your funny, because you clearly have NEVER play an MMO at endgame in your life.
I wanted to reply. I really did. But I read the above and couldn't stop laughing.PVP and trials, whether you want that to be endgame or not, does not matter, as it is the endgame for ALL MMOs
Wintersage wrote: »your funny, because you clearly have NEVER play an MMO at endgame in your life.I wanted to reply. I really did. But I read the above and couldn't stop laughing.PVP and trials, whether you want that to be endgame or not, does not matter, as it is the endgame for ALL MMOs
Think we're going to have to agree to disagree on this.
Aett_Thorn wrote: »Getting rid of classes, and letting you choose any three skill lines in order to keep a bit of balance, would be great, IMO.
It would also allow the Devs to create individual skill lines without having to build three related skill lines to make a class out of. For instance, we could get a bard skill line, instead of a whole class. A necromancy skill line instead of a Necromancer class.
I'd like it to work like Morrowind, Oblivion and Skyrim where instead of choosing a class you choose a number of skill lines to develop.
I'd like it to work like Morrowind, Oblivion and Skyrim where instead of choosing a class you choose a number of skill lines to develop.
??????
http://www.uesp.net/wiki/Morrowind:Classes
http://www.uesp.net/wiki/Oblivion:Classes
KrisButtar wrote: ». If balance is an issue balance the skill lines.
KrisButtar wrote: ». If balance is an issue balance the skill lines.
not possible to do, ESPECIALLY with an open skill system, so sorry, balance breaks when you have an open skill system.
I'd like it to work like Morrowind, Oblivion and Skyrim where instead of choosing a class you choose a number of skill lines to develop.
??????
http://www.uesp.net/wiki/Morrowind:Classes
http://www.uesp.net/wiki/Oblivion:Classes
I know Morrowind and Oblivion let you choose a 'class' but they were basically pre-made build templates where the skill lines were chosen for you. You could still develop other skills if you wanted to, or make your own selection from all the available skills. Unlike in most RPGs where you have to pick a class and then have no access at all to the other classes skills.
danno816_ESO wrote: »KrisButtar wrote: ». If balance is an issue balance the skill lines.
not possible to do, ESPECIALLY with an open skill system, so sorry, balance breaks when you have an open skill system.
Archeage does it very well. Won't comment on the rest of the game, but the 16 skill lines allowing you to choose 3 only at a time (you can switch it up at any time) has created a possible 120 different "classes".
Sure some will suck and others will dominate, but there is no "1 perfect build" for every situation, so you acyually wind up with more diversity than just DK=Tank, Templar=Healer scenario you get with rigid classes.
The best part of this system is you never get the "oh no I chose x class at character select and now I am stuck being terrible until they get around to balancing it" problem you get with rigid class selections.
KrisButtar wrote: ». If balance is an issue balance the skill lines.
not possible to do, ESPECIALLY with an open skill system, so sorry, balance breaks when you have an open skill system.
KrisButtar wrote: »KrisButtar wrote: ». If balance is an issue balance the skill lines.
not possible to do, ESPECIALLY with an open skill system, so sorry, balance breaks when you have an open skill system.
If they make all the skill lines balance in the 1st place, how is that breaking balance? Explain as I do not follow. I think that it would provide more variety with more builds not less. If everyone is picking the same 3 skill lines then the skill lines are not balance, either boost the others or nerf those 3.
sk8ingeckoub17_ESO wrote: »KrisButtar wrote: »KrisButtar wrote: ». If balance is an issue balance the skill lines.
not possible to do, ESPECIALLY with an open skill system, so sorry, balance breaks when you have an open skill system.
If they make all the skill lines balance in the 1st place, how is that breaking balance? Explain as I do not follow. I think that it would provide more variety with more builds not less. If everyone is picking the same 3 skill lines then the skill lines are not balance, either boost the others or nerf those 3.
The problem is you cannot make the abilities balanced and still have there be a reason to have the different lines (still being unique). The truth is no matter how much the abilities will look balanced on paper there will always be certain aspects of each ability the mesh far better with another. That synergy between very specific abilities is what makes certain builds far far stronger then others. To eliminate that we either bland and push the system into a boring cesspool of copy paste skills with only aesthetic differences or something akin to classes is pushed out to keep the abilities spread out along a broader base.
danno816_ESO wrote: »KrisButtar wrote: ». If balance is an issue balance the skill lines.
not possible to do, ESPECIALLY with an open skill system, so sorry, balance breaks when you have an open skill system.
Archeage does it very well. Won't comment on the rest of the game, but the 16 skill lines allowing you to choose 3 only at a time (you can switch it up at any time) has created a possible 120 different "classes".
Sure some will suck and others will dominate, but there is no "1 perfect build" for every situation, so you acyually wind up with more diversity than just DK=Tank, Templar=Healer scenario you get with rigid classes.
The best part of this system is you never get the "oh no I chose x class at character select and now I am stuck being terrible until they get around to balancing it" problem you get with rigid class selections.
if you think this, you must not have actually played Archage, or ANY RPG, that much...........
there might not be 1 perfect build, but there are definitely only a handful of them, compared to how many you can actually make.
so thanks for proving my point.
olaf_fairshield wrote: »The Elder Scrolls has taught me one thing. It's that there are no limitations. ESO has been going in the right direction, but I still feel that my character is biased by the class he chooses. I shouldn't have to heal just because I chose Templar or I shouldn't have to tank because I chose Dragonknight. I propose that classes be removed all together in lieu of a system where skills/spells are taught by the different guilds of ESO i.e. Fighter skills are taught by the Fighter's Guild and spells are taught by the Mage's guild. We are no longer "Race X Class Y" we are simply, "Race X." Do you like this idea?