Have you been there with my group? Nope, you haven't been there.Joy_Division wrote: »You go beyond this and lie.
"Nerien'Eth is the only fight I wish I was a Templar healer for their emergency heal (Breath of Life). The rest of the dungeon isn't too bad."
I think they said they would put some sort of system where after a certain number of tries the would make it the dungeon boss easier. I have yet to see that happen.
"Nerien'Eth is the only fight I wish I was a Templar healer for their emergency heal (Breath of Life). The rest of the dungeon isn't too bad."
^same experience. Except for the final boss I had no trouble healing a pug group that had never been there before. All I had to do is explain the fight before each pull. Healing ward and breath of life are ridiculously disproportionate. Temps should always be better at it but healing ward is simply insufficient for the way the average player behaves. Players don't worry about standing in cone range of a healer, they only worry about standing in the smart healing range of breath of life. It's a fire and forget burst heal while healing ward comes with some serious conditions. 1 player per cast, 0 mitigation bubble that takes 6 seconds to turn into a heal. You pop it for everyone that gets spiked and hope to get in range of the randomly positioned character for a cone shaped blessing. Then turn and chase down the other guy for a blessing.
I love healing more than tanking or dpsing, but they will always want a "real healer" instead because breath of life covers a multitude of sins and healing ward barely covers one.
Rhian-Skybladeb16_ESO wrote: »Have you been there with my group? Nope, you haven't been there.Joy_Division wrote: »You go beyond this and lie.
But you claim that I am making stuff up here?
Really... for a troll you are not really creative. Insulting yes, but creative... nah.
The problem I see here is, that she kept webbing more than one player at the same time.
At the same time she spawned a huge zerg of spiders
Rhian-Skybladeb16_ESO wrote: »Okee, where do I start.
Yesterday I found a nice PuG - we did Elden Hollow VR 14 Vet Pledge.
No Teamspeak (I asked, everyone was like - no sorry).
Well, what can I say. I was first-timer in that dungeon. Only one knew what would come. The rest never got to the end before.
We only wiped once at Bogdan, because one of the team accidentally clicked the wrong button. *** happens.
It wasn't easy, but compared to that spider daedra experience - that was a friggin walk in the park. No bugged zerg-frenzy adds.
That showed me that my build cannot be that wrong and that i actually know my class well enough ... nor that a PuG is a bad thing or that TS is always needed.
As I said. We only had one with us who knew that quest. But even all his knowledge could not have prevented us from failing, if we all were oh so terrible builds or player.
Rhian-Skybladeb16_ESO wrote: »Another thing,
some people claiming that me and people who have a similar view are just lazy gits who want good loot free house...(I summarized here)
Merely because some of us request "balanced" peldges or the choice to finish them at a different difficulty, doesn't mean that we want things for free.
We do not complain about dying sometimes, or dying when we really play like dumb fools. We complain when something is out of balance and just one annoying freetime and mood killer.
What is it with some of you people of accusing us that we want to get stuff handed down to us for "nothing"?
We want fun and get some teamwork done - loot is for some of us only secondary. It's the fun of exploring, experiencing a story and being with other people in a team.
I rather spend 12 hours in a game, exploring and doing quests than wasting 2 hours on a middle-boss that either got pimped too good or was simply bugged.
And I give a rats ass, if someone gets his stuff easier or faster than me. It doesn't change anything about the fun or frustration I had with that quest/dungeon. If I had fun then I had fun, no matter if someone else does that so called face-roll in there.
If I want to achieve something, I do that in the real world. Let it be artistic, social, sports, at work and so on. That what I achieved remains, it won't go offline one day... game-achievements just go *poof* the day the game goes offline or I decide to switch to another game.
I feel honestly (without being sarcastic) sorry for people who only can define themselves by what they achieve in some MMORPG. And I feel even more sorry for them, when I experience their aggressive and desperate need to defend their "leet status" in a Game, by demanding that quests are not doable by normal players and need to be so hard, that most normal people with a life don't even bother.
It only shows how very little they must probably have in their real world life. Otherwise they would not cling so desperately to their status-quo inside a game.
Now let's see how many trolls come by and want a chunk ;-)
Rhian-Skybladeb16_ESO wrote: »Okee, where do I start.
Yesterday I found a nice PuG - we did Elden Hollow VR 14 Vet Pledge.
No Teamspeak (I asked, everyone was like - no sorry).
Well, what can I say. I was first-timer in that dungeon. Only one knew what would come. The rest never got to the end before.
We only wiped once at Bogdan, because one of the team accidentally clicked the wrong button. *** happens.
It wasn't easy, but compared to that spider daedra experience - that was a friggin walk in the park. No bugged zerg-frenzy adds.
That showed me that my build cannot be that wrong and that i actually know my class well enough ... nor that a PuG is a bad thing or that TS is always needed.
As I said. We only had one with us who knew that quest. But even all his knowledge could not have prevented us from failing, if we all were oh so terrible builds or player.
Another thing,
some people claiming that me and people who have a similar view are just lazy gits who want good loot free house...(I summarized here)
Merely because some of us request "balanced" peldges or the choice to finish them at a different difficulty, doesn't mean that we want things for free.
We do not complain about dying sometimes, or dying when we really play like dumb fools. We complain when something is out of balance and just one annoying freetime and mood killer.
What is it with some of you people of accusing us that we want to get stuff handed down to us for "nothing"?
We want fun and get some teamwork done - loot is for some of us only secondary. It's the fun of exploring, experiencing a story and being with other people in a team.
I rather spend 12 hours in a game, exploring and doing quests than wasting 2 hours on a middle-boss that either got pimped too good or was simply bugged.
And I give a rats ass, if someone gets his stuff easier or faster than me. It doesn't change anything about the fun or frustration I had with that quest/dungeon. If I had fun then I had fun, no matter if someone else does that so called face-roll in there.
If I want to achieve something, I do that in the real world. Let it be artistic, social, sports, at work and so on. That what I achieved remains, it won't go offline one day... game-achievements just go *poof* the day the game goes offline or I decide to switch to another game.
I feel honestly (without being sarcastic) sorry for people who only can define themselves by what they achieve in some MMORPG. And I feel even more sorry for them, when I experience their aggressive and desperate need to defend their "leet status" in a Game, by demanding that quests are not doable by normal players and need to be so hard, that most normal people with a life don't even bother.
It only shows how very little they must probably have in their real world life. Otherwise they would not cling so desperately to their status-quo inside a game.
Now let's see how many trolls come by and want a chunk ;-)
Rhian-Skybladeb16_ESO wrote: »I feel honestly (without being sarcastic) sorry for people who only can define themselves by what they achieve in some MMORPG. And I feel even more sorry for them, when I experience their aggressive and desperate need to defend their "leet status" in a Game, by demanding that quests are not doable by normal players and need to be so hard, that most normal people with a life don't even bother.
It only shows how very little they must probably have in their real world life. Otherwise they would not cling so desperately to their status-quo inside a game.
Just because people they have achieved something in TESO doesn´t mean they haven´t achieved something in real life.
Let's agree that you and I do not agree here.And as in real life it causes you a bitter feeling when someone gets something handed free for which you had to work your a$$ off.
Jacques Berge wrote: »I still stand firm in my opinion: none of the vet dungeons are too hard. Vet CoA is certainly challenging. PuGs should not be able do this content. Get better gear, make a better team, L2P please. These QQ forums are ludicrous.