Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Craglorn needs to be made soloable

  • Valencer
    Valencer
    ✭✭✭✭✭
    I completely disagree.

    I love being able to have something to explore in a group outside of group instances and PvP. Craglorn is balanced for group play and the content that is there is really fun to experience in a group.

    Just wait for some more solo zones if you're so keen on having even more solo content. I for one can't wait for the next adventure zone. (assuming Murkmire is still planned)
  • eldermpsmithrwb17_ESO
    What would be cool is a solo endgame zone with repeatable/daily quests !!! In addition to Craglorn.

    Now that i have finished Tamriel Hero the only other questing i can do is in Cyrodiil, and the xp return just doesn't cut it for me.
    Selcouth Nexus V16 Templar Magika Healer/Dps
    Mrs Schadenfreude V16 Magika Sorc Dps/off heals
    Malevolent Lust v16 DK Stam Dps/tank
    Mephala's Rage v16 NB Magika Dps
    Lara Nipplestorm v16 DK Magika DPS
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭
    I would be fine with the main storyline quests in Lower and Upper Craglorn being made solo. I think there are 5 Lower Crag story quests and 3 Upper Crag story quests. And they aren't very hard. And they don't take very long. And then you never do them again. So moving the storyline quests to be solo seems fine.

    But all the repeatable quests and delves and trials? Like Shada's Tear and Skyreach Hold and stuff? That should stay group. As someone who mostly does group content, *that* is where my time in Craglorn is spent. The non-repeatable storyline quests are about 0.1% of the time I have spent in Craglorn.
  • inf.toniceb17_ESO
    inf.toniceb17_ESO
    ✭✭✭
    I've completed all Crag quests. Here's what i know about the story: some celestial guy named The Serpent took control of The Mage and The Warrior and doing something bad. You and The Thief are trying to stop him. That's it. Why did you event spent money on dialogs and voice overs? Just cut all the text and voices and put some checkpoints instead of NPCs there and nothing will change. In groups you simply have no time to stop and read some books or dialogs. So yeah we need soloable Craglorn and soloable versions of dungeons and trials. Don't reward us, just give us the opportunity to enjoy the story. As much as i hate what Star Trek Online have become, one thing they did really good: almost every group queue there is based on some soloable story mission, so player can take his time to complete the mission on his own first and then team up with other players to do a harder verison for rewards. IMO ESO should have it the seame way.
    Edited by inf.toniceb17_ESO on April 16, 2015 8:59AM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Huh?
    It's suppose to be a group encounter.

    Are you all using the lfg tool?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • skarvika
    skarvika
    ✭✭✭✭
    Yep...would like to be able to visit a zone my level without being swarmed by cpu zergs that can easily 2 shot me...cmon man, the grind to VR14 is wayyyyy too slow. :disappointed:
    QQing is a full time job
  • xeoneexb14_ESO
    xeoneexb14_ESO
    ✭✭✭
    I absolutely agree, make Craglorn soloable. It's near impossible to find groups for this. I recommend they make more group content in the form of something else, leave story quests soloable.
    John 3:16 = For God so loved the world that He gave His one and only Son, that whoever believes in Him shall not perish but have eternal life.
  • xeoneexb14_ESO
    xeoneexb14_ESO
    ✭✭✭
    Huh?
    It's suppose to be a group encounter.

    Are you all using the lfg tool?

    Clearly you haven't, because if you did you would realize how useless the lfg actually is. It's a failure that won't be fixed because it's rarely used. On my vr 7 I would sit for quite a long time, 1+ hours without so much as another person to group me with for dungeons, let alone zones like Craglorn.
    John 3:16 = For God so loved the world that He gave His one and only Son, that whoever believes in Him shall not perish but have eternal life.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Huh?
    It's suppose to be a group encounter.

    Are you all using the lfg tool?

    Clearly you haven't, because if you did you would realize how useless the lfg actually is. It's a failure that won't be fixed because it's rarely used. On my vr 7 I would sit for quite a long time, 1+ hours without so much as another person to group me with for dungeons, let alone zones like Craglorn.


    I made an entire thread on it. Had many test it out

    In short it's not the tool that's the problem but instead people who refuse to use it. This works off participation and availability (assuming people make the correct selections)

    Just because you aren't getting groups isn't a conclusion that he tool doesn't work. If you're one of the few in queue then you'll not get grouped for that specific encounter. Blame that on those who insist that tool doesn't work this telling and causing others not to use it and to cause more problems.

    It's not the system or the tools that are the problem. It's us....everyone who chooses not to use it and who continue to say it doesn't work.
    Edited by NewBlacksmurf on April 16, 2015 9:32AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • drackonir
    drackonir
    ✭✭✭
    I for a change like craglorn as a group oriented area. The only thing i would change is more exp for quests and better rewards so more people would see a reason in doing that content.
    "Even Gods dislike the absolute, for it stinks of something larger than themselves."
    Sotha Sil
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    Betahkiin wrote: »
    Many people confuse the concept of an MMO.

    Share a game world in simultaneous does not mean that one has to go hand in hand with someone else all the time.

    The only reason exists to force people to form fixed groups at the same time, with the same amount of time available and the desire to do exactly the same, in the same way, at the same speed in the same place , is to block individual progress to generate a comfort zone for those who enjoy belonging to a privileged sector which not everyone can access.

    The way that many have interpreted these concepts sometimes borders on the ridiculous.

    If I go to a club where is full of other people, where I exchange opinions I share the space, the contents, but decided to make a one-time activity with my own ...... I stop being in a socially active place ?

    No.

    If I go to a mall where is full of other people, I have to go as a group to the same outlets and buy the same, at the same time as the others?

    No.

    If I go on vacation to a tourist center that brings together many others, I have to travel the same day, at the same time, staying at the same hotel, eat the same food and the same activities?

    No.

    Being in a place frequented by other, exchange opinions, comments and share a random target is something that can be done perfectly and not why you stop being in a socially active and make you a less part of the community.

    You are asking if I defend the idea of ​​progress individually in an MMO?

    Yes, I do.

    You are wondering if I consider a whimsical way to exclude content users to ensure a comfort zone for those who like this type of segmentation as a means of personal gratification?

    Yes, I do.

    I would like to have the option to make all content individually optionally without removing the option to do as a group?

    Yes.

    You think I'm in favor of as healthy is to let each choise their gameplay, rather than forcing to play in a specific way?

    Yes, I am in favor of this.

    My game preferences seek to eliminate gameplay preferences of others?

    No, they are complementary and allow others to choose.

    The game preferences of those who think differently seek to eliminate my play preferences?

    Yes, they are exclusive and do not allow to choose.


    In conclusion I would say the most sociable and community attitude is one that lets you choose and not seek to force you to do something you do not like or you do not can to progress.

    Perhaps those who advocate this type of restrictive practices should ask themselves if they are who really qualified to play in a social environment where there are differences in tastes and habits ....


    What a load of BS to justify you wanting something that may require effort and partnership with others without having to actually do it. It's called community. Local communities, towns, cities, nations. People working together to accomplish a difficult task. It is perfectly acceptable for a game to reserve some content which requires this when the fundamental principle behind said game is to be more than a single player experience.

    Those who think everything should be accomplishable by the individual need to reevaluate their understanding of a social environment. Look up anti-social behavior to start.
    I thought dungeons and trials and pvp were there for the people who want something that requires effort, and partnership and presents some difficulty? Those are there for you, let us quest. That's all we want is to be able to quest solo. We dont want to solo trials or vet dungeons, we want to quest! Why is this such a big deal to you, it's questing! Go to this guy, talk to that person, kill this mob. It's not some great challenge, it's questing!

    If that's your argument then fine, there are new solo-able zone coming out sometime AFTER June. You can ask for Craglorn to be changed until you're blue in the face, it's not going to happen, at least not ANY time soon.

    So rather than beat your heads against a moot point until bloody, accept the fact that the last zone with any bit of story is reserved for groups, because - prior to it's implementation, the only thing for groups to do was Dungeons and Cyrodiil. Meanwhile, solo players get 3 factions worth of quests to play with.

    You guys got the good end of the stick, trust me.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • ArgonianAssassin
    ArgonianAssassin
    ✭✭✭✭
    Huh?
    It's suppose to be a group encounter.

    Are you all using the lfg tool?

    Clearly you haven't, because if you did you would realize how useless the lfg actually is. It's a failure that won't be fixed because it's rarely used. On my vr 7 I would sit for quite a long time, 1+ hours without so much as another person to group me with for dungeons, let alone zones like Craglorn.


    I made an entire thread on it. Had many test it out

    In short it's not the tool that's the problem but instead people who refuse to use it. This works off participation and availability (assuming people make the correct selections)

    Just because you aren't getting groups isn't a conclusion that he tool doesn't work. If you're one of the few in queue then you'll not get grouped for that specific encounter. Blame that on those who insist that tool doesn't work this telling and causing others not to use it and to cause more problems.

    It's not the system or the tools that are the problem. It's us....everyone who chooses not to use it and who continue to say it doesn't work.
    It'd help I feel if we could queue for multiple things at once, world events, dungeons, delves, quests etc. And I do mean also the ability to queue for multiple dungeons also.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would like to see overland Craglorn and its 8 POIs be soloable, and keep the 18 Delves and 15 Events (Anomaly, Burial Site, Nirncrux Mine) as group content. The quest content within the delves is usually just "kill stuff, get a thing", so there isn't much story in there. (And story that does exist in delves is usually a scene, which can't be skipped anyway.) Also Craglorn to be cross-faction so there are more people available to group with.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    I'd be totally fine with a group-only zone if there were solo PvE alternatives to reach VR14. There aren't. I don't care how they do it, giving us new content or changing Craglorn, but they have to give us a way to level up on our own.
  • infraction2008b16_ESO
    infraction2008b16_ESO
    ✭✭✭✭
    Valencer wrote: »
    I completely disagree.

    I love being able to have something to explore in a group outside of group instances and PvP. Craglorn is balanced for group play and the content that is there is really fun to experience in a group.

    Just wait for some more solo zones if you're so keen on having even more solo content. I for one can't wait for the next adventure zone. (assuming Murkmire is still planned)

    I've just completed craglorn 100% (thanks largely to the game going B2P), and the big issue I see is having all this story content behind a group requirement is counter-intuitive. I mean I still don't have a clue about anything about the story or why my character is going into certain delves or fighting certain bosses other than it being on the quest tracker because a lot of the time you're pretty much forced to skip dialogue to keep up with your group. I'm not a role player but it completely breaks the immersion for me having to group through story arcs, I'd rather experience the story and backlog solo at my own pace and then group for the delve or boss.
  • Dru1076
    Dru1076
    ✭✭✭✭
    I desperately hope for more solo content in the future, but I don't think its a good idea to lower the difficulty of Craglorn. I'm only a vr4, and I found its possible to take down certain mobs there already.

    More solo delves with loot equal to the loot in Craglorn is what I really want to see.
    Ask not what your sweetroll can do for you....
  • SickDuck
    SickDuck
    ✭✭✭✭✭
    Lower Craglorn is pretty much 100% soloable. Upper Craglorn can be duo'ed. Appart from missing some flavour achievements there's nothing important there (shards can be picked up easily for the cost of a few soul gems).

    The problem is Craglorn has been stupidly nerfed to the ground so now it gives the worst xp/effort ratio for all veteran areas. Should it be raised to the level of Cadwell/Cyro areas (especially the daily quest rewards), people would have more motivation to group and complete these.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    90% of this game is soloable, we don't need another soloable zone.

    Yet, the only content we got since release was for hardcores and guilds. Even you must understand that this is not how it should be and why ESO went F2P.
    Those few that raid are unable to pay the bills for Jess & Co, so you better pray that ZOS changes their content philosophy very soon, so that all those casuals that you hate so much, will return. Else all you get in future will be little dogs and horses in the shop.

    Fact is, forced group content has no future in MMOs. Every MMO that tried this, has failed and went F2P. You need the Casuals, you need those who run with passer byes.
    Edited by Audigy on April 16, 2015 10:43AM
  • Leijona
    Leijona
    ✭✭✭✭✭
    Audigy wrote: »
    Fact is, forced group content has no future in MMOs. Every MMO that tried this, has failed and went F2P. You need the Casuals, you need those who run with passer byes.

    Then Square Enix must have missed, that their forced group content led them to F2P, because FFXIV ist still P2P ...
  • michael_bimson
    michael_bimson
    ✭✭✭
    I've completed all Crag quests. Here's what i know about the story: some celestial guy named The Serpent took control of The Mage and The Warrior and doing something bad. You and The Thief are trying to stop him. That's it.

    It seems you missed the Terminator-esque story line of Titus Valerius which, I have to admit, was a little touching toward the end. I still have the Riven Hourglass in my bank, a tribute to a noble warrior.
  • timborggrenlarsenb16_ESO
    The content should not be divided between solo /grp, raid, and the mobs should not have level, same for us(beside the xp for character development, as skills(same goes for stats points should be removed, and the the diff from starting character and 2 month played character, be the stuff this player has done and the equipment he/she uses) The mechanic should the difficulty and the drops from the nr, of players in the grp.
    FFFRRREEEDDDOOOMMM!!!
    - Be Anyone.
    - Do Anything.
    - Go Anywhere.
  • Enaijo
    Enaijo
    ✭✭✭
    Audigy wrote: »
    Fact is, forced group content has no future in MMOs. Every MMO that tried this, has failed and went F2P. You need the Casuals, you need those who run with passer byes.

    Fact is, without forced group content, MMOs have no future ...

    You don't have to do craglorn if you can't solo it. Craglorn has nothing someone "needs" + there are more singleplayer-zones in the works.

    Group-/Adventure-Zones are the single point, the single point about the "endgame" of ESO that I really love. If you take this away, what's there? Only the same that you can find in any other MMO and most of it done badly.

    The second biggest subscription-MMO has forced group-content for the main-story, not optional ... starting at level ~17, not endgame ... and it has millions of paying players. So, forced group-content is not a problem at all, no matter what you try to make the people believe.
  • Elara_Northwind
    Elara_Northwind
    ✭✭✭✭✭
    ✭✭
    craglorn is fine the way it is! if anything make it harder! i recently soloed my first anomally in all medium armor 2h/bow templar vr14. it took a few tries and was an amazing feeling when i got it down. i lov eit the way it is and have been saving content to do with my friends on ps4.

    My Templar can solo these too, in light armour ;) Some of Craglorn is fine to do solo, and the parts which aren't, I find fun to do with groups. It would be boring to have yet another solo area in the game...
    Sorcerer, Templar, Housing Addict!

    If you are in need of some FREE furnishings on PC/EU or would like to donate unwanted pieces for Furniture Aid, you can contact me in game @ ElaraNorthwind

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • BrassRazoo
    BrassRazoo
    ✭✭✭✭✭
    Craglorn is not able to be soloed.
    To all that are saying it they must not have actually done it.
    There are a number of quests, the main storyline being the big problem, where you need four people at the exact same point to enter the last delve.
    All most of us in this thread are asking is to remove that requirement, not make it easier.
    Do not put group requirements into main story lines, make that optional, not essential.
    All other Craglorn stuff can remain as is.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    BrassRazoo wrote: »
    Craglorn is not able to be soloed.
    To all that are saying it they must not have actually done it.
    There are a number of quests, the main storyline being the big problem, where you need four people at the exact same point to enter the last delve.
    All most of us in this thread are asking is to remove that requirement, not make it easier.
    Do not put group requirements into main story lines, make that optional, not essential.
    All other Craglorn stuff can remain as is.


    Then why have the content at all
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Sukenlihol
    Sukenlihol
    ✭✭✭
    I think, game can be play in offline mode.

    Settings -> Difficulty -> Very Easy.
    Settings -> Close Enemy Damage.

    "Roarrr! I'm the best warrior in Tamriel..."

    Come on folks, it's MMOrpg.. There are enough soloable contents...
    Edited by Sukenlihol on April 16, 2015 11:35AM
  • HBK
    HBK
    While I do agree that not all content should be soloable (this is a MMO for a reason), any designer who put "story" content behind "group-walls" is out his mind.

    I did all of the group dungeons the game has to offer and have no idea what happened in there, bar a few memorable battles.

    Group content should be "story-free". If story content is "group-only", this is a mistake (*), and therefore the content should be made soloable, by whatever mean necessary.

    (*) Because very few people are going to enjoy said story. And that usually isn't the point.
  • HBK
    HBK
    Betahkiin wrote: »
    In conclusion I would say the most sociable and community attitude is one that lets you choose and not seek to force you to do something you do not like or you do not can to progress.
    This.

    So much.
  • Vaerth
    Vaerth
    ✭✭✭✭
    +1 to this

    @ZoS ONLY dungeons should require a group!
    Pact Bloodwraith
Sign In or Register to comment.