Get rid of classes?

  • PKMN12
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    difference...

    4 defined classes that can all do each of the 3 roles. means a minimum of 12 player created god mode specs (4x3)... vs the community more or less making in your case 3 god mode classes to fill the 3 defined roles...

    And if you gave all class skills to everyone, then those same 12 specs are going to still pop up if they truly are equally the best.

    If they aren't, then obviously imbalance still exists even with strict classes in place.

    As of this moment, only sorts have Bolt escape, thus you cannot combine it with any ability from another class, those classes have nothing like it, if you got rid of classes bolt escape would be a move EVERYONE would have because it is THAT GOOD plus they would have access to the healing abilities of the templar.
  • Forestd16b14_ESO
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    I have to disagree. Sure some classes are little more OP than others right now but as ZoS at there first live event at quake con in '13 I think it was that they made classes as a way to build off of cause when most players enter a game they have a idea of what they wanna do. Sure it's Elder Scrolls and you can play as you want but when it comes to YOU you have a idea of what you wanna play as. Be warrior, mage, thief, or assassin.
  • Heromofo
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    PKMN12 wrote: »
    Sylvyr wrote: »
    Spellcrafting.

    anyone with ANY knowledge of MMOs knows that if it is ever added, it will either be worthless or you will be FORCED To use it to stand a chance in PVP.
    This worries me because not sure how they can balance it. As it will be ither nerfed and crap to use or force people to use certain builds in raiding or pvp just to keep up. Not saying that it is not a problem now but it will make it worse. Really interested to see how its put in lol hopefully pvp is not a fire spell with paralyze spam.
    Edited by Heromofo on April 24, 2015 5:05PM
  • Revenant_Spartan
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    Or what if again they lock it? The moment you spend a point in a class' skill line, the other classes' skill lines are locked out untill you respec. That way you have access too all lines on 1 character, but you can still only be one class at a time. Then you can have alts or not depending on your preference.
  • golfer.dub17_ESO
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    Here's some more perspective.

    Let's say there's no classes, and the game has a ton of healing spells. Sure, anyone could heal, but how effective your healing will be is tied to your magicka pool and gear choice.

    If you gave people access to everything, they would still be limited to what is and isn't effective. You won't see Thief-Healer or Tanky-Damage because they have to give something to recieve something else. In the case of a Thief Healer, that would be some stamina and thief gear in exchange for magicka to make their heals actually work, in which case then his effectiveness as an assassin starts dwindling.

    Could you have a Thief that occasionally summons pets to help escape? Sure.
    Could you have one that is effective at stealth damage AND at constant healing? No.

    Even without classes, there's still various game systems in place that limit what someone can do.

    Hence why I find the notion that there's "one build that would be supreme at everything" to be ridiculous.

    Furthermore, the game is already pretty open ended, not really a pure class-based game. Any class can utilize any skill tree, it's not like some other games where only mages can use staves, only barbarians can use 2handers, so on. You could theoretically make a character that doesn't use any class skills at all, defining it solely through tree skills. Yet does this bring up problems? No, not really, mainly because of the previous argument about game systems.

    What's more shocking to me? The same people being for classes are the ones asking for more trees that aren't tied to what class you chose.
    Edited by golfer.dub17_ESO on April 24, 2015 5:41PM
  • Wintersage
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    Wow. Ok. Might need a chainsaw to break this book down into chapters, but by the 8 I'll try.
    The thing is ESO did capture the ES vibe while still being a MMO.

    And, as far as world and quest creation? Storylines? They did. Entirely. You will never hear me critique that. It's the most amazing game on the market in that regard. Sadly, this thread is about game mechanics, which is a different....errr...fruit. Or vegetable. Or...something. I've lost track.
    The problem you seem unwilling, unable, or incapable of understanding is that when converting any single player RPG to a MMO there are going to be compromises to make it a valid and competitive MMO.

    Yup. The main one I can agree with, despite all the tears on the subject, was open-world exploration, all ES style. Scaling whole zones to individual player level was simply astronomical in difficulty. Especially when you then throw in other players. It boggles the mind at the complexity.

    Although, I have to admit, when you say "valid and competitive" like that, it sounds just like the justification fast food companies use to pay their employees like crap. Same words, even. So, here's a pro-tip: "Valid" and "Competitive" aren't the same as "Good" and, divines forbid "Best".
    This includes making a system that both forces and encourages diversity in specs, more often then not the holy trinity you seem to abhor, and making a complex chain of systems that encourage group play.
    So. Your idea of diversity is...3? Your idea of complex chains of systems is...3?

    And you think this game encourages group play? Are we even playing the same game?
    ESO accomplished this via classes, its elder scroll esque combat system and spec system and group dynamics. You may not be able to be your elder scrolls godlike dragon-born ruling the skies with maxed everything but that's actually a good thing for balance and play ability for all in the long run.

    All who? All the ES fans who already threw the game away? Or do you mean the really open-ended magic system that mages like myself use instead of being forced to magick through a weapon?

    Since you seem to be missing all my previous points so entirely well, let me use simple words: I would rather min everything than be able to max everything. Dig?
    Also from earlier when i mentioned numbers in a mmo.... 12 bests is what we have now and no i did not pull that from a hat.
    Nope. Thought you pulled them out of somewhere far less comfortable, if I'm being honest.
    give or take a few we have 12 best specs per class right now (you may be able to argue a little higher) that number is based on each class able to do each role (3 roles) and there being 4 classes. speccing right to max out that specific role nets 12 best specs. arguably you can go to perhaps 18-24 if you distinguish between ranged and melee but overall that's the general number. reducing or eliminating classes would reduce that number to perhaps 6 -8 min maxed best specs as you get the best ranged and melee dps, best healer, and best tank builds.

    This. This right here is why we won't ever agree. You sit talking about about specs per class, and roles and builds, whereas I'm referring to the original "play as you want" mantra from ZOS.
    And for better or worst thats how it works in mmo's. people like to be the best, and once "the best" builds get posted as cookie cutter the majority will use them. you may have a few here and there that perform well with their own build, or just dont care but thats how it works
    Worse. Definitely worse. My point is there's plenty of games that cater to your particular mentality. The very last thing the ES brand name needed was yet another. But that's what they got. ESO won't ever win trying to beat that particular game. But they could've changed the rules and made one of their own. They didn't. And here we are.
    no matter how much in denial you really are.
    You wouldn't believe the therapy bills I have.
    But... back on topic. this games classes are great. the game still feels like an elder scrolls game.
    This made me giggle, though. Thanks for that. First laugh I've had today.
    And the more i hear you talk the more im starting to think you were either a skyrim only player that feels that is the entirety and pinacle of elder scrolls or you're just arguing to argue. everything previous to skyrim had you chose a core set of abilities that leveled at a faster pace then the rest and would not only be the main way to level but would influence what type of character you were.

    Well, in all honesty, I do believe Skyrim was Bethesda's pinnacle. So far. They really do get better with age. But prior? I mean...did you even play Oblivion? Yeah, those skills leveled faster, but they didn't define you. In fact, most people chose skills they wouldn't level fast so as to not over-level.

    You know. With choice.

    ESO took that same idea for their classes and has you chose up front what 4 abilities you want to define your character.
    No, you get a pre-packaged set of 4 skill sets. If you got to choose which 4 skill lines you wanted up front, we wouldn't even be having this conversation.

    Are you sure you are posting in the right thread?

  • sk8ingeckoub17_ESO
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    Winter the play as you want mantra from ZOS is valid. you can always play as you want more or less the problem is that no matter how hard ZOS or you try to spin it at the end of the day people want to play as the best. Play as you want really just turns into play what the best cookie cutter spec is at the moment and nothing will change that.

    At the very least classes as they are now are forcing the "best" to be spread out a bit instead of focused into a minimal few builds. as i said at the absolute worst the classes are keeping the "best" spread out based on your class and role choice to 12 options (sorc heal, sorc dps, sorc tank. dk heal, tank, dps, etc) vs just a solid.... whats bis for dps in dungeon x and that goes for everyone its more whats bis for sorc dps in dungeon x.

    and i agree it would be nice if you got to chose your 4 special skills up front and they were a permanent choice but the class system works as is and doesnt cause the game or the games mechanics to be fail because of it. Its not what YOU wanted but its not this over riding thing causing this game to not be Elder Scrolls enough or make the game a failure. And despite the screams this game isn't failing... Its been rising in pop, i have never felt a shortage of people to play with, and its sure as hell doing a lot better then its release mate wildstar
  • Wintersage
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    Winter the play as you want mantra from ZOS is valid. you can always play as you want more or less
    Less more than more, sadly.
    the problem is that no matter how hard ZOS or you try to spin it at the end of the day people want to play as the best. Play as you want really just turns into play what the best cookie cutter spec is at the moment and nothing will change that.
    Again, that's already happening right now. Right this very second. Being skill-based won't change that. Just as being class-based hasn't.
    At the very least classes as they are now are forcing the "best" to be spread out a bit instead of focused into a minimal few builds. as i said at the absolute worst the classes are keeping the "best" spread out based on your class and role choice to 12 options (sorc heal, sorc dps, sorc tank. dk heal, tank, dps, etc) vs just a solid.... whats bis for dps in dungeon x and that goes for everyone its more whats bis for sorc dps in dungeon x.
    It's not that I disagree. You are right, as far as it goes. But consider being able to pick your 3 skill lines at start. Consider then, trying to balance them off for any given situation. I'm not advocating being able to level up all the skill lines. I've always thought there were far too many skillpoints in this game anyways. But I'd like to have the freedom to be able to build the character I want to play.

    Admittedly, that might be a bit selfish on my part, but then consider how many different permutations that would throw into your mix of possible "best"s. Especially if they first gave the class skills some much-needed TLC.

    It would truly be epic.
    Its not what YOU wanted but its not this over riding thing causing this game to not be Elder Scrolls enough or make the game a failure. And despite the screams this game isn't failing... Its been rising in pop, i have never felt a shortage of people to play with, and its sure as hell doing a lot better then its release mate wildstar

    I can't speak about Wildstar. All I can tell you is ESO might as well be a ghost town compared to the days of old. And it's getting worse. That's something I do have a bit of experience with.

    Edit: It's not anyone's fault, really. I mostly lurk. But believe you me, a topic about skill-based comes up, you'll find me there. I'm well aware nothing will change at this late date. I just can't help but rub ZOS's nose into the biggest mistake I think they made as I watch the train fly off the tracks. And take out myriad bystanders.
    Edited by Wintersage on April 24, 2015 5:55PM
  • sk8ingeckoub17_ESO
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    oh trust me i totally wish we could chose our own 4 at the begining because as it is now i have to really work hard at finding my own build to be the caster i want to play because i really really want to be my usual mage build and right now sorcs, dks and templars all have one skill line each that would fit the bill if put into one build. That said i understand why they arent.

    But i will disagree about the game circling the drain. At one point, maybe mid august or september, i would have agreed but november-december and onward i have actually seen a large increase in player base. And post the welcome back weekend the alt im lvling has to actually compete for my quest mobs.
  • deepseamk20b14_ESO
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    If you think cookie cutter class builds are bad now wait til you remove class specific abilities and let any class use them lol. Everyone will run the exact same build using only the best skills from each class. Its a nice idea but also a terrible one.
    Hey everyone! Look! It's a signature!
  • ShadowMage
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    PKMN12 wrote: »
    ...open skill system would mean MUCH LESS choice because the only skills being used would be the best ones.
    I think the answer is this:
    The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build right now? You don't think people refuse to play a specific class because it's currently underpowered?
    If a good balance on all the skills existed, there wouldn't really be any "best" builds. At least not, "best" enough that everyone and their mother would be using them. Another thing would be to design the endgame stuff in such a way that any build could do it successfully. Balance and good design is key. MUCH easier said than done, I know, but still...
    Also, while this is an MMO, I think there is a pretty significant chunk of the player base that comes from the single player games with the play-as-you-want mindset that they would offset the FOTM players.

    And I also recognize that this won't change at this point in the game. It is what it is. What would be nice, though, is to see more classes implemented, or more lines/morphs added to existing classes.
    Edited by ShadowMage on April 24, 2015 6:36PM
    PC / NA
    Thenathra - Khajiit Stormblade (Sorcerer - Dual-wield Swords/Lightning Staff)

    Several alts I've created, but haven't leveled much yet:
    Norryne - Dunmer Paladin (Templar - Two-hand Hammer/One-hand Hammer & Shield)
    Demerwei - Argonian Shadowscale (Nightblade - Dual-wield Axes/Dual-wield Daggers)
    Gohrnag - Orc Elementalist (Dragon Knight - Frost Staff/Lightning Staff)
    Kerasha - Redguard Mystic (Templar - Flame Staff/Restoration Staff)
    Alawael - Bosmer Assassin (Nightblade - Bow/Two-hand Battleaxe)
    Hjerlm the Quiet - Nord Dragonguard (Dragon Knight - One-hand Sword & Shield/Two-hand Greatsword)
  • nastuug
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    Wintersage wrote: »
    Wow. Ok. Might need a chainsaw to break this book down into chapters, but by the 8 I'll try.
    The thing is ESO did capture the ES vibe while still being a MMO.

    And, as far as world and quest creation? Storylines? They did. Entirely. You will never hear me critique that. It's the most amazing game on the market in that regard. Sadly, this thread is about game mechanics, which is a different....errr...fruit. Or vegetable. Or...something. I've lost track.
    The problem you seem unwilling, unable, or incapable of understanding is that when converting any single player RPG to a MMO there are going to be compromises to make it a valid and competitive MMO.

    Yup. The main one I can agree with, despite all the tears on the subject, was open-world exploration, all ES style. Scaling whole zones to individual player level was simply astronomical in difficulty. Especially when you then throw in other players. It boggles the mind at the complexity.

    Although, I have to admit, when you say "valid and competitive" like that, it sounds just like the justification fast food companies use to pay their employees like crap. Same words, even. So, here's a pro-tip: "Valid" and "Competitive" aren't the same as "Good" and, divines forbid "Best".
    This includes making a system that both forces and encourages diversity in specs, more often then not the holy trinity you seem to abhor, and making a complex chain of systems that encourage group play.
    So. Your idea of diversity is...3? Your idea of complex chains of systems is...3?

    And you think this game encourages group play? Are we even playing the same game?
    ESO accomplished this via classes, its elder scroll esque combat system and spec system and group dynamics. You may not be able to be your elder scrolls godlike dragon-born ruling the skies with maxed everything but that's actually a good thing for balance and play ability for all in the long run.

    All who? All the ES fans who already threw the game away? Or do you mean the really open-ended magic system that mages like myself use instead of being forced to magick through a weapon?

    Since you seem to be missing all my previous points so entirely well, let me use simple words: I would rather min everything than be able to max everything. Dig?
    Also from earlier when i mentioned numbers in a mmo.... 12 bests is what we have now and no i did not pull that from a hat.
    Nope. Thought you pulled them out of somewhere far less comfortable, if I'm being honest.
    give or take a few we have 12 best specs per class right now (you may be able to argue a little higher) that number is based on each class able to do each role (3 roles) and there being 4 classes. speccing right to max out that specific role nets 12 best specs. arguably you can go to perhaps 18-24 if you distinguish between ranged and melee but overall that's the general number. reducing or eliminating classes would reduce that number to perhaps 6 -8 min maxed best specs as you get the best ranged and melee dps, best healer, and best tank builds.

    This. This right here is why we won't ever agree. You sit talking about about specs per class, and roles and builds, whereas I'm referring to the original "play as you want" mantra from ZOS.
    And for better or worst thats how it works in mmo's. people like to be the best, and once "the best" builds get posted as cookie cutter the majority will use them. you may have a few here and there that perform well with their own build, or just dont care but thats how it works
    Worse. Definitely worse. My point is there's plenty of games that cater to your particular mentality. The very last thing the ES brand name needed was yet another. But that's what they got. ESO won't ever win trying to beat that particular game. But they could've changed the rules and made one of their own. They didn't. And here we are.
    no matter how much in denial you really are.
    You wouldn't believe the therapy bills I have.
    But... back on topic. this games classes are great. the game still feels like an elder scrolls game.
    This made me giggle, though. Thanks for that. First laugh I've had today.
    And the more i hear you talk the more im starting to think you were either a skyrim only player that feels that is the entirety and pinacle of elder scrolls or you're just arguing to argue. everything previous to skyrim had you chose a core set of abilities that leveled at a faster pace then the rest and would not only be the main way to level but would influence what type of character you were.

    Well, in all honesty, I do believe Skyrim was Bethesda's pinnacle. So far. They really do get better with age. But prior? I mean...did you even play Oblivion? Yeah, those skills leveled faster, but they didn't define you. In fact, most people chose skills they wouldn't level fast so as to not over-level.

    You know. With choice.

    ESO took that same idea for their classes and has you chose up front what 4 abilities you want to define your character.
    No, you get a pre-packaged set of 4 skill sets. If you got to choose which 4 skill lines you wanted up front, we wouldn't even be having this conversation.

    Are you sure you are posting in the right thread?

    Jesus, son. I take a few hours to catch up at work, and look at what you've done. ;)

    You know, I'm enjoying you're posts thoroughly. Thank you for trying to stay on topic.
  • AlnilamE
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    PKMN12 wrote: »
    ...open skill system would mean MUCH LESS choice because the only skills being used would be the best ones.
    I think the answer is this:
    The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build right now? You don't think people refuse to play a specific class because it's currently underpowered?
    If a good balance on all the skills existed, there wouldn't really be any "best" builds. At least not, "best" enough that everyone and their mother would be using them. Another thing would be to design the endgame stuff in such a way that any build could do it successfully. Balance and good design is key. MUCH easier said than done, I know, but still...
    Also, while this is an MMO, I think there is a pretty significant chunk of the player base that comes from the single player games with the play-as-you-want mindset that they would offset the FOTM players.

    And I also recognize that this won't change at this point in the game. It is what it is. What would be nice, though, is to see more classes implemented, or more lines/morphs added to existing classes.

    I don't know that it would be possible, unless the actual endgame content took stock of what skills each player is bringing in and adapted accordingly. If everyone can pick any skill they want, some people are going to make good choices, and some people are going to make bad choices (this already happens to an extent). Having both groups able to finish end-game content is not possible IMO.

    Because skills have different effects (Damage, DoT, Heal, HoT, CC or a combination thereof) it would be very difficult to create content that can be cleared by players no matter what combination of skills they have picked.


    Personally, I like the classes. I come from the TES games. I played the open beta weekends and while I played a lot, I spent that time thinking of all the ways in which ESO wasn't an Elder Scrolls game. The fact that there were classes never popped up as one of those reasons.

    In the TES games, I always played a stealthy bow/dagger kind of character. Hit them before they know they're dead kind of play. When I started ESO at early access, my first character was a nightblade. She's still my favourite character, but I have since created at least one character of each class, and having the limitations of the different skill lines has opened me up to different play styles. I love my Templar tank, but if you'd told me a year ago that I'd enjoy tanking, I would have laughed the idea off as ridiculous. I still have to get into the DK play style, but I've enjoyed playing a caster for the first time ever on my sorc, and an in-your-face S+B melee with my Templar. I don't think any of that would have happened if there were no classes. I'd still be playing a nightblade and killing things from the shadows.
    The Moot Councillor
  • haileyjschmidtub17_ESO
    Well I for one enjoy my class and would be sad to see it gone.
    Also for the "If I want to tank I play Dragon Knight"; I'm a DragonKnight Firemage/Resto Healer and my bubu is a Templar tank.
  • AlnilamE
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    jpp wrote: »
    Question can mean also to keep classes, but give a choice. For example today evening none of tanks logged in? Instead of looking for some random player I could be a tank... and do not tell me that NB can be a tank.

    I will tell my nightblade friend that he can't tank anymore. He will be sad. :-(
    The Moot Councillor
  • Cody
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    No.

    if this happens, then everyone will be spamming hardened ward, using dragon blood, spamming bolt escape, and other FOTM specs. diversity will be utterly destroyed, and the game will become boring as heck
    Edited by Cody on April 24, 2015 7:50PM
  • Haqikah
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    No, please no! The balancing would be far to complex and never work out; do not forget that the other ES games are single player games where balancing is not an issue, but in a MMO there should be some kind of balancing to prevent every competitive player to use the same build.
    I am anxiously awaiting the release of spellcrafting, as that might very well be the end of the classes anyway (except for a theme to your character). Nevertheless I am looking forward for spellcrafting.

    Another reason for the 'no' is that I like the different 'themes' of characters; I know this is kind of a subjective reason but - for me - a reason nevertheless.
  • sk8ingeckoub17_ESO
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    Haqikah wrote: »
    No, please no! The balancing would be far to complex and never work out; do not forget that the other ES games are single player games where balancing is not an issue, but in a MMO there should be some kind of balancing to prevent every competitive player to use the same build.
    I am anxiously awaiting the release of spellcrafting, as that might very well be the end of the classes anyway (except for a theme to your character). Nevertheless I am looking forward for spellcrafting.

    Another reason for the 'no' is that I like the different 'themes' of characters; I know this is kind of a subjective reason but - for me - a reason nevertheless.

    Just curious but last time i saw anything on this spellcrafting was at the very best put on the deep back burner if not canceled. Have they come out and said they are back to working on it?
  • Haqikah
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    Just curious but last time i saw anything on this spellcrafting was at the very best put on the deep back burner if not canceled. Have they come out and said they are back to working on it?

    Hmm, now you mention it... ZoS is terribly silent about spellcrafting lately. During ESO live of 24 april they acknowledged once more that besides bug fixing no new DLC or free content updates will occur before console launch.
  • sk8ingeckoub17_ESO
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    Haqikah wrote: »
    Just curious but last time i saw anything on this spellcrafting was at the very best put on the deep back burner if not canceled. Have they come out and said they are back to working on it?

    Hmm, now you mention it... ZoS is terribly silent about spellcrafting lately. During ESO live of 24 april they acknowledged once more that besides bug fixing no new DLC or free content updates will occur before console launch.

    that's what i had seen. and although my memory is shaky to the specific month i think back in December or February we were told that spellcrafting although not forgotten is being put basically on the shelf till a later date.
  • olaf_fairshield
    olaf_fairshield
    Soul Shriven
    Well I have read a lot of good arguments on both sides, with those for removing the defining classes and those against it all together. As it stands the community seems divided in what they want out of ESO, and Zenimax seems to be doing their own thing with no real incentive to listen to their community. Then the discussion lost track and we all started arguing what is and isn't an MMO.

    If a moderator would please lock this thread now, I don't see anymore good discussion coming from this other than ranting. I am very worried for the future of ESO.

    deus misereatur

  • Yolokin_Swagonborn
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    "Nerf X skill because I haven't unlocked it yet!!!"

    If they removed classes and everyone could use every skill, people would just have to L2P. We can't have that.

    [Moderator Note: Edited per our rules on Trolling]
    Edited by ZOS_MichelleA on April 25, 2015 4:45PM
  • jelliedsoup
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    Said this since day 1.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • newtinmpls
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    PKMN12 wrote: »
    let me put it this way. everyone advocating for no classes are actually advocating for no freedom in choice with the way they build their character, because everyone would simply choose the best options for each role and be done with it, there would be little to no choice at all, MUCH less then we have even now.

    You say that like it's a bad thing.

    First - I have more faith in the creativity of the various skill lines, and the needs of the various roles/delves/fights.

    Second - What you are describing is a worst-case scenario that assumes that there are no actual creative players.

    But still, if that's how it played out then it's a win - In that sense, the non-creative folks would be quickly bored and leave, and then the game would be better for it.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Revenant_Spartan
    Revenant_Spartan
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    Whenever I see people posting that removing the classes would just make everyone pick the best and variation would go away. So right now everyone rolls a DK? Because the general consensus, from what I understand and have seen, is that DK has been OP since day 1. I'm a templar myself waiting on fixes - still playing one. Why? Because I like the class.

    Do I like the other classes and would like to play around a bit? Yes I do, but I'm working on my main and I like that character - I don't always want to be swapping off of him to experience a little something different. Not all of us have been around since headstart and on our 8th VR14. And since we can't swap alliances, I have to level all my alts on AD atm so if I end up liking an alt more, I'm not stuck on the wrong alliance. Myself and SO rolled on AD and she is happy with her character. So I have to play through all the same starting/lowby quests over and over in a short amount of time - that is not alot of fun at all.

    And again, worst case do the lock-out way as I mentioned before. Pick a skill in a class' line, you are locked to that class untill you respecc.
  • Glurin
    Glurin
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    I haven't read the entire thread so forgive me if any of this was mentioned before.

    TSW lacks classes. Yes it has FotM, cookie cutter builds that a lot of people use. Yes those people consider you clueless or noobs or scrubs if you don't use them. Yes those people are idiots. (Ok, "idiots" may be a bit harsh, but they are still wrong about how necessary those cookie cutters are for success.)

    The thing is, it doesn't matter if there are FotM builds because there will always be FotM builds no matter what you do. Look at WoW. Always had hard classes that shared nothing. If you weren't a fire mage or a shadow priest or a survival hunter or some other specific build, you were a scrub. They all had their day.

    As long as there is even the slightest variation in possible combinations of skills, there will be somebody out there quantifying it, charting it, spamming it and arbitrarily decreeing that anything not at the very top is something that should not be sullying your action bar with it's presence.

    But that doesn't matter. It does not mean having an open skill system is a bad idea or that nobody should try to build one or even that the min/maxers are right. An open system is what allows for creativity, RP, experimentation and versatility. And at the end of the day, the only people that really care about FotM builds are the people that use FotM builds exclusively.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • newtinmpls
    newtinmpls
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    Glurin wrote: »
    As long as there is even the slightest variation in possible combinations of skills, there will be somebody out there quantifying it, charting it, spamming it and arbitrarily decreeing that anything not at the very top is something that should not be sullying your action bar with it's presence.

    Not that I have anything to add. I just really love this sentance.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Ace_SiN
    Ace_SiN
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    I would like classes to be removed, but just adding more skill lines to "blur" the lines some more would achieve similar results. I would like to see classes mainly differ from just their passives and the visual flare(dk with their wings, etc). I'm hoping that this is one of the goals of the spellcrafting system.
    King of Beasts

  • PKMN12
    PKMN12
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    newtinmpls wrote: »
    PKMN12 wrote: »
    let me put it this way. everyone advocating for no classes are actually advocating for no freedom in choice with the way they build their character, because everyone would simply choose the best options for each role and be done with it, there would be little to no choice at all, MUCH less then we have even now.

    You say that like it's a bad thing.

    First - I have more faith in the creativity of the various skill lines, and the needs of the various roles/delves/fights.

    Second - What you are describing is a worst-case scenario that assumes that there are no actual creative players.

    But still, if that's how it played out then it's a win - In that sense, the non-creative folks would be quickly bored and leave, and then the game would be better for it.

    you have not played MMOs ever, have you?

    no, what would REALLY happen would be all those who want to be creative would keep dieing to those with the better builds, would give up and just stop playing and the only ones left would be mostly ones who all use the same build, with a small select few trying to be creative.

    do not believe me? it has happened time and TIME again.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    newtinmpls wrote: »
    PKMN12 wrote: »
    let me put it this way. everyone advocating for no classes are actually advocating for no freedom in choice with the way they build their character, because everyone would simply choose the best options for each role and be done with it, there would be little to no choice at all, MUCH less then we have even now.

    You say that like it's a bad thing.

    First - I have more faith in the creativity of the various skill lines, and the needs of the various roles/delves/fights.

    Second - What you are describing is a worst-case scenario that assumes that there are no actual creative players.

    But still, if that's how it played out then it's a win - In that sense, the non-creative folks would be quickly bored and leave, and then the game would be better for it.

    How in the world is it a win for the game in any form if by changing the game we have people walk away from it? Sorry this is a MMO that needs as many people playing as possible for it to stay healthy and alive. It needs both the creative that don't care about their performance so long as they clear content and the "non creative" that care about their timing, dmg, spreadsheets, etc.

    Not to mention that no matter how much faith you have in the skill lines the truth is with or without classes the various skill lines will only have synergy with specific other skills or skill lines. That synergy is what limits and pushes out fotm as much as anything. Right now, with classes, we are spread out between the four classes and what works for each role and concept and have a best spec for each. without that we will just have roles and what combination of skills allows for the absolute best synergy and that will end up the cookie cutter builds.

    Not saying that removing classes would not allow the few people here and there that just don't care or really just want their own thing to have that. But it will limit what we see on the battleground when you have people flocking to one of the few "top" players websites to see what comes out on top.

    Also for the chap that pointed out that wow has always had fotm classes and has hard class options... This is true but that would be just as true without the classes. The difference is that fotm is spread out for each individual class and the role they want to play keeping the variety up to a minimum of the amount of classes available and the different roles each class can play as. thats a larger number of variety then just the amount of roles in the game.
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