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Get rid of classes?

  • Argoniawind
    Argoniawind
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    PKMN12 wrote: »
    [quote="Argoniawind;1758877"So im leaving the pc version behind once this is release to consoles....

    which will be the EXACT same thing as consoles in terms of being an MMO......................[/quote]

    You know all your negative comments you post makes you look like a....... bleep bleep bleep, Don't you have anything better to do, nah stupid of me to ask.... of course you don't....
    "Live Another Life In Another World"
  • jpp
    jpp
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    Question can mean also to keep classes, but give a choice. For example today evening none of tanks logged in? Instead of looking for some random player I could be a tank... and do not tell me that NB can be a tank.
  • Argoniawind
    Argoniawind
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    jpp wrote: »
    Question can mean also to keep classes, but give a choice. For example today evening none of tanks logged in? Instead of looking for some random player I could be a tank... and do not tell me that NB can be a tank.
    tank? eh sorry those are in Battlefield... wrong game
    "Live Another Life In Another World"
  • PKMN12
    PKMN12
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    PKMN12 wrote: »
    [quote="Argoniawind;1758877"So im leaving the pc version behind once this is release to consoles....

    which will be the EXACT same thing as consoles in terms of being an MMO......................

    You know all your negative comments you post makes you look like a....... bleep bleep bleep, Don't you have anything better to do, nah stupid of me to ask.... of course you don't....[/quote]

    your the one starting to throw insults for no real reason. many of us have pointed out exactly why teh classes exist (and even then it is still too open, really) and that this is an MMO no matter what you might want to think thus it has differences with the SINGLE player TES games.
  • Wintersage
    Wintersage
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    PKMN12 wrote: »
    Wintersage wrote: »
    Eve wants to have a chat with you.

    Eve is a VERY different type of game, it is like comparing ESO to a sports game.
    Um, no. It's still got a lot of players in an online setting, making it an MMO.

    What I was doing, more or less, was comparing ESO to an ES game. And that's the standard it should be held up to, in my opinion. Again, kinda my point.

    Oh, and also, Eve actually manages to sustain PvP with thousands of people, too. (Maybe Cyrodiil can import some TiDi.)
  • PKMN12
    PKMN12
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    Wintersage wrote: »
    PKMN12 wrote: »
    Wintersage wrote: »
    Eve wants to have a chat with you.

    Eve is a VERY different type of game, it is like comparing ESO to a sports game.
    Um, no. It's still got a lot of players in an online setting, making it an MMO.

    What I was doing, more or less, was comparing ESO to an ES game. And that's the standard it should be held up to, in my opinion. Again, kinda my point.

    Oh, and also, Eve actually manages to sustain PvP with thousands of people, too. (Maybe Cyrodiil can import some TiDi.)

    EVE is NOT an MMORPG, it is a HEAVILY stat-based space sim, there is no standard it brings because, again, it is like comparing ESO to a FIFA video game, they simply are nothing alike and cannot be compared. apples to oranges.

    IF you want gold standard for MMORPG, then look at WOW, which goes against EVERYTHING you have been saying.
  • jpp
    jpp
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    jpp wrote: »
    Question can mean also to keep classes, but give a choice. For example today evening none of tanks logged in? Instead of looking for some random player I could be a tank... and do not tell me that NB can be a tank.
    tank? eh sorry those are in Battlefield... wrong game

    I would say BF is not really tank game - there is another one, also it is time to educate newbie:
    http://www.wowwiki.com/Class_role
  • Wintersage
    Wintersage
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    PKMN12 wrote: »
    EVE is NOT an MMORPG, it is a HEAVILY stat-based space sim, there is no standard it brings because, again, it is like comparing ESO to a FIFA video game, they simply are nothing alike and cannot be compared. apples to oranges.
    Funny thing about apples and oranges. They are both fruit. It's not like I was comparing apples to asparagus or something.
    IF you want gold standard for MMORPG, then look at WOW, which goes against EVERYTHING you have been saying.
    Yeah. Kinda my point. The very last thing I want is for WoW to influence any part of ESO. It will never compete with your "gold standard".

    It should never have had to.
    Edited by Wintersage on April 24, 2015 3:49PM
  • bg22
    bg22
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    Suru wrote: »
    I shouldn't have to heal just because I chose Templar or I shouldn't have to tank because I chose Dragonknight.

    Sure some classes are really good at some things but, the only thing limiting you is yourself if you think x only does y.

    So, my templar really CAN bolt escape, shield stack my entire life bar repeatedly, surround myself with mines, regain 33% of my health lost repeatedly, use a ranged kb that hits for 13k, stealth, reflect 4 projectiles at once, root unlimited persons, and use a ult that hits for 10k dps!?

    Holy awesome! Here I thought I was limited to my class abilities! *Runs off to respec into my magical hidden skill lines*
  • PKMN12
    PKMN12
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    Wintersage wrote: »
    PKMN12 wrote: »
    EVE is NOT an MMORPG, it is a HEAVILY stat-based space sim, there is no standard it brings because, again, it is like comparing ESO to a FIFA video game, they simply are nothing alike and cannot be compared. apples to oranges.
    Funny thing about apples and oranges. They are both fruit. It's not like I was comparing apples to asparagus or something.
    IF you want gold standard for MMORPG, then look at WOW, which goes against EVERYTHING you have been saying.
    Yeah. Kinda my point. The very last thing I want is for WoW to influence any part of ESO. It will never compete with your "gold standard".

    It should never have had to.

    It was hyperbole. anyone who compares eve to ANY MMORPG has no idea what they are talking about. Completely different hames.

    If you want, I can start to compare ESO and club penguin, that is basically what you are doing.

    As they are both mmorpgs and as rpgs in general, eso and wow are ALWAYS going to be compared, there is no 2 ways about it
    Edited by PKMN12 on April 24, 2015 3:55PM
  • Wintersage
    Wintersage
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    PKMN12 wrote: »
    It was hyperbole. anyone who compares eve to ANY MMORPG has no idea what they are talking about. Completely different hames.
    Sorry. I don't know near as much about meat as vegetables. Or fruit.
    If you want, I can start to compare ESO and club penguin, that is basically what you are doing.
    Well, give it a few more months and I'm sure the Crown Store will be able to oblige me. They have to make money somehow.
    As they are both mmorpgs and as rpgs in general, eso and wow are ALWAYS going to be compared, there is no 2 ways about it
    Yup. But WoW is certainly not my "gold standard". There are plenty of MMOs looking to copy cat your MMO nirvana.

    I was hoping for ESO to capture the ES nirvana. Again, kinda my point. Which you seem to keep missing.

  • PKMN12
    PKMN12
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    It was Never going to do that, not really. Once again, open skill system would mean MUCH LESS choice because the only skills being used would be the best ones.
  • nastuug
    nastuug
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    PKMN12 wrote: »
    It was Never going to do that, not really. Once again, open skill system would mean MUCH LESS choice because the only skills being used would be the best ones.

    As rough around the edges as @PKMN12 may be, he's actually dropping some very valid points. If you remove the overall class designation, the majority will roll cookie cutter specs. This will dull down the experience, play havoc with crafting/economy, and have quite a negative effect on PVP.
  • Wintersage
    Wintersage
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    PKMN12 wrote: »
    It was Never going to do that, not really. Once again, open skill system would mean MUCH LESS choice because the only skills being used would be the best ones.
    Sorry to disagree again, but no. Open skills can't possibly mean anything but more choice.

    Your error is in thinking people would use only "the best ones". And that's not really your error, it's ZOS's. They didn't make all skills in all lines equal.

    They should have made them all epic and awesome. And then opened them up entirely, and drank the tears of all the WoW kids complaining about only having 5 slots to rule them all.
  • Argoniawind
    Argoniawind
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    jpp wrote: »
    jpp wrote: »
    Question can mean also to keep classes, but give a choice. For example today evening none of tanks logged in? Instead of looking for some random player I could be a tank... and do not tell me that NB can be a tank.
    tank? eh sorry those are in Battlefield... wrong game

    I would say BF is not really tank game - there is another one, also it is time to educate newbie:
    http://www.wowwiki.com/Class_role

    I don't care about your mmo lingo, im an Elder Scrolls player!!!
    "Live Another Life In Another World"
  • PKMN12
    PKMN12
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    Wintersage wrote: »
    PKMN12 wrote: »
    It was Never going to do that, not really. Once again, open skill system would mean MUCH LESS choice because the only skills being used would be the best ones.
    Sorry to disagree again, but no. Open skills can't possibly mean anything but more choice.

    Your error is in thinking people would use only "the best ones". And that's not really your error, it's ZOS's. They didn't make all skills in all lines equal.

    They should have made them all epic and awesome. And then opened them up entirely, and drank the tears of all the WoW kids complaining about only having 5 slots to rule them all.

    You clearly do not understand how this would work. There WILL ALWAYS be a certain few skills that are better, it is inevitable, and then those better skills would be the only ones being used
  • golfer.dub17_ESO
    golfer.dub17_ESO
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    "WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.

    There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.

    The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build right now? You don't think people refuse to play a specific class because it's currently underpowered?
    Edited by golfer.dub17_ESO on April 24, 2015 4:21PM
  • nastuug
    nastuug
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    Wintersage wrote: »
    PKMN12 wrote: »
    It was Never going to do that, not really. Once again, open skill system would mean MUCH LESS choice because the only skills being used would be the best ones.
    Sorry to disagree again, but no. Open skills can't possibly mean anything but more choice.

    Your error is in thinking people would use only "the best ones". And that's not really your error, it's ZOS's. They didn't make all skills in all lines equal.

    They should have made them all epic and awesome. And then opened them up entirely, and drank the tears of all the WoW kids complaining about only having 5 slots to rule them all.

    What he appears to be referring to is the ability to easily custom create the perfect class based on what is or is not balanced/OP. And in a game like this, there's no doubt anyone who saw the cookie cutter builds on forums or YouTube vids would be all over that.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    Wintersage wrote: »
    PKMN12 wrote: »
    It was hyperbole. anyone who compares eve to ANY MMORPG has no idea what they are talking about. Completely different hames.
    Sorry. I don't know near as much about meat as vegetables. Or fruit.
    If you want, I can start to compare ESO and club penguin, that is basically what you are doing.
    Well, give it a few more months and I'm sure the Crown Store will be able to oblige me. They have to make money somehow.
    As they are both mmorpgs and as rpgs in general, eso and wow are ALWAYS going to be compared, there is no 2 ways about it
    Yup. But WoW is certainly not my "gold standard". There are plenty of MMOs looking to copy cat your MMO nirvana.

    I was hoping for ESO to capture the ES nirvana. Again, kinda my point. Which you seem to keep missing.

    The thing is ESO did capture the ES vibe while still being a MMO. The problem you seem unwilling, unable, or incapable of understanding is that when converting any single player RPG to a MMO there are going to be compromises to make it a valid and competitive MMO. This includes making a system that both forces and encourages diversity in specs, more often then not the holy trinity you seem to abhor, and making a complex chain of systems that encourage group play.

    ESO accomplished this via classes, its elder scroll esque combat system and spec system and group dynamics. You may not be able to be your elder scrolls godlike dragon-born ruling the skies with maxed everything but that's actually a good thing for balance and play ability for all in the long run.

    Also from earlier when i mentioned numbers in a mmo.... 12 bests is what we have now and no i did not pull that from a hat. give or take a few we have 12 best specs per class right now (you may be able to argue a little higher) that number is based on each class able to do each role (3 roles) and there being 4 classes. speccing right to max out that specific role nets 12 best specs. arguably you can go to perhaps 18-24 if you distinguish between ranged and melee but overall that's the general number. reducing or eliminating classes would reduce that number to perhaps 6 -8 min maxed best specs as you get the best ranged and melee dps, best healer, and best tank builds.

    And for better or worst thats how it works in mmo's. people like to be the best, and once "the best" builds get posted as cookie cutter the majority will use them. you may have a few here and there that perform well with their own build, or just dont care but thats how it works no matter how much in denial you really are.

    But... back on topic. this games classes are great. the game still feels like an elder scrolls game. And the more i hear you talk the more im starting to think you were either a skyrim only player that feels that is the entirety and pinacle of elder scrolls or you're just arguing to argue. everything previous to skyrim had you chose a core set of abilities that leveled at a faster pace then the rest and would not only be the main way to level but would influence what type of character you were. ESO took that same idea for their classes and has you chose up front what 4 abilities you want to define your character.
    Edited by sk8ingeckoub17_ESO on April 24, 2015 4:21PM
  • PKMN12
    PKMN12
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    "WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.

    There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.

    The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build?

    EVE is NOT an mmorpg, again they CANNOT BE COMPARED. IT IS LIKE COMPARING ESO to a sports video game. Yeah, both are gams, but no one in their right mind would compare them.

    And how is saying people would all be us in
    G the same build not be tree, it is true in EVERY multilayer rpg with an open skill system
  • nastuug
    nastuug
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    PKMN12 wrote: »
    "WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.

    There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.

    The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build?

    EVE is NOT an mmorpg, again they CANNOT BE COMPARED. IT IS LIKE COMPARING ESO to a sports video game. Yeah, both are gams, but no one in their right mind would compare them.

    ^ There's no reason someone should be comparing this game to EVE Online. If you enjoy burning through boxes of tissues, go play that game. :)
    Edited by nastuug on April 24, 2015 4:24PM
  • theweakminded
    theweakminded
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    PKMN12 wrote: »
    Yes get rid of classes, i have always made my own character in Morrowind and Oblivion, and not use the class presets.. Elder Scrolls is about freedom and make it your own!!!

    too bad this is NOT a single palyer game, it is an MMO, and thus as to think about balance, something the single players NEVER cared about and it showed (no reason NOT to wear heavy armor, use magic, stealth, strong weapons, etc all at once, no mechanical reason to focus ONLY on a type of class, you could do everything)
    To bad but this is an Elder Scrolls game and we the Elder Scrolls players are far more important to this game than mmo players, so if we say we want no classes then its up to the devs to make it happen and FYI this is an Open World Online RPG not an mmo!

    Careful your entitlement complex is showing... this is an MMORPG. It is listed as such, regardless of what -you- wish to call it. Additionally, if you really want it to be an elder scrolls game, make sure the devs remove any spell not in previous games because this game came first on the timeline, so spells developed later than Arena do not exist. Also set bonuses need removed. Set gear bonuses aren't a part of the TES games...

    Edit: correcting autocorrect
    Edited by theweakminded on April 24, 2015 4:35PM
  • golfer.dub17_ESO
    golfer.dub17_ESO
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    PKMN12 wrote: »
    "WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.

    There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.

    The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build?

    EVE is NOT an mmorpg, again they CANNOT BE COMPARED. IT IS LIKE COMPARING ESO to a sports video game. Yeah, both are gams, but no one in their right mind would compare them.

    And how is saying people would all be us in
    G the same build not be tree, it is true in EVERY multilayer rpg with an open skill system

    Yes, it is. Just because it doesn't take place in a medieval fantasy setting doesn't make it any less of an MMO.

    No, and it's a non-issue in that case regardless. What is the difference between the game having four defined classes, and the community making up four godmode classes? The end result is the same.

    Don't bother replying further, not going to read your troll posts.
    Edited by golfer.dub17_ESO on April 24, 2015 4:26PM
  • nastuug
    nastuug
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    PKMN12 wrote: »
    "WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.

    There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.

    The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build?

    EVE is NOT an mmorpg, again they CANNOT BE COMPARED. IT IS LIKE COMPARING ESO to a sports video game. Yeah, both are gams, but no one in their right mind would compare them.

    And how is saying people would all be us in
    G the same build not be tree, it is true in EVERY multilayer rpg with an open skill system

    Yes, it is. Just because it doesn't take place in a medieval fantasy setting doesn't make it any less of an MMO.

    No, and it's a non-issue in that case regardless. What is the difference between the game having four defined classes, and the community making up four godmode classes? The end result is the same.

    Don't bother replying further, not going to read your troll posts.

    Because in four classes, the skills mixed between each class could vary in power, utility, and necessity. Thus, a single class couldn't be the omgwtfbbqpwn class that everyone rolls. That's what he's trying to say.
  • Wintersage
    Wintersage
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    nastuug wrote: »
    What he appears to be referring to is the ability to easily custom create the perfect class based on what is or is not balanced/OP. And in a game like this, there's no doubt anyone who saw the cookie cutter builds on forums or YouTube vids would be all over that.

    See, we already have that. And players already worship the trinity. Again.

    You'll always have a degree of that. Just as you'll always have a degree of market manipulation. Just as you'll always have someone looking to rip other people off. Just as you'll always have trolls in zone chat.

    But having classes...let alone only 4, only reinforce the cookie-cutter mentality. You open up skill lines to all players? Suddenly it's an exponential explosion of possible "best" combinations.

    Admittedly, the skills themselves would need tweaking. And in some cases, an entire rework, but the theory has always been sound. And is very ES in it's feel.

    We all know things aren't going to change. If they were, it would've already. Our 4 classes are fact at this stage of the game. I just can't help pointing out that I've always thought it was a mistake. And why. And I think the dwindling player numbers prove me right.

    ZOS made a huge mistake not making ESO skill-based. And those alligaters nipping at their posterior are the price they pay, not the money that would've been thrown at them. I'm just calling them on it.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    "WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.

    There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.

    The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build right now? You don't think people refuse to play a specific class because it's currently underpowered?

    and the thing you fail to realize is that ZOS cannot make perfect balance of the abilities without making the weapons aesthetic only and all abilities doing the exact same dmg, in the same way. at the same time. the reason cookie cutter builds happen normally has less to do with massive disparities between specific abilities and more to do with builds requiring synergy amoung those abilities that can only happen in certain ways...

    for a abstract example a tank build is based on living through damage while building and maintaining threat. so say you have a 2hander that builds spike threat but it disipates quickly as the endurance cost drains you too fast, while sword and board builds constant threat offers small damage and offers mitigation, and the dw builds steady threat while doing large damage over time via bleeds. in this scenario we are going to assume daggers and 2handers do the exact same damage over all.

    you could take 2hander and s/b but the problem is the 2hander drains you too fast for a minimal threat gain in spiked situations that could leave you unable to use the mitigation the s/b provides when you need it. so poor synergy. while the daggers although not offering the spike threat generation, require less endurance and keep threat building even when switched to s/b via the bleeds. much better synergy with s/b and a better fit for a tank because it gives them greater access to their shield for longer, with a greater chance of having the endurance when they need it.

    with this in mind tanks on average then will all be s/b and daggers over s/b and 2hander because the synergy between s/b and daggers is greater even if 2handers do have their place through their large upfront damage causing spike threat generation.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    PKMN12 wrote: »
    "WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.

    There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.

    The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build?

    EVE is NOT an mmorpg, again they CANNOT BE COMPARED. IT IS LIKE COMPARING ESO to a sports video game. Yeah, both are gams, but no one in their right mind would compare them.

    And how is saying people would all be us in
    G the same build not be tree, it is true in EVERY multilayer rpg with an open skill system

    Yes, it is. Just because it doesn't take place in a medieval fantasy setting doesn't make it any less of an MMO.

    No, and it's a non-issue in that case regardless. What is the difference between the game having four defined classes, and the community making up four godmode classes? The end result is the same.

    Don't bother replying further, not going to read your troll posts.

    difference...

    4 defined classes that can all do each of the 3 roles. means a minimum of 12 player created god mode specs (4x3)... vs the community more or less making in your case 3 god mode classes to fill the 3 defined roles...
  • PKMN12
    PKMN12
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    PKMN12 wrote: »
    "WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.

    There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.

    The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build?

    EVE is NOT an mmorpg, again they CANNOT BE COMPARED. IT IS LIKE COMPARING ESO to a sports video game. Yeah, both are gams, but no one in their right mind would compare them.

    And how is saying people would all be us in
    G the same build not be tree, it is true in EVERY multilayer rpg with an open skill system

    Yes, it is. Just because it doesn't take place in a medieval fantasy setting doesn't make it any less of an MMO.

    No, and it's a non-issue in that case regardless. What is the difference between the game having four defined classes, and the community making up four godmode classes? The end result is the same.

    Don't bother replying further, not going to read your troll posts.

    You.....do not know the difference between a mmo in general and specifically a mmorpg. Saying all MMOs should be compared and are si liar in design is like saying all games in general are all similar.

    It would not be 4 godmother classes it would be one.
  • golfer.dub17_ESO
    golfer.dub17_ESO
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    difference...

    4 defined classes that can all do each of the 3 roles. means a minimum of 12 player created god mode specs (4x3)... vs the community more or less making in your case 3 god mode classes to fill the 3 defined roles...

    And if you gave all current class skills to everyone, then those same 12 specs are going to still pop up if they truly are equally the best.

    If they aren't, then obviously imbalance still exists even with strict classes in place.

    This is all conjecture based on what we currently have now anyways. There's no telling what skills they would have made instead in an open system.
    You.....do not know the difference between a mmo in general and specifically a mmorpg. Saying all MMOs should be compared and are si liar in design is like saying all games in general are all similar.

    It would not be 4 godmother classes it would be one.

    Right because there's one possible combination that is the best at tanking, healing, AND dealing damage all at once. And "godmother", lolwut?

    That was so mind numbingly dumb I just had to reply. Now I WILL hold true to my word and not reply further.
    Edited by golfer.dub17_ESO on April 24, 2015 4:41PM
  • nastuug
    nastuug
    ✭✭✭✭✭
    difference...

    4 defined classes that can all do each of the 3 roles. means a minimum of 12 player created god mode specs (4x3)... vs the community more or less making in your case 3 god mode classes to fill the 3 defined roles...
    This is all conjecture based on what we currently have now anyways. There's no telling what skills they would have made instead in an open system.

    ^ Strongly agree to this statement.
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