If I understand correctly you are leaving, because you were unable to complete a veteran dungeon. Which is not aimed at normal players?
To get back on topic, I don't think veteran pledges are too hard.
I've played plenty of other MMOs. Heroic / Veteran (call them what you like) dungeons there are really easy. So easy you don't even have to use your brain.
You are frustrated only because you can't faceroll dungeons like in pretty much every other MMO out there.
Very thorough and informative post.Rhian-Skybladeb16_ESO wrote: »My build as a Sorc:
Magicka 25
Health 35
Stamina 2
HP: 2051 unbuffed -> 2519 buffed
Magicka: 2365 unbuffed -> 2581 buffed and also soft capped
Magicka Regen: 161
Spell Resist: 2269 also soft capped
VR5 Blue or Purple food - depending on what I am supposed to do.
Wearing 5 X Purple Seducer and 4X Mara Set (incl. Staff swap)
Infused, Divine + purple glyph enhancements...
Spell Crit : 30 % - 36 % depening which staff I use.
All my dmg enhancing and dmg dealing spells are maxed and morphed.
Also those of the Mage Guild, and also those of Warrior guild for exra dmg on daedra and undead.
One bar is for healing and staying alive...
The other bar is for damage and debuffing...
AoE didn't do anything to the spider addes btw.
We herded them together. AoEs did not do any dmg. We had to nuke them one by one, that was the only damage they acknowledged.
AoEs, maxed out... even with spell enhancer pots and spells... did nothing at all.
The only spell that really did some dmg was Crystal Fragments and Crushing Shock. Everything else dmg-wise from the sorc line was useless.
I'm using Seducer myself since I'm not a fan of spell symmetry. Seducer, a few spare Healer pcs and Pact's 3 pcs +10% crit set. I just spam Crushing Shock bffed by Crit surge usually, with Elemental ring for aoe and Endless fry for execute. Also, Evil Hunter does wonders in COH(morph of Epert hunter in Fighters' guild skilltree).
My stats are about the same except crit being 54%.
The damage I can do with this build is not anything amazing, but it's enough for any fight in the game, including COA hardmode.
I'd say you might want a bit more crit but it's not a dps problem likely, really. It's group coordination. I can see how COH can be frustrated, but it was hardest dungeon pre-1.5, but now it's actually kinda easy compared to buffed vet ones. It's my favourite dungeon, and I enjoy its mechanics;)
Don't run with PUGs. Get a group of friends/guildies together that know the place/are capable of learning. Get on Teamspeak if possible, it makes Spider boss a lot easier. Have tank tank her turned to the wall on the right from entrance, everyone else spread out around the room. Watch out for the aoe, when you get it, move FAST, lead it around the room. She cannot web more than one person at a time(although I did encounter a visual bug which made it appear so - unwebbed person still looked webbed), just call the coocoon out in TS/chat and free the person fast(and don't lead the aoe to them). Ads are fine but annoying, ulti them. Banner, Veil, Nova, Atonach, all work. When I have trouble with this fight, I use Negate for ads so we can safely burn them down. They're ads, don't burn them one by one, stack and aoe/ulti them.
That said, it's possible she bugged out on you, though she never did on me. Best I had was not loading(yes still deadly) aoe. If you were NA EP, I'd gladly run with you=/
Also, when people say vet pledges are easy, don't let them get to you:P That's showing off while having a good, extremely experienced group with TS usually.Teargrants wrote: »I don't even...
Yes, some dungeons have issues like unblockable bosses now, but crypt of hearts is not one of them. If anything it is one of the easier dungeons now. If your group is running out if resources and dieing because they can't add control, the problem is between keyboard and chair. Every boss fight is basically a brain dead DPS, walk out of the red circle affair in CoH.
Mage light > crit surge > evil hunter > wall of ele > impulse impulse, or crushing shock for single target, ect. There's no reason to use shards, as OP mentioned using them. Shards for DPS is just bad.
And OP, there's no reason for you as a DPS to have a heals bar, that's the job of the healer. That's not conciet, it's crucial that DPS do DPS and leave healing to heals. Otherwise you waste resources with heals and most importantly lose DPS. That's how adds pile up, hurting the group more and putting strain on heals.
There're different builds out there, actually. Cryst Frags actually give a nice boost to dps if you stack spell dmg and only use them on procs(I don't do that, but I know a lot of sorcs who do). Also, off heals bar can do wonders in certain situation, since **** happens, even to the best of us.
Just saying.
This is my mantra .Rhian-Skybladeb16_ESO wrote: »Content doesn't need nerf... It's you and your party need to improve.
I still don't understand the problem. It's too hard? By whose standards? Seems selfish and self important to think the game should be brought down to your level making it boring and overly simplified for the players not having an issue with the difficulty.
CoH specifically is a mechanic heavy dungeon. Don't do the mechanic and you die, simple really. Everything is telegraphed and everything can be countered, there are multiple ways to do this dungeon. Spider boss? Tank her in the middle facing away from the group when she telegraphs the AoE the other 3 members split until it is discovered who the aoe is chasing, that person then kites the circle around the outside of the room while the other members return to the middle.
It's in no way meant to be condescending when I say "Improve yourself. Instead of asking the game to be brought down to your level, step your skill up to the challenge." There are a lot of fights where the key is working the mechanic not ignoring it. I love the scaling changes because it has made people improve their game play. There are more skilled and semi-skilled players now than before.
There are checks in place, doesn't matter what class you are using to DPS with what matters is you do enough to meet the dps checks in certain fights. If the gargoyle in spindle kills your group then you need more dps, plain and simple fact. Barring the bugged fights where block is being completely ignored, if you're getting one shotted as a tank you need better armor/health or to learn when to block and when to get the hell out of the way. If your group is sitting at 50% health for 30 seconds so you can dps with your off bar, then someone gets one shotted, perhaps they shouldn't have been sitting at 50% for so long.
If the content is scaled to a mediocre player's standard then what reason is there to be good or to improve? I'm not saying cater to the hardcore or to base content on the top 1% by any means. But as soon as you start making content boring and easy then you start losing players, so don't cater to the less than average either.
"TOO HARD" is completely and totally subjective, purely a matter of opinion. Players can improve and step up to a challenge however. If you start asking those that already meet the challenges to dumb down and play easier content you bore them and they leave.
ZOS has been catering to people who claim "It's too hard." long enough, hopefully they realize that had a lot to do with the drop in numbers and that the increased challenge of 1.5 is the reason they've gotten those numbers back up. You personally don't like a challenge? Well what makes your preference more important than mine?
Ok dudes, i finished CoH a week ago scaled to vet 9, but the quest was bugged.
So i thought great, do it again tonight.
Five hours later i had to admit defeat
First group wiped 30 times on spider boss at scale v7, healer was v7 , group had to give up
Joined other group, 2 v4 a dps and a templar healer
Me v14 dps and a v14 tank
We wiped 4 times on the spider boss and the v14 left, then i asked a v9 friend to help, he runs multiple dungeons every day
We made it to the last boss and spent 2 hours wiping countless times.
They had to leave twice to do repairs, i had a stack of repair kits on me...
So my friend gave up after three hours, i asked another friend, he said he had spend 2 hours on the boss before the killed it. He is v14 DK
But we still could not do it, as soon ad one party member dies that is it...
So i spent 4,5 hours doing CoH vet, a daily... No thank you
I felt like at dancing class remember all the bloody steps and dodges. But what good does it do, as soon as one member died we were doomed
Just like the vet pledges, i predict...
But we still could not do it, as soon ad one party member dies that is it...
Rhian-Skybladeb16_ESO wrote: »I do not know if this is just me.
But ever since that dungeon scaling and pledge system has been released, some boss mobs are simply not really doable. At least not by normal players.
IMO Vet dungeons right now needs a bit of readjustment
With a good group they can be extremely easy, but with a PUG group it is close to impossible.
It should be doable by people who want to heal with a bow or use steel tornado for single target DPS. (Harder but should still be doable). Remove the adds timer, DPS checks, rage mechanics etc. Make the reds do more damage and emphasis more on mechanics instead of setting up a wall
For those that say its already too easy and really want a challenge, feel free to drop in DSAV. Vet dungeons should be doable by at least 90% of the players, and I don't think that's the case right now
IMO Vet dungeons right now needs a bit of readjustment
With a good group they can be extremely easy, but with a PUG group it is close to impossible.
It should be doable by people who want to heal with a bow or use steel tornado for single target DPS. (Harder but should still be doable). Remove the adds timer, DPS checks, rage mechanics etc. Make the reds do more damage and emphasis more on mechanics instead of setting up a wall
For those that say its already too easy and really want a challenge, feel free to drop in DSAV. Vet dungeons should be doable by at least 90% of the players, and I don't think that's the case right now
Hortator Mopa wrote: »2) I disagree, Normal mode pledges and dungeons should be the ones normal players can do and I believe the VET pledges and dungeons should be hard enough that most people cant do it. Only good players should pass them.
3) VET dungeons are super easy.. With a team that knows common sense..
4) and this one will *** people off... BUT... VET dungeons are not hard... people are just really bad and don't know how to play or refuse to learn optimal ways to play.
The game is play how you want NOT play how you want and be good. A lot of people failing here are probably rocking weird builds, not even moving out of aoes etc and then saying its to hard.
I have to say that we had two groups attempting this at all levels and that spider daedra was just bonkers, in the end we never managed it and had to quit the dungeon.
I have no issue with having really tough bosses, the other bosses we faced were a real challenge but we managed just fine. Up to that point we were all having a really good time so something still isn't right with the balancing.
To those who have the smart remarks and witty retorts, I've paid the same price for the game as you did. Everyone has paid that same price, so we're all entitled to speak up when something doesn't feel quite right. I wouldn't want to walk over the bosses, I'm game for a challenge even one that requires me to try new strats but something that bottoms you out after an hour+ does not a good game make. That, to me, is bad design and bears looking into. These dungeons have stories and content that should not be placed behind a wall just to appease those players who have "optimal" builds and high end strats. An outside program such as TS should not be required in order to make something work, if you're going outside of the game then clearly something isn't balanced quite right.
Jacques Berge wrote: »I have to say that we had two groups attempting this at all levels and that spider daedra was just bonkers, in the end we never managed it and had to quit the dungeon.
I have no issue with having really tough bosses, the other bosses we faced were a real challenge but we managed just fine. Up to that point we were all having a really good time so something still isn't right with the balancing.
To those who have the smart remarks and witty retorts, I've paid the same price for the game as you did. Everyone has paid that same price, so we're all entitled to speak up when something doesn't feel quite right. I wouldn't want to walk over the bosses, I'm game for a challenge even one that requires me to try new strats but something that bottoms you out after an hour+ does not a good game make. That, to me, is bad design and bears looking into. These dungeons have stories and content that should not be placed behind a wall just to appease those players who have "optimal" builds and high end strats. An outside program such as TS should not be required in order to make something work, if you're going outside of the game then clearly something isn't balanced quite right.
You may have paid the same monetary amount, that much is probably true. But if you aren't getting past the spider boss then no, you have not paid the same as me, or the other people who don't have issues with the boss. We have invested large portions of time to the game to achieve the success we (the hardcore players) are enjoying. Cry me a river that you and 3 strangers can't hack it. Ugh
You do have a point - I've run COH waaaaaaaay over 100 times by now and NOW it's so easy I could probably do it with closed eyes, but my first run I spent over 3-4 hours there xD And we did have someone to explain the strat to us.The truth is, the elite players in this post saying it is all easy wiped over and over again when the vet CoH dungeon came out and they did not know the mechanics themselves...
After my second attempt at the dungeon, the first attempt beating it with a pug, and the second attempt spending 5 hours in it like in a dancing class, remembering all the timings for when to dodge what and where, i can see how people that have time to burn and probably did it a 100 times in the first week, say it is easy.
Well done guys, for sticking it out... It would just be nice if you would throw in a comment like " o yeah i remember wiping on my second attempt haha" instead of pretending you were born OP...
To those who have the smart remarks and witty retorts, I've paid the same price for the game as you did. Everyone has paid that same price, so we're all entitled to speak up when something doesn't feel quite right.
To those who have the smart remarks and witty retorts, I've paid the same price for the game as you did. Everyone has paid that same price, so we're all entitled to speak up when something doesn't feel quite right.
And if they nerf it you took the content away from better players. Because we won't be doing it anymore > get bored > unsubscribe.
Why does everyone feel entitled to complete everything just because they paid for it? You have normal dungeons, do them until you are a good enough player for vet dungeons. Or get a team together and wipe until you learn.
Because that's what all good players once did.
To those who have the smart remarks and witty retorts, I've paid the same price for the game as you did. Everyone has paid that same price, so we're all entitled to speak up when something doesn't feel quite right.
And if they nerf it you took the content away from better players. Because we won't be doing it anymore > get bored > unsubscribe.
Why does everyone feel entitled to complete everything just because they paid for it? You have normal dungeons, do them until you are a good enough player for vet dungeons. Or get a team together and wipe until you learn.
Because that's what all good players once did.
This.
You're right there are only a handful of viable builds especially for AoE DPS but the problem with the groups that run these dungeons is that they don't understand the basic mechanics of this game like roll dodging and blocking. That's why they fail half the time. The lack of AoE options is something that I hope ZOS addresses. Right now all of the best and most sustainable AoE DPS is magicka based.NadiusMaximus wrote: »Lol, reading this *** funny.
Guys saying it's too hard, guys saying it's easy. Your group Sucked, my group clears it in 10min.
I've said it before, I'll say it again.
This game is all about three maybe four, specific builds, it's min max or get the *** out.
Balance in this games a joke, it's like I said, if you are stuck having to run the same setup, gear, attributes as everyone else just to experience the entire game, then why the *** even bother saying it's balanced?
If ZOS expects us to all run with the same gear, then get rid of all the pointless *** and just give us the official best in slot list (really should be the only use this list) so all of us can experience the game the way you want us.
Play as you want is a lie. I get that each fight is different and each skill has its place, but Jesus, change it up a bit. No way out of all the different abilities we have should four or five be so over used that if you don't use them your non viable to participate in end game.
I still don't understand the problem. It's too hard? By whose standards? Seems selfish and self important to think the game should be brought down to your level making it boring and overly simplified for the players not having an issue with the difficulty.
CoH specifically is a mechanic heavy dungeon. Don't do the mechanic and you die, simple really. Everything is telegraphed and everything can be countered, there are multiple ways to do this dungeon. Spider boss? Tank her in the middle facing away from the group when she telegraphs the AoE the other 3 members split until it is discovered who the aoe is chasing, that person then kites the circle around the outside of the room while the other members return to the middle.
It's in no way meant to be condescending when I say "Improve yourself. Instead of asking the game to be brought down to your level, step your skill up to the challenge." There are a lot of fights where the key is working the mechanic not ignoring it. I love the scaling changes because it has made people improve their game play. There are more skilled and semi-skilled players now than before.
There are checks in place, doesn't matter what class you are using to DPS with what matters is you do enough to meet the dps checks in certain fights. If the gargoyle in spindle kills your group then you need more dps, plain and simple fact. Barring the bugged fights where block is being completely ignored, if you're getting one shotted as a tank you need better armor/health or to learn when to block and when to get the hell out of the way. If your group is sitting at 50% health for 30 seconds so you can dps with your off bar, then someone gets one shotted, perhaps they shouldn't have been sitting at 50% for so long.
If the content is scaled to a mediocre player's standard then what reason is there to be good or to improve? I'm not saying cater to the hardcore or to base content on the top 1% by any means. But as soon as you start making content boring and easy then you start losing players, so don't cater to the less than average either.
"TOO HARD" is completely and totally subjective, purely a matter of opinion. Players can improve and step up to a challenge however. If you start asking those that already meet the challenges to dumb down and play easier content you bore them and they leave.
ZOS has been catering to people who claim "It's too hard." long enough, hopefully they realize that had a lot to do with the drop in numbers and that the increased challenge of 1.5 is the reason they've gotten those numbers back up. You personally don't like a challenge? Well what makes your preference more important than mine?
While I don't necessarily agree with all of his points, the OP does state what he thinks is too hard.
I'm not sure why you have to berate him about it.
I have no issue with having really tough bosses, the other bosses we faced were a real challenge but we managed just fine. Up to that point we were all having a really good time so something still isn't right with the balancing.
To those who have the smart remarks and witty retorts, I've paid the same price for the game as you did. Everyone has paid that same price, so we're all entitled to speak up when something doesn't feel quite right. I wouldn't want to walk over the bosses, I'm game for a challenge even one that requires me to try new strats but something that bottoms you out after an hour+ does not a good game make. That, to me, is bad design and bears looking into. These dungeons have stories and content that should not be placed behind a wall just to appease those players who have "optimal" builds and high end strats. An outside program such as TS should not be required in order to make something work, if you're going outside of the game then clearly something isn't balanced quite right.
NadiusMaximus wrote: »Lol, reading this *** funny.
Guys saying it's too hard, guys saying it's easy. Your group Sucked, my group clears it in 10min.
I've said it before, I'll say it again.
This game is all about three maybe four, specific builds, it's min max or get the *** out.
Balance in this games a joke, it's like I said, if you are stuck having to run the same setup, gear, attributes as everyone else just to experience the entire game, then why the *** even bother saying it's balanced?
If ZOS expects us to all run with the same gear, then get rid of all the pointless *** and just give us the official best in slot list (really should be the only use this list) so all of us can experience the game the way you want us.
Play as you want is a lie. I get that each fight is different and each skill has its place, but Jesus, change it up a bit. No way out of all the different abilities we have should four or five be so over used that if you don't use them your non viable to participate in end game.