NewBlacksmurf wrote: »Huh?
It's suppose to be a group encounter.
Are you all using the lfg tool?
xeoneexb14_ESO wrote: »NewBlacksmurf wrote: »Huh?
It's suppose to be a group encounter.
Are you all using the lfg tool?
Clearly you haven't, because if you did you would realize how useless the lfg actually is. It's a failure that won't be fixed because it's rarely used. On my vr 7 I would sit for quite a long time, 1+ hours without so much as another person to group me with for dungeons, let alone zones like Craglorn.
ArgonianAssassin wrote: »I thought dungeons and trials and pvp were there for the people who want something that requires effort, and partnership and presents some difficulty? Those are there for you, let us quest. That's all we want is to be able to quest solo. We dont want to solo trials or vet dungeons, we want to quest! Why is this such a big deal to you, it's questing! Go to this guy, talk to that person, kill this mob. It's not some great challenge, it's questing!Elijah_Crow wrote: »Many people confuse the concept of an MMO.
Share a game world in simultaneous does not mean that one has to go hand in hand with someone else all the time.
The only reason exists to force people to form fixed groups at the same time, with the same amount of time available and the desire to do exactly the same, in the same way, at the same speed in the same place , is to block individual progress to generate a comfort zone for those who enjoy belonging to a privileged sector which not everyone can access.
The way that many have interpreted these concepts sometimes borders on the ridiculous.
If I go to a club where is full of other people, where I exchange opinions I share the space, the contents, but decided to make a one-time activity with my own ...... I stop being in a socially active place ?
No.
If I go to a mall where is full of other people, I have to go as a group to the same outlets and buy the same, at the same time as the others?
No.
If I go on vacation to a tourist center that brings together many others, I have to travel the same day, at the same time, staying at the same hotel, eat the same food and the same activities?
No.
Being in a place frequented by other, exchange opinions, comments and share a random target is something that can be done perfectly and not why you stop being in a socially active and make you a less part of the community.
You are asking if I defend the idea of progress individually in an MMO?
Yes, I do.
You are wondering if I consider a whimsical way to exclude content users to ensure a comfort zone for those who like this type of segmentation as a means of personal gratification?
Yes, I do.
I would like to have the option to make all content individually optionally without removing the option to do as a group?
Yes.
You think I'm in favor of as healthy is to let each choise their gameplay, rather than forcing to play in a specific way?
Yes, I am in favor of this.
My game preferences seek to eliminate gameplay preferences of others?
No, they are complementary and allow others to choose.
The game preferences of those who think differently seek to eliminate my play preferences?
Yes, they are exclusive and do not allow to choose.
In conclusion I would say the most sociable and community attitude is one that lets you choose and not seek to force you to do something you do not like or you do not can to progress.
Perhaps those who advocate this type of restrictive practices should ask themselves if they are who really qualified to play in a social environment where there are differences in tastes and habits ....
What a load of BS to justify you wanting something that may require effort and partnership with others without having to actually do it. It's called community. Local communities, towns, cities, nations. People working together to accomplish a difficult task. It is perfectly acceptable for a game to reserve some content which requires this when the fundamental principle behind said game is to be more than a single player experience.
Those who think everything should be accomplishable by the individual need to reevaluate their understanding of a social environment. Look up anti-social behavior to start.
It'd help I feel if we could queue for multiple things at once, world events, dungeons, delves, quests etc. And I do mean also the ability to queue for multiple dungeons also.NewBlacksmurf wrote: »xeoneexb14_ESO wrote: »NewBlacksmurf wrote: »Huh?
It's suppose to be a group encounter.
Are you all using the lfg tool?
Clearly you haven't, because if you did you would realize how useless the lfg actually is. It's a failure that won't be fixed because it's rarely used. On my vr 7 I would sit for quite a long time, 1+ hours without so much as another person to group me with for dungeons, let alone zones like Craglorn.
I made an entire thread on it. Had many test it out
In short it's not the tool that's the problem but instead people who refuse to use it. This works off participation and availability (assuming people make the correct selections)
Just because you aren't getting groups isn't a conclusion that he tool doesn't work. If you're one of the few in queue then you'll not get grouped for that specific encounter. Blame that on those who insist that tool doesn't work this telling and causing others not to use it and to cause more problems.
It's not the system or the tools that are the problem. It's us....everyone who chooses not to use it and who continue to say it doesn't work.
Craglorn is soloable.. you just need the right ability's and a little bit of decent gear.
on my nb at v1 i did all of lower craglorn including all the dungeons alone with just a 2hander and some blue crafted gear.
and i'm not trying to brag but it really isnt that hard.
I completely disagree.
I love being able to have something to explore in a group outside of group instances and PvP. Craglorn is balanced for group play and the content that is there is really fun to experience in a group.
Just wait for some more solo zones if you're so keen on having even more solo content. I for one can't wait for the next adventure zone. (assuming Murkmire is still planned)
riverdragon72 wrote: »90% of this game is soloable, we don't need another soloable zone.
Fact is, forced group content has no future in MMOs. Every MMO that tried this, has failed and went F2P. You need the Casuals, you need those who run with passer byes.
inf.toniceb17_ESO wrote: »I've completed all Crag quests. Here's what i know about the story: some celestial guy named The Serpent took control of The Mage and The Warrior and doing something bad. You and The Thief are trying to stop him. That's it.
Fact is, forced group content has no future in MMOs. Every MMO that tried this, has failed and went F2P. You need the Casuals, you need those who run with passer byes.
Naivefanboi wrote: »craglorn is fine the way it is! if anything make it harder! i recently soloed my first anomally in all medium armor 2h/bow templar vr14. it took a few tries and was an amazing feeling when i got it down. i lov eit the way it is and have been saving content to do with my friends on ps4.
BrassRazoo wrote: »Craglorn is not able to be soloed.
To all that are saying it they must not have actually done it.
There are a number of quests, the main storyline being the big problem, where you need four people at the exact same point to enter the last delve.
All most of us in this thread are asking is to remove that requirement, not make it easier.
Do not put group requirements into main story lines, make that optional, not essential.
All other Craglorn stuff can remain as is.