[quote="Argoniawind;1758877"So im leaving the pc version behind once this is release to consoles....
tank? eh sorry those are in Battlefield... wrong gameQuestion can mean also to keep classes, but give a choice. For example today evening none of tanks logged in? Instead of looking for some random player I could be a tank... and do not tell me that NB can be a tank.
Argoniawind wrote: »
Um, no. It's still got a lot of players in an online setting, making it an MMO.Wintersage wrote: »Eve wants to have a chat with you.
Eve is a VERY different type of game, it is like comparing ESO to a sports game.
Wintersage wrote: »Um, no. It's still got a lot of players in an online setting, making it an MMO.Wintersage wrote: »Eve wants to have a chat with you.
Eve is a VERY different type of game, it is like comparing ESO to a sports game.
What I was doing, more or less, was comparing ESO to an ES game. And that's the standard it should be held up to, in my opinion. Again, kinda my point.
Oh, and also, Eve actually manages to sustain PvP with thousands of people, too. (Maybe Cyrodiil can import some TiDi.)
Argoniawind wrote: »
Funny thing about apples and oranges. They are both fruit. It's not like I was comparing apples to asparagus or something.EVE is NOT an MMORPG, it is a HEAVILY stat-based space sim, there is no standard it brings because, again, it is like comparing ESO to a FIFA video game, they simply are nothing alike and cannot be compared. apples to oranges.
Yeah. Kinda my point. The very last thing I want is for WoW to influence any part of ESO. It will never compete with your "gold standard".IF you want gold standard for MMORPG, then look at WOW, which goes against EVERYTHING you have been saying.
olaf_fairshield wrote: »I shouldn't have to heal just because I chose Templar or I shouldn't have to tank because I chose Dragonknight.
Sure some classes are really good at some things but, the only thing limiting you is yourself if you think x only does y.
Wintersage wrote: »Funny thing about apples and oranges. They are both fruit. It's not like I was comparing apples to asparagus or something.EVE is NOT an MMORPG, it is a HEAVILY stat-based space sim, there is no standard it brings because, again, it is like comparing ESO to a FIFA video game, they simply are nothing alike and cannot be compared. apples to oranges.Yeah. Kinda my point. The very last thing I want is for WoW to influence any part of ESO. It will never compete with your "gold standard".IF you want gold standard for MMORPG, then look at WOW, which goes against EVERYTHING you have been saying.
It should never have had to.
Sorry. I don't know near as much about meat as vegetables. Or fruit.It was hyperbole. anyone who compares eve to ANY MMORPG has no idea what they are talking about. Completely different hames.
Well, give it a few more months and I'm sure the Crown Store will be able to oblige me. They have to make money somehow.If you want, I can start to compare ESO and club penguin, that is basically what you are doing.
Yup. But WoW is certainly not my "gold standard". There are plenty of MMOs looking to copy cat your MMO nirvana.As they are both mmorpgs and as rpgs in general, eso and wow are ALWAYS going to be compared, there is no 2 ways about it
It was Never going to do that, not really. Once again, open skill system would mean MUCH LESS choice because the only skills being used would be the best ones.
Sorry to disagree again, but no. Open skills can't possibly mean anything but more choice.It was Never going to do that, not really. Once again, open skill system would mean MUCH LESS choice because the only skills being used would be the best ones.
Argoniawind wrote: »
I would say BF is not really tank game - there is another one, also it is time to educate newbie:
http://www.wowwiki.com/Class_role
Wintersage wrote: »Sorry to disagree again, but no. Open skills can't possibly mean anything but more choice.It was Never going to do that, not really. Once again, open skill system would mean MUCH LESS choice because the only skills being used would be the best ones.
Your error is in thinking people would use only "the best ones". And that's not really your error, it's ZOS's. They didn't make all skills in all lines equal.
They should have made them all epic and awesome. And then opened them up entirely, and drank the tears of all the WoW kids complaining about only having 5 slots to rule them all.
Wintersage wrote: »Sorry to disagree again, but no. Open skills can't possibly mean anything but more choice.It was Never going to do that, not really. Once again, open skill system would mean MUCH LESS choice because the only skills being used would be the best ones.
Your error is in thinking people would use only "the best ones". And that's not really your error, it's ZOS's. They didn't make all skills in all lines equal.
They should have made them all epic and awesome. And then opened them up entirely, and drank the tears of all the WoW kids complaining about only having 5 slots to rule them all.
Wintersage wrote: »Sorry. I don't know near as much about meat as vegetables. Or fruit.It was hyperbole. anyone who compares eve to ANY MMORPG has no idea what they are talking about. Completely different hames.Well, give it a few more months and I'm sure the Crown Store will be able to oblige me. They have to make money somehow.If you want, I can start to compare ESO and club penguin, that is basically what you are doing.Yup. But WoW is certainly not my "gold standard". There are plenty of MMOs looking to copy cat your MMO nirvana.As they are both mmorpgs and as rpgs in general, eso and wow are ALWAYS going to be compared, there is no 2 ways about it
I was hoping for ESO to capture the ES nirvana. Again, kinda my point. Which you seem to keep missing.
golfer.dub17_ESO wrote: »"WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.
There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.
The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build?
golfer.dub17_ESO wrote: »"WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.
There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.
The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build?
EVE is NOT an mmorpg, again they CANNOT BE COMPARED. IT IS LIKE COMPARING ESO to a sports video game. Yeah, both are gams, but no one in their right mind would compare them.
Argoniawind wrote: »To bad but this is an Elder Scrolls game and we the Elder Scrolls players are far more important to this game than mmo players, so if we say we want no classes then its up to the devs to make it happen and FYI this is an Open World Online RPG not an mmo!Argoniawind wrote: »Yes get rid of classes, i have always made my own character in Morrowind and Oblivion, and not use the class presets.. Elder Scrolls is about freedom and make it your own!!!
too bad this is NOT a single palyer game, it is an MMO, and thus as to think about balance, something the single players NEVER cared about and it showed (no reason NOT to wear heavy armor, use magic, stealth, strong weapons, etc all at once, no mechanical reason to focus ONLY on a type of class, you could do everything)
golfer.dub17_ESO wrote: »"WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.
There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.
The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build?
EVE is NOT an mmorpg, again they CANNOT BE COMPARED. IT IS LIKE COMPARING ESO to a sports video game. Yeah, both are gams, but no one in their right mind would compare them.
And how is saying people would all be us in
G the same build not be tree, it is true in EVERY multilayer rpg with an open skill system
golfer.dub17_ESO wrote: »golfer.dub17_ESO wrote: »"WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.
There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.
The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build?
EVE is NOT an mmorpg, again they CANNOT BE COMPARED. IT IS LIKE COMPARING ESO to a sports video game. Yeah, both are gams, but no one in their right mind would compare them.
And how is saying people would all be us in
G the same build not be tree, it is true in EVERY multilayer rpg with an open skill system
Yes, it is. Just because it doesn't take place in a medieval fantasy setting doesn't make it any less of an MMO.
No, and it's a non-issue in that case regardless. What is the difference between the game having four defined classes, and the community making up four godmode classes? The end result is the same.
Don't bother replying further, not going to read your troll posts.
What he appears to be referring to is the ability to easily custom create the perfect class based on what is or is not balanced/OP. And in a game like this, there's no doubt anyone who saw the cookie cutter builds on forums or YouTube vids would be all over that.
golfer.dub17_ESO wrote: »"WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.
There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.
The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build right now? You don't think people refuse to play a specific class because it's currently underpowered?
golfer.dub17_ESO wrote: »golfer.dub17_ESO wrote: »"WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.
There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.
The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build?
EVE is NOT an mmorpg, again they CANNOT BE COMPARED. IT IS LIKE COMPARING ESO to a sports video game. Yeah, both are gams, but no one in their right mind would compare them.
And how is saying people would all be us in
G the same build not be tree, it is true in EVERY multilayer rpg with an open skill system
Yes, it is. Just because it doesn't take place in a medieval fantasy setting doesn't make it any less of an MMO.
No, and it's a non-issue in that case regardless. What is the difference between the game having four defined classes, and the community making up four godmode classes? The end result is the same.
Don't bother replying further, not going to read your troll posts.
golfer.dub17_ESO wrote: »golfer.dub17_ESO wrote: »"WE CAN'T DO THIS BECAUSE EVERYONE ELSE IN THE GENRE IS DOING THIS" is a terrible argument. And yes, EVE is by definition an MMO. It is a game with thousands of players in the same server, all interacting.
There is one valid argument that I've seen for no classes, and that is the "everyone will become the same cookie cutter build for each role" argument. However, I disagree with that thought.
The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build?
EVE is NOT an mmorpg, again they CANNOT BE COMPARED. IT IS LIKE COMPARING ESO to a sports video game. Yeah, both are gams, but no one in their right mind would compare them.
And how is saying people would all be us in
G the same build not be tree, it is true in EVERY multilayer rpg with an open skill system
Yes, it is. Just because it doesn't take place in a medieval fantasy setting doesn't make it any less of an MMO.
No, and it's a non-issue in that case regardless. What is the difference between the game having four defined classes, and the community making up four godmode classes? The end result is the same.
Don't bother replying further, not going to read your troll posts.
sk8ingeckoub17_ESO wrote: »difference...
4 defined classes that can all do each of the 3 roles. means a minimum of 12 player created god mode specs (4x3)... vs the community more or less making in your case 3 god mode classes to fill the 3 defined roles...
You.....do not know the difference between a mmo in general and specifically a mmorpg. Saying all MMOs should be compared and are si liar in design is like saying all games in general are all similar.
It would not be 4 godmother classes it would be one.
golfer.dub17_ESO wrote: »This is all conjecture based on what we currently have now anyways. There's no telling what skills they would have made instead in an open system.sk8ingeckoub17_ESO wrote: »difference...
4 defined classes that can all do each of the 3 roles. means a minimum of 12 player created god mode specs (4x3)... vs the community more or less making in your case 3 god mode classes to fill the 3 defined roles...