Yeah this was another disappointment. Almost as disappointing as how we were promised armor dyes and someone neglected to remind everyone there that SHIELDS were armor types. Yep that's right. Me again. Talking about SHIELD DYES. Get used to it until the dyes are implemented for my tanks.
Rekward:
"Coming from DAoC, I'd actually prefer it if our shields would display the same Code of Arms as our Tabbards!"
That would be something cool too but for the ones who don't want to wear tabards, it is an annoyance to have a mismatched shield. To be more specific. I want the three colors to be changeable on my shield just like every piece of armor has three colors that we can change. Why is that so hard to get?
Damn, need to read the forums more, I've just spent this week getting my main char (on EU) through the last zone, to complete cadwells silver. When I entered the zone I was around 80% through v4, just about to do the 'completing" quest and I'm only around 11% into v5. All I'm missing is 4 world bosses.
The update is much appreciated though ZOS and I'm sure you guys are as frustrated as us.
stevepdodson_ESO888 wrote: »Spottswoode wrote: »Spottswoode wrote: »I appreciate the explanation. Let's try to keep these as a regular thing.
That's kind of sad that as a paying customer nowadays you appreciate a company explaining errors rather than making the effort to prevent any error.
Because screaming venomous hatred at the FORUM STAFF will fix anything wrong with the game. Don't get me wrong, I fully expect ZOS to fix the d@mn game. But I'm glad that the forum staff now admits there are problems. On that note......You probably don't speak American. I'll translate:They haven't admitted it thou, they gave a VERY lame excuse and hoped we would buy it (which the fanboi's did). This would not happen unless they are using some very cheap software indeed, and I mean very cheap....ZOS_KaiSchober wrote: »
During the last step in the process, today’s patch encountered a problem where it unintentionally reverted back to a “last known good” version instead of proceeding with today’s patch.
Somebody made a mistake. We can't assign blame because that would invoke horrifying black magic called "Civil liability". As opposed to being sued so far into Oblivion Peryite wouldn't be able to find us, we're going to use legal parlance to basically admit we screwed up.SonofThunder wrote: »I think every subscriber should be given free days representing each day since 1.5.2 was applied. This is nonsense.
I don't care about free days, but I would appreciate an XP boost.
Agreed.
Here's my attempt just to fuel a silly argument and distract every one from the game..."American" is not a language...the language is English. Its just that Americans don't use it properly...hahahahaha....and lol
This is a bit off topic, but just so you know: Today's East-American English is much closer to the accent spoken by Englishmen around the time of the colonization of America, than today's British English is.
Basically, the British (nobility) developed a new accent to set themselves apart, while American English stayed more or less the same.
E.g.: French was pretty popular for a while and had some influence on British English, as evidenced by the use of "ou" in words such as colour or armour.
It seems like American English is morphing into a sort of creole where, for example, English like "should have" is starting to become "should of," even though the latter means nothing syntactically.
I think this is due to the break down of public education in the US and the lack of reading, critical thinking, and writing required of young people (i.e., students). But I haven't studied this, so it's just speculation.
ZOS_KaiSchober wrote: »....
During the last step in the process, today’s patch encountered a problem where it unintentionally reverted back to a “last known good” version instead of proceeding with today’s patch.
....
ferzalrwb17_ESO wrote: »Damn, need to read the forums more, I've just spent this week getting my main char (on EU) through the last zone, to complete cadwells silver. When I entered the zone I was around 80% through v4, just about to do the 'completing" quest and I'm only around 11% into v5. All I'm missing is 4 world bosses.
The update is much appreciated though ZOS and I'm sure you guys are as frustrated as us.
Given that the levels are the same now that means an entire VR zone is around 40% now (let's be generous). Therefore completing every single last thing in the Vet zones will get you somewhere into VR4. Wow.
With the changes to the amount required to level up being patched in soon that means you still won't get to VR6 if you complete everything in the single player zones. Craglorn might get you a level maybe if you quested. So people are going to have to grind out at least 7 levels on zombies and chests. Mmmm... fun fun fun.
stevepdodson_ESO888 wrote: »Spottswoode wrote: »Spottswoode wrote: »I appreciate the explanation. Let's try to keep these as a regular thing.
That's kind of sad that as a paying customer nowadays you appreciate a company explaining errors rather than making the effort to prevent any error.
Because screaming venomous hatred at the FORUM STAFF will fix anything wrong with the game. Don't get me wrong, I fully expect ZOS to fix the d@mn game. But I'm glad that the forum staff now admits there are problems. On that note......You probably don't speak American. I'll translate:They haven't admitted it thou, they gave a VERY lame excuse and hoped we would buy it (which the fanboi's did). This would not happen unless they are using some very cheap software indeed, and I mean very cheap....ZOS_KaiSchober wrote: »
During the last step in the process, today’s patch encountered a problem where it unintentionally reverted back to a “last known good” version instead of proceeding with today’s patch.
Somebody made a mistake. We can't assign blame because that would invoke horrifying black magic called "Civil liability". As opposed to being sued so far into Oblivion Peryite wouldn't be able to find us, we're going to use legal parlance to basically admit we screwed up.SonofThunder wrote: »I think every subscriber should be given free days representing each day since 1.5.2 was applied. This is nonsense.
I don't care about free days, but I would appreciate an XP boost.
Agreed.
Here's my attempt just to fuel a silly argument and distract every one from the game..."American" is not a language...the language is English. Its just that Americans don't use it properly...hahahahaha....and lol
This is a bit off topic, but just so you know: Today's East-American English is much closer to the accent spoken by Englishmen around the time of the colonization of America, than today's British English is.
Basically, the British (nobility) developed a new accent to set themselves apart, while American English stayed more or less the same.
E.g.: French was pretty popular for a while and had some influence on British English, as evidenced by the use of "ou" in words such as colour or armour.
It seems like American English is morphing into a sort of creole where, for example, English like "should have" is starting to become "should of," even though the latter means nothing syntactically.
SteveCampsOut wrote: »
Coming from DAoC, I'd actually prefer it if our shields would display the same Code of Arms as our Tabbards!
ferzalrwb17_ESO wrote: »Damn, need to read the forums more, I've just spent this week getting my main char (on EU) through the last zone, to complete cadwells silver. When I entered the zone I was around 80% through v4, just about to do the 'completing" quest and I'm only around 11% into v5. All I'm missing is 4 world bosses.
The update is much appreciated though ZOS and I'm sure you guys are as frustrated as us.
Given that the levels are the same now that means an entire VR zone is around 40% now (let's be generous). Therefore completing every single last thing in the Vet zones will get you somewhere into VR4. Wow.
With the changes to the amount required to level up being patched in soon that means you still won't get to VR6 if you complete everything in the single player zones. Craglorn might get you a level maybe if you quested. So people are going to have to grind out at least 7 levels on zombies and chests. Mmmm... fun fun fun.
Gina mentioned in another thread - I don't remember which one, but it's recent - they plan to decrease XP per VR to 1'000'000 in an upcoming patch.
Together with mob and major quest XP fixes, I imagine we'll get around 75% of a VR per zone. Together with a bit of PvP and/or dungeon dailies, we should get a rank-up per zone again.
And that is when I'll start playing again.
A question for anyone who has said that there's not enough content to gain one Vet Rank per Zone who tried to rank up between 1.5.2 and 1.5.3 - was the value of 1,432,550 working at that time, and you could not get that much XP within one zone, or was it unintentionally (invisibly) set to 4,000,000 already, and that's why you couldn't rank up in one zone? I think it's a very odd coincidence that 4,000,000 is 2.7 times 1,432,550 and it was taking 2 to 3 zones to rank up, which is why I suggested that maybe 4,000,000 had been in the back-end since 1.5.2.
I'd just be interested in knowing whether that theory has any backing. If so, then the proposed change to 1,000,000 would mean that you'd gain a rank about 2/3 the way through a zone, which is on par with the intention that levelling will be faster; if not, then you'd gain a rank after 1.8 zones, which is still under-level for the content and still takes "too long" (content-wise, not time-wise).
Edit: Thought I'd add on to this with some numbers:
Under VPs, it took 456,000 VP to get from VR1 to VR2. That's 300 instances of 1520 VP, a common VP reward.
Under XPs, it will take 1,000,000 XP to get from VR1 to VR2. That's 200 instances of 4990 XP, a common XP reward.
This suggests that, following this change, gaining a rank will be 2/3 quicker (content-wise) than it was under VP.
stevepdodson_ESO888 wrote: »Spottswoode wrote: »Spottswoode wrote: »I appreciate the explanation. Let's try to keep these as a regular thing.
That's kind of sad that as a paying customer nowadays you appreciate a company explaining errors rather than making the effort to prevent any error.
Because screaming venomous hatred at the FORUM STAFF will fix anything wrong with the game. Don't get me wrong, I fully expect ZOS to fix the d@mn game. But I'm glad that the forum staff now admits there are problems. On that note......You probably don't speak American. I'll translate:They haven't admitted it thou, they gave a VERY lame excuse and hoped we would buy it (which the fanboi's did). This would not happen unless they are using some very cheap software indeed, and I mean very cheap....ZOS_KaiSchober wrote: »
During the last step in the process, today’s patch encountered a problem where it unintentionally reverted back to a “last known good” version instead of proceeding with today’s patch.
Somebody made a mistake. We can't assign blame because that would invoke horrifying black magic called "Civil liability". As opposed to being sued so far into Oblivion Peryite wouldn't be able to find us, we're going to use legal parlance to basically admit we screwed up.SonofThunder wrote: »I think every subscriber should be given free days representing each day since 1.5.2 was applied. This is nonsense.
I don't care about free days, but I would appreciate an XP boost.
Agreed.
Here's my attempt just to fuel a silly argument and distract every one from the game..."American" is not a language...the language is English. Its just that Americans don't use it properly...hahahahaha....and lol
This is a bit off topic, but just so you know: Today's East-American English is much closer to the accent spoken by Englishmen around the time of the colonization of America, than today's British English is.
Basically, the British (nobility) developed a new accent to set themselves apart, while American English stayed more or less the same.
E.g.: French was pretty popular for a while and had some influence on British English, as evidenced by the use of "ou" in words such as colour or armour.
It seems like American English is morphing into a sort of creole where, for example, English like "should have" is starting to become "should of," even though the latter means nothing syntactically.
I think this is due to the break down of public education in the US and the lack of reading, critical thinking, and writing required of young people (i.e., students). But I haven't studied this, so it's just speculation.
Believe me, there's not much that pisses me off more than people writing "should of".
That, along with a severe confusion as to the difference between "they're", "their" and "there", using apostrophe+s to indicate plural and not knowing the difference between "affect" and "effect", might very well be the result of poor education.
It is, however, a phenomenon I've come to call "Social Media English".
Maybe people were right to fear a decline in proper language use back when texting became the main form of communication.
A question for anyone who has said that there's not enough content to gain one Vet Rank per Zone who tried to rank up between 1.5.2 and 1.5.3 - was the value of 1,432,550 working at that time, and you could not get that much XP within one zone, or was it unintentionally (invisibly) set to 4,000,000 already, and that's why you couldn't rank up in one zone? I think it's a very odd coincidence that 4,000,000 is 2.7 times 1,432,550 and it was taking 2 to 3 zones to rank up, which is why I suggested that maybe 4,000,000 had been in the back-end since 1.5.2.
I'd just be interested in knowing whether that theory has any backing. If so, then the proposed change to 1,000,000 would mean that you'd gain a rank about 2/3 the way through a zone, which is on par with the intention that levelling will be faster; if not, then you'd gain a rank after 1.8 zones, which is still under-level for the content and still takes "too long" (content-wise, not time-wise).
Edit: Thought I'd add on to this with some numbers:
Under VPs, it took 456,000 VP to get from VR1 to VR2. That's 300 instances of 1520 VP, a common VP reward.
Under XPs, it will take 1,000,000 XP to get from VR1 to VR2. That's 200 instances of 4990 XP, a common XP reward.
This suggests that, following this change, gaining a rank will be 2/3 quicker (content-wise) than it was under VP.
A question for anyone who has said that there's not enough content to gain one Vet Rank per Zone who tried to rank up between 1.5.2 and 1.5.3 - was the value of 1,432,550 working at that time, and you could not get that much XP within one zone, or was it unintentionally (invisibly) set to 4,000,000 already, and that's why you couldn't rank up in one zone? I think it's a very odd coincidence that 4,000,000 is 2.7 times 1,432,550 and it was taking 2 to 3 zones to rank up, which is why I suggested that maybe 4,000,000 had been in the back-end since 1.5.2.
I'd just be interested in knowing whether that theory has any backing. If so, then the proposed change to 1,000,000 would mean that you'd gain a rank about 2/3 the way through a zone, which is on par with the intention that levelling will be faster; if not, then you'd gain a rank after 1.8 zones, which is still under-level for the content and still takes "too long" (content-wise, not time-wise).
Edit: Thought I'd add on to this with some numbers:
Under VPs, it took 456,000 VP to get from VR1 to VR2. That's 300 instances of 1520 VP, a common VP reward.
Under XPs, it will take 1,000,000 XP to get from VR1 to VR2. That's 200 instances of 4990 XP, a common XP reward.
This suggests that, following this change, gaining a rank will be 2/3 quicker (content-wise) than it was under VP.
Explain more of your calculation.
You don't include the massive xp nerf on every WB and Dolmen completion, nor do you discuss the massive xp nerf on every quest.
There is enough information in the several threads on this to conclude that your second theory is likely true, and that, even at 1,000,000 per level, you will need nearly 1.8 zones to rank.
I'm not making a run at you, btw, just looking for more detail.
MornaBaine wrote: »SteveCampsOut wrote: »
Coming from DAoC, I'd actually prefer it if our shields would display the same Code of Arms as our Tabbards!
I actually disagree with this. Tabbards are used to show affiliation with a guild, which follows the practice of livery wherein you wear the "colors" and/or badge of your House/Liege Lord. A SHIELD is used to denote personal identity.
Ye ZOS said Thursday but they.....well...lied
Cherryblossom wrote: »yay, it's Thursday. I can start leveling my Vet again. I can, please tell me I can.
Has anyone seen a patch!
Any word from ZOS?
anything?
anyone there?
has everyone left?
Do you wanna build a snowman?
Ye ZOS said Thursday but they.....well...lied
Maintenance should start in just over 2 hours. They've (almost) always been on time starting maintenance before.Cherryblossom wrote: »yay, it's Thursday. I can start leveling my Vet again. I can, please tell me I can.
Has anyone seen a patch!
Any word from ZOS?
anything?
anyone there?
has everyone left?
Do you wanna build a snowman?Ye ZOS said Thursday but they.....well...lied
The forum note says 10AM, I don't think it's 10AM yet.
Cherryblossom wrote: »yay, it's Thursday. I can start leveling my Vet again. I can, please tell me I can.
Has anyone seen a patch!
Any word from ZOS?
anything?
anyone there?
has everyone left?
Do you wanna build a snowman?Ye ZOS said Thursday but they.....well...lied
The forum note says 10AM, I don't think it's 10AM yet.
SteveCampsOut wrote: »Yeah this was another disappointment. Almost as disappointing as how we were promised armor dyes and someone neglected to remind everyone there that SHIELDS were armor types. Yep that's right. Me again. Talking about SHIELD DYES. Get used to it until the dyes are implemented for my tanks.
Rekward:
"Coming from DAoC, I'd actually prefer it if our shields would display the same Code of Arms as our Tabbards!"
That would be something cool too but for the ones who don't want to wear tabards, it is an annoyance to have a mismatched shield. To be more specific. I want the three colors to be changeable on my shield just like every piece of armor has three colors that we can change. Why is that so hard to get?
I didn't say I didn't "get it" I said what I preferred. I also didn't say I was against it! I thought that was plain enough English for even an American to understand. o.O
ZOS_KaiSchober wrote: »
During the last step in the process, today’s patch encountered a problem where it unintentionally reverted back to a “last known good” version instead of proceeding with today’s patch. .