KontrolledKhaos wrote: »It's too hard to find groups to run this zone. make it soloable ZOS
infraction2008b16_ESO wrote: »Merlin13KAGL wrote: »
The argument of "They give you no other choice, except for this other choice." doesn't hold a lot of water when you look at it that way.
It holds plenty of water, this game has the elder scrolls name attracted to it after all it should give you more choices on how and what you do with your time in game... not put barriers up and push you one way or the other.
While you might enjoy grouping for everything or PvP have you thought that some people might not enjoy having to find groups for every single little thing or might not like being a target in the alliance war?
Titansteele wrote: »Ouch, my guild has just started working together in Craglorn, it would be sods law if it was nerfed to soloable.
I would rather this did not happen or if there was a compromise to be found leave North Craglorn as it is and nerf lower to make it solo friendly.
I enjoy solo aspects of the game but I much prefer getting in TeamSpeak, talking crap about your day with people that in some cases become life long close friends while questing together. The issue I have is I would like bigger groups to be able to work together. In a guild of 400 plus members organizing an event which is limited to 4 people is often painful and leaves people disappointed for one reason or another.
m.stollb16_ESO wrote: »Merlin13KAGL wrote: »As for the brief part requiring access, put out in zone chat that you need three other people long enough to stand on a pressure plate or unlock a door. After that, it's fair game. (Though most of you won't clear it solo or even duo.) You can assist with these even if you never picked up the quest, or have long completed it.
I know they've changed some of the doors that blocked non-questers since release (I think the door in Balamath, for example), but can you enter the dungeon in the end (last one in lower Craglorn at the lake) now, if you've already completed that quest?
infraction2008b16_ESO wrote: »Merlin13KAGL wrote: »
The argument of "They give you no other choice, except for this other choice." doesn't hold a lot of water when you look at it that way.
It holds plenty of water, this game has the elder scrolls name attracted to it after all it should give you more choices on how and what you do with your time in game... not put barriers up and push you one way or the other.
While you might enjoy grouping for everything or PvP have you thought that some people might not enjoy having to find groups for every single little thing or might not like being a target in the alliance war?
Nobody has to find groups for every single little thing in the game. The amount of things you need a group for is probably 5% of the game time.
I like soloing, but I also like grouping. I think it's fine that some content has to be done solo and some has to be done in groups and that for the majority, you have the choice one way or the other.
Artemiisia wrote: »Join a guild, make friends, help others and see it being returned
@infraction2008b16_ESO , I actually spend the majority of my time solo.infraction2008b16_ESO wrote: »Merlin13KAGL wrote: »
The argument of "They give you no other choice, except for this other choice." doesn't hold a lot of water when you look at it that way.
It holds plenty of water, this game has the elder scrolls name attracted to it after all it should give you more choices on how and what you do with your time in game... not put barriers up and push you one way or the other.
While you might enjoy grouping for everything or PvP have you thought that some people might not enjoy having to find groups for every single little thing or might not like being a target in the alliance war?
Nobody has to find groups for every single little thing in the game. The amount of things you need a group for is probably 5% of the game time.
I like soloing, but I also like grouping. I think it's fine that some content has to be done solo and some has to be done in groups and that for the majority, you have the choice one way or the other.
infraction2008b16_ESO wrote: »Artemiisia wrote: »Join a guild, make friends, help others and see it being returned
I feel that's half the reason we see barriers like this in MMO's in general, so that it pushes people to join guilds to progress through content which IMO is the wrong way to go about it... you should join guilds because you like to be involved and play with the particular community or circle of friends not because it's the only way to progress through certain content.
I mean most guilds want someone who's "one of them" not someone who's just there to get past this stage of a quest or to do that raid.
infraction2008b16_ESO wrote: »Artemiisia wrote: »Join a guild, make friends, help others and see it being returned
I feel that's half the reason we see barriers like this in MMO's in general, so that it pushes people to join guilds to progress through content which IMO is the wrong way to go about it... you should join guilds because you like to be involved and play with the particular community or circle of friends not because it's the only way to progress through certain content.
I mean most guilds want someone who's "one of them" not someone who's just there to get past this stage of a quest or to do that raid.
Merlin13KAGL wrote: »@infraction2008b16_ESO , I actually spend the majority of my time solo.
ESO gives you quite a few choices, you just don't care for the ones they offer. Game hasn't been around long enough to have unlimited content for group or solo, either one, and (some) people will always burn through it faster than it can be developed.
It's why it was mentioned that you can do almost every ounce of content this game has to offer without grouping a single time. I do both as the mood hits me.
You can do most of the content, arguably making this MMO mostly solo based, if that's what you want. I'd go on, but @AlnilamE pretty well already covered it.
There is plenty to do and they will continue to add more. Regarding "being a target in the alliance war," find a low population campaign or one your alliance controls.
Again, I finished off all of it, all dolmens, all PVE repeatable, and found every skyshard (including the 4 knee-deep behind enemy lines) solo without the need to group up.
NewBlacksmurf wrote: »BrassRazoo wrote: »Craglorn is not able to be soloed.
To all that are saying it they must not have actually done it.
There are a number of quests, the main storyline being the big problem, where you need four people at the exact same point to enter the last delve.
All most of us in this thread are asking is to remove that requirement, not make it easier.
Do not put group requirements into main story lines, make that optional, not essential.
All other Craglorn stuff can remain as is.
Then why have the content at all
KontrolledKhaos wrote: »It's too hard to find groups to run this zone. make it soloable ZOS
Pirhana7_ESO wrote: »KontrolledKhaos wrote: »It's too hard to find groups to run this zone. make it soloable ZOS
You are not forced or required in any way to do the Craglorn Content..... If you need exp there are many otehr things to do and give better exp.
ArgonianAssassin wrote: »What would that be? I've completed the solo dungeons and delves, have the tamriel hero achievement. Even did the public dungeons and have fought my way through cadwell's silver and gold. Where's the other 2/3 playable solo content? There isn't any. I did it all on my way leveling up so I could do craglorn, which I can't, because there are no groups because everyone else already got there and did it before me. I want to be able to progress by myself in the event that my friends aren't able to help me. No ones saying to take away your vet dungeons, your pvp, or what have you, we want to be able to quest solo. And this is what this is, forced grouping to quest to progress further. Luckily you appear to be the minority here.Elijah_Crow wrote: »ArgonianAssassin wrote: »Okay who said you couldn't group with your friends to do stuff? I want to be able to continue progressing my character beyond the main storyline, even if I don't have any friends online to help me. But if I don't, I can't do anything, period.Elijah_Crow wrote: »NO ! Don't take away what little group content there is in the game.
I like having SOMETHING to do with friends when they are on which isn't a face roll.
You have enough solo content.
You have 2/3 of the soloable content left in game. Your choice not to participate in it
Cervanteseric85ub17_ESO wrote: »This is the ONLY zone people can group up and explore and quest together in, why do you want to take the one zone that is designed for endgame grouping ? A lot of people, myself included loved the craglorn group questing experience. As I said before, there is NO OTHER zone in the game where groups can explore and quest together.
No sorry, most of the encounters are solo...need more group encounters. I got a guild of 70 ppl and it s sad that 80% of pve is solo,15% 4 men group and 5% is 12 men ... we would like as a guild have more group encounters.This is a mmo damn ,not your tes6.
While I do agree that not all content should be soloable (this is a MMO for a reason), any designer who put "story" content behind "group-walls" is out his mind.
I did all of the group dungeons the game has to offer and have no idea what happened in there, bar a few memorable battles.
Group content should be "story-free". If story content is "group-only", this is a mistake (*), and therefore the content should be made soloable, by whatever mean necessary.
(*) Because very few people are going to enjoy said story. And that usually isn't the point.
Here's the problem: There's very little challenging group content while leveling, as almost everything while leveling is easily completed solo. Conversely, there's very little endgame solo content, as basically everything endgame requires groups (or, in the case of overworld Craglorn, doesn't require groups, but is designed for groups).
I think both of those things should change. There should be more challenging group content while leveling (yes, I know you can group through most of the leveling content, but that tends to make it a faceroll), and there should be a decent amount of endgame solo content (as part of a push for more endgame content in general - there needs to be more group endgame content too).
The balance isn't right at the moment, and I think it's a problem both for primarily solo players, and for primarily group players.
@UrQuan summed it up quite nicely in another thread: ...
NadiusMaximus wrote: »There should be a choice in the difficulty of the content, and loot changed accordingly.
michael_bimson wrote: »this idea should at least be given a try.
michael_bimson wrote: »this idea should at least be given a try.
It has nothing to do with "try" to be honest. It's a matter of time and money. I'm pretty sure, starting now with a rework of Craglorn would take more time than finishing the new solo zones that they already showed to us. And don't forget the fact, that for a lot of players, Craglorn is the only content they like to do. You would lose them as players.
I'm pretty sure they are thinking about everything to bring more players into the game. They have the actual numbers, they know what is played by whom, we don't.
And why change the apple to a orange, what would take 6 months of work, while you already know that there will be a new delivery of oranges in the next 3 months? Sounds like a waste of money and time to me with the risk to lose the people, that like apples.
infraction2008b16_ESO wrote: »Judging by how quickly they can change things for example like the cyrodiil level, I wouldn't be surprised if the development teams have their own systems and frameworks in place to make changing things such as mob/area scaling easier.
I know solo endgame content is coming, my point was that the current state is unbalanced. And I personally don't mind Craglorn being entirely group content as long as:And solo-endgame-content is in the works, again and again ... Craglorn as group content is not a problem at all. It's not part of the story, there is nothing that is "needed" there and the next zone will be a solo-oriented one.@UrQuan summed it up quite nicely in another thread: ...
[...]
Craglorn has a story, so it is irrelevant whether it is part of the story (whatever the story is) if people want to experience all the story-based content.
- People don't mind helping with quests they've already finished
- People don't mind grouping with a VR1
- People don't mind waiting for someone to read the quest dialogue
However, all of these situations have proven problematic.