Attorneyatlawl wrote: »Forestd16b14_ESO wrote: »Rings of mara is a yes for me. Motifs ... if they have the purple and imperial motifs welp good by wasting 60k gold :-D
Not looking good if just weeks after the buy to play conversion we're already seeing valuable items for sale in the cash shop, devaluing the ones people earned or bought in game immediately. Rare or valuable items shouldn't be for sale for cash in the first place and I'm concerned this is going to just be the start of a barrage of these kinds of things.
LOL... Devaluing? Crown items are B2A.
$15 = 1 month subscription
$15 = 1500 crowns
$15 = 1 purple motif >>>> 20-30k gold for a Purple Moif
$50 = 1 yellow motif >>>> 60-100k gold for an Imperial Motif
While some people won't blink spending that money, most gamers can't afford to throw money like that at a game. There has been a surge in people online lately since the game went B2P for a reason.
This is not a big deal. But some people need the bait to scream the sky is falling.
jamesharv2005ub17_ESO wrote: »Attorneyatlawl wrote: »Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all.
So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?
So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Used this in another thread but it applies here..Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.
They never said there wouldn't be a cash shop. In fact, it was there from the beginning with mounts.
Other players offers to sell you the motif for half the price in real cash. Real money trade market in ESO is born.Attorneyatlawl wrote: »I need a motif.
Another player wants to sell me the motif.
I buy it for real money from the cash shop instead.
The other player doesn't get to sell his motif and the demand drops, making him have to cut his gold pricing to get it to sell.
ers101284b14_ESO wrote: »To those defending it. Its not that we don't understand that they need money. We get that which is why we bought the game and paid the subscription. And it's not sbout "Just ignoring it" or any other stupid ass thing you come up with to deal with it. Some people are just tired of the crap
“We feel pretty strongly about the support we’re going to have for the game and what you’re going to get for those dollars […] not here’s a new sword or here’s a funny hat–but content that is real and significant and it feels like regular and consistent DLC releases.
Where was the significant DLC releases? The one half ass zone that people hated?
[A free-to-play game] just seems like a lesser game, and we’re not going to make a lesser game that might be more palatable […] we want to do the version that we think is the best game and the coolest experience. And that means putting a lot of people and a lot of content creators towards having stuff that comes our regularly; every four weeks, five weeks, six weeks. Big new stuff that you want to do.” -Pete Hines
B2P is not much different and now its the lesser game
"The reason why we don’t need F2P is we have a huge IP behind this. We’re not that worried about getting people in the door."- Matt Firor
The Elder Scrolls Online Will be 'Lag-Free' at Launch, Promises Bethesda-http://www.gameranx.com/updates/id/20879/article/the-elder-scrolls-online-will-be-leg-free-at-launch-promises-bethesda/
Unfortunately launch was less laggy but not lag free
Will the cash shop be intrusive? I really like the minimal UI you guys have going on in the game, and I would totally hate to have a large spinning dollar/septim/crown/whatever telling me to "BUY ALL THE STUFF", especially if I am a current subscriber.
The crown store is not intended to be intrusive. We do not direct the player to it or pop it up in front of you when you run out of potions.
Its just there when you want it. - AMA reddit
Popping up advertisement is intrusive. No matter which way you defend it popping up crap in your face is intrusive plain and bloody simple
Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence.
Have you ever been able to have 200 people on screen? Even at launch there wasn't 200 people on screen
Sage assuaged most of my fears, however, when he mentioned that once you hit level 50 and decide to play in another alliance's areas, you'll be able to play with friends in that faction. So at the endgame, things begin to open up and you can group up, chat, and run dungeons with players of other factions. The one area where things remain separate is, of course, the Alliance War in Cyrodiil.
HAHAHAHHAHAHAHAHAHAHA
Why does not Zen just sell gold in the store? Same thing right?
I wont be buying any of this stuff unless they put unique items in the store or expacs.
The game is dying a slow death now down this road.
Attorneyatlawl wrote: »
Your post is completely false. There were no mounts in ESO at launch onwards until a couple of months ago finally when the 1.6 patch went live along with the brand new cash store/crown shop, other than those bought with gold in-game (the Imperial Horse which was completely cosmetic as part of the Collector's Edition (imperial edition) and had far worse stats than the other ones in the game was the sole exception).
I'm definitely surprised by this, but other than that I'm not quite sure how I feel yet.
I had been assuming the crown store would sell different things to what's in-game. Like they did with the mounts - you want a black and white horse you go to the crown store, you want a plain black one you buy it with in-game gold. Selling the exact same items, especially when it's something that's part of the player-to-player economy complicates things.
I'd be more concerned if they weren't so expensive. As it is I can't imagine many people paying real money for them, which will probably reduce the impact, but it will definitely be interesting to see what this does to motif prices in-game.
So let me get this straight, Zenimax should avoid making money to support their game/company/employees, if it results in you losing anywhere around 10%-25% of your in game gold income?
Attorneyatlawl wrote: »
Your post is completely false. There were no mounts in ESO at launch onwards until a couple of months ago finally when the 1.6 patch went live along with the brand new cash store/crown shop, other than those bought with gold in-game (the Imperial Horse which was completely cosmetic as part of the Collector's Edition (imperial edition) and had far worse stats than the other ones in the game was the sole exception).
Are we playing the same game?
Imperial or the Palomino Horse were same as the standard horse.
jamesharv2005ub17_ESO wrote: »Attorneyatlawl wrote: »Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all.
So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?
So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Used this in another thread but it applies here..Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.
They never said there wouldn't be a cash shop. In fact, it was there from the beginning with mounts.
"Imperial or the Palomino Horse were same as the standard horse."Attorneyatlawl wrote: »Attorneyatlawl wrote: »
Your post is completely false. There were no mounts in ESO at launch onwards until a couple of months ago finally when the 1.6 patch went live along with the brand new cash store/crown shop, other than those bought with gold in-game (the Imperial Horse which was completely cosmetic as part of the Collector's Edition (imperial edition) and had far worse stats than the other ones in the game was the sole exception).
Are we playing the same game?
Imperial or the Palomino Horse were same as the standard horse.
No, they weren't. They had the base stats of the basic horse available for 11,200 gold in-game. There was no way at all to buy the good mounts, which carried a large stat advantage, other than earning gold in-game and doing so for 42,700 gold each. The basic horse could only ever reach a maximum speed of 65%, while the good horse could be trained up to 75%, for example. At least have your facts straight, please, even if you disagree.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
m.stollb16_ESO wrote: »I wish they would have added other, new motifs to the crown store and not the existing ones that are part of the game's economy. The influence of the crown store motifs on the ingame market prices might be a small one but there is an influence and that's bad already.
It introduces a "you either earn something in the game or you can pay real money to get it instead" concept that I really don't like. To me, that is not merely "convenience" anymore. It's "pay or play".
Snowstrider wrote: »can you buy the new stuff on NA server? no new stuff on eu yet
Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »Attorneyatlawl wrote: »Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all.
So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?
So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Used this in another thread but it applies here..Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.
They never said there wouldn't be a cash shop. In fact, it was there from the beginning with mounts.
Your post is completely false. There were no mounts in ESO at launch onwards until a couple of months ago finally when the 1.6 patch went live along with the brand new cash store/crown shop, other than those bought with gold in-game (the Imperial Horse which was completely cosmetic as part of the Collector's Edition (imperial edition) and had far worse stats than the other ones in the game was the sole exception).
jamesharv2005ub17_ESO wrote: »There never was a cash shop in the game. I think you are thinking of a different game. I also just posted the head of friggin zos saying the very things you claim they never said. If you mean being able to buy that horse or buy the game via digial means well of course you can buy th game digitally.
Attorneyatlawl wrote: »jamesharv2005ub17_ESO wrote: »Attorneyatlawl wrote: »Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all.
So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?
So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Used this in another thread but it applies here..Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.
They never said there wouldn't be a cash shop. In fact, it was there from the beginning with mounts.
Your post is completely false. There were no mounts in ESO at launch onwards until a couple of months ago finally when the 1.6 patch went live along with the brand new cash store/crown shop, other than those bought with gold in-game (the Imperial Horse which was completely cosmetic as part of the Collector's Edition (imperial edition) and had far worse stats than the other ones in the game was the sole exception).