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Craglorn needs to be made soloable

KontrolledKhaos
KontrolledKhaos
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It's too hard to find groups to run this zone. make it soloable ZOS
  • firstdecan
    firstdecan
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    90% of this game is soloable, we don't need another soloable zone.

    I would agree with this if ZoS improved the grouping. There should be an option to scale to the group leaders level (whether up or down), to stay in phase with the group leader, and to work through content with the leader regardless of your personal progression through that content. That would make it easier to group \ play with your friends, instead of random people who may or may not be at the same point of progression as you.

    In the absence of good grouping, content should be soloable so it is completable. I'm not holding my breath for it though, I'm just not caring anymore.
  • Elijah_Crow
    Elijah_Crow
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    NO ! Don't take away what little group content there is in the game.

    I like having SOMETHING to do with friends when they are on which isn't a face roll.

    You have enough solo content.
    Okay who said you couldn't group with your friends to do stuff? I want to be able to continue progressing my character beyond the main storyline, even if I don't have any friends online to help me. But if I don't, I can't do anything, period.

    You have 2/3 of the soloable content left in game. Your choice not to participate in it
  • BrassRazoo
    BrassRazoo
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    I would prefer that they just gave you a warning, like this is difficult and we recommend you have a group of four players, but let you go in and see if you can do it.
    I could hang out in the pretty blue pond in Belkrath waiting for three others to turn up and play touch button with me for months and I doubt it would happen.
    Just LET ME IN!

  • Elijah_Crow
    Elijah_Crow
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    NO ! Don't take away what little group content there is in the game.

    I like having SOMETHING to do with friends when they are on which isn't a face roll.

    You have enough solo content.
    Okay who said you couldn't group with your friends to do stuff? I want to be able to continue progressing my character beyond the main storyline, even if I don't have any friends online to help me. But if I don't, I can't do anything, period.

    You have 2/3 of the soloable content left in game. Your choice not to participate in it
    What would that be? I've completed the solo dungeons and delves, have the tamriel hero achievement. Even did the public dungeons and have fought my way through cadwell's silver and gold. Where's the other 2/3 playable solo content? There isn't any. I did it all on my way leveling up so I could do craglorn, which I can't, because there are no groups because everyone else already got there and did it before me. I want to be able to progress by myself in the event that my friends aren't able to help me. No ones saying to take away your vet dungeons, your pvp, or what have you, we want to be able to quest solo. And this is what this is, forced grouping to quest to progress further. Luckily you appear to be the minority here.

    My mistake as I mistook you for a poster who chose to ignore other faction areas.

    This is an MMO which in my opinion should require a group to complete some content. Why do you get to dictate that this content cannot be story content through a zone. There are many ways to earn XP and I've been saving Craglorn for play with friends specifically because of the type of content it is.

    I'm VR 12 and have not yet completed the first zone in Cadwell's Gold. I still have 4 other zones to quest through solo.

    You will be happy to know that one of the DLC's will be a solo zone which will scale to your level but in my opinion, Craglorn should be left as is. I would reccomend joining a guild. I have seen no shortage of players willing to do Craglorn quests in some do the guilds I'm in.

    And BTW, my wife and I have been Duo'ing a lot of Craglorn. I wish some areas were tougher.
    Edited by Elijah_Crow on April 16, 2015 4:56AM
  • WraithAzraiel
    WraithAzraiel
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    Scotia wrote: »
    90% of this game is soloable, we don't need another soloable zone.

    Yes we do, as once you finish the quest for Molag Bal, there is nothing you can do in single player, and playing the Silver and Gold is not a continuation of the story but more needless questing of zones.

    Craglorn should have been single player outside with some solo dungeons and group dungeons, complete waste of a zone as I am there every day and I see noone but people looking for mats and the endless LFG for the quests, or zone wide selling of items.

    19 zones are full of solo content. 2 zones are group-encouraged (Craglorn and Cyrodiil). And there are further solo-able zones in development. There's MORE than enough solo content in the game.

    But hey, at least these people aren't asking for solo "end game" content. Whatever the hell that is. They just want more stuff to do.

    It's coming, don't worry. For now, just be patient, those of us who don't mind grouping have to be as well.

    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • WraithAzraiel
    WraithAzraiel
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    Folkb wrote: »
    Agree with OP, craglorn was an epic fail of a zone, people only went there to grind. It's also the only part of this games story that I don't know because when you do the quests you do them in whatever order you can find groups for them so it's not as seamless as the other story quests. Not to mentioned when you're in a group people only want to get them done ASAP so you don't get a chance to read everything.

    It's a really stupid f'n concept and it baffles me how people can defend it.

    People aren't defending it, they're stating that it isn't going to change any time soon. Nothing's going to change in the game until after console launch. They're also stating the improbability of it changing at all. Because that would require ZOS to work on something other than the stuff they're currently working on.

    Capisce?
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    NO ! Don't take away what little group content there is in the game.

    I like having SOMETHING to do with friends when they are on which isn't a face roll.

    You have enough solo content.
    Okay who said you couldn't group with your friends to do stuff? I want to be able to continue progressing my character beyond the main storyline, even if I don't have any friends online to help me. But if I don't, I can't do anything, period.

    You have 2/3 of the soloable content left in game. Your choice not to participate in it
    What would that be? I've completed the solo dungeons and delves, have the tamriel hero achievement. Even did the public dungeons and have fought my way through cadwell's silver and gold. Where's the other 2/3 playable solo content? There isn't any. I did it all on my way leveling up so I could do craglorn, which I can't, because there are no groups because everyone else already got there and did it before me. I want to be able to progress by myself in the event that my friends aren't able to help me. No ones saying to take away your vet dungeons, your pvp, or what have you, we want to be able to quest solo. And this is what this is, forced grouping to quest to progress further. Luckily you appear to be the minority here.

    My mistake as I mistook you for a poster who chose to ignore other faction areas.

    This is an MMO which in my opinion should require a group to complete some content. Why do you get to dictate that this content cannot be story content through a zone. There are many ways to earn XP and I've been saving Craglorn for play with friends specifically because of the type of content it is.

    I'm VR 12 and have not yet completed the first zone in Cadwell's Gold. I still have 4 other zones to quest through solo.

    You will be happy to know that one of the DLC's will be a solo zone which will scale to your level but in my opinion, Craglorn should be left as is. I would reccomend joining a guild. I have seen no shortage of players willing to do Craglorn quests in some do the guilds I'm in.

    And BTW, my wife and I have been Duo'ing a lot of Craglorn. I wish some areas were tougher.
    I'm in 5 guilds, all these players are veterans and have completed craglorn. I don't want to take away your group content, this is an mmo and grouping is to be expected, but not when it comes to questing. This is a questing zone that forces you to group with other players who may not be available, and with phasing it is entirely possible that in the future there will be no one left to group with for zones like craglorn, everyone will have finished it and phased out of the ability to assist newer players and this is the situation I find myself in now. I'm not interested in some future plausible dlc with a solo zone, I'm interested in being able to fully complete craglorn, unhindered and immersed within. Again no one wants to take away your ability to group, or quest while grouped or do group content in craglorn. We want to be able to QUEST solo, we dont want to solo trials, or dungeons or any of that, we want to quest. Forced grouping for QUESTS is bad, especially when those quests phase you and don't allow you to aid players not on the same phase as you. There are many ways to earn exp, but I'm not here for exp, I'm here for the story. Why do you get to dictate where I can and cannot quest, to immerse myself or progress my character? You've had a good half year to experience craglorn to it's full extent, now everyone has moved on and we who have been left behind want to be able to experience this area too. I see no reason why the dungeon system can't be implemented to have mobs scale to the amount of people in your group to match the difficulty you want, while I can go around soloing stuff and taking in the world.

    We will have to agree to disagree. The game already has the smallest required group size for most Modern MMOs. It sounds like you think you are "entitled" to be able to complete all story content solo. I don't agree with that. There are a ton of single player games better suited for that.

    I will add that I have played games where you needed 6 people in order to advance AT ALL (Vanguard 50-55) at end game. This is not the case here and you are talking about a small portion of story content created specifically for group play. Nope. Done. To many concessions to the "make it easy" players already in this game (original vet level content).

    Edited by Elijah_Crow on April 16, 2015 5:19AM
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