From Matt Firor:
“I want to take a moment and talk about the philosophy we use to determine the types of items we put in the store—you’ve heard us refer to them as “customization and convenience” items before. Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns. When it comes to this second category of items, we generally will make in-game variants of similar items available either as drops or as player-craftable items, as well.”
Uhhh, there it is. Surprised? I don't see why. This opens up the door to pretty much EVERYTHING.
From Road Ahead - Feb
[...]
vanillexhope wrote: »At first I was irked the rares made it in the store. Now, I know it's not going away so the only thing that bothers me are the requirements. Either a motif can be learned at any level or it can not. I do not see why there has to be a difference between two of the same motifs, depending on how you got it.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
As I said in the last sentence, it would be equivalent to buying alliance ranks. The rare motifs were functionally a symbol of achievement for crafters like the ranks and titles are for pvp players. No, it doesn't help you kill mobs or players faster, it doesn't help you win at PvP or PvE. It does help you win at crafting.
I don't do this myself, but there are people who exclusively trade and craft just like there are people who exclusively RP, PvP, PvE, ect. It would be like putting the beta monkey pet in the shop. Really for a crafter, this would be equivalent being able to more kill mobs or players more efficiently. In creating armor/weapons for other players, earning the motifs gave you an advantage over those who hadn't earned it yet. It would be like putting nirn items/mats in the crown store.
Alliance ranks are completely different. For one you get titles. Its apples to oranges tho. Its simply cosmetic. Its not pay to "win" if you arent winning. If the motifs were only available on the store its still not pay to win. Cosmetics dont help you "win".
Not different at all. Titles are cosmetic. Just like the Motif brown you can now buy by getting the rares. More Alliance ranks means access to more skills, in order to use the rare motifs you had to almost master crafting meaning more skills. The crown motifs of course don't give you the skills earned through working for it, so maybe we offer our hypothetical crown alliance ranks without the skill progression.
Just because they don't help you kill mobs or players doesn't mean it doesn't help you win. Leaving a side the achievements that can now be bought, crafting the rare sets still earns more money. This also means that you don't have to spend the considerable amount of time to find them (time = money), or spend a considerable amount of in game money to buy them.
Even if we let this go as not pay to win, which could be argued until our fingers fall off, you have to admit this is the edge of a very slippery slope. In just barely a month of being open we have went from pets/mounts/restoration potions to buying the most coveted rare motif along with the achievements earned and get to sidestep the requirements held for the in game version. How much further will it go?
Titles and cosmetic motifs to make gear are 100% different. You can try and argue that all you want but your point is 100% flawed when you start with something like "AP points and a motif are the same thing!".
I said nothing about AP, just the ranks and titles. The motifs don't give you mats or the skill points to make higher level armor. The Crown Store Motifs bypass the fact that you must have ____ rank in a crafting skill in order to use them. It would be the same if you didn't have to have the AP in order to get the alliance rank. It is your reading comprehension not my point that is 100% flawed if that was what you got out of everything I have said.
Look really what I want is simple. I don't care that the rare Motifs are in the store, I really dont. I just want if they are going to put them in the store without restriction, just remove the restrictions on in ingame version. Don't let Jackblo over here pay $50 to get it right out of training when Sallysoso even if she had other chars and buys it right out of training has to wait until her crafting is almost maxed.
I even get that you can't make someone wait to use something they purchase as some people have claimed (even though you totally can, plenty of games have end game items or add-ons that you have to wait to use even if you paid for it). So if you can't make people wait for the paid one, just remove the wait from the in game ones.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
As I said in the last sentence, it would be equivalent to buying alliance ranks. The rare motifs were functionally a symbol of achievement for crafters like the ranks and titles are for pvp players. No, it doesn't help you kill mobs or players faster, it doesn't help you win at PvP or PvE. It does help you win at crafting.
I don't do this myself, but there are people who exclusively trade and craft just like there are people who exclusively RP, PvP, PvE, ect. It would be like putting the beta monkey pet in the shop. Really for a crafter, this would be equivalent being able to more kill mobs or players more efficiently. In creating armor/weapons for other players, earning the motifs gave you an advantage over those who hadn't earned it yet. It would be like putting nirn items/mats in the crown store.
Alliance ranks are completely different. For one you get titles. Its apples to oranges tho. Its simply cosmetic. Its not pay to "win" if you arent winning. If the motifs were only available on the store its still not pay to win. Cosmetics dont help you "win".
Not different at all. Titles are cosmetic. Just like the Motif brown you can now buy by getting the rares. More Alliance ranks means access to more skills, in order to use the rare motifs you had to almost master crafting meaning more skills. The crown motifs of course don't give you the skills earned through working for it, so maybe we offer our hypothetical crown alliance ranks without the skill progression.
Just because they don't help you kill mobs or players doesn't mean it doesn't help you win. Leaving a side the achievements that can now be bought, crafting the rare sets still earns more money. This also means that you don't have to spend the considerable amount of time to find them (time = money), or spend a considerable amount of in game money to buy them.
Even if we let this go as not pay to win, which could be argued until our fingers fall off, you have to admit this is the edge of a very slippery slope. In just barely a month of being open we have went from pets/mounts/restoration potions to buying the most coveted rare motif along with the achievements earned and get to sidestep the requirements held for the in game version. How much further will it go?
Titles and cosmetic motifs to make gear are 100% different. You can try and argue that all you want but your point is 100% flawed when you start with something like "AP points and a motif are the same thing!".
I said nothing about AP, just the ranks and titles. The motifs don't give you mats or the skill points to make higher level armor. The Crown Store Motifs bypass the fact that you must have ____ rank in a crafting skill in order to use them. It would be the same if you didn't have to have the AP in order to get the alliance rank. It is your reading comprehension not my point that is 100% flawed if that was what you got out of everything I have said.
Look really what I want is simple. I don't care that the rare Motifs are in the store, I really dont. I just want if they are going to put them in the store without restriction, just remove the restrictions on in ingame version. Don't let Jackblo over here pay $50 to get it right out of training when Sallysoso even if she had other chars and buys it right out of training has to wait until her crafting is almost maxed.
I even get that you can't make someone wait to use something they purchase as some people have claimed (even though you totally can, plenty of games have end game items or add-ons that you have to wait to use even if you paid for it). So if you can't make people wait for the paid one, just remove the wait from the in game ones.
Again I have a hard time taking you seriously when you think AP is the same as a motif.
Yes, it really is unacceptable that store motif does not have prerequisities like the other one.. Either they need to fix them to have those requirements or remove them completely.
I would prefer if they removed all the rare motifs from store, leave normal racial motifs there.. This money milking is going too far.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
As I said in the last sentence, it would be equivalent to buying alliance ranks. The rare motifs were functionally a symbol of achievement for crafters like the ranks and titles are for pvp players. No, it doesn't help you kill mobs or players faster, it doesn't help you win at PvP or PvE. It does help you win at crafting.
I don't do this myself, but there are people who exclusively trade and craft just like there are people who exclusively RP, PvP, PvE, ect. It would be like putting the beta monkey pet in the shop. Really for a crafter, this would be equivalent being able to more kill mobs or players more efficiently. In creating armor/weapons for other players, earning the motifs gave you an advantage over those who hadn't earned it yet. It would be like putting nirn items/mats in the crown store.
Alliance ranks are completely different. For one you get titles. Its apples to oranges tho. Its simply cosmetic. Its not pay to "win" if you arent winning. If the motifs were only available on the store its still not pay to win. Cosmetics dont help you "win".
Not different at all. Titles are cosmetic. Just like the Motif brown you can now buy by getting the rares. More Alliance ranks means access to more skills, in order to use the rare motifs you had to almost master crafting meaning more skills. The crown motifs of course don't give you the skills earned through working for it, so maybe we offer our hypothetical crown alliance ranks without the skill progression.
Just because they don't help you kill mobs or players doesn't mean it doesn't help you win. Leaving a side the achievements that can now be bought, crafting the rare sets still earns more money. This also means that you don't have to spend the considerable amount of time to find them (time = money), or spend a considerable amount of in game money to buy them.
Even if we let this go as not pay to win, which could be argued until our fingers fall off, you have to admit this is the edge of a very slippery slope. In just barely a month of being open we have went from pets/mounts/restoration potions to buying the most coveted rare motif along with the achievements earned and get to sidestep the requirements held for the in game version. How much further will it go?
Titles and cosmetic motifs to make gear are 100% different. You can try and argue that all you want but your point is 100% flawed when you start with something like "AP points and a motif are the same thing!".
I said nothing about AP, just the ranks and titles. The motifs don't give you mats or the skill points to make higher level armor. The Crown Store Motifs bypass the fact that you must have ____ rank in a crafting skill in order to use them. It would be the same if you didn't have to have the AP in order to get the alliance rank. It is your reading comprehension not my point that is 100% flawed if that was what you got out of everything I have said.
Look really what I want is simple. I don't care that the rare Motifs are in the store, I really dont. I just want if they are going to put them in the store without restriction, just remove the restrictions on in ingame version. Don't let Jackblo over here pay $50 to get it right out of training when Sallysoso even if she had other chars and buys it right out of training has to wait until her crafting is almost maxed.
I even get that you can't make someone wait to use something they purchase as some people have claimed (even though you totally can, plenty of games have end game items or add-ons that you have to wait to use even if you paid for it). So if you can't make people wait for the paid one, just remove the wait from the in game ones.
Again I have a hard time taking you seriously when you think AP is the same as a motif.
Yeah, again, I didn't say anything about alliance points. Then you, I guess, missed that I said that I never mentioned alliance points in the very first sentence of my last comment too.
milan.verploegenb16_ESO wrote: »Spending 250 euros to buying tons of imperial motifs, quickly selling them all for 70-80k (price is probably dropping right now), use the few million gold you earn to buy legendary upgrade materials, v14 gold jewelry, random high lvl rare gear you couldn't afford otherwise.... For those that do not see how this is an indirect version of pay to win, I pity your wits.
Zo$ basically just engaged in the in-game community market by adding microtransactions to try and leech some money out of us. I would have even been OK with it if they wouldn't have said the many things they did when the game went live.... Zo$ are just liars, moneygrabbing incompetent dyslectic liars...
It won't be long before we have to buy smurfberries in order to be able to talk to more then 5 NPCs a day....
Bad Zo$, bad
Fix total dark
jamesharv2005ub17_ESO wrote: »Yes, it really is unacceptable that store motif does not have prerequisities like the other one.. Either they need to fix them to have those requirements or remove them completely.
I would prefer if they removed all the rare motifs from store, leave normal racial motifs there.. This money milking is going too far.
It doesnt have pre reqs because imagine 10,000 people buying it then not being able to use it and demanding their $50 back.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.
That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.
How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.
As I said in the last sentence, it would be equivalent to buying alliance ranks. The rare motifs were functionally a symbol of achievement for crafters like the ranks and titles are for pvp players. No, it doesn't help you kill mobs or players faster, it doesn't help you win at PvP or PvE. It does help you win at crafting.
I don't do this myself, but there are people who exclusively trade and craft just like there are people who exclusively RP, PvP, PvE, ect. It would be like putting the beta monkey pet in the shop. Really for a crafter, this would be equivalent being able to more kill mobs or players more efficiently. In creating armor/weapons for other players, earning the motifs gave you an advantage over those who hadn't earned it yet. It would be like putting nirn items/mats in the crown store.
Alliance ranks are completely different. For one you get titles. Its apples to oranges tho. Its simply cosmetic. Its not pay to "win" if you arent winning. If the motifs were only available on the store its still not pay to win. Cosmetics dont help you "win".
Not different at all. Titles are cosmetic. Just like the Motif brown you can now buy by getting the rares. More Alliance ranks means access to more skills, in order to use the rare motifs you had to almost master crafting meaning more skills. The crown motifs of course don't give you the skills earned through working for it, so maybe we offer our hypothetical crown alliance ranks without the skill progression.
Just because they don't help you kill mobs or players doesn't mean it doesn't help you win. Leaving a side the achievements that can now be bought, crafting the rare sets still earns more money. This also means that you don't have to spend the considerable amount of time to find them (time = money), or spend a considerable amount of in game money to buy them.
Even if we let this go as not pay to win, which could be argued until our fingers fall off, you have to admit this is the edge of a very slippery slope. In just barely a month of being open we have went from pets/mounts/restoration potions to buying the most coveted rare motif along with the achievements earned and get to sidestep the requirements held for the in game version. How much further will it go?
Titles and cosmetic motifs to make gear are 100% different. You can try and argue that all you want but your point is 100% flawed when you start with something like "AP points and a motif are the same thing!".
I said nothing about AP, just the ranks and titles. The motifs don't give you mats or the skill points to make higher level armor. The Crown Store Motifs bypass the fact that you must have ____ rank in a crafting skill in order to use them. It would be the same if you didn't have to have the AP in order to get the alliance rank. It is your reading comprehension not my point that is 100% flawed if that was what you got out of everything I have said.
Look really what I want is simple. I don't care that the rare Motifs are in the store, I really dont. I just want if they are going to put them in the store without restriction, just remove the restrictions on in ingame version. Don't let Jackblo over here pay $50 to get it right out of training when Sallysoso even if she had other chars and buys it right out of training has to wait until her crafting is almost maxed.
I even get that you can't make someone wait to use something they purchase as some people have claimed (even though you totally can, plenty of games have end game items or add-ons that you have to wait to use even if you paid for it). So if you can't make people wait for the paid one, just remove the wait from the in game ones.
Again I have a hard time taking you seriously when you think AP is the same as a motif.
Yeah, again, I didn't say anything about alliance points. Then you, I guess, missed that I said that I never mentioned alliance points in the very first sentence of my last comment too.
"I didnt mention AP I just mentioned the ranks and titles etc you get from it. Then said thats the same as a cosmetic motif." Hence why you arent being taken seriously and not just by me.
starkerealm wrote: »Looking at the amount of butthurt here about the motifs being available for straight cash, it seems mostly that the people complaining are just jealous that they were stupid enough to login/logout/login-grind to get their blue motifs.starkerealm wrote: »I know I've said this before, but it does feel, at least to me, like they've cheapened the experience of actually completing the motif sets.
Well, the fact that you can buy them from Guild Traders "cheapens the experience" already, so no harm done. It took me a year of playing (not grinding for) to get my first purple motif, one which I had bought early on. That said, my wife found the imperial motif after a few days of game time. It only takes a few days of grinding to get all of them bought, a little bit longer if you just play the game and sell the loot.
Looking at the amount of butthurt here about the motifs being available for straight cash, it seems mostly that the people complaining are just jealous that they were stupid enough to login/logout/login-grind to get their blue motifs. I did that for few hours and managed to get one. Then I realized I could just buy them from the guild traders with relatively low amount of money.
As for what comes to the people complaining that it ruins the ingame economy... well, if it actually does that (which I severely doubt) I guess you have to invent a new way to scam the n00bs. I could buy them blue motifs for as low as 150g from some trading guilds, and then sell them at the starting zone for 1000g, and I have to say I'm glad to see that gone (if it actually goes away). After I got fed up with the ridiculous prices, I've given away my blue motifs at the starting zone, for free.
None of the above actually. I got my purple motifs from playing legitimately. The only time I did the log in/log out crap was when I was trying to get the blue level 10/15 recipes, because before the writ system, and after recipes were changed to scale with your current level, those were impossible to get for love or money. But, that required a character between level 10 and 15... which, you know, isn't the kind of character that can farm for any meaningful motif. Hell, some level 10 green recipes are still worth over 2k if you can find them. And I've seen level 10 blue recipes move for over 20k.
No, the purple four and original imperial motif came out of container looting while actually playing the game. A novel concept, I know. Though, strictly speaking the Daedric motif came from trading a spare barbaric and primal to a guild member.
And, of course, if you actually played the game, you'd know that the log in/log out refresh doesn't work with Dwemer pages. But, you'd already know that, if you'd, you know, played the game.
No, I worked up those legitimately. And, now ZOS is saying, "yeah, screw hard work, just hand us your credit card info."
Honestly there are so many players with these motifs that it hardly makes any difference. After the first few months of release you could easily find someone to make you a set of daedric, ancient elf or imperial armour for a few thousand gold. The price of the motifs was always ludicrous for this reason as they were not uncommon enough that you would actually ever make any money back on selling say daedric armour after the first few months.
If they release the "Imperial Daedric" armour motif in the store immediately when the Imperial City comes out for example then yes maybe that would be a little bit more of a problem but I really cant see any problem with them making money off people who want to buy the current motifs.