Naivefanboi wrote: »craglorn is fine the way it is! if anything make it harder! i recently soloed my first anomally in all medium armor 2h/bow templar vr14. it took a few tries and was an amazing feeling when i got it down. i lov eit the way it is and have been saving content to do with my friends on ps4.
Many people confuse the concept of an MMO.
Share a game world in simultaneous does not mean that one has to go hand in hand with someone else all the time.
The only reason exists to force people to form fixed groups at the same time, with the same amount of time available and the desire to do exactly the same, in the same way, at the same speed in the same place , is to block individual progress to generate a comfort zone for those who enjoy belonging to a privileged sector which not everyone can access.
The way that many have interpreted these concepts sometimes borders on the ridiculous.
If I go to a club where is full of other people, where I exchange opinions I share the space, the contents, but decided to make a one-time activity with my own ...... I stop being in a socially active place ?
No.
If I go to a mall where is full of other people, I have to go as a group to the same outlets and buy the same, at the same time as the others?
No.
If I go on vacation to a tourist center that brings together many others, I have to travel the same day, at the same time, staying at the same hotel, eat the same food and the same activities?
No.
Being in a place frequented by other, exchange opinions, comments and share a random target is something that can be done perfectly and not why you stop being in a socially active and make you a less part of the community.
You are asking if I defend the idea of progress individually in an MMO?
Yes, I do.
You are wondering if I consider a whimsical way to exclude content users to ensure a comfort zone for those who like this type of segmentation as a means of personal gratification?
Yes, I do.
I would like to have the option to make all content individually optionally without removing the option to do as a group?
Yes.
You think I'm in favor of as healthy is to let each choise their gameplay, rather than forcing to play in a specific way?
Yes, I am in favor of this.
My game preferences seek to eliminate gameplay preferences of others?
No, they are complementary and allow others to choose.
The game preferences of those who think differently seek to eliminate my play preferences?
Yes, they are exclusive and do not allow to choose.
In conclusion I would say the most sociable and community attitude is one that lets you choose and not seek to force you to do something you do not like or you do not can to progress.
Perhaps those who advocate this type of restrictive practices should ask themselves if they are who really qualified to play in a social environment where there are differences in tastes and habits ....
I thought dungeons and trials and pvp were there for the people who want something that requires effort, and partnership and presents some difficulty? Those are there for you, let us quest. That's all we want is to be able to quest solo. We dont want to solo trials or vet dungeons, we want to quest! Why is this such a big deal to you, it's questing! Go to this guy, talk to that person, kill this mob. It's not some great challenge, it's questing!Elijah_Crow wrote: »Many people confuse the concept of an MMO.
Share a game world in simultaneous does not mean that one has to go hand in hand with someone else all the time.
The only reason exists to force people to form fixed groups at the same time, with the same amount of time available and the desire to do exactly the same, in the same way, at the same speed in the same place , is to block individual progress to generate a comfort zone for those who enjoy belonging to a privileged sector which not everyone can access.
The way that many have interpreted these concepts sometimes borders on the ridiculous.
If I go to a club where is full of other people, where I exchange opinions I share the space, the contents, but decided to make a one-time activity with my own ...... I stop being in a socially active place ?
No.
If I go to a mall where is full of other people, I have to go as a group to the same outlets and buy the same, at the same time as the others?
No.
If I go on vacation to a tourist center that brings together many others, I have to travel the same day, at the same time, staying at the same hotel, eat the same food and the same activities?
No.
Being in a place frequented by other, exchange opinions, comments and share a random target is something that can be done perfectly and not why you stop being in a socially active and make you a less part of the community.
You are asking if I defend the idea of progress individually in an MMO?
Yes, I do.
You are wondering if I consider a whimsical way to exclude content users to ensure a comfort zone for those who like this type of segmentation as a means of personal gratification?
Yes, I do.
I would like to have the option to make all content individually optionally without removing the option to do as a group?
Yes.
You think I'm in favor of as healthy is to let each choise their gameplay, rather than forcing to play in a specific way?
Yes, I am in favor of this.
My game preferences seek to eliminate gameplay preferences of others?
No, they are complementary and allow others to choose.
The game preferences of those who think differently seek to eliminate my play preferences?
Yes, they are exclusive and do not allow to choose.
In conclusion I would say the most sociable and community attitude is one that lets you choose and not seek to force you to do something you do not like or you do not can to progress.
Perhaps those who advocate this type of restrictive practices should ask themselves if they are who really qualified to play in a social environment where there are differences in tastes and habits ....
What a load of BS to justify you wanting something that may require effort and partnership with others without having to actually do it. It's called community. Local communities, towns, cities, nations. People working together to accomplish a difficult task. It is perfectly acceptable for a game to reserve some content which requires this when the fundamental principle behind said game is to be more than a single player experience.
Those who think everything should be accomplishable by the individual need to reevaluate their understanding of a social environment. Look up anti-social behavior to start.
ArgonianAssassin wrote: »Blood of the covenant is thicker than the water of the womb, a relationship made by choice is stronger than one made through birth, or in this case, through forced grouping. I meet plenty of people trading goods in zone chat, or grouping for dungeons, I do enough grouping for cyrodiil, and dungeons and so on. I want to quest, and if I want to -choose- to group for those quests that my choice. Don't force me to do something I don't want to do, and in this casing, grouping.
Elijah_Crow wrote: »I'll even do one better. If any of you are DC who want to complete Craglorn content, private message me and I will personally come out to tank for you, bring my wife to heal and one of my siblings or friends to help you complete it.
This is the idea. Requiring this gives you an opportunity to meet people and share experiences. This in my opinion should be an important part of all parts of the game from questing to crafting, to PvP.
Elijah_Crow wrote: »ArgonianAssassin wrote: »Blood of the covenant is thicker than the water of the womb, a relationship made by choice is stronger than one made through birth, or in this case, through forced grouping. I meet plenty of people trading goods in zone chat, or grouping for dungeons, I do enough grouping for cyrodiil, and dungeons and so on. I want to quest, and if I want to -choose- to group for those quests that my choice. Don't force me to do something I don't want to do, and in this casing, grouping.
That's what I thought.
Elijah_Crow wrote: »Many people confuse the concept of an MMO.
Share a game world in simultaneous does not mean that one has to go hand in hand with someone else all the time.
The only reason exists to force people to form fixed groups at the same time, with the same amount of time available and the desire to do exactly the same, in the same way, at the same speed in the same place , is to block individual progress to generate a comfort zone for those who enjoy belonging to a privileged sector which not everyone can access.
The way that many have interpreted these concepts sometimes borders on the ridiculous.
If I go to a club where is full of other people, where I exchange opinions I share the space, the contents, but decided to make a one-time activity with my own ...... I stop being in a socially active place ?
No.
If I go to a mall where is full of other people, I have to go as a group to the same outlets and buy the same, at the same time as the others?
No.
If I go on vacation to a tourist center that brings together many others, I have to travel the same day, at the same time, staying at the same hotel, eat the same food and the same activities?
No.
Being in a place frequented by other, exchange opinions, comments and share a random target is something that can be done perfectly and not why you stop being in a socially active and make you a less part of the community.
You are asking if I defend the idea of progress individually in an MMO?
Yes, I do.
You are wondering if I consider a whimsical way to exclude content users to ensure a comfort zone for those who like this type of segmentation as a means of personal gratification?
Yes, I do.
I would like to have the option to make all content individually optionally without removing the option to do as a group?
Yes.
You think I'm in favor of as healthy is to let each choise their gameplay, rather than forcing to play in a specific way?
Yes, I am in favor of this.
My game preferences seek to eliminate gameplay preferences of others?
No, they are complementary and allow others to choose.
The game preferences of those who think differently seek to eliminate my play preferences?
Yes, they are exclusive and do not allow to choose.
In conclusion I would say the most sociable and community attitude is one that lets you choose and not seek to force you to do something you do not like or you do not can to progress.
Perhaps those who advocate this type of restrictive practices should ask themselves if they are who really qualified to play in a social environment where there are differences in tastes and habits ....
What a load of BS to justify you wanting something that may require effort and partnership with others without having to actually do it. It's called community. Local communities, towns, cities, nations. People working together to accomplish a difficult task. It is perfectly acceptable for a game to reserve some content which requires this when the fundamental principle behind said game is to be more than a single player experience.
Those who think everything should be accomplishable by the individual need to reevaluate their understanding of a social environment. Look up anti-social behavior to start.
WraithAzraiel wrote: »riverdragon72 wrote: »90% of this game is soloable, we don't need another soloable zone.
Yes we do, as once you finish the quest for Molag Bal, there is nothing you can do in single player, and playing the Silver and Gold is not a continuation of the story but more needless questing of zones.
Craglorn should have been single player outside with some solo dungeons and group dungeons, complete waste of a zone as I am there every day and I see noone but people looking for mats and the endless LFG for the quests, or zone wide selling of items.
19 zones are full of solo content. 2 zones are group-encouraged (Craglorn and Cyrodiil). And there are further solo-able zones in development. There's MORE than enough solo content in the game.
But hey, at least these people aren't asking for solo "end game" content. Whatever the hell that is. They just want more stuff to do.
It's coming, don't worry. For now, just be patient, those of us who don't mind grouping have to be as well.
Elijah_Crow wrote: »I'll even do one better. If any of you are DC who want to complete Craglorn content, private message me and I will personally come out to tank for you, bring my wife to heal and one of my siblings or friends to help you complete it.
This is the idea. Requiring this gives you an opportunity to meet people and share experiences. This in my opinion should be an important part of all parts of the game from questing to crafting, to PvP.
KontrolledKhaos wrote: »It's too hard to find groups to run this zone. make it soloable ZOS
ArgonianAssassin wrote: »My opinion is questing should be soloable, and I should not be forced to group in order to quest where other PuGs may break my immersion and force me to skip over the lore.
Skyrim isn't ESO. Nor is it multiplayer which is actually why I play ESO. I don't see how linking anyone to skyrim is relevant to the thread. We're still talking baout craglorn right? That isn't in skyrim unfortunately.ArgonianAssassin wrote: »My opinion is questing should be soloable, and I should not be forced to group in order to quest where other PuGs may break my immersion and force me to skip over the lore.
Looks like this game would be Perfect for you.
Titansteele wrote: »Ouch, my guild has just started working together in Craglorn, it would be sods law if it was nerfed to solo only.
I would rather this did not happen or if there was a compromise to be found leave North Craglorn as it is and nerf lower to make it solo friendly.
I enjoy solo aspects of the game but I much prefer getting in TeamSpeak, talking crap about your day with people that in some cases become life long close friends while questing together. The issue I have is I would like bigger groups to be able to work together. In a guild of 400 plus members organizing an event which is limited to 4 people is often painful and leaves people disappointed for one reason or another.
Elijah_Crow wrote: »I'll even do one better. If any of you are DC who want to complete Craglorn content, private message me and I will personally come out to tank for you, bring my wife to heal and one of my siblings or friends to help you complete it.
This is the idea. Requiring this gives you an opportunity to meet people and share experiences. This in my opinion should be an important part of all parts of the game from questing to crafting, to PvP.
Although, that's not the biggest reason I want Craglorn to be soloable, it's the quests.
I actually enjoyed the Cadwell's Silver and Gold quest. Some of them are really interesting and you learn new things about other races.
mb-pepeb16_ESO wrote: »Although, that's not the biggest reason I want Craglorn to be soloable, it's the quests.
I actually enjoyed the Cadwell's Silver and Gold quest. Some of them are really interesting and you learn new things about other races.
Totally agree. By the way, I feel the same for dungeons. I never had the time to read properly the story line of each one. And I feel really sad about it.