COH was affected actually by patch 1.5 actually. For example the current spider daedra boss "scaled" to v12 has twice the HP that it used to have before 1.5.Crypt of Hearts should be pretty unaffected I'd think since it is already V12. I hate the whole "we did it" mentality, but we actually were able to do crypt 3 man back when we were v12 and it first came out - it's really not that bad. (And I've said many times I agree that some parts of the scaling were broken, not CoHs however). Now I would like having 4 people for the hard mode. But after having done crypt many times before and after patch, I'm not seeing any real change in the fights there.
COH was affected actually by patch 1.5 actually. For example the current spider daedra boss "scaled" to v12 has twice the HP that it used to have before 1.5.Crypt of Hearts should be pretty unaffected I'd think since it is already V12. I hate the whole "we did it" mentality, but we actually were able to do crypt 3 man back when we were v12 and it first came out - it's really not that bad. (And I've said many times I agree that some parts of the scaling were broken, not CoHs however). Now I would like having 4 people for the hard mode. But after having done crypt many times before and after patch, I'm not seeing any real change in the fights there.
Rhian-Skybladeb16_ESO wrote: »With Mara and Seducer set don't expect much damage. Try using Aether+Willow path+soulshine for high dps.
Well, the only thing I can get my hand on is the Willow Set.
Aether... no chance. Never got a chance to finish whatever there is to finish to get that stuff...
Soulshine - only found once a VR4 heavy plate chest piece. And at the AH they demand insanse prices.
My bad, I guess...
Actually, my above post wasn't correct. The HP of the Spider Daedra only increased by 50%, not doubled.COH was affected actually by patch 1.5 actually. For example the current spider daedra boss "scaled" to v12 has twice the HP that it used to have before 1.5.Crypt of Hearts should be pretty unaffected I'd think since it is already V12. I hate the whole "we did it" mentality, but we actually were able to do crypt 3 man back when we were v12 and it first came out - it's really not that bad. (And I've said many times I agree that some parts of the scaling were broken, not CoHs however). Now I would like having 4 people for the hard mode. But after having done crypt many times before and after patch, I'm not seeing any real change in the fights there.
weird, we haven't even felt much of a change with that fight. It's not taking twice as long for us or anything. I guess it could be a little tougher, and we just didn't notice anything drastic.
Rhian-Skybladeb16_ESO wrote: »I do not know if this is just me.
But ever since that dungeon scaling and pledge system has been released, some boss mobs are simply not really doable. At least not by normal players.
Some are doable, but some I find simply impossible to do ever since that new system has been released.
They are too powerful. They deal too much and too fast AoE dmg, that also keeps following. At the same time adds, that deal more damage than the boss mob, are spawned in very fast cycles... at the same time multiple people of your group get webbed, stunned or whatever in very rapid cycles - depend on someone to free them in time - while adds and AoE-Damage follow you around.
In short - it is only a rat race. So much dmg has been dealt, that the group wipes within 2 minutes... maybe we last 5 minutes but then we did not do much dmg to boss, because we were busy killing adds that do even more dmg than the boss.
As I wrote before, some are doable, but some are just insane...
Is this supposed to remain like this or will this be fixed and balanced?
Can only speak for myself. But the current high-end content bores and frustrates me. Don't need that after a stressful day of hard work... I want fun and a real challenge not just some super-ubber-pimped boss mob that can only be done when you are some over-dressed 24/7 player.
Considering the amount of people I have seen leaving over the past weeks, I am probably not alone with that view. But as things are, I am going to join them soon and hope that the next Offline Game from Beth will be better.
It really saddens me to write this, since I had high hopes. I played many MMORPGs for many years - and really had hoped that ESO won't repeat the same mistakes...
That game is not even 1 year old... and it already frustrates at the high-end content with the very same mistakes all the others MMORPGs did over several years... that's a new record.
Actually, my above post wasn't correct. The HP of the Spider Daedra only increased by 50%, not doubled.COH was affected actually by patch 1.5 actually. For example the current spider daedra boss "scaled" to v12 has twice the HP that it used to have before 1.5.Crypt of Hearts should be pretty unaffected I'd think since it is already V12. I hate the whole "we did it" mentality, but we actually were able to do crypt 3 man back when we were v12 and it first came out - it's really not that bad. (And I've said many times I agree that some parts of the scaling were broken, not CoHs however). Now I would like having 4 people for the hard mode. But after having done crypt many times before and after patch, I'm not seeing any real change in the fights there.
weird, we haven't even felt much of a change with that fight. It's not taking twice as long for us or anything. I guess it could be a little tougher, and we just didn't notice anything drastic.
I looked at some old videos of COH and here is how the boss HPs compare:
Ibelgest (first miniboss)
- Original HP (prior to 1.5): 44k HP
- Current amount at v12 scale (1.5.6): 98k HP
Spider Daedra boss
- Original HP (prior to 1.5): 95k HP
- Current amount at v12 scale (1.5.6):140k HP
Sorry this isnt a single player game, do to balancing reasons everything cant just be given to you, there has to be a better reward for those who show dedication and are willing to adapt.
Rhian-Skybladeb16_ESO wrote: »What do you consider dedication?
24/7 playing and becoming a templar stat/gear clone? I had no idea that this was Star Trek and we got on a Borg Hive... but wait, even they have more diversity...
If the healer is "under attack" to the point of needing heals from other ppl, then one of three things is happening. Either the dps'rs aren't dps'ing enough and just utterly failing at add control, the tank is failing at taunting, or everyone is standing in red and draining the healer's resources to the point where he can't heal anymore.Rhian-Skybladeb16_ESO wrote: »
As for the healing - I agree. Then again, when the healer gets under attack, someone has to keep the healer & warrior alive. Or when the healer gets webbed, one of us has to get the healer out of there - and in the meanwhile someone has to heal my arse or that of the tank who keeps the spider-daedra busy.
One way to do the spider is to all NOT stand in the center circle where the boss is at the start of the fight. If you look at the circle like a compass each person takes a position, North South East and West.
Maotti_Nor wrote: »^ So it's much harder then when we did it some time ago? That sucks.
Rhian-Skybladeb16_ESO wrote: »I do not know if this is just me.
But ever since that dungeon scaling and pledge system has been released, some boss mobs are simply not really doable. At least not by normal players.
Some are doable, but some I find simply impossible to do ever since that new system has been released.
They are too powerful. They deal too much and too fast AoE dmg, that also keeps following. At the same time adds, that deal more damage than the boss mob, are spawned in very fast cycles... at the same time multiple people of your group get webbed, stunned or whatever in very rapid cycles - depend on someone to free them in time - while adds and AoE-Damage follow you around.
In short - it is only a rat race. So much dmg has been dealt, that the group wipes within 2 minutes... maybe we last 5 minutes but then we did not do much dmg to boss, because we were busy killing adds that do even more dmg than the boss.
As I wrote before, some are doable, but some are just insane...
Is this supposed to remain like this or will this be fixed and balanced?
Can only speak for myself. But the current high-end content bores and frustrates me. Don't need that after a stressful day of hard work... I want fun and a real challenge not just some super-ubber-pimped boss mob that can only be done when you are some over-dressed 24/7 player.
Considering the amount of people I have seen leaving over the past weeks, I am probably not alone with that view. But as things are, I am going to join them soon and hope that the next Offline Game from Beth will be better.
It really saddens me to write this, since I had high hopes. I played many MMORPGs for many years - and really had hoped that ESO won't repeat the same mistakes...
That game is not even 1 year old... and it already frustrates at the high-end content with the very same mistakes all the others MMORPGs did over several years... that's a new record.