jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Attorneyatlawl wrote: »Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all.
So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?
So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Used this in another thread but it applies here..Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.
They never outright said that. They may have implied that, or made a statement that lead you to assume that. But we all know what assume does.The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way. - Matt Frior
Ya you are right I assumed it all.
ZOS_GinaBruno wrote: »@ZOS_GinaBruno any ETA when the EXP Potions will come out?ZOS_GinaBruno wrote: »You can view all new Crown Store items and prices in this thread, too: http://forums.elderscrollsonline.com/en/discussion/164797/crown-store-updates-and-new-items#latest
Not yet. We're still finalizing all the details, but we'll post a thread (like the one linked above) when they'll be available!
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Attorneyatlawl wrote: »Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all.
So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?
So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Used this in another thread but it applies here..Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.
They never outright said that. They may have implied that, or made a statement that lead you to assume that. But we all know what assume does.The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way. - Matt Frior
Ya you are right I assumed it all.
Sorry I missed the line where they say "We will never go b2p or add a cash shop", in short, yes, you assumed that that statement meant that they would never change their game model. Thank you for confirming this with a quote.
And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all.
Saucy_Jack wrote: »Wow. They're selling the rare motifs for the amount of ONE MONTH PAID SUBSCRIPTION. They're not throwing the motifs out to be bought for a pittance. A month of paid subscription is a decent amount of money.
Like, which is more pleasurable: playing the game to get the 50K needed to buy an imp motif, or work, at a job, for the money needed to buy the crowns?
Sheesh, people need to chill the heck out.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Attorneyatlawl wrote: »Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all.
So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?
So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Used this in another thread but it applies here..Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.
They never outright said that. They may have implied that, or made a statement that lead you to assume that. But we all know what assume does.The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way. - Matt Frior
Ya you are right I assumed it all.
Sorry I missed the line where they say "We will never go b2p or add a cash shop", in short, yes, you assumed that that statement meant that they would never change their game model. Thank you for confirming this with a quote.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Attorneyatlawl wrote: »Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all.
So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?
So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Used this in another thread but it applies here..Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.
They never outright said that. They may have implied that, or made a statement that lead you to assume that. But we all know what assume does.The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way. - Matt Frior
Ya you are right I assumed it all.
Sorry I missed the line where they say "We will never go b2p or add a cash shop", in short, yes, you assumed that that statement meant that they would never change their game model. Thank you for confirming this with a quote.
He very clearly says that ESO will be subscription only. He goes on to say that while he doesnt think b2p or f2p models are bad the subscription model is what fits ESO best. Its why alot of us bought the game because we were tired of cash shop money grabs like motifs and rare mounts.
When the pay to win stuff shows up they will claim its simply convenience and they never mislead anyone.And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all.
Hmmm,Saucy_Jack wrote: »Wow. They're selling the rare motifs for the amount of ONE MONTH PAID SUBSCRIPTION. They're not throwing the motifs out to be bought for a pittance. A month of paid subscription is a decent amount of money.
Like, which is more pleasurable: playing the game to get the 50K needed to buy an imp motif, or work, at a job, for the money needed to buy the crowns?
Sheesh, people need to chill the heck out.
let me think...getting 50k ingame will take me at least 1 month...maybe 2...if I forget bankupgrades for a while...
Getting RL cash to buy motif will take me less than half a day.
Wonder which option many will go for...?
Good thing I have decided not to give So$ any more money
jamesharv2005ub17_ESO wrote: »Hmmm,Saucy_Jack wrote: »Wow. They're selling the rare motifs for the amount of ONE MONTH PAID SUBSCRIPTION. They're not throwing the motifs out to be bought for a pittance. A month of paid subscription is a decent amount of money.
Like, which is more pleasurable: playing the game to get the 50K needed to buy an imp motif, or work, at a job, for the money needed to buy the crowns?
Sheesh, people need to chill the heck out.
let me think...getting 50k ingame will take me at least 1 month...maybe 2...if I forget bankupgrades for a while...
Getting RL cash to buy motif will take me less than half a day.
Wonder which option many will go for...?
Good thing I have decided not to give So$ any more money
I have a character I just started a week ago. I already have 150k on that character just from dumping everything on the vendor I pick up. I havent sold not even one item on the guild store on that character. Questing and selling stuff to vendors is very profitable. also with the justice system you could easily make 50k in just 3 or 4 days and only spend maybe 1 hour each day selling stuff.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Attorneyatlawl wrote: »Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all.
So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?
So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Used this in another thread but it applies here..Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.
They never outright said that. They may have implied that, or made a statement that lead you to assume that. But we all know what assume does.The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way. - Matt Frior
Ya you are right I assumed it all.
Sorry I missed the line where they say "We will never go b2p or add a cash shop", in short, yes, you assumed that that statement meant that they would never change their game model. Thank you for confirming this with a quote.
He very clearly says that ESO will be subscription only. He goes on to say that while he doesnt think b2p or f2p models are bad the subscription model is what fits ESO best. Its why alot of us bought the game because we were tired of cash shop money grabs like motifs and rare mounts.
When the pay to win stuff shows up they will claim its simply convenience and they never mislead anyone.And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all.
jamesharv2005ub17_ESO wrote: »Hmmm,Saucy_Jack wrote: »Wow. They're selling the rare motifs for the amount of ONE MONTH PAID SUBSCRIPTION. They're not throwing the motifs out to be bought for a pittance. A month of paid subscription is a decent amount of money.
Like, which is more pleasurable: playing the game to get the 50K needed to buy an imp motif, or work, at a job, for the money needed to buy the crowns?
Sheesh, people need to chill the heck out.
let me think...getting 50k ingame will take me at least 1 month...maybe 2...if I forget bankupgrades for a while...
Getting RL cash to buy motif will take me less than half a day.
Wonder which option many will go for...?
Good thing I have decided not to give So$ any more money
I have a character I just started a week ago. I already have 150k on that character just from dumping everything on the vendor I pick up. I havent sold not even one item on the guild store on that character. Questing and selling stuff to vendors is very profitable. also with the justice system you could easily make 50k in just 3 or 4 days and only spend maybe 1 hour each day selling stuff.
Good for you
I have played since day1 .still missing the last 7 bankupgrades..and sitting on 40k now...never been passed 100k,ever
Guess people have different experiences
Hmmm,Saucy_Jack wrote: »Wow. They're selling the rare motifs for the amount of ONE MONTH PAID SUBSCRIPTION. They're not throwing the motifs out to be bought for a pittance. A month of paid subscription is a decent amount of money.
Like, which is more pleasurable: playing the game to get the 50K needed to buy an imp motif, or work, at a job, for the money needed to buy the crowns?
Sheesh, people need to chill the heck out.
let me think...getting 50k ingame will take me at least 1 month...maybe 2...if I forget bankupgrades for a while...
Getting RL cash to buy motif will take me less than half a day.
Wonder which option many will go for...?
Good thing I have decided not to give Zo$ any more money
Attorneyatlawl wrote: »Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all.
So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?
So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Used this in another thread but it applies here..Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
ers101284b14_ESO wrote: »To those defending it. Its not that we don't understand that they need money. We get that which is why we bought the game and paid the subscription. And it's not sbout "Just ignoring it" or any other stupid ass thing you come up with to deal with it. Some people are just tired of the crap
“We feel pretty strongly about the support we’re going to have for the game and what you’re going to get for those dollars […] not here’s a new sword or here’s a funny hat–but content that is real and significant and it feels like regular and consistent DLC releases.
Where was the significant DLC releases? The one half ass zone that people hated?
[A free-to-play game] just seems like a lesser game, and we’re not going to make a lesser game that might be more palatable […] we want to do the version that we think is the best game and the coolest experience. And that means putting a lot of people and a lot of content creators towards having stuff that comes our regularly; every four weeks, five weeks, six weeks. Big new stuff that you want to do.” -Pete Hines
B2P is not much different and now its the lesser game
"The reason why we don’t need F2P is we have a huge IP behind this. We’re not that worried about getting people in the door."- Matt Firor
The Elder Scrolls Online Will be 'Lag-Free' at Launch, Promises Bethesda-http://www.gameranx.com/updates/id/20879/article/the-elder-scrolls-online-will-be-leg-free-at-launch-promises-bethesda/
Unfortunately launch was less laggy but not lag free
Will the cash shop be intrusive? I really like the minimal UI you guys have going on in the game, and I would totally hate to have a large spinning dollar/septim/crown/whatever telling me to "BUY ALL THE STUFF", especially if I am a current subscriber.
The crown store is not intended to be intrusive. We do not direct the player to it or pop it up in front of you when you run out of potions.
Its just there when you want it. - AMA reddit
Popping up advertisement is intrusive. No matter which way you defend it popping up crap in your face is intrusive plain and bloody simple
Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence.
Have you ever been able to have 200 people on screen? Even at launch there wasn't 200 people on screen
Sage assuaged most of my fears, however, when he mentioned that once you hit level 50 and decide to play in another alliance's areas, you'll be able to play with friends in that faction. So at the endgame, things begin to open up and you can group up, chat, and run dungeons with players of other factions. The one area where things remain separate is, of course, the Alliance War in Cyrodiil.
HAHAHAHHAHAHAHAHAHAHA
MiyaTheUnbroken wrote: »The sky is falling! The sky is falling!
Pretty much sums this thread up.
jamesharv2005ub17_ESO wrote: »I dont know about you guys but I wouldnt spend 50 cents of my rl money on some motif much less $50. I dont think you sellers have much to worry about. Gold is easy to get and you can buy beer with rl money.
jamesharv2005ub17_ESO wrote: »Attorneyatlawl wrote: »Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all.
So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?
So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Used this in another thread but it applies here..Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.
You mean the motifs that were going for 100-300g each before TU launched? That was your bread and butter moneymaker, really?
Condensed to save room.Attorneyatlawl wrote: »Attorneyatlawl wrote: »Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all.
So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?
So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Used this in another thread but it applies here..Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
You're missing the point entirely here.
The conversation isn't specifically about motifs being on the cash shop since those are indirect savings and more of a gray area, although they do tie into it. It's about the repetitive trend that occurs in any MMO game that's gone buy-to-play and the slide into pay-to-win, which is happening more quickly in ESO than I've seen in ones before even.
Champion point xp potions and buying (surely at some time in the near-mid future) gear sets, however, over the course of a couple of months creates a giant gap between people shelling out constantly to buy those xp pots and maintain their big xp boost (right now it would be say 100 points vs. 160 earned, not earth-shattering... but once you're talking about people having 1000 points needing to fight against those with 1600, it is, and that would happen within the span of months), directly increasing characters' power and knocking out the integrity of any gameplay.
Instead of thinking "Wow, that guy's a beast!" in pvp, you just wonder if he used xp pots and is running with several hundred extra champion levels as a result, and maybe he bought up that cool-looking gear too, which makes earning it from gameplay as originally designed hollow. Oh, and that leaderboard top rank that we've got for Sanctum Ophidia in DC (NA)? With those pots and other inevitable boosts, you can't really care much about achieving much of anything since you can buy such huge advantages, making that meaningless too. And if you aren't playing the game to have fun and do anything worthwhile being an online game with other people, why even play? Just open a Skype window instead.
Aside from the obvious point that a company is going to do what makes them money (which is absolutely fine, that's basically the primary reason most of them exist! It's called capitalism), and if their way of making money is by selling power they will continue to ramp that up to maximize profits... it's hardly like Zenimax Online has stuck to most previous claims of what they will or won't do. Someone else summed this up pretty well recently:ers101284b14_ESO wrote: »To those defending it. Its not that we don't understand that they need money. We get that which is why we bought the game and paid the subscription. And it's not sbout "Just ignoring it" or any other stupid ass thing you come up with to deal with it. Some people are just tired of the crap
“We feel pretty strongly about the support we’re going to have for the game and what you’re going to get for those dollars […] not here’s a new sword or here’s a funny hat–but content that is real and significant and it feels like regular and consistent DLC releases.
Where was the significant DLC releases? The one half ass zone that people hated?
[A free-to-play game] just seems like a lesser game, and we’re not going to make a lesser game that might be more palatable […] we want to do the version that we think is the best game and the coolest experience. And that means putting a lot of people and a lot of content creators towards having stuff that comes our regularly; every four weeks, five weeks, six weeks. Big new stuff that you want to do.” -Pete Hines
B2P is not much different and now its the lesser game
"The reason why we don’t need F2P is we have a huge IP behind this. We’re not that worried about getting people in the door."- Matt Firor
The Elder Scrolls Online Will be 'Lag-Free' at Launch, Promises Bethesda-http://www.gameranx.com/updates/id/20879/article/the-elder-scrolls-online-will-be-leg-free-at-launch-promises-bethesda/
Unfortunately launch was less laggy but not lag free
Will the cash shop be intrusive? I really like the minimal UI you guys have going on in the game, and I would totally hate to have a large spinning dollar/septim/crown/whatever telling me to "BUY ALL THE STUFF", especially if I am a current subscriber.
The crown store is not intended to be intrusive. We do not direct the player to it or pop it up in front of you when you run out of potions.
Its just there when you want it. - AMA reddit
Popping up advertisement is intrusive. No matter which way you defend it popping up crap in your face is intrusive plain and bloody simple
Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence.
Have you ever been able to have 200 people on screen? Even at launch there wasn't 200 people on screen
Sage assuaged most of my fears, however, when he mentioned that once you hit level 50 and decide to play in another alliance's areas, you'll be able to play with friends in that faction. So at the endgame, things begin to open up and you can group up, chat, and run dungeons with players of other factions. The one area where things remain separate is, of course, the Alliance War in Cyrodiil.
HAHAHAHHAHAHAHAHAHAHA
'Nuff said.
Attorneyatlawl wrote: »Forestd16b14_ESO wrote: »Rings of mara is a yes for me. Motifs ... if they have the purple and imperial motifs welp good by wasting 60k gold :-D
Not looking good if just weeks after the buy to play conversion we're already seeing valuable items for sale in the cash shop, devaluing the ones people earned or bought in game immediately. Rare or valuable items shouldn't be for sale for cash in the first place and I'm concerned this is going to just be the start of a barrage of these kinds of things.
I came here to ask if anyone is surprised. I guess I have my answer. Still, I suspect most of us saw it coming from a mile away. Cosmetics and convenience, indeed.I'm definitely surprised by this, but other than that I'm not quite sure how I feel yet.
I had been assuming the crown store would sell different things to what's in-game. Like they did with the mounts - you want a black and white horse you go to the crown store, you want a plain black one you buy it with in-game gold. Selling the exact same items, especially when it's something that's part of the player-to-player economy complicates things.
I'd be more concerned if they weren't so expensive. As it is I can't imagine many people paying real money for them, which will probably reduce the impact, but it will definitely be interesting to see what this does to motif prices in-game.
jamesharv2005ub17_ESO wrote: »Attorneyatlawl wrote: »Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."Attorneyatlawl wrote: »How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all.
So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?
So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Used this in another thread but it applies here..Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.
They never said there wouldn't be a cash shop. In fact, it was there from the beginning with mounts.