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Motifs and Ring of Mara are in the Crown Shop!!!

  • Sylvyr
    Sylvyr
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    Sylvyr wrote: »
    From Matt Firor:

    “I want to take a moment and talk about the philosophy we use to determine the types of items we put in the store—you’ve heard us refer to them as “customization and convenience” items before. Simply put, this means that an item in the Crown Store serves one of two purposes: it either provides a visual upgrade or distinction for your character, or it provides a way to save time at the expense of spending crowns. When it comes to this second category of items, we generally will make in-game variants of similar items available either as drops or as player-craftable items, as well.”

    Uhhh, there it is. Surprised? I don't see why. This opens up the door to pretty much EVERYTHING.

    From Road Ahead - Feb

    OK... Just in case ya'll missed it, see that word "generally"?

    Matt is saying 2 things here:
    1) They can make ANY convenience item.
    2) The more common ones you see will be "similar" to in game items

    So they will not only be competing with in game items but can also make stuff that is not in game (for example, XP potions exclusive to crown store).
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • vanillexhope
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    At first I was irked the rares made it in the store. Now, I know it's not going away so the only thing that bothers me are the requirements. Either a motif can be learned at any level or it can not. I do not see why there has to be a difference between two of the same motifs, depending on how you got it.
  • Tapio75
    Tapio75
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    And to add to an insult.. Something that people have been asking from start like ra ce change, faction change and full character redo.. No show..

    Plus the hairstyle and minor cosmetic chsan ges to characxter, that does not bekong to crown shop...

    I also have to say that wearing that ancient elf armor set i worked for quite a bit does not make me feel good anymore... I feel likje people seeing it on me and thinking that i am just some rich spoiled idiot who buy that kind of stuff for real money =( I feel very bad about that.
    Edited by Tapio75 on April 17, 2015 6:48PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • Sylvyr
    Sylvyr
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    Tapio75 wrote: »
    [...]

    Let's compare ESOTU to a movie production.

    Some movie producers want to make an EPIC movie, one that wins the hearts of the people and many awards and that everyone involved in can be proud to have partaken in. The money made from this movie is awesome too but more of a by-product rather than the goal.

    Some movie producers want to make a movie that makes money. They look for scripts that are good for draw, hire actors that the people are googoo over, include what they can that is a generally accepted money maker (sex, violence, etc). Overall they can produce an OK movie, but generally its nothing special, more cookie cutter than anything.

    Which one is ZoS?

    I wish it was the former, given being a fan of TES, but it seems like ESOTU is turning out to be the latter.

    [Moderator Note: Removed moderated quote and response]
    Edited by ZOS_UlyssesW on April 18, 2015 7:47PM
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Tapio75
    Tapio75
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    Looks like ZOS dont like making a poll out of this... They locked it.. Kind of rude.. They told that there is allready a thread about thenm here but poll is different really :(
    >>PC-EU Mostly PVE. Played since BETA<<
  • Heishi
    Heishi
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    At first I was irked the rares made it in the store. Now, I know it's not going away so the only thing that bothers me are the requirements. Either a motif can be learned at any level or it can not. I do not see why there has to be a difference between two of the same motifs, depending on how you got it.

    Definately this. It's the main problem I have with it as well.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.

    That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.

    How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.

    As I said in the last sentence, it would be equivalent to buying alliance ranks. The rare motifs were functionally a symbol of achievement for crafters like the ranks and titles are for pvp players. No, it doesn't help you kill mobs or players faster, it doesn't help you win at PvP or PvE. It does help you win at crafting.

    I don't do this myself, but there are people who exclusively trade and craft just like there are people who exclusively RP, PvP, PvE, ect. It would be like putting the beta monkey pet in the shop. Really for a crafter, this would be equivalent being able to more kill mobs or players more efficiently. In creating armor/weapons for other players, earning the motifs gave you an advantage over those who hadn't earned it yet. It would be like putting nirn items/mats in the crown store.

    Alliance ranks are completely different. For one you get titles. Its apples to oranges tho. Its simply cosmetic. Its not pay to "win" if you arent winning. If the motifs were only available on the store its still not pay to win. Cosmetics dont help you "win".

    Not different at all. Titles are cosmetic. Just like the Motif brown you can now buy by getting the rares. More Alliance ranks means access to more skills, in order to use the rare motifs you had to almost master crafting meaning more skills. The crown motifs of course don't give you the skills earned through working for it, so maybe we offer our hypothetical crown alliance ranks without the skill progression.

    Just because they don't help you kill mobs or players doesn't mean it doesn't help you win. Leaving a side the achievements that can now be bought, crafting the rare sets still earns more money. This also means that you don't have to spend the considerable amount of time to find them (time = money), or spend a considerable amount of in game money to buy them.

    Even if we let this go as not pay to win, which could be argued until our fingers fall off, you have to admit this is the edge of a very slippery slope. In just barely a month of being open we have went from pets/mounts/restoration potions to buying the most coveted rare motif along with the achievements earned and get to sidestep the requirements held for the in game version. How much further will it go?

    Titles and cosmetic motifs to make gear are 100% different. You can try and argue that all you want but your point is 100% flawed when you start with something like "AP points and a motif are the same thing!".

    I said nothing about AP, just the ranks and titles. The motifs don't give you mats or the skill points to make higher level armor. The Crown Store Motifs bypass the fact that you must have ____ rank in a crafting skill in order to use them. It would be the same if you didn't have to have the AP in order to get the alliance rank. It is your reading comprehension not my point that is 100% flawed if that was what you got out of everything I have said.

    Look really what I want is simple. I don't care that the rare Motifs are in the store, I really dont. I just want if they are going to put them in the store without restriction, just remove the restrictions on in ingame version. Don't let Jackblo over here pay $50 to get it right out of training when Sallysoso even if she had other chars and buys it right out of training has to wait until her crafting is almost maxed.

    I even get that you can't make someone wait to use something they purchase as some people have claimed (even though you totally can, plenty of games have end game items or add-ons that you have to wait to use even if you paid for it). So if you can't make people wait for the paid one, just remove the wait from the in game ones.

    Again I have a hard time taking you seriously when you think AP is the same as a motif.
  • Tapio75
    Tapio75
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    Yes, it really is unacceptable that store motif does not have prerequisities like the other one.. Either they need to fix them to have those requirements or remove them completely.

    I would prefer if they removed all the rare motifs from store, leave normal racial motifs there.. This money milking is going too far.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Dixa
    Dixa
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    I don't get the whining. Anyone who pays this kind of money for these motif books are still time-gated progression wise when it comes to crafting due to research.

    who cares if they can make level 1 iron boots daedric style. is that going to have an adverse affect on the economy? no, because said person can't make a single set piece until they have done the research treadmill just as everyone else needs to.
  • Heishi
    Heishi
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    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.

    That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.

    How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.

    As I said in the last sentence, it would be equivalent to buying alliance ranks. The rare motifs were functionally a symbol of achievement for crafters like the ranks and titles are for pvp players. No, it doesn't help you kill mobs or players faster, it doesn't help you win at PvP or PvE. It does help you win at crafting.

    I don't do this myself, but there are people who exclusively trade and craft just like there are people who exclusively RP, PvP, PvE, ect. It would be like putting the beta monkey pet in the shop. Really for a crafter, this would be equivalent being able to more kill mobs or players more efficiently. In creating armor/weapons for other players, earning the motifs gave you an advantage over those who hadn't earned it yet. It would be like putting nirn items/mats in the crown store.

    Alliance ranks are completely different. For one you get titles. Its apples to oranges tho. Its simply cosmetic. Its not pay to "win" if you arent winning. If the motifs were only available on the store its still not pay to win. Cosmetics dont help you "win".

    Not different at all. Titles are cosmetic. Just like the Motif brown you can now buy by getting the rares. More Alliance ranks means access to more skills, in order to use the rare motifs you had to almost master crafting meaning more skills. The crown motifs of course don't give you the skills earned through working for it, so maybe we offer our hypothetical crown alliance ranks without the skill progression.

    Just because they don't help you kill mobs or players doesn't mean it doesn't help you win. Leaving a side the achievements that can now be bought, crafting the rare sets still earns more money. This also means that you don't have to spend the considerable amount of time to find them (time = money), or spend a considerable amount of in game money to buy them.

    Even if we let this go as not pay to win, which could be argued until our fingers fall off, you have to admit this is the edge of a very slippery slope. In just barely a month of being open we have went from pets/mounts/restoration potions to buying the most coveted rare motif along with the achievements earned and get to sidestep the requirements held for the in game version. How much further will it go?

    Titles and cosmetic motifs to make gear are 100% different. You can try and argue that all you want but your point is 100% flawed when you start with something like "AP points and a motif are the same thing!".

    I said nothing about AP, just the ranks and titles. The motifs don't give you mats or the skill points to make higher level armor. The Crown Store Motifs bypass the fact that you must have ____ rank in a crafting skill in order to use them. It would be the same if you didn't have to have the AP in order to get the alliance rank. It is your reading comprehension not my point that is 100% flawed if that was what you got out of everything I have said.

    Look really what I want is simple. I don't care that the rare Motifs are in the store, I really dont. I just want if they are going to put them in the store without restriction, just remove the restrictions on in ingame version. Don't let Jackblo over here pay $50 to get it right out of training when Sallysoso even if she had other chars and buys it right out of training has to wait until her crafting is almost maxed.

    I even get that you can't make someone wait to use something they purchase as some people have claimed (even though you totally can, plenty of games have end game items or add-ons that you have to wait to use even if you paid for it). So if you can't make people wait for the paid one, just remove the wait from the in game ones.

    Again I have a hard time taking you seriously when you think AP is the same as a motif.

    Yeah, again, I didn't say anything about alliance points. Then you, I guess, missed that I said that I never mentioned alliance points in the very first sentence of my last comment too.
    Edited by Heishi on April 18, 2015 12:45PM
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Tapio75 wrote: »
    Yes, it really is unacceptable that store motif does not have prerequisities like the other one.. Either they need to fix them to have those requirements or remove them completely.

    I would prefer if they removed all the rare motifs from store, leave normal racial motifs there.. This money milking is going too far.

    It doesnt have pre reqs because imagine 10,000 people buying it then not being able to use it and demanding their $50 back.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.

    That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.

    How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.

    As I said in the last sentence, it would be equivalent to buying alliance ranks. The rare motifs were functionally a symbol of achievement for crafters like the ranks and titles are for pvp players. No, it doesn't help you kill mobs or players faster, it doesn't help you win at PvP or PvE. It does help you win at crafting.

    I don't do this myself, but there are people who exclusively trade and craft just like there are people who exclusively RP, PvP, PvE, ect. It would be like putting the beta monkey pet in the shop. Really for a crafter, this would be equivalent being able to more kill mobs or players more efficiently. In creating armor/weapons for other players, earning the motifs gave you an advantage over those who hadn't earned it yet. It would be like putting nirn items/mats in the crown store.

    Alliance ranks are completely different. For one you get titles. Its apples to oranges tho. Its simply cosmetic. Its not pay to "win" if you arent winning. If the motifs were only available on the store its still not pay to win. Cosmetics dont help you "win".

    Not different at all. Titles are cosmetic. Just like the Motif brown you can now buy by getting the rares. More Alliance ranks means access to more skills, in order to use the rare motifs you had to almost master crafting meaning more skills. The crown motifs of course don't give you the skills earned through working for it, so maybe we offer our hypothetical crown alliance ranks without the skill progression.

    Just because they don't help you kill mobs or players doesn't mean it doesn't help you win. Leaving a side the achievements that can now be bought, crafting the rare sets still earns more money. This also means that you don't have to spend the considerable amount of time to find them (time = money), or spend a considerable amount of in game money to buy them.

    Even if we let this go as not pay to win, which could be argued until our fingers fall off, you have to admit this is the edge of a very slippery slope. In just barely a month of being open we have went from pets/mounts/restoration potions to buying the most coveted rare motif along with the achievements earned and get to sidestep the requirements held for the in game version. How much further will it go?

    Titles and cosmetic motifs to make gear are 100% different. You can try and argue that all you want but your point is 100% flawed when you start with something like "AP points and a motif are the same thing!".

    I said nothing about AP, just the ranks and titles. The motifs don't give you mats or the skill points to make higher level armor. The Crown Store Motifs bypass the fact that you must have ____ rank in a crafting skill in order to use them. It would be the same if you didn't have to have the AP in order to get the alliance rank. It is your reading comprehension not my point that is 100% flawed if that was what you got out of everything I have said.

    Look really what I want is simple. I don't care that the rare Motifs are in the store, I really dont. I just want if they are going to put them in the store without restriction, just remove the restrictions on in ingame version. Don't let Jackblo over here pay $50 to get it right out of training when Sallysoso even if she had other chars and buys it right out of training has to wait until her crafting is almost maxed.

    I even get that you can't make someone wait to use something they purchase as some people have claimed (even though you totally can, plenty of games have end game items or add-ons that you have to wait to use even if you paid for it). So if you can't make people wait for the paid one, just remove the wait from the in game ones.

    Again I have a hard time taking you seriously when you think AP is the same as a motif.

    Yeah, again, I didn't say anything about alliance points. Then you, I guess, missed that I said that I never mentioned alliance points in the very first sentence of my last comment too.

    "I didnt mention AP I just mentioned the ranks and titles etc you get from it. Then said thats the same as a cosmetic motif." Hence why you arent being taken seriously and not just by me.
    Edited by jamesharv2005ub17_ESO on April 18, 2015 2:08PM
  • RazzPitazz
    RazzPitazz
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    Spending 250 euros to buying tons of imperial motifs, quickly selling them all for 70-80k (price is probably dropping right now), use the few million gold you earn to buy legendary upgrade materials, v14 gold jewelry, random high lvl rare gear you couldn't afford otherwise.... For those that do not see how this is an indirect version of pay to win, I pity your wits.

    Zo$ basically just engaged in the in-game community market by adding microtransactions to try and leech some money out of us. I would have even been OK with it if they wouldn't have said the many things they did when the game went live.... Zo$ are just liars, moneygrabbing incompetent dyslectic liars...

    It won't be long before we have to buy smurfberries in order to be able to talk to more then 5 NPCs a day....




    Bad Zo$, bad





    Fix total dark

    The motifs are account bound and one time use. No gold selling here.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Tapio75
    Tapio75
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    Tapio75 wrote: »
    Yes, it really is unacceptable that store motif does not have prerequisities like the other one.. Either they need to fix them to have those requirements or remove them completely.

    I would prefer if they removed all the rare motifs from store, leave normal racial motifs there.. This money milking is going too far.

    It doesnt have pre reqs because imagine 10,000 people buying it then not being able to use it and demanding their $50 back.

    Too bad, they really should have prerequisities.

    They COULD also tell it in the market so people can see they have requirements.. Too bad if they cant read then.. Then again TOO BAD that they just cant get Daedric etc style materials out of their arse.. Only thing i can see this doing is increase price of those to ridiculousness as people wwant them and some people just have too much gold.

    Yes in market window (Crowns and normal) it should say "Requires level x tailorin etc" and it should also state that these motifs need materials to be done, i guess many people have bought them only to notice they cant really make them, i dont feel bad for them though :D

    Best to get all rare motifs out of market, just leave those normal ones there.

    >>PC-EU Mostly PVE. Played since BETA<<
  • Heishi
    Heishi
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    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    Heishi wrote: »
    Again its only pay to win if the stuff you pay for is better and not available any other way besides the store.

    That's the problem. The crown rare motifs are better because you can learn them straight out of tutorial rather than having to almost max out your crafting to learn it. They are still available in the game, but take a significant amount of time to get. It also means you can buy the achievement and dye without putting in the effort to actually achieve it. Granted the dye is a brown iirc and not that significant. It would be like buying alliance ranks.

    How are dyes and cosmetic armor helping you win anything? Imagine if they sell them on the store but when you get your $50 motif you cant use it. Thats why. Also the motifs taking time to find is irrelevant. The whole point of the store is to cut out that time. Again its not pay to win. You cannot beat anyone in pvp or beat a trail with more points because of some cosmetic armor.

    As I said in the last sentence, it would be equivalent to buying alliance ranks. The rare motifs were functionally a symbol of achievement for crafters like the ranks and titles are for pvp players. No, it doesn't help you kill mobs or players faster, it doesn't help you win at PvP or PvE. It does help you win at crafting.

    I don't do this myself, but there are people who exclusively trade and craft just like there are people who exclusively RP, PvP, PvE, ect. It would be like putting the beta monkey pet in the shop. Really for a crafter, this would be equivalent being able to more kill mobs or players more efficiently. In creating armor/weapons for other players, earning the motifs gave you an advantage over those who hadn't earned it yet. It would be like putting nirn items/mats in the crown store.

    Alliance ranks are completely different. For one you get titles. Its apples to oranges tho. Its simply cosmetic. Its not pay to "win" if you arent winning. If the motifs were only available on the store its still not pay to win. Cosmetics dont help you "win".

    Not different at all. Titles are cosmetic. Just like the Motif brown you can now buy by getting the rares. More Alliance ranks means access to more skills, in order to use the rare motifs you had to almost master crafting meaning more skills. The crown motifs of course don't give you the skills earned through working for it, so maybe we offer our hypothetical crown alliance ranks without the skill progression.

    Just because they don't help you kill mobs or players doesn't mean it doesn't help you win. Leaving a side the achievements that can now be bought, crafting the rare sets still earns more money. This also means that you don't have to spend the considerable amount of time to find them (time = money), or spend a considerable amount of in game money to buy them.

    Even if we let this go as not pay to win, which could be argued until our fingers fall off, you have to admit this is the edge of a very slippery slope. In just barely a month of being open we have went from pets/mounts/restoration potions to buying the most coveted rare motif along with the achievements earned and get to sidestep the requirements held for the in game version. How much further will it go?

    Titles and cosmetic motifs to make gear are 100% different. You can try and argue that all you want but your point is 100% flawed when you start with something like "AP points and a motif are the same thing!".

    I said nothing about AP, just the ranks and titles. The motifs don't give you mats or the skill points to make higher level armor. The Crown Store Motifs bypass the fact that you must have ____ rank in a crafting skill in order to use them. It would be the same if you didn't have to have the AP in order to get the alliance rank. It is your reading comprehension not my point that is 100% flawed if that was what you got out of everything I have said.

    Look really what I want is simple. I don't care that the rare Motifs are in the store, I really dont. I just want if they are going to put them in the store without restriction, just remove the restrictions on in ingame version. Don't let Jackblo over here pay $50 to get it right out of training when Sallysoso even if she had other chars and buys it right out of training has to wait until her crafting is almost maxed.

    I even get that you can't make someone wait to use something they purchase as some people have claimed (even though you totally can, plenty of games have end game items or add-ons that you have to wait to use even if you paid for it). So if you can't make people wait for the paid one, just remove the wait from the in game ones.

    Again I have a hard time taking you seriously when you think AP is the same as a motif.

    Yeah, again, I didn't say anything about alliance points. Then you, I guess, missed that I said that I never mentioned alliance points in the very first sentence of my last comment too.

    "I didnt mention AP I just mentioned the ranks and titles etc you get from it. Then said thats the same as a cosmetic motif." Hence why you arent being taken seriously and not just by me.

    Alliance Points are used to buy things. The title itself and the rank are just a cosmetic way to show your progress. Would you have prefered I used the Emperor costume and title rather than PvP ranks?

    This conversation is really just circling and getting no where. It's just devolved into a blame game of "you're not getting X point so clearly you're wrong" and trying to devaluate points with unsubstantiated claims. If you want to actually discuss points that's cool. If the best you have is "I and others are not taking you seriously" then we're done here since you're closing yourself off to listening to any sort of reasoning or discussion.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Shambhu
    Shambhu
    Shambhu wrote: »
    Looking at the amount of butthurt here about the motifs being available for straight cash, it seems mostly that the people complaining are just jealous that they were stupid enough to login/logout/login-grind to get their blue motifs.
    Shambhu wrote: »
    I know I've said this before, but it does feel, at least to me, like they've cheapened the experience of actually completing the motif sets. :\

    Well, the fact that you can buy them from Guild Traders "cheapens the experience" already, so no harm done. It took me a year of playing (not grinding for) to get my first purple motif, one which I had bought early on. That said, my wife found the imperial motif after a few days of game time. It only takes a few days of grinding to get all of them bought, a little bit longer if you just play the game and sell the loot.
    Looking at the amount of butthurt here about the motifs being available for straight cash, it seems mostly that the people complaining are just jealous that they were stupid enough to login/logout/login-grind to get their blue motifs. I did that for few hours and managed to get one. Then I realized I could just buy them from the guild traders with relatively low amount of money.
    As for what comes to the people complaining that it ruins the ingame economy... well, if it actually does that (which I severely doubt) I guess you have to invent a new way to scam the n00bs. I could buy them blue motifs for as low as 150g from some trading guilds, and then sell them at the starting zone for 1000g, and I have to say I'm glad to see that gone (if it actually goes away). After I got fed up with the ridiculous prices, I've given away my blue motifs at the starting zone, for free.

    None of the above actually. I got my purple motifs from playing legitimately. The only time I did the log in/log out crap was when I was trying to get the blue level 10/15 recipes, because before the writ system, and after recipes were changed to scale with your current level, those were impossible to get for love or money. But, that required a character between level 10 and 15... which, you know, isn't the kind of character that can farm for any meaningful motif. Hell, some level 10 green recipes are still worth over 2k if you can find them. And I've seen level 10 blue recipes move for over 20k.

    No, the purple four and original imperial motif came out of container looting while actually playing the game. A novel concept, I know. Though, strictly speaking the Daedric motif came from trading a spare barbaric and primal to a guild member.

    And, of course, if you actually played the game, you'd know that the log in/log out refresh doesn't work with Dwemer pages. But, you'd already know that, if you'd, you know, played the game.

    No, I worked up those legitimately. And, now ZOS is saying, "yeah, screw hard work, just hand us your credit card info." :\

    Are you saying that buying the motifs from a guild trader or another player isn't "legitimate" playing, even though it most certainly is the way the designers made it on purpose? And I did that motif grinding in the start with the blue motifs, I couldn't be bothered to try and farm anything of the rare stuff, it's simply too time consuming and - you know - takes time away from actually playing (though I do enjoy farming for the regular crafting materials, it's relaxing). And what makes a motif meaningful? I don't care a bit about the looks of the purple motifs, except for some individual pieces and the AE light armour. I make my armour mainly from the blue pieces because I prefer their looks most of the time. I like my armour unique, so I don't usually resort to making the whole armour from the same set, unless for some role-playing reasons. The purpose of the rare motifs for me is in the few individual pieces in those sets that I might actually consider using.
    As for you getting the motifs from random loot I say good for you! You didn't need to pay for those, but don't go thinking you're something special - or as your tone implies "better" - because of that (unless you have some kind of religious faith in the All-mighty RNG), you've just been lucky, you haven't achieved anything unlike the folks who actually grinded the moneys for the guild traders, or grinded for the motifs. They actually did something for the achievement, unlike you.
    I had no idea login/logout-grinding didn't work for the Dwemer pages until a few days ago when a guild mate said something about them having a spawn timer or something. And I really couldn't care, since - you know - I actually play the game, instead of hunting the forums for obscure bits of information about the spawn times and ***.
    You didn't do any hard work, you've just been lucky, so quit whining.
  • gurluasb16_ESO
    gurluasb16_ESO
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    I do not like this.
    Motifs should not be sold on the store, they should be acquired exclusively ingame.
    I'd have preferred if the store sold something akin to the "Convert to Imperial Style" option.
  • Dodas
    Dodas
    do i have to be upgraded to imperial edition to use the rings of mara or the imperial motif?
  • Locke_ESO
    Locke_ESO
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    Honestly there are so many players with these motifs that it hardly makes any difference. After the first few months of release you could easily find someone to make you a set of daedric, ancient elf or imperial armour for a few thousand gold. The price of the motifs was always ludicrous for this reason as they were not uncommon enough that you would actually ever make any money back on selling say daedric armour after the first few months.

    If they release the "Imperial Daedric" armour motif in the store immediately when the Imperial City comes out for example then yes maybe that would be a little bit more of a problem but I really cant see any problem with them making money off people who want to buy the current motifs.
    Edited by Locke_ESO on May 7, 2015 1:28AM
  • Iluvrien
    Iluvrien
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    Locke_ESO wrote: »
    Honestly there are so many players with these motifs that it hardly makes any difference. After the first few months of release you could easily find someone to make you a set of daedric, ancient elf or imperial armour for a few thousand gold. The price of the motifs was always ludicrous for this reason as they were not uncommon enough that you would actually ever make any money back on selling say daedric armour after the first few months.

    If they release the "Imperial Daedric" armour motif in the store immediately when the Imperial City comes out for example then yes maybe that would be a little bit more of a problem but I really cant see any problem with them making money off people who want to buy the current motifs.

    Except that I used to regularly (a couple of times a week) get orders for Ancient Elf and all of the players are happy to pay a little extra for it... and this was from repeat customers. So, at that time, being a crafter who knew these motifs still had value. I have had one order for AE style since these came into the Crown Store. One.

    Want to tell me how this doesn't affect me again?
  • qsnoopyjr
    qsnoopyjr
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    Imperial motif worth 5000 crowns?

    I'd say its about right.

    I mean would you rather spend 20 bucks, or just play game and get 60000 gold to buy it.

    People make gold seem like theres too much, so I'd rather get 60000 gold and buy it.

    5000 crowns is a lot, and for something like that, its not worth it to me, but to each there own.

    I'd rather buy 2 outfits that are very nice for 2500 crowns than buy an imperial motif.
    Its a shame they don't have nice outfits in the crown store.
  • Volkodav
    Volkodav
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    OoO! They now have Daedric motifs! I've been wanting Daedric armor since the beginning.NOW,..if we can just get the Daedric Arc. (Dream on,Sandy,right?)
  • Kat_Cnaa
    Kat_Cnaa
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    Sigtric wrote: »
    Nifty2g wrote: »
    omgggg p2w confirmed

    Since when is an armor skin considered win?

    As a player that plays primarily as a merchant, I dislike it because it affects the economy. If I am working to loot items to sell, and I think I've hit the jackpot by finding a purple or gold item---but no one is willing to pay what had been the market price because they can just fork over some money and have it without the in-game work--then that aspect of the economy is damaged. Mounts & costumes don't affect the economy because no players sell mounts or costumes. Pet codes are occasionally traded/sold or awarded by guilds in raffle contests. And I'm not sure what the potions are doing. From the look of things, purple foods sell for less than the ingredients that make them.
    Edited by Kat_Cnaa on May 19, 2015 4:14AM
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