ZOS_GinaBruno wrote: »
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
Why is nobody freaking out that they just said they are going to add a cast time to breath of life?
@ZOS_GinaBruno if you could clarify, you agree there is a skill delay with breath of life, and the solution is to add a cast time to the spell? Or am I misunderstanding? Or is the idea that since you guys for balance planned to add a cast time regardless that is the solution? A cast time on breath of life is.... yikes.
ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
darkknightfkb16_ESO wrote: »
Edit - Focused charge is also prone to getting stuck in the running animation for up to 20 seconds, a record for the longest CC in the game!
darkknightfkb16_ESO wrote: »
Edit - Focused charge is also prone to getting stuck in the running animation for up to 20 seconds, a record for the longest CC in the game!
This happens to me about once an hour and usually gets me killed. Highly annoying.
Why is nobody freaking out that they just said they are going to add a cast time to breath of life?
@ZOS_GinaBruno if you could clarify, you agree there is a skill delay with breath of life, and the solution is to add a cast time to the spell? Or am I misunderstanding? Or is the idea that since you guys for balance planned to add a cast time regardless that is the solution? A cast time on breath of life is.... yikes.
bellanca6561n wrote: »Why is nobody freaking out that they just said they are going to add a cast time to breath of life?
@ZOS_GinaBruno if you could clarify, you agree there is a skill delay with breath of life, and the solution is to add a cast time to the spell? Or am I misunderstanding? Or is the idea that since you guys for balance planned to add a cast time regardless that is the solution? A cast time on breath of life is.... yikes.
Sorry, I simply failed to notice that....it has to be a misstatement. Nobody says they're going to fix you limp by breaking your other leg.
ZOS_GinaBruno wrote: »Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
WHAT?!?!?!?!?!?!?!
ZOS_GinaBruno wrote: »Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
WHAT?!?!?!?!?!?!?!
If they feel BOL is currently balanced, the right thing to do is make the cast take as long as the lockout currently does, as it would play better and have the same result.
BOL is kind of a problem as far as making other classes viable healers, so making it better is not actually a desirable game balance move.
My read of her post is that their intention is to make BOL look like it takes as long as it currently takes, as opposed to removing the delay and allowing you to spam cast breath faster than you can right now, which would make the best healing ability in the game even stronger.
ZOS_GinaBruno wrote: »Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
WHAT?!?!?!?!?!?!?!
If they feel BOL is currently balanced, the right thing to do is make the cast take as long as the lockout currently does, as it would play better and have the same result.
BOL is kind of a problem as far as making other classes viable healers, so making it better is not actually a desirable game balance move.
My read of her post is that their intention is to make BOL look like it takes as long as it currently takes, as opposed to removing the delay and allowing you to spam cast breath faster than you can right now, which would make the best healing ability in the game even stronger.
But it used to cast that fast and they felt it was balanced.... before 1.6 there was no skill delay. In addition, adding a cast time makes it interrupt-able... the new animation is what caused the problem so what changed with BOL that they think they delay or cast time or whatever you want to call it, is necessary?
ZOS_GinaBruno wrote: »Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
WHAT?!?!?!?!?!?!?!
If they feel BOL is currently balanced, the right thing to do is make the cast take as long as the lockout currently does, as it would play better and have the same result.
BOL is kind of a problem as far as making other classes viable healers, so making it better is not actually a desirable game balance move.
My read of her post is that their intention is to make BOL look like it takes as long as it currently takes, as opposed to removing the delay and allowing you to spam cast breath faster than you can right now, which would make the best healing ability in the game even stronger.
But it used to cast that fast and they felt it was balanced.... before 1.6 there was no skill delay. In addition, adding a cast time makes it interrupt-able... the new animation is what caused the problem so what changed with BOL that they think they delay or cast time or whatever you want to call it, is necessary?
You don't make other healers viable by making templar healers worse. The reason templar healers have it on lock is because a burst heal is necessary. Create burst heal possibilities for other healers, don't remove it from the one who has it. That is horrible balancing.
bellanca6561n wrote: »Well...yeah, Templars are the best healers.
And the problem is?
Damn it, damn it, damn it, I KNEW clicking on this topic was a terrible idea.....
*takes a deep breath*
Let me put it less argumentatively. In my ever so personal opinion, class versatility in games in general has gone too far.
You don't make other healers viable by making templar healers worse. The reason templar healers have it on lock is because a burst heal is necessary. Create burst heal possibilities for other healers, don't remove it from the one who has it. That is horrible balancing.
Again, my suggestion is not that they remove BOL's ability, but maintain the ability exactly the way it is right now, along with making the instant cast animation take longer, so that the character is visibly acting for the current 'lock out' period.
All that does is make the ability perform exactly the way it does now while having that performance be more intuitive.
I do not suggest, nor support, any interruptibility, cast time or other nerf to BOL.
bellanca6561n wrote: »Well...yeah, Templars are the best healers.
And the problem is?
Damn it, damn it, damn it, I KNEW clicking on this topic was a terrible idea.....
*takes a deep breath*
Let me put it less argumentatively. In my ever so personal opinion, class versatility in games in general has gone too far.
I think that's a fine point for games in general, but since this game only has 4 classes, and its design vision included all 4 classes being able to fill every role, monopoly creation is a bad idea.
Its ok for classes to be innately better at things - DK tanks are certainly given more tools than Sorceror tanks - but the reality is that you can still tank every piece of content in the game on a sorceror. You can also DPS any content in the game as any of the 4 classes, in magicka or stamina spec.
The thing you cannot do is heal any content in the game. Its the anomaly.
ZOS_GinaBruno wrote: »[*] Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.