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Craglorn needs to be made soloable

KontrolledKhaos
KontrolledKhaos
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It's too hard to find groups to run this zone. make it soloable ZOS
  • BrassRazoo
    BrassRazoo
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    Totally agree.
    Worst first expansion I have been apart of.
    I am still stuck on the last part of the main story of Lower Craglorn because you need four people up to the exact same spot.
    I am VR14 and can solo a lot of it but due to the requirements that means nothing.
    Edited by BrassRazoo on April 16, 2015 4:02AM
  • badbeansnub18_ESO
    Yep, finding groups in Craglorn is pretty tough some times.
  • adesanawa
    adesanawa
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    Most older players are already done with the quests or at least finished some of the quest.
    Meanwhile the new player batch are still a long way from Craglorn.
    The middle players are having a hard time finding people to do the quests.

    Although, that's not the biggest reason I want Craglorn to be soloable, it's the quests.
    I actually enjoyed the Cadwell's Silver and Gold quest. Some of them are really interesting and you learn new things about other races.

    While in Craglorn, you're forced to party and most parties prefer to burn through the quests and get them over with, giving me no time to even read the dialogues.
    I can't explore the area and see places because of the same reason.

    The enemies there are harder for obvious reasons, but they give 1/3 the exp of the mobs from Cadwell's Gold.
    I'm guessing this is to prevent grinding? Which is weird, since you can just grind in the previous area instead, making Craglorn even less desirable.

    I hope the DLC zones will be enough to replace Craglorn.
  • riverdragon72
    riverdragon72
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    90% of this game is soloable, we don't need another soloable zone.
    Meh...**** it..
  • AngryNord
    AngryNord
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    What @riverdragon72 said. Please stop trying to make this game TES:VI
  • BrassRazoo
    BrassRazoo
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    90% of this game is soloable, we don't need another soloable zone.

    All PvE main story content in zones should be solo.
    There are many group only things to do.
    ZoS should not have put group only requirements on story quests, it is just stupid.

  • Ysne58
    Ysne58
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    I'm as opposed to forced grouping for quests as I am to forced solo. Forcing either one makes no sene to me..
  • Scotia
    Scotia
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    90% of this game is soloable, we don't need another soloable zone.

    Yes we do, as once you finish the quest for Molag Bal, there is nothing you can do in single player, and playing the Silver and Gold is not a continuation of the story but more needless questing of zones.

    Craglorn should have been single player outside with some solo dungeons and group dungeons, complete waste of a zone as I am there every day and I see noone but people looking for mats and the endless LFG for the quests, or zone wide selling of items.

  • Elijah_Crow
    Elijah_Crow
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    NO ! Don't take away what little group content there is in the game.

    I like having SOMETHING to do with friends when they are on which isn't a face roll.

    You have enough solo content.
  • ArgonianAssassin
    ArgonianAssassin
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    NO ! Don't take away what little group content there is in the game.

    I like having SOMETHING to do with friends when they are on which isn't a face roll.

    You have enough solo content.
    Okay who said you couldn't group with your friends to do stuff? I want to be able to continue progressing my character beyond the main storyline, even if I don't have any friends online to help me. But if I don't, I can't do anything, period.

    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • adesanawa
    adesanawa
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    I don't mind they keep the difficulty, at least that way you just need to find 1 or 2 people.

    I don't mind grouping, I actually like it. Like in the VR zones you find a group for Public Dungeons and World Bosses.
    The thing about Craglorn is it's forcing you to find a full party just to talk to NPCs, which makes no sense.
  • hamgatan
    hamgatan
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    500px-Kip_Drody.jpg
    PC / NA - 1900 CP

    PvE Tanks
    L50 Imperial DK (US/DC) "Rampant Rabbit"
    L50 Nord Necro (US/DC) "Skeletons In The Closet"
    L50 Nord Arcanist (US/EP) "Now Thats a Huge Witch"

    PvE Healers
    L50 Argonian MagPlar (US/EP) "Smothers-With-Pillows"
    L50 Breton MagWarden (US/EP) "Drunk-The-Koolaid"
    L50 Altmer MagBlade (US/AD) "Never Goanna Heal You Up"

    PvE DPS
    L50 PvE DPS Khajit MagDK (US/EP) "Snowflake Crusher"
    L50 Dunmer Stam Arcanist PvE DPS (US/EP) "Sends-The-Trout"
    L50 Altmer MagSorc PvE DPS (US/DC) "Acirrum" - The vMA/vvH Potatoaky Sorc
    L50 Breton StamCro PvE DPS (US/DC) "Ivanna Fakakakis"
    L50 PvE DPS Argonian StamPlar (US/EP) "The Rusty Argonian Spade"
    L50 PvE DPS Khajit StamPlar (US/EP) "Critteh Kitteh"
    L50 Dunmer MagDK PvE DPS (US/DC) "Deep Fried Bin Chicken"

    Bank Skanks
    L20 Redguard StamBlade PvP Tank (US/AD) "Sneak Dogg"
    L40 Orc StamDen PvE DPS (US/EP) "Fugly Betty"

    PvP DPS
    L50 Orc StamSorc PvE DPS (US/AD) "Fraggle Proc"


    Xbox One / NA - 360 CP
    L50 Altmer MagBlade (US/AD) "Cork Soaking"
    L10 Argonian Templar (US/EP) "Makes-Me-Moist"
    L10 Argonian MagDK (US/EP) "<Forced-Name-Change>"
    L27 Altmer MagSorc (US/EP) "Sorcie McSorcface"

    |GM - The Bin Chicken Alliance | Aussie Dragon Slayers | Aedra | The Skooma Emporium | The Bus | The Bounty Hunters Guild |
  • BrassRazoo
    BrassRazoo
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    NO ! Don't take away what little group content there is in the game.

    I like having SOMETHING to do with friends when they are on which isn't a face roll.

    You have enough solo content.

    I am not asking for group stuff to be taken away.
    Trials, Arena, Vet Dungeons, PvP, remain as they should.
    I am suggesting that tying the completion of a story line to group only is the problem.
    After doing Main Story, then Silver and Gold, where if you recall, many people had issues and actually asked to be able to invite one friend due to the difficulty, all of a sudden it is a MUST that you need at least 3-4 people to complete essential story quests.

    Edited by BrassRazoo on April 16, 2015 4:38AM
  • firstdecan
    firstdecan
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    90% of this game is soloable, we don't need another soloable zone.

    I would agree with this if ZoS improved the grouping. There should be an option to scale to the group leaders level (whether up or down), to stay in phase with the group leader, and to work through content with the leader regardless of your personal progression through that content. That would make it easier to group \ play with your friends, instead of random people who may or may not be at the same point of progression as you.

    In the absence of good grouping, content should be soloable so it is completable. I'm not holding my breath for it though, I'm just not caring anymore.
  • badbeansnub18_ESO
    NO ! Don't take away what little group content there is in the game.

    I like having SOMETHING to do with friends when they are on which isn't a face roll.

    You have enough solo content.
    Okay who said you couldn't group with your friends to do stuff? I want to be able to continue progressing my character beyond the main storyline, even if I don't have any friends online to help me. But if I don't, I can't do anything, period.

    I don't want to sit around asking for a group for an hour either. It's not fun and this is supposed to be a game. Not work.

  • Elijah_Crow
    Elijah_Crow
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    NO ! Don't take away what little group content there is in the game.

    I like having SOMETHING to do with friends when they are on which isn't a face roll.

    You have enough solo content.
    Okay who said you couldn't group with your friends to do stuff? I want to be able to continue progressing my character beyond the main storyline, even if I don't have any friends online to help me. But if I don't, I can't do anything, period.

    You have 2/3 of the soloable content left in game. Your choice not to participate in it
  • ArgonianAssassin
    ArgonianAssassin
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    NO ! Don't take away what little group content there is in the game.

    I like having SOMETHING to do with friends when they are on which isn't a face roll.

    You have enough solo content.
    Okay who said you couldn't group with your friends to do stuff? I want to be able to continue progressing my character beyond the main storyline, even if I don't have any friends online to help me. But if I don't, I can't do anything, period.

    You have 2/3 of the soloable content left in game. Your choice not to participate in it
    What would that be? I've completed the solo dungeons and delves, have the tamriel hero achievement. Even did the public dungeons and have fought my way through cadwell's silver and gold. Where's the other 2/3 playable solo content? There isn't any. I did it all on my way leveling up so I could do craglorn, which I can't, because there are no groups because everyone else already got there and did it before me. I want to be able to progress by myself in the event that my friends aren't able to help me. No ones saying to take away your vet dungeons, your pvp, or what have you, we want to be able to quest solo. And this is what this is, forced grouping to quest to progress further. Luckily you appear to be the minority here.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • BrassRazoo
    BrassRazoo
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    I would prefer that they just gave you a warning, like this is difficult and we recommend you have a group of four players, but let you go in and see if you can do it.
    I could hang out in the pretty blue pond in Belkrath waiting for three others to turn up and play touch button with me for months and I doubt it would happen.
    Just LET ME IN!

  • Folkb
    Folkb
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    Agree with OP, craglorn was an epic fail of a zone, people only went there to grind. It's also the only part of this games story that I don't know because when you do the quests you do them in whatever order you can find groups for them so it's not as seamless as the other story quests. Not to mentioned when you're in a group people only want to get them done ASAP so you don't get a chance to read everything.

    It's a really stupid f'n concept and it baffles me how people can defend it.
  • LonePirate
    LonePirate
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    90% of this game is soloable, we don't need another soloable zone.

    So you are in favor of another zone that is as dead and contains as much unused content as Craglorn has now? If you don't want a soloable zone, you're going to receive a dead zone.
  • Elijah_Crow
    Elijah_Crow
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    NO ! Don't take away what little group content there is in the game.

    I like having SOMETHING to do with friends when they are on which isn't a face roll.

    You have enough solo content.
    Okay who said you couldn't group with your friends to do stuff? I want to be able to continue progressing my character beyond the main storyline, even if I don't have any friends online to help me. But if I don't, I can't do anything, period.

    You have 2/3 of the soloable content left in game. Your choice not to participate in it
    What would that be? I've completed the solo dungeons and delves, have the tamriel hero achievement. Even did the public dungeons and have fought my way through cadwell's silver and gold. Where's the other 2/3 playable solo content? There isn't any. I did it all on my way leveling up so I could do craglorn, which I can't, because there are no groups because everyone else already got there and did it before me. I want to be able to progress by myself in the event that my friends aren't able to help me. No ones saying to take away your vet dungeons, your pvp, or what have you, we want to be able to quest solo. And this is what this is, forced grouping to quest to progress further. Luckily you appear to be the minority here.

    My mistake as I mistook you for a poster who chose to ignore other faction areas.

    This is an MMO which in my opinion should require a group to complete some content. Why do you get to dictate that this content cannot be story content through a zone. There are many ways to earn XP and I've been saving Craglorn for play with friends specifically because of the type of content it is.

    I'm VR 12 and have not yet completed the first zone in Cadwell's Gold. I still have 4 other zones to quest through solo.

    You will be happy to know that one of the DLC's will be a solo zone which will scale to your level but in my opinion, Craglorn should be left as is. I would reccomend joining a guild. I have seen no shortage of players willing to do Craglorn quests in some do the guilds I'm in.

    And BTW, my wife and I have been Duo'ing a lot of Craglorn. I wish some areas were tougher.
    Edited by Elijah_Crow on April 16, 2015 4:56AM
  • Naivefanboi
    Naivefanboi
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    craglorn is fine the way it is! if anything make it harder! i recently soloed my first anomally in all medium armor 2h/bow templar vr14. it took a few tries and was an amazing feeling when i got it down. i lov eit the way it is and have been saving content to do with my friends on ps4.
  • WraithAzraiel
    WraithAzraiel
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    Scotia wrote: »
    90% of this game is soloable, we don't need another soloable zone.

    Yes we do, as once you finish the quest for Molag Bal, there is nothing you can do in single player, and playing the Silver and Gold is not a continuation of the story but more needless questing of zones.

    Craglorn should have been single player outside with some solo dungeons and group dungeons, complete waste of a zone as I am there every day and I see noone but people looking for mats and the endless LFG for the quests, or zone wide selling of items.

    19 zones are full of solo content. 2 zones are group-encouraged (Craglorn and Cyrodiil). And there are further solo-able zones in development. There's MORE than enough solo content in the game.

    But hey, at least these people aren't asking for solo "end game" content. Whatever the hell that is. They just want more stuff to do.

    It's coming, don't worry. For now, just be patient, those of us who don't mind grouping have to be as well.

    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • WraithAzraiel
    WraithAzraiel
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    Folkb wrote: »
    Agree with OP, craglorn was an epic fail of a zone, people only went there to grind. It's also the only part of this games story that I don't know because when you do the quests you do them in whatever order you can find groups for them so it's not as seamless as the other story quests. Not to mentioned when you're in a group people only want to get them done ASAP so you don't get a chance to read everything.

    It's a really stupid f'n concept and it baffles me how people can defend it.

    People aren't defending it, they're stating that it isn't going to change any time soon. Nothing's going to change in the game until after console launch. They're also stating the improbability of it changing at all. Because that would require ZOS to work on something other than the stuff they're currently working on.

    Capisce?
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • BrassRazoo
    BrassRazoo
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    craglorn is fine the way it is! if anything make it harder! i recently soloed my first anomally in all medium armor 2h/bow templar vr14. it took a few tries and was an amazing feeling when i got it down. i lov eit the way it is and have been saving content to do with my friends on ps4.

    I don't think you get the point.
    Most of us (if not all) are not asking for it to be made any easier.
    We are suggesting that it not be forced to a minimum number of players.
    If you want to do it with two, three, four or ten people in a group go ahead.
    Just don't make it so you need a minimum of people in your group to progress a story line.

    I can go into the Arena solo, I can go into Veteran Dungeons solo, doesn't mean I can accomplish everything but at least I am allowed in.
    Can't we have that with a simple story quest?
    Edited by BrassRazoo on April 16, 2015 5:01AM
  • ArgonianAssassin
    ArgonianAssassin
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    NO ! Don't take away what little group content there is in the game.

    I like having SOMETHING to do with friends when they are on which isn't a face roll.

    You have enough solo content.
    Okay who said you couldn't group with your friends to do stuff? I want to be able to continue progressing my character beyond the main storyline, even if I don't have any friends online to help me. But if I don't, I can't do anything, period.

    You have 2/3 of the soloable content left in game. Your choice not to participate in it
    What would that be? I've completed the solo dungeons and delves, have the tamriel hero achievement. Even did the public dungeons and have fought my way through cadwell's silver and gold. Where's the other 2/3 playable solo content? There isn't any. I did it all on my way leveling up so I could do craglorn, which I can't, because there are no groups because everyone else already got there and did it before me. I want to be able to progress by myself in the event that my friends aren't able to help me. No ones saying to take away your vet dungeons, your pvp, or what have you, we want to be able to quest solo. And this is what this is, forced grouping to quest to progress further. Luckily you appear to be the minority here.

    My mistake as I mistook you for a poster who chose to ignore other faction areas.

    This is an MMO which in my opinion should require a group to complete some content. Why do you get to dictate that this content cannot be story content through a zone. There are many ways to earn XP and I've been saving Craglorn for play with friends specifically because of the type of content it is.

    I'm VR 12 and have not yet completed the first zone in Cadwell's Gold. I still have 4 other zones to quest through solo.

    You will be happy to know that one of the DLC's will be a solo zone which will scale to your level but in my opinion, Craglorn should be left as is. I would reccomend joining a guild. I have seen no shortage of players willing to do Craglorn quests in some do the guilds I'm in.

    And BTW, my wife and I have been Duo'ing a lot of Craglorn. I wish some areas were tougher.
    I'm in 5 guilds, all these players are veterans and have completed craglorn. I don't want to take away your group content, this is an mmo and grouping is to be expected, but not when it comes to questing. This is a questing zone that forces you to group with other players who may not be available, and with phasing it is entirely possible that in the future there will be no one left to group with for zones like craglorn, everyone will have finished it and phased out of the ability to assist newer players and this is the situation I find myself in now. I'm not interested in some future plausible dlc with a solo zone, I'm interested in being able to fully complete craglorn, unhindered and immersed within. Again no one wants to take away your ability to group, or quest while grouped or do group content in craglorn. We want to be able to QUEST solo, we dont want to solo trials, or dungeons or any of that, we want to quest. Forced grouping for QUESTS is bad, especially when those quests phase you and don't allow you to aid players not on the same phase as you. There are many ways to earn exp, but I'm not here for exp, I'm here for the story. Why do you get to dictate where I can and cannot quest, to immerse myself or progress my character? You've had a good half year to experience craglorn to it's full extent, now everyone has moved on and we who have been left behind want to be able to experience this area too. I see no reason why the dungeon system can't be implemented to have mobs scale to the amount of people in your group to match the difficulty you want, while I can go around soloing stuff and taking in the world.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • ArgonianAssassin
    ArgonianAssassin
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    My opinion is questing should be soloable, and I should not be forced to group in order to quest where other PuGs may break my immersion and force me to skip over the lore.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Elijah_Crow
    Elijah_Crow
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    NO ! Don't take away what little group content there is in the game.

    I like having SOMETHING to do with friends when they are on which isn't a face roll.

    You have enough solo content.
    Okay who said you couldn't group with your friends to do stuff? I want to be able to continue progressing my character beyond the main storyline, even if I don't have any friends online to help me. But if I don't, I can't do anything, period.

    You have 2/3 of the soloable content left in game. Your choice not to participate in it
    What would that be? I've completed the solo dungeons and delves, have the tamriel hero achievement. Even did the public dungeons and have fought my way through cadwell's silver and gold. Where's the other 2/3 playable solo content? There isn't any. I did it all on my way leveling up so I could do craglorn, which I can't, because there are no groups because everyone else already got there and did it before me. I want to be able to progress by myself in the event that my friends aren't able to help me. No ones saying to take away your vet dungeons, your pvp, or what have you, we want to be able to quest solo. And this is what this is, forced grouping to quest to progress further. Luckily you appear to be the minority here.

    My mistake as I mistook you for a poster who chose to ignore other faction areas.

    This is an MMO which in my opinion should require a group to complete some content. Why do you get to dictate that this content cannot be story content through a zone. There are many ways to earn XP and I've been saving Craglorn for play with friends specifically because of the type of content it is.

    I'm VR 12 and have not yet completed the first zone in Cadwell's Gold. I still have 4 other zones to quest through solo.

    You will be happy to know that one of the DLC's will be a solo zone which will scale to your level but in my opinion, Craglorn should be left as is. I would reccomend joining a guild. I have seen no shortage of players willing to do Craglorn quests in some do the guilds I'm in.

    And BTW, my wife and I have been Duo'ing a lot of Craglorn. I wish some areas were tougher.
    I'm in 5 guilds, all these players are veterans and have completed craglorn. I don't want to take away your group content, this is an mmo and grouping is to be expected, but not when it comes to questing. This is a questing zone that forces you to group with other players who may not be available, and with phasing it is entirely possible that in the future there will be no one left to group with for zones like craglorn, everyone will have finished it and phased out of the ability to assist newer players and this is the situation I find myself in now. I'm not interested in some future plausible dlc with a solo zone, I'm interested in being able to fully complete craglorn, unhindered and immersed within. Again no one wants to take away your ability to group, or quest while grouped or do group content in craglorn. We want to be able to QUEST solo, we dont want to solo trials, or dungeons or any of that, we want to quest. Forced grouping for QUESTS is bad, especially when those quests phase you and don't allow you to aid players not on the same phase as you. There are many ways to earn exp, but I'm not here for exp, I'm here for the story. Why do you get to dictate where I can and cannot quest, to immerse myself or progress my character? You've had a good half year to experience craglorn to it's full extent, now everyone has moved on and we who have been left behind want to be able to experience this area too. I see no reason why the dungeon system can't be implemented to have mobs scale to the amount of people in your group to match the difficulty you want, while I can go around soloing stuff and taking in the world.

    We will have to agree to disagree. The game already has the smallest required group size for most Modern MMOs. It sounds like you think you are "entitled" to be able to complete all story content solo. I don't agree with that. There are a ton of single player games better suited for that.

    I will add that I have played games where you needed 6 people in order to advance AT ALL (Vanguard 50-55) at end game. This is not the case here and you are talking about a small portion of story content created specifically for group play. Nope. Done. To many concessions to the "make it easy" players already in this game (original vet level content).

    Edited by Elijah_Crow on April 16, 2015 5:19AM
  • BrassRazoo
    BrassRazoo
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    We will have to agree to disagree. The game already has the smallest required group size for most Modern MMOs. It sounds like you think you are "entitled" to be able to complete all story content solo. I don't agree with that. There are a ton of single player games better suited for that.


    Isn't it ironic that we were forced to complete the main story line in our alliance solo.
    It was impossible to actually invite others to help. Even if you were in a group with them you would get phased out when crossing a certain threshold.
    Now that we don't need or want help we have to find some.
  • ArgonianAssassin
    ArgonianAssassin
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    NO ! Don't take away what little group content there is in the game.

    I like having SOMETHING to do with friends when they are on which isn't a face roll.

    You have enough solo content.
    Okay who said you couldn't group with your friends to do stuff? I want to be able to continue progressing my character beyond the main storyline, even if I don't have any friends online to help me. But if I don't, I can't do anything, period.

    You have 2/3 of the soloable content left in game. Your choice not to participate in it
    What would that be? I've completed the solo dungeons and delves, have the tamriel hero achievement. Even did the public dungeons and have fought my way through cadwell's silver and gold. Where's the other 2/3 playable solo content? There isn't any. I did it all on my way leveling up so I could do craglorn, which I can't, because there are no groups because everyone else already got there and did it before me. I want to be able to progress by myself in the event that my friends aren't able to help me. No ones saying to take away your vet dungeons, your pvp, or what have you, we want to be able to quest solo. And this is what this is, forced grouping to quest to progress further. Luckily you appear to be the minority here.

    My mistake as I mistook you for a poster who chose to ignore other faction areas.

    This is an MMO which in my opinion should require a group to complete some content. Why do you get to dictate that this content cannot be story content through a zone. There are many ways to earn XP and I've been saving Craglorn for play with friends specifically because of the type of content it is.

    I'm VR 12 and have not yet completed the first zone in Cadwell's Gold. I still have 4 other zones to quest through solo.

    You will be happy to know that one of the DLC's will be a solo zone which will scale to your level but in my opinion, Craglorn should be left as is. I would reccomend joining a guild. I have seen no shortage of players willing to do Craglorn quests in some do the guilds I'm in.

    And BTW, my wife and I have been Duo'ing a lot of Craglorn. I wish some areas were tougher.
    I'm in 5 guilds, all these players are veterans and have completed craglorn. I don't want to take away your group content, this is an mmo and grouping is to be expected, but not when it comes to questing. This is a questing zone that forces you to group with other players who may not be available, and with phasing it is entirely possible that in the future there will be no one left to group with for zones like craglorn, everyone will have finished it and phased out of the ability to assist newer players and this is the situation I find myself in now. I'm not interested in some future plausible dlc with a solo zone, I'm interested in being able to fully complete craglorn, unhindered and immersed within. Again no one wants to take away your ability to group, or quest while grouped or do group content in craglorn. We want to be able to QUEST solo, we dont want to solo trials, or dungeons or any of that, we want to quest. Forced grouping for QUESTS is bad, especially when those quests phase you and don't allow you to aid players not on the same phase as you. There are many ways to earn exp, but I'm not here for exp, I'm here for the story. Why do you get to dictate where I can and cannot quest, to immerse myself or progress my character? You've had a good half year to experience craglorn to it's full extent, now everyone has moved on and we who have been left behind want to be able to experience this area too. I see no reason why the dungeon system can't be implemented to have mobs scale to the amount of people in your group to match the difficulty you want, while I can go around soloing stuff and taking in the world.

    We will have to agree to disagree. The game already has the smallest required group size for most Modern MMOs. It sounds like you think you are "entitled" to be able to complete all story content solo. I don't agree with that. There are a ton of single player games better suited for that.

    I will add that I have played games where you needed 6 people in order to advance AT ALL (Vanguard 50-55) at end game. This is not the case here and you are talking about a small portion of story content created specifically for group play. Nope. Done. To many concessions to the "make it easy" players already in this game (original vet level content).
    I disagree, quests should be able to be solo'd. Craglorn was introduced for group content and I disagreed then that it should be soley for group players. You can have your dungeons and trials and raids and so on, but at least let us quest.

    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
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