Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Motifs and Ring of Mara are in the Crown Shop!!!

  • Ley
    Ley
    ✭✭✭✭✭
    Brandalf wrote: »
    Ley wrote: »
    Ley wrote: »
    Nestor wrote: »
    You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.
    Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
    How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
    Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."

    I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.

    Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all :).

    So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?

    So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.

    Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.

    Used this in another thread but it applies here..
    Ley wrote: »
    Think maybe you're over reacting a little bit?
    Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.

    I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.


    They never outright said that. They may have implied that, or made a statement that lead you to assume that. But we all know what assume does.
    The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way. - Matt Frior

    Ya you are right I assumed it all.

    Sorry I missed the line where they say "We will never go b2p or add a cash shop", in short, yes, you assumed that that statement meant that they would never change their game model. Thank you for confirming this with a quote.
    Edited by Ley on April 13, 2015 6:35PM
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • demonaffinity
    demonaffinity
    ✭✭✭
    Nifty2g wrote: »
    You can view all new Crown Store items and prices in this thread, too: http://forums.elderscrollsonline.com/en/discussion/164797/crown-store-updates-and-new-items#latest
    @ZOS_GinaBruno any ETA when the EXP Potions will come out?

    Not yet. We're still finalizing all the details, but we'll post a thread (like the one linked above) when they'll be available!

    Are you aware if appearance items are being developed? Like an item that allows us to edit on our appearance.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Ley wrote: »
    Brandalf wrote: »
    Ley wrote: »
    Ley wrote: »
    Nestor wrote: »
    You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.
    Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
    How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
    Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."

    I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.

    Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all :).

    So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?

    So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.

    Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.

    Used this in another thread but it applies here..
    Ley wrote: »
    Think maybe you're over reacting a little bit?
    Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.

    I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.


    They never outright said that. They may have implied that, or made a statement that lead you to assume that. But we all know what assume does.
    The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way. - Matt Frior

    Ya you are right I assumed it all.

    Sorry I missed the line where they say "We will never go b2p or add a cash shop", in short, yes, you assumed that that statement meant that they would never change their game model. Thank you for confirming this with a quote.

    He very clearly says that ESO will be subscription only. He goes on to say that while he doesnt think b2p or f2p models are bad the subscription model is what fits ESO best. Its why alot of us bought the game because we were tired of cash shop money grabs like motifs and rare mounts.

    When the pay to win stuff shows up they will claim its simply convenience and they never mislead anyone.
    And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all.
    Edited by jamesharv2005ub17_ESO on April 13, 2015 6:38PM
  • Agobi
    Agobi
    ✭✭✭✭✭
    Hmmm,
    Saucy_Jack wrote: »
    Wow. They're selling the rare motifs for the amount of ONE MONTH PAID SUBSCRIPTION. They're not throwing the motifs out to be bought for a pittance. A month of paid subscription is a decent amount of money.

    Like, which is more pleasurable: playing the game to get the 50K needed to buy an imp motif, or work, at a job, for the money needed to buy the crowns?

    Sheesh, people need to chill the heck out.

    let me think...getting 50k ingame will take me at least 1 month...maybe 2...if I forget bankupgrades for a while...
    Getting RL cash to buy motif will take me less than half a day.

    Wonder which option many will go for...? :D

    Good thing I have decided not to give Zo$ any more money ;)
    Edited by Agobi on April 13, 2015 6:41PM
  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    Ley wrote: »
    Brandalf wrote: »
    Ley wrote: »
    Ley wrote: »
    Nestor wrote: »
    You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.
    Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
    How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
    Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."

    I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.

    Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all :).

    So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?

    So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.

    Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.

    Used this in another thread but it applies here..
    Ley wrote: »
    Think maybe you're over reacting a little bit?
    Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.

    I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.


    They never outright said that. They may have implied that, or made a statement that lead you to assume that. But we all know what assume does.
    The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way. - Matt Frior

    Ya you are right I assumed it all.

    Sorry I missed the line where they say "We will never go b2p or add a cash shop", in short, yes, you assumed that that statement meant that they would never change their game model. Thank you for confirming this with a quote.

    Exactly this.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Snowstrider
    Snowstrider
    ✭✭✭✭✭
    ZoS,Please add transmog
  • c0rp
    c0rp
    ✭✭✭✭✭
    The more I think about it, the less I would be surprised if the rare motifs go up in price. I suppose the people will decide "how much gold is worth 5000 crowns". I'm actually looking forward to seeing what happens.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    Ley wrote: »
    Brandalf wrote: »
    Ley wrote: »
    Ley wrote: »
    Nestor wrote: »
    You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.
    Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
    How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
    Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."

    I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.

    Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all :).

    So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?

    So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.

    Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.

    Used this in another thread but it applies here..
    Ley wrote: »
    Think maybe you're over reacting a little bit?
    Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.

    I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.


    They never outright said that. They may have implied that, or made a statement that lead you to assume that. But we all know what assume does.
    The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way. - Matt Frior

    Ya you are right I assumed it all.

    Sorry I missed the line where they say "We will never go b2p or add a cash shop", in short, yes, you assumed that that statement meant that they would never change their game model. Thank you for confirming this with a quote.

    He very clearly says that ESO will be subscription only. He goes on to say that while he doesnt think b2p or f2p models are bad the subscription model is what fits ESO best. Its why alot of us bought the game because we were tired of cash shop money grabs like motifs and rare mounts.

    When the pay to win stuff shows up they will claim its simply convenience and they never mislead anyone.
    And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all.


    Which it was, until now. He never said or implied that model would never change given a specific set of circumstances.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Agobi wrote: »
    Hmmm,
    Saucy_Jack wrote: »
    Wow. They're selling the rare motifs for the amount of ONE MONTH PAID SUBSCRIPTION. They're not throwing the motifs out to be bought for a pittance. A month of paid subscription is a decent amount of money.

    Like, which is more pleasurable: playing the game to get the 50K needed to buy an imp motif, or work, at a job, for the money needed to buy the crowns?

    Sheesh, people need to chill the heck out.

    let me think...getting 50k ingame will take me at least 1 month...maybe 2...if I forget bankupgrades for a while...
    Getting RL cash to buy motif will take me less than half a day.

    Wonder which option many will go for...? :D

    Good thing I have decided not to give So$ any more money ;)

    I have a character I just started a week ago. I already have 150k on that character just from dumping everything on the vendor I pick up. I havent sold not even one item on the guild store on that character. Questing and selling stuff to vendors is very profitable. also with the justice system you could easily make 50k in just 3 or 4 days and only spend maybe 1 hour each day selling stuff.
  • Agobi
    Agobi
    ✭✭✭✭✭
    Agobi wrote: »
    Hmmm,
    Saucy_Jack wrote: »
    Wow. They're selling the rare motifs for the amount of ONE MONTH PAID SUBSCRIPTION. They're not throwing the motifs out to be bought for a pittance. A month of paid subscription is a decent amount of money.

    Like, which is more pleasurable: playing the game to get the 50K needed to buy an imp motif, or work, at a job, for the money needed to buy the crowns?

    Sheesh, people need to chill the heck out.

    let me think...getting 50k ingame will take me at least 1 month...maybe 2...if I forget bankupgrades for a while...
    Getting RL cash to buy motif will take me less than half a day.

    Wonder which option many will go for...? :D

    Good thing I have decided not to give So$ any more money ;)

    I have a character I just started a week ago. I already have 150k on that character just from dumping everything on the vendor I pick up. I havent sold not even one item on the guild store on that character. Questing and selling stuff to vendors is very profitable. also with the justice system you could easily make 50k in just 3 or 4 days and only spend maybe 1 hour each day selling stuff.

    Good for you :D

    I have played since day1 .still missing the last 7 bankupgrades..and sitting on 40k now...never been passed 100k,ever

    Guess people have different experiences
  • Ley
    Ley
    ✭✭✭✭✭
    Ley wrote: »
    Brandalf wrote: »
    Ley wrote: »
    Ley wrote: »
    Nestor wrote: »
    You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.
    Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
    How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
    Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."

    I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.

    Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all :).

    So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?

    So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.

    Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.

    Used this in another thread but it applies here..
    Ley wrote: »
    Think maybe you're over reacting a little bit?
    Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.

    I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.


    They never outright said that. They may have implied that, or made a statement that lead you to assume that. But we all know what assume does.
    The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way. - Matt Frior

    Ya you are right I assumed it all.

    Sorry I missed the line where they say "We will never go b2p or add a cash shop", in short, yes, you assumed that that statement meant that they would never change their game model. Thank you for confirming this with a quote.

    He very clearly says that ESO will be subscription only. He goes on to say that while he doesnt think b2p or f2p models are bad the subscription model is what fits ESO best. Its why alot of us bought the game because we were tired of cash shop money grabs like motifs and rare mounts.

    When the pay to win stuff shows up they will claim its simply convenience and they never mislead anyone.
    And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all.

    I see what you're saying but you have to understand that at no point was there a guarantee that this would always be the case. You just assumed that things would never change, it wasn't a bad assumption to make but it doesn't make them liars.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Srithla
    Srithla
    ✭✭
    c0rp wrote: »
    MissBizz wrote: »
    As well, that Senche-Leopord is only available for a couple days..

    Yeah, if I buy that thing, and see a "different shaded leopard" mount in a month Ill be pretty upset lol.

    No question you'll see differently shaded ones. That one is already a shaded version of the final loyalty reward, which is no longer available. I suspect this one is targeted at returning beta players, since it's only available during the "welcome back" period.
  • Pallmor
    Pallmor
    ✭✭✭✭✭
    It's probably going to hurt the trade guilds too. I imagine a large part of their appeal is that they're a great place to easily sell rare motifs. And they take a chunk of those sales too.
    Edited by Pallmor on April 13, 2015 6:46PM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Agobi wrote: »
    Agobi wrote: »
    Hmmm,
    Saucy_Jack wrote: »
    Wow. They're selling the rare motifs for the amount of ONE MONTH PAID SUBSCRIPTION. They're not throwing the motifs out to be bought for a pittance. A month of paid subscription is a decent amount of money.

    Like, which is more pleasurable: playing the game to get the 50K needed to buy an imp motif, or work, at a job, for the money needed to buy the crowns?

    Sheesh, people need to chill the heck out.

    let me think...getting 50k ingame will take me at least 1 month...maybe 2...if I forget bankupgrades for a while...
    Getting RL cash to buy motif will take me less than half a day.

    Wonder which option many will go for...? :D

    Good thing I have decided not to give So$ any more money ;)

    I have a character I just started a week ago. I already have 150k on that character just from dumping everything on the vendor I pick up. I havent sold not even one item on the guild store on that character. Questing and selling stuff to vendors is very profitable. also with the justice system you could easily make 50k in just 3 or 4 days and only spend maybe 1 hour each day selling stuff.

    Good for you :D

    I have played since day1 .still missing the last 7 bankupgrades..and sitting on 40k now...never been passed 100k,ever

    Guess people have different experiences

    When you steal stuff only take blue and green items. I spend about an hour going around picking strongboxes and looting stuff. Sell it all to the fence at 100-250 gold each. You can sell 110 items per day. Think about how much money that is with little effort.
  • Steinschlag
    Steinschlag
    ✭✭✭
    Agobi wrote: »
    Hmmm,
    Saucy_Jack wrote: »
    Wow. They're selling the rare motifs for the amount of ONE MONTH PAID SUBSCRIPTION. They're not throwing the motifs out to be bought for a pittance. A month of paid subscription is a decent amount of money.

    Like, which is more pleasurable: playing the game to get the 50K needed to buy an imp motif, or work, at a job, for the money needed to buy the crowns?

    Sheesh, people need to chill the heck out.

    let me think...getting 50k ingame will take me at least 1 month...maybe 2...if I forget bankupgrades for a while...
    Getting RL cash to buy motif will take me less than half a day.

    Wonder which option many will go for...? :D

    Good thing I have decided not to give Zo$ any more money ;)

    Ah, u can make 300k Gold per week and more. Without selling rare motifs or Pieces of "deadly knowledge" or something like that. Just using the buy-and-sell-pricip and farm materials. With 2 or3 hours playing a day.

    But if Zeni put Motifs and bufffood, and later maybe ressorces, its over. What should u sell, if all is in Crownstore? The Prices drop, the ppl who wanna buy drop too. Its the beginning of a disaster.

    Bodeus wrote: »
    Gibt bestimmt einige die tanken mit Froststab besser als so mancher Lappen mit Schwert/Schild.
    --NORACTIS--
    --FANATIC HUNTERS--
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Ley wrote: »
    Ley wrote: »
    Nestor wrote: »
    You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.
    Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
    How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
    Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."

    I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.

    Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all :).

    So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?

    So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.

    Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.

    Used this in another thread but it applies here..
    Ley wrote: »
    Think maybe you're over reacting a little bit?
    Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.

    You're missing the point entirely here.

    cv9UDqI.jpg

    The conversation isn't specifically about motifs being on the cash shop since those are indirect savings and more of a gray area, although they do tie into it. It's about the repetitive trend that occurs in any MMO game that's gone buy-to-play and the slide into pay-to-win, which is happening more quickly in ESO than I've seen in ones before even.

    Champion point xp potions and buying (surely at some time in the near-mid future) gear sets, however, over the course of a couple of months creates a giant gap between people shelling out constantly to buy those xp pots and maintain their big xp boost (right now it would be say 100 points vs. 160 earned, not earth-shattering... but once you're talking about people having 1000 points needing to fight against those with 1600, it is, and that would happen within the span of months), directly increasing characters' power and knocking out the integrity of any gameplay.

    Instead of thinking "Wow, that guy's a beast!" in pvp, you just wonder if he used xp pots and is running with several hundred extra champion levels as a result, and maybe he bought up that cool-looking gear too, which makes earning it from gameplay as originally designed hollow. Oh, and that leaderboard top rank that we've got for Sanctum Ophidia in DC (NA)? With those pots and other inevitable boosts, you can't really care much about achieving much of anything since you can buy such huge advantages, making that meaningless too. And if you aren't playing the game to have fun and do anything worthwhile being an online game with other people, why even play? Just open a Skype window instead.

    Aside from the obvious point that a company is going to do what makes them money (which is absolutely fine, that's basically the primary reason most of them exist! It's called capitalism), and if their way of making money is by selling power they will continue to ramp that up to maximize profits... it's hardly like Zenimax Online has stuck to most previous claims of what they will or won't do. Someone else summed this up pretty well recently:



    To those defending it. Its not that we don't understand that they need money. We get that which is why we bought the game and paid the subscription. And it's not sbout "Just ignoring it" or any other stupid ass thing you come up with to deal with it. Some people are just tired of the crap

    “We feel pretty strongly about the support we’re going to have for the game and what you’re going to get for those dollars […] not here’s a new sword or here’s a funny hat–but content that is real and significant and it feels like regular and consistent DLC releases.

    Where was the significant DLC releases? The one half ass zone that people hated?

    [A free-to-play game] just seems like a lesser game, and we’re not going to make a lesser game that might be more palatable […] we want to do the version that we think is the best game and the coolest experience. And that means putting a lot of people and a lot of content creators towards having stuff that comes our regularly; every four weeks, five weeks, six weeks. Big new stuff that you want to do.” -Pete Hines

    B2P is not much different and now its the lesser game

    "The reason why we don’t need F2P is we have a huge IP behind this. We’re not that worried about getting people in the door."- Matt Firor



    The Elder Scrolls Online Will be 'Lag-Free' at Launch, Promises Bethesda-http://www.gameranx.com/updates/id/20879/article/the-elder-scrolls-online-will-be-leg-free-at-launch-promises-bethesda/

    Unfortunately launch was less laggy but not lag free

    Will the cash shop be intrusive? I really like the minimal UI you guys have going on in the game, and I would totally hate to have a large spinning dollar/septim/crown/whatever telling me to "BUY ALL THE STUFF", especially if I am a current subscriber.

    The crown store is not intended to be intrusive. We do not direct the player to it or pop it up in front of you when you run out of potions.

    Its just there when you want it. - AMA reddit

    Popping up advertisement is intrusive. No matter which way you defend it popping up crap in your face is intrusive plain and bloody simple

    Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence.

    Have you ever been able to have 200 people on screen? Even at launch there wasn't 200 people on screen

    Sage assuaged most of my fears, however, when he mentioned that once you hit level 50 and decide to play in another alliance's areas, you'll be able to play with friends in that faction. So at the endgame, things begin to open up and you can group up, chat, and run dungeons with players of other factions. The one area where things remain separate is, of course, the Alliance War in Cyrodiil.

    HAHAHAHHAHAHAHAHAHAHA

    'Nuff said.

    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Smiteye
    Smiteye
    ✭✭✭
    Brandalf wrote: »
    The sky is falling! The sky is falling!

    Pretty much sums this thread up.

    You ever stop to wonder and think to yourself that maybe the reason players are saying that is because it is? The P2W machine is spinning up boys and girls.
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    My Grandma always said, if you don't have anything nice to say, don't say anything at all.

    ...
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Oh great. Now I will never be able to unload those 10 Ancient Elf, 8 Daedric and 2 Imperial morifs sitting in my bank. I wonder if new motifs like the one found in the Imperial City will be sold in the store simultaneously when that DLC becomes available.
  • Haqikah
    Haqikah
    ✭✭✭
    Very tactical that the Senche-Leopard is only available during the welcome back weekend ;)

    However I love the crown store update and - knowing myself - will finally start spending crowns! Thanks ZoS, finally good stuff in the store! :)
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    Too bad you can't get the Dwemer motifs individually, I only lack three...
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    I dont know about you guys but I wouldnt spend 50 cents of my rl money on some motif much less $50. I dont think you sellers have much to worry about. Gold is easy to get and you can buy beer with rl money.
  • Dennizon
    Dennizon
    ✭✭✭
    I dont know about you guys but I wouldnt spend 50 cents of my rl money on some motif much less $50. I dont think you sellers have much to worry about. Gold is easy to get and you can buy beer with rl money.

    I have seen too many gamers over the years, since UO times, dump tons of money on silly things because they had it to blow. Don't underestimate the Western Consumer Society. There is a reason all these companies are going FTP, and it isn't because players are spending you money on beer and not handing it over to the devs hand and fist.
  • wraith808
    wraith808
    ✭✭✭✭
    Ley wrote: »
    Ley wrote: »
    Nestor wrote: »
    You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.
    Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
    How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
    Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."

    I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.

    Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all :).

    So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?

    So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.

    Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.

    Used this in another thread but it applies here..
    Ley wrote: »
    Think maybe you're over reacting a little bit?
    Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.

    I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.

    They never said there wouldn't be a cash shop. In fact, it was there from the beginning with mounts.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ley wrote: »
    You mean the motifs that were going for 100-300g each before TU launched? That was your bread and butter moneymaker, really?

    I never said I was selling them when the price was 100 to 300. In fact, that was when I stopped selling them. Which was the point of my post, but that somehow did not come out.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm definitely surprised by this, but other than that I'm not quite sure how I feel yet.

    I had been assuming the crown store would sell different things to what's in-game. Like they did with the mounts - you want a black and white horse you go to the crown store, you want a plain black one you buy it with in-game gold. Selling the exact same items, especially when it's something that's part of the player-to-player economy complicates things.

    I'd be more concerned if they weren't so expensive. As it is I can't imagine many people paying real money for them, which will probably reduce the impact, but it will definitely be interesting to see what this does to motif prices in-game.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Ley
    Ley
    ✭✭✭✭✭
    Ley wrote: »
    Ley wrote: »
    Nestor wrote: »
    You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.
    Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
    How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
    Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."

    I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.

    Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all :).

    So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?

    So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.

    Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.

    Used this in another thread but it applies here..
    Ley wrote: »
    Think maybe you're over reacting a little bit?
    Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.

    You're missing the point entirely here.

    cv9UDqI.jpg

    The conversation isn't specifically about motifs being on the cash shop since those are indirect savings and more of a gray area, although they do tie into it. It's about the repetitive trend that occurs in any MMO game that's gone buy-to-play and the slide into pay-to-win, which is happening more quickly in ESO than I've seen in ones before even.

    Champion point xp potions and buying (surely at some time in the near-mid future) gear sets, however, over the course of a couple of months creates a giant gap between people shelling out constantly to buy those xp pots and maintain their big xp boost (right now it would be say 100 points vs. 160 earned, not earth-shattering... but once you're talking about people having 1000 points needing to fight against those with 1600, it is, and that would happen within the span of months), directly increasing characters' power and knocking out the integrity of any gameplay.

    Instead of thinking "Wow, that guy's a beast!" in pvp, you just wonder if he used xp pots and is running with several hundred extra champion levels as a result, and maybe he bought up that cool-looking gear too, which makes earning it from gameplay as originally designed hollow. Oh, and that leaderboard top rank that we've got for Sanctum Ophidia in DC (NA)? With those pots and other inevitable boosts, you can't really care much about achieving much of anything since you can buy such huge advantages, making that meaningless too. And if you aren't playing the game to have fun and do anything worthwhile being an online game with other people, why even play? Just open a Skype window instead.

    Aside from the obvious point that a company is going to do what makes them money (which is absolutely fine, that's basically the primary reason most of them exist! It's called capitalism), and if their way of making money is by selling power they will continue to ramp that up to maximize profits... it's hardly like Zenimax Online has stuck to most previous claims of what they will or won't do. Someone else summed this up pretty well recently:



    To those defending it. Its not that we don't understand that they need money. We get that which is why we bought the game and paid the subscription. And it's not sbout "Just ignoring it" or any other stupid ass thing you come up with to deal with it. Some people are just tired of the crap

    “We feel pretty strongly about the support we’re going to have for the game and what you’re going to get for those dollars […] not here’s a new sword or here’s a funny hat–but content that is real and significant and it feels like regular and consistent DLC releases.

    Where was the significant DLC releases? The one half ass zone that people hated?

    [A free-to-play game] just seems like a lesser game, and we’re not going to make a lesser game that might be more palatable […] we want to do the version that we think is the best game and the coolest experience. And that means putting a lot of people and a lot of content creators towards having stuff that comes our regularly; every four weeks, five weeks, six weeks. Big new stuff that you want to do.” -Pete Hines

    B2P is not much different and now its the lesser game

    "The reason why we don’t need F2P is we have a huge IP behind this. We’re not that worried about getting people in the door."- Matt Firor



    The Elder Scrolls Online Will be 'Lag-Free' at Launch, Promises Bethesda-http://www.gameranx.com/updates/id/20879/article/the-elder-scrolls-online-will-be-leg-free-at-launch-promises-bethesda/

    Unfortunately launch was less laggy but not lag free

    Will the cash shop be intrusive? I really like the minimal UI you guys have going on in the game, and I would totally hate to have a large spinning dollar/septim/crown/whatever telling me to "BUY ALL THE STUFF", especially if I am a current subscriber.

    The crown store is not intended to be intrusive. We do not direct the player to it or pop it up in front of you when you run out of potions.

    Its just there when you want it. - AMA reddit

    Popping up advertisement is intrusive. No matter which way you defend it popping up crap in your face is intrusive plain and bloody simple

    Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence.

    Have you ever been able to have 200 people on screen? Even at launch there wasn't 200 people on screen

    Sage assuaged most of my fears, however, when he mentioned that once you hit level 50 and decide to play in another alliance's areas, you'll be able to play with friends in that faction. So at the endgame, things begin to open up and you can group up, chat, and run dungeons with players of other factions. The one area where things remain separate is, of course, the Alliance War in Cyrodiil.

    HAHAHAHHAHAHAHAHAHAHA

    'Nuff said.
    Condensed to save room.

    Ok so your point/s is/are..
    - You feel like zenimax have yet to deliver on some of the things that they hoped this game would achieve?
    - They changed their business model because apparently the other one wasn't working?
    - You are unhappy with their intention of introducing exp potions?

    Would you rather they just go with the failing model and let the game die?
    I've discussed this with you in other threads, I can't help but feel like a lot of your negativity comes from exp potions. Lets not forget that this thread is (mostly) about motifs. Motifs do not equal exp potions. So tell me how your point relates to motifs being available in the crown shop.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Khaldar
    Khaldar
    ✭✭✭
    Rings of mara is a yes for me. Motifs ... if they have the purple and imperial motifs welp good by wasting 60k gold :-D

    Not looking good if just weeks after the buy to play conversion we're already seeing valuable items for sale in the cash shop, devaluing the ones people earned or bought in game immediately. Rare or valuable items shouldn't be for sale for cash in the first place and I'm concerned this is going to just be the start of a barrage of these kinds of things.

    LOL... Devaluing? Crown items are B2A.

    $15 = 1 month subscription
    $15 = 1500 crowns
    $15 = 1 purple motif >>>> 20-30k gold for a Purple Moif
    $50 = 1 yellow motif >>>> 60-100k gold for an Imperial Motif

    While some people won't blink spending that money, most gamers can't afford to throw money like that at a game. There has been a surge in people online lately since the game went B2P for a reason.

    This is not a big deal. But some people need the bait to scream the sky is falling.


    Edited by Khaldar on April 13, 2015 7:22PM
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    Danikat wrote: »
    I'm definitely surprised by this, but other than that I'm not quite sure how I feel yet.

    I had been assuming the crown store would sell different things to what's in-game. Like they did with the mounts - you want a black and white horse you go to the crown store, you want a plain black one you buy it with in-game gold. Selling the exact same items, especially when it's something that's part of the player-to-player economy complicates things.

    I'd be more concerned if they weren't so expensive. As it is I can't imagine many people paying real money for them, which will probably reduce the impact, but it will definitely be interesting to see what this does to motif prices in-game.
    I came here to ask if anyone is surprised. I guess I have my answer. Still, I suspect most of us saw it coming from a mile away. Cosmetics and convenience, indeed.

    So... Anyone wants to buy an Imperial motif? :# I still have one to sell. It'll cost you less than $50, I promise.
  • Ley
    Ley
    ✭✭✭✭✭
    wraith808 wrote: »
    Ley wrote: »
    Ley wrote: »
    Nestor wrote: »
    You are only focusing on the rare motifs. The bread and butter of the Motif trade has just been nerfed into the ground. One months subscription means a player can buy all the Blue Motifs from the Crown Store.
    Hmm lets think, pay $2 for a motif that costs 200-500 gold in game or spend 10 minutes completing a quest to get 200-500 gold in game. I think I know what I'd do.
    How many people shelled out in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple even thousands, o they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage... "Those who ignore history are doomed to repeat it."
    Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."

    I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.

    Same pattern as every other game that went b2p or f2p. The last sentence of the post you quoted me in says it all :).

    So you're saying what? Motifs will eventually lead to a P2W model? Motifs will lead to the downfall of the economy? Motifs will lead to all gear/items/levels/champion points/achievements/sky shards/lore books/alliance points to eventually be sold in the crown shop? All of the above?

    So far the only controversial issue that the crown shop has introduced is exp boosters and there are plenty of threads to talk about that if you want. Some people are upset about them, some aren't.

    Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.

    Used this in another thread but it applies here..
    Ley wrote: »
    Think maybe you're over reacting a little bit?
    Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.

    I remember when I trusted them as they told me the game would never have a cash shop and would always be subscription based.

    They never said there wouldn't be a cash shop. In fact, it was there from the beginning with mounts.



    Good point.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
Sign In or Register to comment.