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Craglorn needs to be made soloable

  • ArgonianAssassin
    ArgonianAssassin
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    Hell even if half the quests were made soloable and half were made group quests that'd be okay, just don't force me to find a group every time I want to progress a little farther into the zone because I cant do it all in one go with a pug.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Elijah_Crow
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    Betahkiin wrote: »
    Many people confuse the concept of an MMO.

    Share a game world in simultaneous does not mean that one has to go hand in hand with someone else all the time.

    The only reason exists to force people to form fixed groups at the same time, with the same amount of time available and the desire to do exactly the same, in the same way, at the same speed in the same place , is to block individual progress to generate a comfort zone for those who enjoy belonging to a privileged sector which not everyone can access.

    The way that many have interpreted these concepts sometimes borders on the ridiculous.

    If I go to a club where is full of other people, where I exchange opinions I share the space, the contents, but decided to make a one-time activity with my own ...... I stop being in a socially active place ?

    No.

    If I go to a mall where is full of other people, I have to go as a group to the same outlets and buy the same, at the same time as the others?

    No.

    If I go on vacation to a tourist center that brings together many others, I have to travel the same day, at the same time, staying at the same hotel, eat the same food and the same activities?

    No.

    Being in a place frequented by other, exchange opinions, comments and share a random target is something that can be done perfectly and not why you stop being in a socially active and make you a less part of the community.

    You are asking if I defend the idea of ​​progress individually in an MMO?

    Yes, I do.

    You are wondering if I consider a whimsical way to exclude content users to ensure a comfort zone for those who like this type of segmentation as a means of personal gratification?

    Yes, I do.

    I would like to have the option to make all content individually optionally without removing the option to do as a group?

    Yes.

    You think I'm in favor of as healthy is to let each choise their gameplay, rather than forcing to play in a specific way?

    Yes, I am in favor of this.

    My game preferences seek to eliminate gameplay preferences of others?

    No, they are complementary and allow others to choose.

    The game preferences of those who think differently seek to eliminate my play preferences?

    Yes, they are exclusive and do not allow to choose.


    In conclusion I would say the most sociable and community attitude is one that lets you choose and not seek to force you to do something you do not like or you do not can to progress.

    Perhaps those who advocate this type of restrictive practices should ask themselves if they are who really qualified to play in a social environment where there are differences in tastes and habits ....


    What a load of BS to justify you wanting something that may require effort and partnership with others without having to actually do it. It's called community. Local communities, towns, cities, nations. People working together to accomplish a difficult task. It is perfectly acceptable for a game to reserve some content which requires this when the fundamental principle behind said game is to be more than a single player experience.

    Those who think everything should be accomplishable by the individual need to reevaluate their understanding of a social environment. [snip]

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_AlexD on April 18, 2015 1:52PM
  • Elijah_Crow
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    I'll even do one better. If any of you are DC who want to complete Craglorn content, private message me and I will personally come out to tank for you, bring my wife to heal and one of my siblings or friends to help you complete it.

    This is the idea. Requiring this gives you an opportunity to meet people and share experiences. This in my opinion should be an important part of all parts of the game from questing to crafting, to PvP.
    Edited by Elijah_Crow on April 16, 2015 5:49AM
  • ArgonianAssassin
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    Blood of the covenant is thicker than the water of the womb, a relationship made by choice is stronger than one made through birth, or in this case, through forced grouping. I meet plenty of people trading goods in zone chat, or grouping for dungeons, I do enough grouping for cyrodiil, and dungeons and so on. I want to quest, and if I want to -choose- to group for those quests that my choice. Don't force me to do something I don't want to do, and in this casing, grouping.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Elijah_Crow
    Elijah_Crow
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    Blood of the covenant is thicker than the water of the womb, a relationship made by choice is stronger than one made through birth, or in this case, through forced grouping. I meet plenty of people trading goods in zone chat, or grouping for dungeons, I do enough grouping for cyrodiil, and dungeons and so on. I want to quest, and if I want to -choose- to group for those quests that my choice. Don't force me to do something I don't want to do, and in this casing, grouping.

    That's what I thought.
  • ElliottXO
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    It's too hard to find groups to run this zone. make it soloable ZOS

    How about rather make the content more appealing in terms of rewards?
  • golfer.dub17_ESO
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    I don't want there to be too much solo content.

    However, I don't feel like you should need a group just to travel the overworld and do main story quests.

    In my opinion group content should be limited to dungeons and delves, but there should be a lot more of those dungeons and delves. Craglorn has a ton of them, why not every other zone?
    Edited by golfer.dub17_ESO on April 16, 2015 6:32AM
  • RakshaTheKhajiit
    Find good and friendly guild - never have problems with finding group again.

    Problem solved :)

    Never had problems with listening through quest dialogue either, and its second time I'm going through Crag now. All it takes is finding right people.
    Edited by RakshaTheKhajiit on April 16, 2015 6:29AM
    Do you like to run things in all Khajiit teams? Me too, so don't ever hesitate to contact me in game (@RakshaTheKhajiit, PC NA) if you'd like to be in one of our all Khajiit runs or you need more Khajiit for your runs.
  • AngryNord
    AngryNord
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    My opinion is questing should be soloable, and I should not be forced to group in order to quest where other PuGs may break my immersion and force me to skip over the lore.

    Looks like this game would be Perfect for you.
  • ArgonianAssassin
    ArgonianAssassin
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    AngryNord wrote: »
    My opinion is questing should be soloable, and I should not be forced to group in order to quest where other PuGs may break my immersion and force me to skip over the lore.

    Looks like this game would be Perfect for you.
    Skyrim isn't ESO. Nor is it multiplayer which is actually why I play ESO. I don't see how linking anyone to skyrim is relevant to the thread. We're still talking baout craglorn right? That isn't in skyrim unfortunately.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Titansteele
    Titansteele
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    Ouch, my guild has just started working together in Craglorn, it would be sods law if it was nerfed to soloable.

    I would rather this did not happen or if there was a compromise to be found leave North Craglorn as it is and nerf lower to make it solo friendly.

    I enjoy solo aspects of the game but I much prefer getting in TeamSpeak, talking crap about your day with people that in some cases become life long close friends while questing together. The issue I have is I would like bigger groups to be able to work together. In a guild of 400 plus members organizing an event which is limited to 4 people is often painful and leaves people disappointed for one reason or another.
    Edited by Titansteele on April 16, 2015 7:02AM
    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

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  • melodeath
    melodeath
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    Craglorn is soloable.. you just need the right ability's and a little bit of decent gear.

    on my nb at v1 i did all of lower craglorn including all the dungeons alone with just a 2hander and some blue crafted gear.

    and i'm not trying to brag but it really isnt that hard.
    Edited by melodeath on April 16, 2015 6:56AM
  • ArgonianAssassin
    ArgonianAssassin
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    Ouch, my guild has just started working together in Craglorn, it would be sods law if it was nerfed to solo only.

    I would rather this did not happen or if there was a compromise to be found leave North Craglorn as it is and nerf lower to make it solo friendly.

    I enjoy solo aspects of the game but I much prefer getting in TeamSpeak, talking crap about your day with people that in some cases become life long close friends while questing together. The issue I have is I would like bigger groups to be able to work together. In a guild of 400 plus members organizing an event which is limited to 4 people is often painful and leaves people disappointed for one reason or another.

    No one wants to make craglorn solo only, hell no one has even asked for a nerf to the zone to make it more solo friendly.
    Edited by ArgonianAssassin on April 16, 2015 6:57AM
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Elloa
    Elloa
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    I totally disagree.

    I find the concept of having a zone that is dangerous and need to be played in group a wonderful idea! Finaly some incentive to group up with players! As healer, this is really great. I can finally use my healing skills while questing, exploring and adventuring with my friend.
    Craglorn is one of my favourite part of the game. A open world area for a group of player with world bosses, anomalies, delves and dungeons, in amazing landscapes!

    Make it soloable, and it would lose all its interest. EVERYTHING else in the game that is not a Dungeon is soloable, and very easy. Actually, Craglorn is already soloable by players with the right gear and right build.

    I agree to offer more content for solo players. But I disagree to make Craglorn soloable.
    I hope, even, than in future, Zenimax will publish MORE GROUP CONTENT, more adventure zone, because players that enjoy team play and grouping have very little to do in this game already.
  • nimander99
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    Agree'd (sort of), I don't want to see group content disappear but at least instance it like Cyrodiil and make solo-able instances of adventure zone(s) (eventually?) for those of us who enjoy storyline play.
    Edited by nimander99 on April 16, 2015 7:33AM
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  • AlienSlof
    AlienSlof
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    I'll even do one better. If any of you are DC who want to complete Craglorn content, private message me and I will personally come out to tank for you, bring my wife to heal and one of my siblings or friends to help you complete it.

    This is the idea. Requiring this gives you an opportunity to meet people and share experiences. This in my opinion should be an important part of all parts of the game from questing to crafting, to PvP.

    This is fine, to a point.

    However, as a retired oldie with time on her hands during the day, while husband (who plays) and buddies, are still at work, finding a good group of people can be tricky. Finding a group of people who like to play as I play - slowly, poking into every nook and cranny, exploring and chilling out, impossible.

    The best compromise would be to make it an option when entering Craglorn - solo or group.

    How it's set up at the moment is a waste of a pretty area. I go there to hand in writs and gather materials from surveys and it's nice to just wander around, albeit carefully!

    I also feel much the same about the forced solo stuff. Sometimes hubby and I like to play together, sometimes we play solo. Again, an option would be nice. Options expand possibilities and please more people.

    Crazy Cat Lady.

    Two hands working are more useful and productive than a thousand hands clasped in prayer.
    May we live in interesting times.
  • mb-pepeb16_ESO
    Although, that's not the biggest reason I want Craglorn to be soloable, it's the quests.
    I actually enjoyed the Cadwell's Silver and Gold quest. Some of them are really interesting and you learn new things about other races.

    Totally agree. By the way, I feel the same for dungeons. I never had the time to read properly the story line of each one. And I feel really sad about it.
  • AlienSlof
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    Although, that's not the biggest reason I want Craglorn to be soloable, it's the quests.
    I actually enjoyed the Cadwell's Silver and Gold quest. Some of them are really interesting and you learn new things about other races.

    Totally agree. By the way, I feel the same for dungeons. I never had the time to read properly the story line of each one. And I feel really sad about it.

    This also. I like to cruise slowly through quests, reading dialogue, reading books and papers. A group is more likely to just want to rush through it. For me, the quests are what I enjoy most about ESO.

    Crazy Cat Lady.

    Two hands working are more useful and productive than a thousand hands clasped in prayer.
    May we live in interesting times.
  • Navaya
    Navaya
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    Craglorn is already Soloable, more or less. Only thing I haven't been able to Solo is ofc the trials, DSA and those Skyreach(or what they are called)
    Class: NB

    But something a bit off topic, the Craglorn daily quests should give a lot more XP.
  • Malmai
    Malmai
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    Craglorn should be way harder to do and more rewarding but hey i guess people want VR quest zones full, so they nerfed the only "end game content" and here we are now people only doing Gold/Silver pledges. I don't even know why people want more other players in "solo quest zones" when they should be in PVP or "PVE endgame" make up your minds folks already cause this game is sinking like Titanic...
    Edited by Malmai on April 16, 2015 7:44AM
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