Maintenance for the week of September 15:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
· PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Welcome to the revamped Elder Scrolls Online forums!

  • Soulshine
    Soulshine
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    The white is BLINDING, please tone that down a bit. Also how do I edit a discussion I create?

    If you click on the thread that you made, there is a wheel next to the title which will allow you to edit the whole thing, change the title, move it, etc.
  • Sneak_Thief
    Sneak_Thief
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    Soulshine wrote: »
    The white is BLINDING, please tone that down a bit. Also how do I edit a discussion I create?

    If you click on the thread that you made, there is a wheel next to the title which will allow you to edit the whole thing, change the title, move it, etc.

    Ok I see now. But this background is so blinding its hard to look at for long.
    Edited by Sneak_Thief on February 22, 2015 10:08PM
  • Gyudan
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    ZOS_AlanG wrote: »
    We're open to making further changes if there's a distinct need, especially for very active forums. However, we are not planning on having separate class discussion forums. This was something that was considered for this overhaul, but given that most skill lines are available to all characters we felt it was important to have a single forum for character mechanics and skills.

    This is one of the main reasons why you don't see much theorycrafting here and why it's moved to Tamriel Foundry and guild forums. Just look at the Player Guides section, it's pitifully empty.
    Itemization and skill selection are class-specific and should be aimed only at players looking for that type of information. If I'm looking for info on how to build my nightblade, I don't want to find that among 50 other threads aimed at different classes.
    Edited by Gyudan on February 22, 2015 10:32PM
    Wololo.
  • Soulshine
    Soulshine
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    Gyudan wrote: »
    ZOS_AlanG wrote: »
    We're open to making further changes if there's a distinct need, especially for very active forums. However, we are not planning on having separate class discussion forums. This was something that was considered for this overhaul, but given that most skill lines are available to all characters we felt it was important to have a single forum for character mechanics and skills.

    This is one of the main reasons why you don't see much theorycrafting here and why it's moved to Tamriel Foundry and guild forums. Just look at the Player Guides section, it's pitifully empty.
    Itemization and skill selection are class-specific and should be aimed only at players looking for that type of information. If I'm looking for info on how to build my nightblade, I don't want to find that among 50 other threads aimed at different classes.

    Thank you. That is precicely why I added a thread about this. It is absolutely ridiculous that in a game this size, now approaching a year in existence, is still absent class forums.

    I find the justification of "most skill lines are available to all characters," completely inappropriate considering that is obviously not the case. It should not be used as an excuse for having everyone mull through hundreds of threads in General Discussion or in Combat & Mechanics to find the information they are looking for.
    Edited by Soulshine on February 22, 2015 11:39PM
  • Nazon_Katts
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    When you look at the forums, how they're structured, managed and maintained, how they were utilized and how much effort was put into community building, you really ought to wonder why they are running them in the first place. The fact that class discussion happens off-site is pretty much by design.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Enodoc
    Enodoc
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    DDuke wrote: »
    It seems "Adventure Zones" & "Trials/Raids" have been combined into one forum.

    I believe they should be two separate entities, as they are two completely different experiences.
    I would agree with this. "Dungeons and Trials" and "Adventure Zones" require different playstyles and strategies, and appeal to different people. I can see why they would put them together (Trials are located within Adventure Zones), but I think having them separate would be better.
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  • C0pp3rhead
    C0pp3rhead
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    Can we just get a disagree button? It's simple & innocuous. I'm sure that there's a way to hide who marks the disagree button. When our only options are Agree, Insightful, and Awesome, it makes for a rather bland forum.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

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  • nerevarine1138
    nerevarine1138
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    C0pp3rhead wrote: »
    Can we just get a disagree button? It's simple & innocuous. I'm sure that there's a way to hide who marks the disagree button. When our only options are Agree, Insightful, and Awesome, it makes for a rather bland forum.

    Your disagree button is the text box at the bottom. Fill it out with your reasons for disagreeing and post away.
    ----
    Murray?
  • Iago
    Iago
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    C0pp3rhead wrote: »
    Can we just get a disagree button? It's simple & innocuous. I'm sure that there's a way to hide who marks the disagree button. When our only options are Agree, Insightful, and Awesome, it makes for a rather bland forum.

    Your disagree button is the text box at the bottom. Fill it out with your reasons for disagreeing and post away.

    Life would be easier if they just did away with all of the buttons then if you agreed disagreed or whatever you would have to state why
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • nerevarine1138
    nerevarine1138
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    Actually, one thing that's remained the same is the format for Question threads, and it's absolutely infuriating. If the thread only contains one question (and not a discussion of some kind), then it's fine. But when the thread contains follow-up questions, etc., and the OP keeps accepting answers, it becomes almost impossible to follow the discussion points.

    Is there any way to limit those threads to one accepted answer? Because reading those things becomes a jigsaw puzzle after a while.
    ----
    Murray?
  • Iago
    Iago
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    Actually, one thing that's remained the same is the format for Question threads, and it's absolutely infuriating. If the thread only contains one question (and not a discussion of some kind), then it's fine. But when the thread contains follow-up questions, etc., and the OP keeps accepting answers, it becomes almost impossible to follow the discussion points.

    Is there any way to limit those threads to one accepted answer? Because reading those things becomes a jigsaw puzzle after a while.

    Nerevarine1138 makes a solid point, it would make searching the forums for info way easier
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • dayz43
    dayz43
    Soul Shriven
    thanks for ESO
  • dayz43
    dayz43
    Soul Shriven
    thank you
  • ZOS_AlanG
    ZOS_AlanG
    admin
    Following up on the some of the recent overhaul feedback:
    Actually, one thing that's remained the same is the format for Question threads, and it's absolutely infuriating. If the thread only contains one question (and not a discussion of some kind), then it's fine. But when the thread contains follow-up questions, etc., and the OP keeps accepting answers, it becomes almost impossible to follow the discussion points.

    Is there any way to limit those threads to one accepted answer? Because reading those things becomes a jigsaw puzzle after a while.
    There's no way to limit the OP from asking follow-up questions - and doing so would presumably prevent them from posting at all in their own threads, which would prevent clarification or discussion. It's also not possible to restrict the number of accepted answers, and sometimes there can be multiple good answers in a thread.

    While we cannot change the feature, these problems are considered when we decide how to use Questions. We originally planned to have Players Helping Players be exclusively Questions, but some bugs with the features convinced us to keep normal discussions an option.
    Soulshine wrote: »
    I find the justification of "most skill lines are available to all characters," completely inappropriate considering that is obviously not the case. It should not be used as an excuse for having everyone mull through hundreds of threads in General Discussion or in Combat & Mechanics to find the information they are looking for.
    Class forums were considered at length, and we weighed a number of factors when making the decision to keep class discussion to a single forum. We do appreciate the requests being made here (and the other thread) for separation, they're constructive and well-supported.

    There may be other ways we can improve the ability to find class-specific threads, we'll investigate alternatives and see if anything can be implemented in the short-term.
    Enodoc wrote: »
    I would agree with this. "Dungeons and Trials" and "Adventure Zones" require different playstyles and strategies, and appeal to different people. I can see why they would put them together (Trials are located within Adventure Zones), but I think having them separate would be better.
    With the previous forum structure, the large number of specific forums resulted in several being disused - which is something we wanted to avoid with the overhaul. We're happy to make further changes to the structure, including separating (or combining) the extant forums. However given the current level of activity in the Adventure Zones forum, we're concerned about splitting that.
    C0pp3rhead wrote: »
    Can we just get a disagree button? It's simple & innocuous. I'm sure that there's a way to hide who marks the disagree button. When our only options are Agree, Insightful, and Awesome, it makes for a rather bland forum.
    Reaction flags may see some additional changes next month, and Disagree is on the table as an option.

    Disagree was previously enabled during beta, but it was abused frequently enough it was disabled. As we saw the same problem with LOL following launch, there are concerns about bringing it back.
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  • Darlgon
    Darlgon
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    ZOS_AlanG wrote: »
    C0pp3rhead wrote: »
    Can we just get a disagree button? It's simple & innocuous. I'm sure that there's a way to hide who marks the disagree button. When our only options are Agree, Insightful, and Awesome, it makes for a rather bland forum.
    Reaction flags may see some additional changes next month, and Disagree is on the table as an option.

    Disagree was previously enabled during beta, but it was abused frequently enough it was disabled. As we saw the same problem with LOL following launch, there are concerns about bringing it back.

    To state the obvious, people who could not disagree started using the LoL button in its place the day after you removed "Disagree". If BOTH were in place, then just design the system to ignore the Disagree, but those who disagree would feel like they were heard, without having to deal with typing out a responce and arguing their case.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Elsonso
    Elsonso
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    Does Recent follow the category "following" setting?

    I have all of the support subforums turned "off" but I still saw one there today.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
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  • Soulshine
    Soulshine
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    ZOS_AlanG wrote: »
    Class forums were considered at length, and we weighed a number of factors when making the decision to keep class discussion to a single forum. We do appreciate the requests being made here (and the other thread) for separation, they're constructive and well-supported.

    There may be other ways we can improve the ability to find class-specific threads, we'll investigate alternatives and see if anything can be implemented in the short-term.

    I appreciate the response here, yet again fail to see the logic behind the choice to not have class forums. Whatever those "factors" are that you all considered, it is obvious that keeping information scattered across all the various sections of the forums as they are now is not helpful in any way.

    "Combat and Mechanics" has everything from PvP issues, to class issues, to bugs, to rants, etc. Given there is no way to control where people place their threads short of constant moderation to move them, which I am sure you don't want to spend time doing, I fail to see how giving people a home for their class discussions would not be an improvement - both for your own efforts as well as that of the players.

    Yes, people can and do still post threads in other areas of the forums even where class forums exist, but it is very obvious that when they actually are available, people use them and are able to help direct each other to use them as well, rather than just leaving it up to the moderators to manage. This has been the case in every forum I have ever seen with class forums being available to the players.

    How ZoS doesn't see this as a positive choice to make in a game soon to enter its second year of life is beyond me.
  • DDuke
    DDuke
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    ZOS_AlanG wrote: »
    Following up on the some of the recent overhaul feedback:
    Enodoc wrote: »
    I would agree with this. "Dungeons and Trials" and "Adventure Zones" require different playstyles and strategies, and appeal to different people. I can see why they would put them together (Trials are located within Adventure Zones), but I think having them separate would be better.
    With the previous forum structure, the large number of specific forums resulted in several being disused - which is something we wanted to avoid with the overhaul. We're happy to make further changes to the structure, including separating (or combining) the extant forums. However given the current level of activity in the Adventure Zones forum, we're concerned about splitting that.

    Honestly, I believe the reason for this is the fact that there hasn't been much (if any) dungeon/trial content released for what will soon be half a year. Most of the people I meet in-game aren't too enthusiastic about doing this content (or discussing about it) anymore, unlike 3-4 months ago when SO & DSAV threads filled the forums.

    When/if new dungeon/trial/raid content ever gets released, I would fully expect there to be much more discussion regarding it on the forums, and it'd be nice to have a separate section for these then.

    Furthermore, some people might draw the conclusion from the removal of "Trials/Raids" forums that this isn't a major focus for the development team anymore.
    Edited by DDuke on February 25, 2015 4:40PM
  • Elsonso
    Elsonso
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    ZOS_AlanG wrote: »
    Reaction flags may see some additional changes next month, and Disagree is on the table as an option.

    Disagree was previously enabled during beta, but it was abused frequently enough it was disabled. As we saw the same problem with LOL following launch, there are concerns about bringing it back.

    To be honest, my feeling is that there is really only a reason to have "Agree". The others could probably go away. As I jokingly suggested in another thread, someone might use "Agree" as LOL, but that would be so diluted in meaning that it would be pointless.

    In any case, it might help if the names of the people who pressed those buttons were public rather than anonymous. I know the forum software tracks this information, but I don't know if it is possible to display it. This would at least make it possible to know when someone is running around trolling a particular person or idea.

    If you do decide to add "Disagree" then I suggest you seriously consider finding a way to make the people who use it public knowledge.
    XBox EU/NA:@ElsonsoJannus
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  • nerevarine1138
    nerevarine1138
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    ZOS_AlanG wrote: »
    Following up on the some of the recent overhaul feedback:
    Actually, one thing that's remained the same is the format for Question threads, and it's absolutely infuriating. If the thread only contains one question (and not a discussion of some kind), then it's fine. But when the thread contains follow-up questions, etc., and the OP keeps accepting answers, it becomes almost impossible to follow the discussion points.

    Is there any way to limit those threads to one accepted answer? Because reading those things becomes a jigsaw puzzle after a while.
    There's no way to limit the OP from asking follow-up questions - and doing so would presumably prevent them from posting at all in their own threads, which would prevent clarification or discussion. It's also not possible to restrict the number of accepted answers, and sometimes there can be multiple good answers in a thread.

    While we cannot change the feature, these problems are considered when we decide how to use Questions. We originally planned to have Players Helping Players be exclusively Questions, but some bugs with the features convinced us to keep normal discussions an option.

    Sorry, I don't think I was clear enough with my suggestion (if it's even something that can be implemented).

    I absolutely want follow-up questions to be a possibility for the OP. I'd just like them to be limited to selecting one official "Answer" instead of having a row of out-of-context answers at the top of the page that I have to match up to posts below. Or maybe have a way of tiering questions. It just becomes extremely hard to follow a thread when answers are completely separated from the questions they're responding to.
    Edited by nerevarine1138 on February 25, 2015 7:07PM
    ----
    Murray?
  • wraith808
    wraith808
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    ZOS_AlanG wrote: »
    Following up on the some of the recent overhaul feedback:
    Actually, one thing that's remained the same is the format for Question threads, and it's absolutely infuriating. If the thread only contains one question (and not a discussion of some kind), then it's fine. But when the thread contains follow-up questions, etc., and the OP keeps accepting answers, it becomes almost impossible to follow the discussion points.

    Is there any way to limit those threads to one accepted answer? Because reading those things becomes a jigsaw puzzle after a while.
    There's no way to limit the OP from asking follow-up questions - and doing so would presumably prevent them from posting at all in their own threads, which would prevent clarification or discussion. It's also not possible to restrict the number of accepted answers, and sometimes there can be multiple good answers in a thread.

    While we cannot change the feature, these problems are considered when we decide how to use Questions. We originally planned to have Players Helping Players be exclusively Questions, but some bugs with the features convinced us to keep normal discussions an option.

    Sorry, I don't think I was clear enough with my suggestion (if it's even something that can be implemented).

    I absolutely want follow-up questions to be a possibility for the OP. I'd just like them to be limited to selecting one official "Answer" instead of having a row of out-of-context answers at the top of the page that I have to match up to posts below. Or maybe have a way of tiering questions. It just becomes extremely hard to follow a thread when answers are completely separated from the questions they're responding to.

    I get what you mean now, and I totally agree. You have a question at the beginning, then an answer in stream. But when someone makes another question further on down and it's answered, the answer is now out of stream. Perhaps by not elevating the answers, just highlighting it in place in the thread, it can be a bit more obvious what is being answered?
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  • Audigy
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    I still love the new design, my eyes actually love it! :D

    Anyways,

    is it possible to change the report button? Maybe its only me, but I hit the report button way to often, if I just want to quote someone. :(

    Maybe position it more right, next to insightful.
    Edited by Audigy on February 26, 2015 1:53PM
  • Heruthema
    Heruthema
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    how do you delete a Draft?
  • Soulshine
    Soulshine
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    Heruthema wrote: »
    how do you delete a Draft?

    You can click on the cog wheel next the to star, up at the top by your account name. It will give you access to your drafts and you can delete them.
  • TehMagnus
    TehMagnus
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    Feedback @ZOS_AlanG

    Inbox: I have to click on the sender's name to see my message but if I click on his Image/logo it takes me to his profile. Clicking on the text or the box around it does nothing. It would be better if the whole box was clickable & lead me to the message, clicking on just the name is confusing.

    Notifications: Here the Name of the user as well as his picture leads me to the user's page, this is incoherent with the Inbox functionality. Once again, clicking anywhere on the box even around the title should get us to the notification.

    In general this is the only thing that I find incoherent in terms of User Interface, now just need to fix the game's UI :smiley:
  • Iluvrien
    Iluvrien
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    yetisnot3 wrote: »
    We dont wanna break it we wanna make it. Have You relized how many people have quit this games just look at some of the guilds over 300 not active for over a month would u rather have people to play with or stick to the elder scrolls dang just stop and think just once!!! >:)>:):D

    Stick to the Elder Scrolls.

    ...well that was easy.

    On-topic I would like echo calls for the "Quote" and "Report" buttons to be better separated. I have been on the verge of reporting people, when I was just attempting to quote them, a few times now and the novelty is wearing thin.

    Other requests would be for alternate forum backgrounds (much as I like the characters from the cinematic masterpieces that have been produced "a change is as good as a rest") possibly ones that reflect faction allegiance (should people want that option) or even ones based around different guilds? I quite fancy an Ebonheart Pact one... just as long as I don't have to stare at That Damn Nord (Jorunn) all the time.
    Edited by Iluvrien on February 27, 2015 1:19AM
  • Marthenil
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    Might have already been mentioned, but I feel the need to say it:

    While the mod visibility has been increased at least tenfold, there is one thing missing. A jump to first dev post button on the top of the thread. While when you find a dev post you can jump to follow ups, you have to manually locate said first post, which can really be a bother in huge threads. If such functionality exists currently, then either I'm blind or it's not visible enough.

    Otherwise, I really like the new layout, and especially the removal of "lols".

    EDIT: Yeah, ok, you can click the dev icon before going in the thread to jump to the first post, however, I still think there needs to be one when already reading the thread as well. I can't be the only one opening a thread, reading a bit to get in the spirit of the thread and then jumping to the first dev post.
    Edited by Marthenil on February 27, 2015 5:58AM
  • Cogo
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    @ZOS_AlanG

    After using the new layout for a while it seams to be generally good. I can only guess it's really focused towards phones/pads, more then monitors?

    The forums are easier to see things fast. But needs work to be able to post longer posts, sections and discussions.

    I can not put my finger on what it was but the previous forums was superior in reading and getting a "clear" view of longer post. Even pages long.

    Somehow I find myself not reading that much in bigger posts now. Not cause I do not want too, but it gets "lost".
    The former forums was clear.

    The only longer posts that been easy on the eyes is the patch updates from Gina.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

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  • Rosveen
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    After using it for a while, I have to say my initial impression hasn't changed. I really love the new version. But there are still some kinks to iron out.

    I'm still getting the issue when opening a thread I previously visited doesn't bring me to the last post, but even lower: to "leave a reply" box. It's very annoying.
    Audigy wrote: »
    I still love the new design, my eyes actually love it! :D

    Anyways,

    is it possible to change the report button? Maybe its only me, but I hit the report button way to often, if I just want to quote someone. :(

    Maybe position it more right, next to insightful.
    God, me too. I've accidentally hit it at least thrice this week. Maybe move it all the way to the left?
  • Phantax
    Phantax
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    Don't like it, looks cheap somehow and certainly doesn't have the character the old forums used to have.

    :(
    High Elf Sorcerer VR12 - Destro / Resto Staff
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This discussion has been closed.