The difference is that fotm is spread out for each individual class and the role they want to play keeping the variety up to a minimum of the amount of classes available and the different roles each class can play as. thats a larger number of variety then just the amount of roles in the game.
theweakminded wrote: »Argoniawind wrote: »To bad but this is an Elder Scrolls game and we the Elder Scrolls players are far more important to this game than mmo players, so if we say we want no classes then its up to the devs to make it happen and FYI this is an Open World Online RPG not an mmo!Argoniawind wrote: »Yes get rid of classes, i have always made my own character in Morrowind and Oblivion, and not use the class presets.. Elder Scrolls is about freedom and make it your own!!!
too bad this is NOT a single palyer game, it is an MMO, and thus as to think about balance, something the single players NEVER cared about and it showed (no reason NOT to wear heavy armor, use magic, stealth, strong weapons, etc all at once, no mechanical reason to focus ONLY on a type of class, you could do everything)
Careful your entitlement complex is showing... this is an MMORPG. It is listed as such, regardless of what -you- wish to call it. Additionally, if you really want it to be an elder scrolls game, make sure the devs remove any spell not in previous games because this game came first on the timeline, so spells developed later than Arena do not exist. Also set bonuses need removed. Set gear bonuses aren't a part of the TES games...
Edit: correcting autocorrect
WrathOfRegicide wrote: »I'd like to see classes removed, I hate being restricted into 3 class skill lines and not being able to decide what magic skills I would like to use; Although I can't see this happening because it would take so much effort for ZoS to balance everything and redesigning most every aspect of the combat and skills.
golfer.dub17_ESO wrote: »The difference is that fotm is spread out for each individual class and the role they want to play keeping the variety up to a minimum of the amount of classes available and the different roles each class can play as. thats a larger number of variety then just the amount of roles in the game.
No, there's no difference.
If some classes are underpowered, people won't pick them, just like if some skills are underpowered, people won't pick them.
Variety is dependent on balance.
let me put it this way. everyone advocating for no classes are actually advocating for no freedom in choice with the way they build their character, because everyone would simply choose the best options for each role and be done with it, there would be little to no choice at all, MUCH less then we have even now.
Lets take Skyrim for example, if it was an MMO, here is what would happen:
1. everyone would be in light armor, they are 100%, no questions asked better then robes or heavy armor no matter your role. You can increase their armor rating to max, and with the stamina effects in its tree heavy armor is now made usless. You can enchant whatever you find on robes onto the light armor and make it even better, thus making robes/clothing utterless worthless
2. everyone would be using alteration and restoration magic, there would likely be no need for a healer role. no reason not to and it has no negatives
3. destruction magic would NEVER be used as it does not scale with level so it does garbage damage in later levels
4. no one would use a staff, except for MAYBE spells like Mage light or something since they are worthless
5. everyone would have a crossbow, and no one would ever use bows, since corssbows do serious damage.
6. sneak would likely be at least be maxed since there is no reason NO to sneak attack if possible
7. no one would use daggers except for someone who is REALLY good with sneaking around, and even then other one-handed weapons would STILL probably kill anything worthwhile just as fast
8. everyone would be using swords in melee, they have the best weapon specific perk (the critical chance) and the other two are of little help in a battle
9. No one would use any other elemental enchants except for teh Chaos enchant from the DLC because it is the least resisted
10. everyone would have mastery of at LEAST smithing and Enchanting, no reason not to
11. everyone would be a Breton, as Magicka resistance is completely OP, and at that level of resist there is no reason to use any other race.
12. the only standing that would likely be used is Atronoch, for the same reason stated above.
13. everyone would be using Dragonbone weapons, strongest weapons in game.
I could go on at this point, but hopefully i got my poitn across on how limited a fully open TES game would actually be in a Multiplayer enviroment.
Amsel_McKay wrote: »let me put it this way. everyone advocating for no classes are actually advocating for no freedom in choice with the way they build their character, because everyone would simply choose the best options for each role and be done with it, there would be little to no choice at all, MUCH less then we have even now.
Lets take Skyrim for example, if it was an MMO, here is what would happen:
1. everyone would be in light armor, they are 100%, no questions asked better then robes or heavy armor no matter your role. You can increase their armor rating to max, and with the stamina effects in its tree heavy armor is now made usless. You can enchant whatever you find on robes onto the light armor and make it even better, thus making robes/clothing utterless worthless
2. everyone would be using alteration and restoration magic, there would likely be no need for a healer role. no reason not to and it has no negatives
3. destruction magic would NEVER be used as it does not scale with level so it does garbage damage in later levels
4. no one would use a staff, except for MAYBE spells like Mage light or something since they are worthless
5. everyone would have a crossbow, and no one would ever use bows, since corssbows do serious damage.
6. sneak would likely be at least be maxed since there is no reason NO to sneak attack if possible
7. no one would use daggers except for someone who is REALLY good with sneaking around, and even then other one-handed weapons would STILL probably kill anything worthwhile just as fast
8. everyone would be using swords in melee, they have the best weapon specific perk (the critical chance) and the other two are of little help in a battle
9. No one would use any other elemental enchants except for teh Chaos enchant from the DLC because it is the least resisted
10. everyone would have mastery of at LEAST smithing and Enchanting, no reason not to
11. everyone would be a Breton, as Magicka resistance is completely OP, and at that level of resist there is no reason to use any other race.
12. the only standing that would likely be used is Atronoch, for the same reason stated above.
13. everyone would be using Dragonbone weapons, strongest weapons in game.
I could go on at this point, but hopefully i got my poitn across on how limited a fully open TES game would actually be in a Multiplayer enviroment.
Your example using Skyrim shows that either you never played Skyrim or that my choice would be completely different... which also nullifies your point
Yes there is, don't be blind, look at sypher builds he can own ppl in pvp with every classes.
Think a moment before jumping to the conclusions.
TheShadowScout wrote: »That ship has sailed and sunk.
They won't redo their game to this extent, so there is little point in dreaming about a classless TES game at this point. Maybe in ESO-2, coming out around 2025...
Amsel_McKay wrote: »You all assume to much... an MMO does not only = PvP. I know this is hard to believe for many, but some people dont play games for them to be easy and play the "best builds". Yes when I was younger and had the best Cleric in EQ I cared about how big my eP*en was and the item that was 2 hp better then another. Then I got older and realized I like to play games to have fun.
If you assume that every player would play the same build because its "the best" you are wrong, Its like MtG people have sets that are supposed to be unbeatable then someone makes a deck that can beat it.
Opening the class system would make for interesting hybrids, I have wanted the healing line from temp, Siphon line from NB and pet line from Sorc to make a EQ necro / mage build. I want a heavy armored cleric build that uses S&B and mace. How about a true glass canon build with DK / Sorc fire lines...
Class creation is the start of the narrowness of ESO, as soon as you are dumped into the world you are confined to a 3-5 level circle on the map. ESO was the most likely game to have an open class MMO because you can get rid of the 4 classes now and not much would change, where most other MMOs are really restrictive on classes.
Amsel_McKay wrote: »You all assume to much... an MMO does not only = PvP. I know this is hard to believe for many, but some people dont play games for them to be easy and play the "best builds". Yes when I was younger and had the best Cleric in EQ I cared about how big my eP*en was and the item that was 2 hp better then another. Then I got older and realized I like to play games to have fun.
If you assume that every player would play the same build because its "the best" you are wrong, Its like MtG people have sets that are supposed to be unbeatable then someone makes a deck that can beat it.
Opening the class system would make for interesting hybrids, I have wanted the healing line from temp, Siphon line from NB and pet line from Sorc to make a EQ necro / mage build. I want a heavy armored cleric build that uses S&B and mace. How about a true glass canon build with DK / Sorc fire lines...
Class creation is the start of the narrowness of ESO, as soon as you are dumped into the world you are confined to a 3-5 level circle on the map. ESO was the most likely game to have an open class MMO because you can get rid of the 4 classes now and not much would change, where most other MMOs are really restrictive on classes.
c.p.garrett1993_ESO wrote: »I vote no.
Skyrim was the first to let you be everything, and I hated it.
Morrowind/ Oblivion had class system and limited your overall effectiveness outside of your specialty..
Eliteseraph wrote: »Wow...the results of this poll surprise me. Elder Scrolls has never had classes. I guess MMO players really are unable to think outside the box.
I always wondered why ESO din't adopt the specifications and the attributes in depth as the ES games did. Even though they are still optional in the previous games. You know how rich would have been if they have add most of the classes from the previous games?
Honestly having classes and attributes in those classes is important to keep everything in order and equally in perspective. I just which there where more classes like all of them did.
Of course it can. It has. And will again in the future.Because its an MMO, that amount of openess does not work in MMOs.
What endgame?All you would have at endgame
Wonder what that would be like. Oh. Wait. I don't have to wonder, do I?are the same 3-4 builds as everyone else.
Oh, I'm not advocating opening every skill line to every player at all times. I'm in the "choose 3 at start" camp. Which means as skill lines get tweaked along the way, all those FoTM players would have to roll themselves up a new toon to keep their "edge".You might have 5-10% of the population not using these builds and they would either be VERY niche, or simply outright worse then those builds.
Perhaps, but it's also a fact that it happens in every class based system, too. Including this one. And I think it's downright silly to penalize players from being able to play how they want with un-ES-like restrictions that don't even work to inhibit your feared cookie-cutter players.This is a fact, this WOULD happen with such an open system. Do not believe me? then why does it happen in EVERY MMORPG that has such a system.
I always wondered why ESO din't adopt the specifications and the attributes in depth as the ES games did. Even though they are still optional in the previous games. You know how rich would have been if they have add most of the classes from the previous games?
Honestly having classes and attributes in those classes is important to keep everything in order and equally in perspective. I just which there where more classes like all of them did.
*sigh*
Because its an MMO, that amount of openess does not work in MMOs. All you would have at endgame are the same 3-4 builds as everyone else. You might have 5-10% of the population not using these builds and they would either be VERY niche, or simply outright worse then those builds.
This is a fact, this WOULD happen with such an open system. Do not believe me? then why does it happen in EVERY MMORPG that has such a system.
Wintersage wrote: »Of course it can. It has. And will again in the future.Because its an MMO, that amount of openess does not work in MMOs.What endgame?All you would have at endgameWonder what that would be like. Oh. Wait. I don't have to wonder, do I?are the same 3-4 builds as everyone else.Oh, I'm not advocating opening every skill line to every player at all times. I'm in the "choose 3 at start" camp. Which means as skill lines get tweaked along the way, all those FoTM players would have to roll themselves up a new toon to keep their "edge".You might have 5-10% of the population not using these builds and they would either be VERY niche, or simply outright worse then those builds.
I can't say I wouldn't enjoy the screams of pure frustration from them about that, either.Perhaps, but it's also a fact that it happens in every class based system, too. Including this one. And I think it's downright silly to penalize players from being able to play how they want with un-ES-like restrictions that don't even work to inhibit your feared cookie-cutter players.This is a fact, this WOULD happen with such an open system. Do not believe me? then why does it happen in EVERY MMORPG that has such a system.