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Rise of the planet of the Sorcs

  • EskimoBrother
    EskimoBrother
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    Yoohoooo @xsorusb14_ESO !

    I remember our 1v1 and how you said "they should really nerf resto heavy attacks"

    Anything else you want nerfed?

    anything that works against him needs to be nerfed. dudes been crying all over the forums for nerfs, sounds like he's just being outplayed. Instead of working to get better he just gets on the forums to cry about it.

    see previous post on subject, I can point you even to ZoS response on the subject of this. Continue to be upset that I point out obvious things that everyone but certain unskilled players see
    Oh i'm not upset, if they happen to nerf anything I use I will just find other ways to outplay my opponents instead of whining about it on the forums. I'm sorry you're incapable of fixing your *** build though, keep crying for nerfs.

    You're so not upset you decided to post in this thread crying about someone else pointing out certain sorc changes that need made (mainly just hardened ward scaling off health). Is that how not upset you are?

    Pretty funny

    Wha??? Might wanna go back and re read my posts, if that's still your response then I'm sorry for your stupidity :(


    -Clayton Bigsby
    -EskimoBrother

    YogurtSlingerFC

  • Davadin
    Davadin
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    Good info.

    I guess in the thick of battle, my reflexes is not as good as I think they were. They all looks pretty damn fast to me. Especially in close quarter.

    Yes, I can hurt them too in close quarter, but when they're stealthed to begin with, by the time my Wrecking Blow connects, I'm already half-way down to the ground. And also, rolling over cancels WB.... and rolling uses precious Stam.... so yes, I'm not used to it. But I can, and will learn.

    Plus, let's see how I can fit flap flap wings back to my bar again.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    To anyone who thinks that keeping up a shield the entire time while also doing damage and breaking out of CC, roll a sorcerer. It's only the good ones that people are QQ about, and yes the good ones do make it look sick and easy.
    :trollin:
  • Head.hunter
    Head.hunter
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    I've been gone too long. Used to be Dk's people worried about.
    I'm just a banana from another dimension.
  • olsborg
    olsborg
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    Tankqull wrote: »
    olsborg wrote: »
    Those sorcs that shieldstack can be a pain to kill, yes, just remove the shieldstacking, diminishing returns or whatever, only 1 shield active at any one time...something like that. (this is true for every class with a class shield + harness/dampen magicka btw.)

    sure bring medium armor down to dmg mitigation values LA provides while HA dmg gets reduced to resemble the dmg a LA user can do to them while blocking, then you can take a way all the shields you like.

    I only use hardened ward and I do fine. If I shieldstacked aswell, it just becomes ridiculous.

    PC EU
    PvP only
  • olsborg
    olsborg
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    Scotia wrote: »
    olsborg wrote: »
    Those sorcs that shieldstack can be a pain to kill, yes, just remove the shieldstacking, diminishing returns or whatever, only 1 shield active at any one time...something like that. (this is true for every class with a class shield + harness/dampen magicka btw.)


    Why don't we take your class and nerf some abilities and we can call it even. Every class has few abilities that another class will not have, that is why it is called a 'class'. I believe the sorc with the negate nerf, and the crit surge nerf has had enough nerfs to their class abilities.

    Im a sorc and I think shieldstacking is stupid, its my opinion, you are free to disgard it if that makes you feel better.

    PC EU
    PvP only
  • Cinnamon_Spider
    Cinnamon_Spider
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    Snit wrote: »
    You're a DK and you're getting killed in 3 seconds by light attacks? If this were me, I'd be asking myself what I did wrong with my build/gear and trying something new.

    He likely means Overload (sorc ultimate) light attacks. They hit hard. They are also slow projectiles which are relatively easy to dodge and subject to reflection. It is pretty interesting if a DK, of all classes, is consistently dying to these.

    (and I know you know this -- more or less agreeing with you and expanding your point)
    I thought and was hoping that is what he meant, but still. Are DKs not using wings anymore? That would explain a large part of this sorc QQ that's been going on lately.
    Cinn #SorcLivesMatter
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  • Ezareth
    Ezareth
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    olsborg wrote: »
    Tankqull wrote: »
    olsborg wrote: »
    Those sorcs that shieldstack can be a pain to kill, yes, just remove the shieldstacking, diminishing returns or whatever, only 1 shield active at any one time...something like that. (this is true for every class with a class shield + harness/dampen magicka btw.)

    sure bring medium armor down to dmg mitigation values LA provides while HA dmg gets reduced to resemble the dmg a LA user can do to them while blocking, then you can take a way all the shields you like.

    I only use hardened ward and I do fine. If I shieldstacked aswell, it just becomes ridiculous.

    There is nothing to *stack*. Ok so you're going to throw Harness Magicka or Dampen Magick on top of your Hardened Ward? Great. The problem is 80% of the damage in Cyrodiil right now is coming from 2handers and Bows and neither of those weapons care that you're using Harness magicka. Good luck knowing how much actual shield value you have remaining on your hardened ward while you're using either of those. That's why I've completely dropped the abilities.

    Are you going to "Stack" healing ward? It is the most expensive of the shields, it lasts a whopping four seconds and it gives you a real *fat* shield to "Stack" at 4K if you've dumped your entire warrior tree champion points into Bastion. Healing Ward is only good when used reactively after some fool with a bow just took you within an inch of your life through your shields and you're dodge rolling for everything you're worth. Only then does the shield value it gives make it worth the cast.

    So no "Shield stacking" doesn't make anyone ridiculous, it makes you dead.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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  • Ezareth
    Ezareth
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    Davadin wrote: »
    Good info.

    I guess in the thick of battle, my reflexes is not as good as I think they were. They all looks pretty damn fast to me. Especially in close quarter.

    Yes, I can hurt them too in close quarter, but when they're stealthed to begin with, by the time my Wrecking Blow connects, I'm already half-way down to the ground. And also, rolling over cancels WB.... and rolling uses precious Stam.... so yes, I'm not used to it. But I can, and will learn.

    Plus, let's see how I can fit flap flap wings back to my bar again.

    Yeah I fry myself with my own overload every day when some DK remembers to flap his wings just before 3 over my overloads hit him from max range.

    Reactive wing-flaps are far better than just spamming them constantly IMO.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
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  • Xsorus
    Xsorus
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    Ya know I've not seen a lot of sorcs with overload to be honest, most have meteor/soul assault or attranoch
  • Ezareth
    Ezareth
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    Ya know I've not seen a lot of sorcs with overload to be honest, most have meteor/soul assault or attranoch

    Yeah I just don't understand why every sorc in 1.6 isn't using overload right now. I mean to each their own, but if I fat finger my "R" key while riding my horse at least I don't have to worry about me doing a complete ultimate dump on an attronach.

    Which reminds me...when are they going to fix the issue with instacast ultimates?
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • PainfulFAFA
    PainfulFAFA
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    Davadin wrote: »
    Snit wrote: »
    You're a DK and you're getting killed in 3 seconds by light attacks? If this were me, I'd be asking myself what I did wrong with my build/gear and trying something new.

    He likely means Overload (sorc ultimate) light attacks. They hit hard. They are also slow projectiles which are relatively easy to dodge and subject to reflection. It is pretty interesting if a DK, of all classes, is consistently dying to these.

    (and I know you know this -- more or less agreeing with you and expanding your point)

    "Overload".

    Thank you.

    Yes, i was lagging. No, i didn't say i consistently died by these. i happened to die twice, one right after another last night. and died once the night before too. and i'm not a great player. and yes, i took off flap flap wings from my bar since the stamina boost and the flap-flap 4x repel only changes.

    aaaaaand there's the problem.... lol
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • PainfulFAFA
    PainfulFAFA
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    Galalin wrote: »
    I agree nerf shields... and bolt escape... followed by jesus beam... nerf meteor also please... kk ty

    DK SCRUB OUT

    yeah, nerf Sorcs...because Invasion>talons>whip>whip>whip doesnt work anymore.... lol
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Grampa_Smurf
    Grampa_Smurf
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    lol, so basically this thread come down to players can't just go up to a sorc anymore and jesus beam us and watch us die. I have a shield spec, I use a dps line with destroy staff and switch to the restro staff with all my o sh!t save me buttons-shields,
    Harness Magicka is all but useless and is only good against spell casters but still I keep it there for jesus beamers.
    Healing ward only 4 secs but there when health gets low, only good thing it is for.
    Harden ward really the only good thing we have and is only there if you have enough resources left, once down where toast.
    Only other shield that's any good is the Alliance support barrier which take up an Ultmate slot and takes awhile to build up to use, ( basically only good for healers line for a save the group that is close to you at the time ) anyone can use that one btw.

    With no shield and an ability to get out of range I am stuffed by any snipe bow ninja or wreaking blow setup.
    ( still hard to counter even with shields )



    Life isn't measured by the breaths we take, but by the moments that take our breath away.
  • Zhoyzu
    Zhoyzu
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    Teargrants wrote: »
    Potatoes gonna potate.
    LOLOL

    love this +1
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
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    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Maulkin
    Maulkin
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    Ezareth wrote: »
    Ya know I've not seen a lot of sorcs with overload to be honest, most have meteor/soul assault or attranoch

    Yeah I just don't understand why every sorc in 1.6 isn't using overload right now. I mean to each their own, but if I fat finger my "R" key while riding my horse at least I don't have to worry about me doing a complete ultimate dump on an attronach.

    Which reminds me...when are they going to fix the issue with instacast ultimates?

    I use it for the 3rd bar but it's a) too easy to avoid and b) too easy to reflect/absord. Also I find it clunky because your 2nd bar is two swaps away effectively, which can be tricky to get to when in combat and can get you confused.

    If they hadn't nerfed Streak again (is it 4th or 5th time, I lost count) then maybe some Sorcs would have still been running it instead of BoL and I would kill more Sorcs with it.

    I find it more useful when blind-siding unsuspecting people, people on horses etc. Great opener but not for sustained combat. For me that is, some people seem to make it work better than me
    Edited by Maulkin on March 24, 2015 2:40AM
    EU | PC | AD
  • ToRelax
    ToRelax
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    Ezareth wrote: »
    Ya know I've not seen a lot of sorcs with overload to be honest, most have meteor/soul assault or attranoch

    Yeah I just don't understand why every sorc in 1.6 isn't using overload right now. I mean to each their own, but if I fat finger my "R" key while riding my horse at least I don't have to worry about me doing a complete ultimate dump on an attronach.

    Which reminds me...when are they going to fix the issue with instacast ultimates?

    Shooting Star is pretty much must have for me, as I am able to stack up higher damage bursts with it than with overload, thanks to it's delay. Also it's great for blowing up dodge spammers, you can only dodge it with cloak in 1.6.

    The Atronach I have mostly against DKs (most don't even seem to kno they can Fossilize it, even if they do that on me) and skilled BoL Sorcs that I don't manage to hit with Meteor.
    However, I will sometimes swap it out for Overload in groups, to get some supportive skills.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Dekkameron
    Dekkameron
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    Funny how every campaign I tried tonight was infested with invincible sorcs zapping through the air and pwning everything in sight.

    Had a lame 3v1 and it was like fighting a Jedi until we were dead and he zapped his merry way like Santa on acid.

    This imagery reminded me of this...

    SNfsyh5.jpg

    (ignore the BRBRBR bit :P)
    - Veteran Combat Librarian -
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Sorcs were always incredibly strong in PVP, in 1.6, 1.5, 1.4, and before that. They are a super strong ranged class, and since 90% of Cyrodiil combat is ranged, they are naturally really really good. Before 1.6, Sorcs didn't have massive AOE damage. They couldn't drop a nova or standard and kill 10 players in a stack at a time. Now we have meteor and those issues go away. The only thing that Sorcs don't have is a decent self heal... oh wait, Crit Surge + impenetrable nerf = really good self heal.

    Here's an interesting list:

    - Sorcs have the highest burst damage in the game, and it also happens to be ranged
    - Sorcs have the best movement ability in the game (Streak)
    - Sorcs have the strongest ranged CC in the game (Crystal Shards)
    - Sorcs have the cheapest and incredibly strong spammable shield in the game (Hardened Ward)
    - Sorcs have a really good self-heal that works simply by dealing damage.
    - Sorcs have the best execute in the game (Fury). It is ranged and can be pre-applied.

    I honestly don't see why anyone plays a DK anymore. With the nerf to Cinder Storm, Flappy Wings, and the fact that Meteor is pretty much equivalent to Standard of Might, DKs are not special anymore.
    Edited by s7732425ub17_ESO on March 24, 2015 4:18AM
  • cozmon3c_ESO
    cozmon3c_ESO
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    Sorcs were always incredibly strong in PVP, in 1.6, 1.5, 1.4, and before that. They are a super strong ranged class, and since 90% of Cyrodiil combat is ranged, they are naturally really really good. Before 1.6, Sorcs didn't have massive AOE damage. They couldn't drop a nova or standard and kill 10 players in a stack at a time. Now we have meteor and those issues go away. The only thing that Sorcs don't have is a decent self heal... oh wait, Crit Surge + impenetrable nerf = really good self heal.

    Here's an interesting list:

    - Sorcs have the highest burst damage in the game, and it also happens to be ranged
    - Um lethal arrow. wrecking blow. all out burst sorcs damage. sorc has delayed damage, everything is easily counterable if you know what you are doing. crystal frag, you can see from a mile, curse delayed damage.
    - Sorcs have the best movement ability in the game (Streak)
    - true (though streak kinda sucks now, it barely does any damage and leaves you wide open unlike BOL)
    - Sorcs have the strongest ranged CC in the game (Crystal Shards)
    - sure it knocks you down sometimes for 1.5 seconds. best i would say is shield charge, 3 second knock down feels like an eternity if you are out of stam.
    - Sorcs have the cheapest and incredibly strong spammable shield in the game (Hardened Ward)
    - i wouldnt say incredibly strong, it gets eaten through in one hit most of the time, so i am going 1 for 1 with people. best shield in the game imo is healing ward.
    - Sorcs have a really good self-heal that works simply by dealing damage.
    - you must be joking, we dont even need to worry about our health as a magicka sorc really, when that shield goes down, we are mostly toast. i save myself with healing ward, not a sorc skill btw. crit surge is to unreliable for use as it will proc of some tiny damage you do and be on cool down for you nice hits.
    - Sorcs have the best execute in the game (Fury). It is ranged and can be pre-applied.
    - i hate to be the bearer of bad news for you but the best execute is actually the jesus beam. fury barely goes off because the game gives the person afflicted by it like 2 seconds to heal before the execute even happens most of the time. (frustrating fighting dks and templars and nightblades and sorcs lol). the skill is just mediocre and frustrating and takes 2-3 casts to kill people with it who are below 20% life.

    I honestly don't see why anyone plays a DK anymore. With the nerf to Cinder Storm, Flappy Wings, and the fact that Meteor is pretty much equivalent to Standard of Might, DKs are not special anymore.

    Bold ^
    Guild UMBRA Chapter Lead
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  • SafiyerAmitora
    SafiyerAmitora
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    I honestly don't see why anyone plays a DK anymore. With the nerf to Cinder Storm, Flappy Wings, and the fact that Meteor is pretty much equivalent to Standard of Might, DKs are not special anymore.

    Whoa, wait a sec! Who are you calling "not special"?! DKs can still be powerful, especially if built right. I stopped using wings months ago in order to prepare for 1.6 so as I wouldn't end up relying on them so much that it'd be like jumping in an icy river after sitting in a sauna. Building myself to survive well without it, I put less resource-consuming abilities on my bar that have really come in handy when I make my way to the enemy's back lines to wreck havoc in order to survive all the meteors, soul assaults, snipes, and Templar death beams that get thrown at me. As of post-1.6, my DK is actually stronger than she was beforehand; I only had to tweak a couple things to get her there. Just because we're getting nerfed in certain areas doesn't mean we're no longer special. We aren't a dead race yet, so there's no need to start acting like it.

    <3 DK OP!! <3
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  • Snit
    Snit
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    I stopped using wings months ago in order to prepare for 1.6...

    This is the biggest sorc buff in 1.6. Stamina builds are now the apex predators. As a side-effect to this, it no longer seems that every third person in Cyrodiil is a Wings-Spamming DK. As dangerous as the new 2H-Crit-Rush-Wrecking-Blow crew is, at least they're not a hard counter to the Sorc class.
    Snit AD Sorc
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  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Sorcs were always incredibly strong in PVP, in 1.6, 1.5, 1.4, and before that. They are a super strong ranged class, and since 90% of Cyrodiil combat is ranged, they are naturally really really good. Before 1.6, Sorcs didn't have massive AOE damage. They couldn't drop a nova or standard and kill 10 players in a stack at a time. Now we have meteor and those issues go away. The only thing that Sorcs don't have is a decent self heal... oh wait, Crit Surge + impenetrable nerf = really good self heal.

    Here's an interesting list:

    - Sorcs have the highest burst damage in the game, and it also happens to be ranged
    - Um lethal arrow. wrecking blow. all out burst sorcs damage. sorc has delayed damage, everything is easily counterable if you know what you are doing. crystal frag, you can see from a mile, curse delayed damage.
    - Sorcs have the best movement ability in the game (Streak)
    - true (though streak kinda sucks now, it barely does any damage and leaves you wide open unlike BOL)
    - Sorcs have the strongest ranged CC in the game (Crystal Shards)
    - sure it knocks you down sometimes for 1.5 seconds. best i would say is shield charge, 3 second knock down feels like an eternity if you are out of stam.
    - Sorcs have the cheapest and incredibly strong spammable shield in the game (Hardened Ward)
    - i wouldnt say incredibly strong, it gets eaten through in one hit most of the time, so i am going 1 for 1 with people. best shield in the game imo is healing ward.
    - Sorcs have a really good self-heal that works simply by dealing damage.
    - you must be joking, we dont even need to worry about our health as a magicka sorc really, when that shield goes down, we are mostly toast. i save myself with healing ward, not a sorc skill btw. crit surge is to unreliable for use as it will proc of some tiny damage you do and be on cool down for you nice hits.
    - Sorcs have the best execute in the game (Fury). It is ranged and can be pre-applied.
    - i hate to be the bearer of bad news for you but the best execute is actually the jesus beam. fury barely goes off because the game gives the person afflicted by it like 2 seconds to heal before the execute even happens most of the time. (frustrating fighting dks and templars and nightblades and sorcs lol). the skill is just mediocre and frustrating and takes 2-3 casts to kill people with it who are below 20% life.

    I honestly don't see why anyone plays a DK anymore. With the nerf to Cinder Storm, Flappy Wings, and the fact that Meteor is pretty much equivalent to Standard of Might, DKs are not special anymore.

    Bold ^

    - You can hear lethal arrow from a mile away. Lethal arrow delay and attack weaving is also equivalent to shooting a Crystal Frag and weaving in an execute and another attack before the shard hits. Except Sorcs can do a ton more delayed damage, which, when done properly, will be much burstier.
    - Shield charge does not have max range. It only goes 22 m while frags goes 28 m. Length of the stun doesn't matter. If you are out of stam, you die no matter how long you are stunned.
    - Healing Ward is only slightly stronger than Hardened Ward if you are at like 20% health. And yes, it's only slightly stronger (~1k more shield). It also costs more, a lot more. It also requires you to run a resto staff. It requires you to switch weapons to a resto staff in order to use this. This means DEATH in Cyrodiil. Weapon swapping and using an ability on another bar takes 1 second, and this gives your enemies an extra attack before you can throw up your defenses.
    - I try to run with 100% ward uptime in Cyrodiil. However, Crit Surge still keeps my health up in circumstances where my shields go down while attacking. It's free sustain in bad situations.
    - The Jesus Beam is strong, yes, and does more damage. But it is channeled (which leaves you open for an easy stun). Again, it's channeled, so you cannot do anything else while using it. You also cannot preapply it, so there's no burst to it.
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    Sorcs were always incredibly strong in PVP, in 1.6, 1.5, 1.4, and before that. They are a super strong ranged class, and since 90% of Cyrodiil combat is ranged, they are naturally really really good. Before 1.6, Sorcs didn't have massive AOE damage. They couldn't drop a nova or standard and kill 10 players in a stack at a time. Now we have meteor and those issues go away. The only thing that Sorcs don't have is a decent self heal... oh wait, Crit Surge + impenetrable nerf = really good self heal.

    Here's an interesting list:

    - Sorcs have the highest burst damage in the game, and it also happens to be ranged
    - Um lethal arrow. wrecking blow. all out burst sorcs damage. sorc has delayed damage, everything is easily counterable if you know what you are doing. crystal frag, you can see from a mile, curse delayed damage.
    - Sorcs have the best movement ability in the game (Streak)
    - true (though streak kinda sucks now, it barely does any damage and leaves you wide open unlike BOL)
    - Sorcs have the strongest ranged CC in the game (Crystal Shards)
    - sure it knocks you down sometimes for 1.5 seconds. best i would say is shield charge, 3 second knock down feels like an eternity if you are out of stam.
    - Sorcs have the cheapest and incredibly strong spammable shield in the game (Hardened Ward)
    - i wouldnt say incredibly strong, it gets eaten through in one hit most of the time, so i am going 1 for 1 with people. best shield in the game imo is healing ward.
    - Sorcs have a really good self-heal that works simply by dealing damage.
    - you must be joking, we dont even need to worry about our health as a magicka sorc really, when that shield goes down, we are mostly toast. i save myself with healing ward, not a sorc skill btw. crit surge is to unreliable for use as it will proc of some tiny damage you do and be on cool down for you nice hits.
    - Sorcs have the best execute in the game (Fury). It is ranged and can be pre-applied.
    - i hate to be the bearer of bad news for you but the best execute is actually the jesus beam. fury barely goes off because the game gives the person afflicted by it like 2 seconds to heal before the execute even happens most of the time. (frustrating fighting dks and templars and nightblades and sorcs lol). the skill is just mediocre and frustrating and takes 2-3 casts to kill people with it who are below 20% life.

    I honestly don't see why anyone plays a DK anymore. With the nerf to Cinder Storm, Flappy Wings, and the fact that Meteor is pretty much equivalent to Standard of Might, DKs are not special anymore.

    Bold ^

    - You can hear lethal arrow from a mile away. Lethal arrow delay and attack weaving is also equivalent to shooting a Crystal Frag and weaving in an execute and another attack before the shard hits. Except Sorcs can do a ton more delayed damage, which, when done properly, will be much burstier.
    - Shield charge does not have max range. It only goes 22 m while frags goes 28 m. Length of the stun doesn't matter. If you are out of stam, you die no matter how long you are stunned.
    - Healing Ward is only slightly stronger than Hardened Ward if you are at like 20% health. And yes, it's only slightly stronger (~1k more shield). It also costs more, a lot more. It also requires you to run a resto staff. It requires you to switch weapons to a resto staff in order to use this. This means DEATH in Cyrodiil. Weapon swapping and using an ability on another bar takes 1 second, and this gives your enemies an extra attack before you can throw up your defenses.
    - I try to run with 100% ward uptime in Cyrodiil. However, Crit Surge still keeps my health up in circumstances where my shields go down while attacking. It's free sustain in bad situations.
    - The Jesus Beam is strong, yes, and does more damage. But it is channeled (which leaves you open for an easy stun). Again, it's channeled, so you cannot do anything else while using it. You also cannot preapply it, so there's no burst to it.

    look man your obviously on some agenda here, ill leave you with what i said before, no point in reiterating what i already said.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Tankqull
    Tankqull
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    Ezareth wrote: »
    Ya know I've not seen a lot of sorcs with overload to be honest, most have meteor/soul assault or attranoch

    Yeah I just don't understand why every sorc in 1.6 isn't using overload right now. I mean to each their own, but if I fat finger my "R" key while riding my horse at least I don't have to worry about me doing a complete ultimate dump on an attronach.

    Which reminds me...when are they going to fix the issue with instacast ultimates?

    most of the time im using them but because of flaps i have SA still slottet on my main bar.
    and overload is actually the only sorc ability i would agree to be nerfed(in pvp).
    Edited by Tankqull on March 24, 2015 6:00PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Pirhana7_ESO
    Pirhana7_ESO
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    Teargrants wrote: »
    So, 3 of you not only couldn't kill one person, but you all got killed by that one person. I dunno bruh, sounds like a L2P issue to me. Regardless of class make up, any 3 equally skilled players will kill 1 player in a 3v1. Coming to the forums and complaining that you couldn't 3v1 someone doesn't help your case.

    Potatoes gonna potate.

    I have to disagree, some sorcs are just rediculous to try to fight. I rarely lose my 1v1 fights and even win some 2v1 on my NB but i have come across these sorcs that the OP is talking about and you cant hurt them. I have even come across allies fighting these enemy sorc builds and all 3 of us could not kill him or even for the most part get his life bar to go down at all. He killed both my allies and i had to vanish away.

    I actually encounter 1 of these type of sorc builds a couple times a night. I am one to rarely complain and always try to learn a counter but this sorc build is rediculous and cant be competed with by other classes and builds
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    ✭✭
    Snit wrote: »
    You're a DK and you're getting killed in 3 seconds by light attacks? If this were me, I'd be asking myself what I did wrong with my build/gear and trying something new.

    He likely means Overload (sorc ultimate) light attacks. They hit hard. They are also slow projectiles which are relatively easy to dodge and subject to reflection. It is pretty interesting if a DK, of all classes, is consistently dying to these.

    (and I know you know this -- more or less agreeing with you and expanding your point)
    I thought and was hoping that is what he meant, but still. Are DKs not using wings anymore? That would explain a large part of this sorc QQ that's been going on lately.
    Of course they are. They just have to cast it more often. Oh say about as often as sorcerers cast ward? The difference is our ward doesn't return damage.
    Edited by eventide03b14a_ESO on March 24, 2015 8:44PM
    :trollin:
  • Snit
    Snit
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    Let's assume ZOS has some data on kills, deaths and AP gain sorted by class.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Vis
    Vis
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    Tankqull wrote: »
    Ezareth wrote: »
    Ya know I've not seen a lot of sorcs with overload to be honest, most have meteor/soul assault or attranoch

    Yeah I just don't understand why every sorc in 1.6 isn't using overload right now. I mean to each their own, but if I fat finger my "R" key while riding my horse at least I don't have to worry about me doing a complete ultimate dump on an attronach.

    Which reminds me...when are they going to fix the issue with instacast ultimates?

    most of the time im using them but because of flaps i have SA still slottet on my main bar.
    and overload is actually the only sorc ability i would agree to be nerfed(in pvp).

    Overload? You mean the most dodgable, absorbable, reflectable skill in game. I love it when I see sorcs with Overload, I get my reflects ready and thank them for the free AP. Here is a scary thought, since 1.6 I have only died ONCE to Overload and only because a DK had me knocked down and rooted.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Ezareth
    Ezareth
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    ✭✭✭✭
    Vis wrote: »
    Tankqull wrote: »
    Ezareth wrote: »
    Ya know I've not seen a lot of sorcs with overload to be honest, most have meteor/soul assault or attranoch

    Yeah I just don't understand why every sorc in 1.6 isn't using overload right now. I mean to each their own, but if I fat finger my "R" key while riding my horse at least I don't have to worry about me doing a complete ultimate dump on an attronach.

    Which reminds me...when are they going to fix the issue with instacast ultimates?

    most of the time im using them but because of flaps i have SA still slottet on my main bar.
    and overload is actually the only sorc ability i would agree to be nerfed(in pvp).

    Overload? You mean the most dodgable, absorbable, reflectable skill in game. I love it when I see sorcs with Overload, I get my reflects ready and thank them for the free AP. Here is a scary thought, since 1.6 I have only died ONCE to Overload and only because a DK had me knocked down and rooted.

    The only other sorcs that I've seen using overload correctly were the ones I've grouped with or trained in the ways of the dark side. Most sorcs are just terrible with it and I don't understand why (even if I'm thankful for that). These are probably the sorc equivalent to the night blades that have difficulty landing a wrecking blow.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
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