Rhian-Skybladeb16_ESO wrote: »I do not know if this is just me.
But ever since that dungeon scaling and pledge system has been released, some boss mobs are simply not really doable. At least not by normal players.
Rhian-Skybladeb16_ESO wrote: »If they finally come to their senses and balance stuff and release a similar system like in DDO where you can pick "normal, hard, elite".... I will consider to come back.
ers101284b14_ESO wrote: »Rhian-Skybladeb16_ESO wrote: »If they finally come to their senses and balance stuff and release a similar system like in DDO where you can pick "normal, hard, elite".... I will consider to come back.
Yeah maybe they should have multiple versions of group dungeons. Like they could have a regular one for regular players and then they could have a Vet dungeon for Veteran players. Gee that sure would be ingenious of them.
Rhian-Skybladeb16_ESO wrote: »My build as a Sorc:
Magicka 25
Health 35
Stamina 2
HP: 2051 unbuffed -> 2519 buffed
Magicka: 2365 unbuffed -> 2581 buffed and also soft capped
Magicka Regen: 161
Spell Resist: 2269 also soft capped
VR5 Blue or Purple food - depending on what I am supposed to do.
Wearing 5 X Purple Seducer and 4X Mara Set (incl. Staff swap)
Infused, Divine + purple glyph enhancements...
Spell Crit : 30 % - 36 % depening which staff I use.
All my dmg enhancing and dmg dealing spells are maxed and morphed.
Also those of the Mage Guild, and also those of Warrior guild for exra dmg on daedra and undead.
One bar is for healing and staying alive...
The other bar is for damage and debuffing...
AoE didn't do anything to the spider addes btw.
We herded them together. AoEs did not do any dmg. We had to nuke them one by one, that was the only damage they acknowledged.
AoEs, maxed out... even with spell enhancer pots and spells... did nothing at all.
The only spell that really did some dmg was Crystal Fragments and Crushing Shock. Everything else dmg-wise from the sorc line was useless.
With Mara and Seducer set don't expect much damage. Try using Aether+Willow path+soulshine for high dps.
Rhian-Skybladeb16_ESO wrote: »Thing is, what to do when none of those AoEs does dmg...
They seem to be immune to AoE dmg. They even resisted Flawless Dawnbreaker :;-(
Also, what bugs me - very often we have two or three webbed players at once.
And that's game over...
Rhian-Skybladeb16_ESO wrote: »My build as a Sorc:
Magicka 25
Health 35
Stamina 2
HP: 2051 unbuffed -> 2519 buffed
Magicka: 2365 unbuffed -> 2581 buffed and also soft capped
Magicka Regen: 161
Spell Resist: 2269 also soft capped
VR5 Blue or Purple food - depending on what I am supposed to do.
Wearing 5 X Purple Seducer and 4X Mara Set (incl. Staff swap)
Infused, Divine + purple glyph enhancements...
Spell Crit : 30 % - 36 % depening which staff I use.
All my dmg enhancing and dmg dealing spells are maxed and morphed.
Also those of the Mage Guild, and also those of Warrior guild for exra dmg on daedra and undead.
One bar is for healing and staying alive...
The other bar is for damage and debuffing...
AoE didn't do anything to the spider addes btw.
We herded them together. AoEs did not do any dmg. We had to nuke them one by one, that was the only damage they acknowledged.
AoEs, maxed out... even with spell enhancer pots and spells... did nothing at all.
The only spell that really did some dmg was Crystal Fragments and Crushing Shock. Everything else dmg-wise from the sorc line was useless.
With Mara and Seducer set don't expect much damage. Try using Aether+Willow path+soulshine for high dps.
Rhian-Skybladeb16_ESO wrote: »Nope, I wish I was just pulling a leg.
Because then there would not have been any cause for frustration.
Nope. I thought it's part of the strategy. That, the longer you hold out, the more often she webs more than one. Others said that is not normal, and since last patch like this.
You cannot leave people webbed for too long, then they die anyway... adds also swarm on webbed, toons. So it cannot have been us being too slow with freeing webbed player.
So I wonder... seriously :-(