golfer.dub17_ESO wrote: »sk8ingeckoub17_ESO wrote: »difference...
4 defined classes that can all do each of the 3 roles. means a minimum of 12 player created god mode specs (4x3)... vs the community more or less making in your case 3 god mode classes to fill the 3 defined roles...
And if you gave all class skills to everyone, then those same 12 specs are going to still pop up if they truly are equally the best.
If they aren't, then obviously imbalance still exists even with strict classes in place.
This worries me because not sure how they can balance it. As it will be ither nerfed and crap to use or force people to use certain builds in raiding or pvp just to keep up. Not saying that it is not a problem now but it will make it worse. Really interested to see how its put in lol hopefully pvp is not a fire spell with paralyze spam.
sk8ingeckoub17_ESO wrote: »The thing is ESO did capture the ES vibe while still being a MMO.
The problem you seem unwilling, unable, or incapable of understanding is that when converting any single player RPG to a MMO there are going to be compromises to make it a valid and competitive MMO.
So. Your idea of diversity is...3? Your idea of complex chains of systems is...3?This includes making a system that both forces and encourages diversity in specs, more often then not the holy trinity you seem to abhor, and making a complex chain of systems that encourage group play.
ESO accomplished this via classes, its elder scroll esque combat system and spec system and group dynamics. You may not be able to be your elder scrolls godlike dragon-born ruling the skies with maxed everything but that's actually a good thing for balance and play ability for all in the long run.
Nope. Thought you pulled them out of somewhere far less comfortable, if I'm being honest.Also from earlier when i mentioned numbers in a mmo.... 12 bests is what we have now and no i did not pull that from a hat.
give or take a few we have 12 best specs per class right now (you may be able to argue a little higher) that number is based on each class able to do each role (3 roles) and there being 4 classes. speccing right to max out that specific role nets 12 best specs. arguably you can go to perhaps 18-24 if you distinguish between ranged and melee but overall that's the general number. reducing or eliminating classes would reduce that number to perhaps 6 -8 min maxed best specs as you get the best ranged and melee dps, best healer, and best tank builds.
Worse. Definitely worse. My point is there's plenty of games that cater to your particular mentality. The very last thing the ES brand name needed was yet another. But that's what they got. ESO won't ever win trying to beat that particular game. But they could've changed the rules and made one of their own. They didn't. And here we are.And for better or worst thats how it works in mmo's. people like to be the best, and once "the best" builds get posted as cookie cutter the majority will use them. you may have a few here and there that perform well with their own build, or just dont care but thats how it works
You wouldn't believe the therapy bills I have.no matter how much in denial you really are.
This made me giggle, though. Thanks for that. First laugh I've had today.But... back on topic. this games classes are great. the game still feels like an elder scrolls game.
And the more i hear you talk the more im starting to think you were either a skyrim only player that feels that is the entirety and pinacle of elder scrolls or you're just arguing to argue. everything previous to skyrim had you chose a core set of abilities that leveled at a faster pace then the rest and would not only be the main way to level but would influence what type of character you were.
No, you get a pre-packaged set of 4 skill sets. If you got to choose which 4 skill lines you wanted up front, we wouldn't even be having this conversation.ESO took that same idea for their classes and has you chose up front what 4 abilities you want to define your character.
Less more than more, sadly.sk8ingeckoub17_ESO wrote: »Winter the play as you want mantra from ZOS is valid. you can always play as you want more or less
Again, that's already happening right now. Right this very second. Being skill-based won't change that. Just as being class-based hasn't.the problem is that no matter how hard ZOS or you try to spin it at the end of the day people want to play as the best. Play as you want really just turns into play what the best cookie cutter spec is at the moment and nothing will change that.
It's not that I disagree. You are right, as far as it goes. But consider being able to pick your 3 skill lines at start. Consider then, trying to balance them off for any given situation. I'm not advocating being able to level up all the skill lines. I've always thought there were far too many skillpoints in this game anyways. But I'd like to have the freedom to be able to build the character I want to play.At the very least classes as they are now are forcing the "best" to be spread out a bit instead of focused into a minimal few builds. as i said at the absolute worst the classes are keeping the "best" spread out based on your class and role choice to 12 options (sorc heal, sorc dps, sorc tank. dk heal, tank, dps, etc) vs just a solid.... whats bis for dps in dungeon x and that goes for everyone its more whats bis for sorc dps in dungeon x.
Its not what YOU wanted but its not this over riding thing causing this game to not be Elder Scrolls enough or make the game a failure. And despite the screams this game isn't failing... Its been rising in pop, i have never felt a shortage of people to play with, and its sure as hell doing a lot better then its release mate wildstar
I think the answer is this:...open skill system would mean MUCH LESS choice because the only skills being used would be the best ones.
If a good balance on all the skills existed, there wouldn't really be any "best" builds. At least not, "best" enough that everyone and their mother would be using them. Another thing would be to design the endgame stuff in such a way that any build could do it successfully. Balance and good design is key. MUCH easier said than done, I know, but still...golfer.dub17_ESO wrote: »The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build right now? You don't think people refuse to play a specific class because it's currently underpowered?
Wintersage wrote: »Wow. Ok. Might need a chainsaw to break this book down into chapters, but by the 8 I'll try.sk8ingeckoub17_ESO wrote: »The thing is ESO did capture the ES vibe while still being a MMO.
And, as far as world and quest creation? Storylines? They did. Entirely. You will never hear me critique that. It's the most amazing game on the market in that regard. Sadly, this thread is about game mechanics, which is a different....errr...fruit. Or vegetable. Or...something. I've lost track.The problem you seem unwilling, unable, or incapable of understanding is that when converting any single player RPG to a MMO there are going to be compromises to make it a valid and competitive MMO.
Yup. The main one I can agree with, despite all the tears on the subject, was open-world exploration, all ES style. Scaling whole zones to individual player level was simply astronomical in difficulty. Especially when you then throw in other players. It boggles the mind at the complexity.
Although, I have to admit, when you say "valid and competitive" like that, it sounds just like the justification fast food companies use to pay their employees like crap. Same words, even. So, here's a pro-tip: "Valid" and "Competitive" aren't the same as "Good" and, divines forbid "Best".So. Your idea of diversity is...3? Your idea of complex chains of systems is...3?This includes making a system that both forces and encourages diversity in specs, more often then not the holy trinity you seem to abhor, and making a complex chain of systems that encourage group play.
And you think this game encourages group play? Are we even playing the same game?ESO accomplished this via classes, its elder scroll esque combat system and spec system and group dynamics. You may not be able to be your elder scrolls godlike dragon-born ruling the skies with maxed everything but that's actually a good thing for balance and play ability for all in the long run.
All who? All the ES fans who already threw the game away? Or do you mean the really open-ended magic system that mages like myself use instead of being forced to magick through a weapon?
Since you seem to be missing all my previous points so entirely well, let me use simple words: I would rather min everything than be able to max everything. Dig?Nope. Thought you pulled them out of somewhere far less comfortable, if I'm being honest.Also from earlier when i mentioned numbers in a mmo.... 12 bests is what we have now and no i did not pull that from a hat.give or take a few we have 12 best specs per class right now (you may be able to argue a little higher) that number is based on each class able to do each role (3 roles) and there being 4 classes. speccing right to max out that specific role nets 12 best specs. arguably you can go to perhaps 18-24 if you distinguish between ranged and melee but overall that's the general number. reducing or eliminating classes would reduce that number to perhaps 6 -8 min maxed best specs as you get the best ranged and melee dps, best healer, and best tank builds.
This. This right here is why we won't ever agree. You sit talking about about specs per class, and roles and builds, whereas I'm referring to the original "play as you want" mantra from ZOS.Worse. Definitely worse. My point is there's plenty of games that cater to your particular mentality. The very last thing the ES brand name needed was yet another. But that's what they got. ESO won't ever win trying to beat that particular game. But they could've changed the rules and made one of their own. They didn't. And here we are.And for better or worst thats how it works in mmo's. people like to be the best, and once "the best" builds get posted as cookie cutter the majority will use them. you may have a few here and there that perform well with their own build, or just dont care but thats how it worksYou wouldn't believe the therapy bills I have.no matter how much in denial you really are.This made me giggle, though. Thanks for that. First laugh I've had today.But... back on topic. this games classes are great. the game still feels like an elder scrolls game.And the more i hear you talk the more im starting to think you were either a skyrim only player that feels that is the entirety and pinacle of elder scrolls or you're just arguing to argue. everything previous to skyrim had you chose a core set of abilities that leveled at a faster pace then the rest and would not only be the main way to level but would influence what type of character you were.
Well, in all honesty, I do believe Skyrim was Bethesda's pinnacle. So far. They really do get better with age. But prior? I mean...did you even play Oblivion? Yeah, those skills leveled faster, but they didn't define you. In fact, most people chose skills they wouldn't level fast so as to not over-level.
You know. With choice.No, you get a pre-packaged set of 4 skill sets. If you got to choose which 4 skill lines you wanted up front, we wouldn't even be having this conversation.ESO took that same idea for their classes and has you chose up front what 4 abilities you want to define your character.
Are you sure you are posting in the right thread?
shadowmage016b14_ESO wrote: »I think the answer is this:...open skill system would mean MUCH LESS choice because the only skills being used would be the best ones.If a good balance on all the skills existed, there wouldn't really be any "best" builds. At least not, "best" enough that everyone and their mother would be using them. Another thing would be to design the endgame stuff in such a way that any build could do it successfully. Balance and good design is key. MUCH easier said than done, I know, but still...golfer.dub17_ESO wrote: »The only time people "only use the best skills" is when there is terrible balance between the skills, and FYI that's not unique to an open system either. You don't think there's hundreds of DK's, NB's, etc all running the exact same build right now? You don't think people refuse to play a specific class because it's currently underpowered?
Also, while this is an MMO, I think there is a pretty significant chunk of the player base that comes from the single player games with the play-as-you-want mindset that they would offset the FOTM players.
And I also recognize that this won't change at this point in the game. It is what it is. What would be nice, though, is to see more classes implemented, or more lines/morphs added to existing classes.
Question can mean also to keep classes, but give a choice. For example today evening none of tanks logged in? Instead of looking for some random player I could be a tank... and do not tell me that NB can be a tank.
No, please no! The balancing would be far to complex and never work out; do not forget that the other ES games are single player games where balancing is not an issue, but in a MMO there should be some kind of balancing to prevent every competitive player to use the same build.
I am anxiously awaiting the release of spellcrafting, as that might very well be the end of the classes anyway (except for a theme to your character). Nevertheless I am looking forward for spellcrafting.
Another reason for the 'no' is that I like the different 'themes' of characters; I know this is kind of a subjective reason but - for me - a reason nevertheless.
sk8ingeckoub17_ESO wrote: »Just curious but last time i saw anything on this spellcrafting was at the very best put on the deep back burner if not canceled. Have they come out and said they are back to working on it?
sk8ingeckoub17_ESO wrote: »Just curious but last time i saw anything on this spellcrafting was at the very best put on the deep back burner if not canceled. Have they come out and said they are back to working on it?
Hmm, now you mention it... ZoS is terribly silent about spellcrafting lately. During ESO live of 24 april they acknowledged once more that besides bug fixing no new DLC or free content updates will occur before console launch.
let me put it this way. everyone advocating for no classes are actually advocating for no freedom in choice with the way they build their character, because everyone would simply choose the best options for each role and be done with it, there would be little to no choice at all, MUCH less then we have even now.
As long as there is even the slightest variation in possible combinations of skills, there will be somebody out there quantifying it, charting it, spamming it and arbitrarily decreeing that anything not at the very top is something that should not be sullying your action bar with it's presence.
newtinmpls wrote: »let me put it this way. everyone advocating for no classes are actually advocating for no freedom in choice with the way they build their character, because everyone would simply choose the best options for each role and be done with it, there would be little to no choice at all, MUCH less then we have even now.
You say that like it's a bad thing.
First - I have more faith in the creativity of the various skill lines, and the needs of the various roles/delves/fights.
Second - What you are describing is a worst-case scenario that assumes that there are no actual creative players.
But still, if that's how it played out then it's a win - In that sense, the non-creative folks would be quickly bored and leave, and then the game would be better for it.
newtinmpls wrote: »let me put it this way. everyone advocating for no classes are actually advocating for no freedom in choice with the way they build their character, because everyone would simply choose the best options for each role and be done with it, there would be little to no choice at all, MUCH less then we have even now.
You say that like it's a bad thing.
First - I have more faith in the creativity of the various skill lines, and the needs of the various roles/delves/fights.
Second - What you are describing is a worst-case scenario that assumes that there are no actual creative players.
But still, if that's how it played out then it's a win - In that sense, the non-creative folks would be quickly bored and leave, and then the game would be better for it.