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VP vs. XP

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    nine9six wrote: »
    I have 1 day left to cancel my 6-month sub
    Me too, give up the idea you'll hear anything that'll change your mind one way or the other, my sub. will lapse.

  • Resueht
    Resueht
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    To the people saying "calm down, it's for the CS": Is this still going to be the exp amount needed to reach a new champion point? They had mentioned that you should be able to reach a new point every 2 hours (didn't say how, just that on average it should take 2 hours).

    This change does not seem conducive to that statement.
    If she doesn't know the pain of cliffracers, she's too young for you.
  • Cherryblossom
    Cherryblossom
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    c0rp wrote: »
    Robocles wrote: »
    Regardless, the smaller xp we get now (and the delayed access to better gear) is not something we will ever be able to recover from.

    Someone who derped bosses in Crag to get to vr14 is now months... and probably many months... ahead of the people who actually played the "content" ZOS gave us.

    So, in 6 months, who thinks that this kind of idiocy won't happen again?

    Zos is capping the XP pool so that players are "within range" of each other when the CS transitions over.

    erm you are not very good at maths, 1,432,550 xp per Vet level so a Vet 14 is 20,055,700 ahead of a Vet 1, as we now get less XP how are Vet 1's within range?
  • Cazic
    Cazic
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    Resueht wrote: »
    To the people saying "calm down, it's for the CS": Is this still going to be the exp amount needed to reach a new champion point? They had mentioned that you should be able to reach a new point every 2 hours (didn't say how, just that on average it should take 2 hours).

    This change does not seem conducive to that statement.

    That's the thing, we don't really know yet. I'm sure it'll take a lot less time to gain a Champion Point than it will to progress through a VR. That is why what appears to be a slow progression at the moment, may in fact not be slow at all once everything is said and done with the CS.
    Edited by Cazic on November 5, 2014 6:16PM
  • Lunerdog
    Lunerdog
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    Hmmmm

    Not using any add ons and:


    Loaded up a vet character and hovered the mouse over the XP bar, it shows XP

    Loaded up a level 4 mule and hovered the mouse over the XP bar, it shows VP, yup that's VP, on a level 4 character.



    What gives Zos and is this connected to our loss of incoming XP ?
    Edited by Lunerdog on November 5, 2014 6:18PM
  • Resueht
    Resueht
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    Cazic wrote: »
    Resueht wrote: »
    To the people saying "calm down, it's for the CS": Is this still going to be the exp amount needed to reach a new champion point? They had mentioned that you should be able to reach a new point every 2 hours (didn't say how, just that on average it should take 2 hours).

    This change does not seem conducive to that statement.

    That's the thing, we don't really know yet. I'm sure it'll take a lot less time to gain a Champion Point than it will to progress through a VR. That is why what appears to be a slow progression at the moment, may in fact not be slow at all once everything is said and done with the CS.

    I guess I'm echoing others' sentiments when I say this, but what am I supposed to do until the CS drops? What incentive is there for me to play until then? I ask this as a player who does not have the same time available as many others. I don't expect to reach VR14 in a day, but I should be able to reach VR14 efficiently while doing something engaging (i.e. questing). I don't want VR14 to be easy, I do want a challenge; however, I don't want it to feel like a chore.

    It felt like slow going before, but that was just because I wasn't able to log in for extended periods of time. And I (as I assume many others) am ok with that; I am ok with real life commitments getting in the way of leveling.

    I am not ok with feeling like the game doesn't want me to level.
    If she doesn't know the pain of cliffracers, she's too young for you.
  • akalabethb14_ESO
    akalabethb14_ESO
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    Lunerdog wrote: »
    Hmmmm

    Not using any add ons and:


    Loaded up a vet character and hovered the mouse over the XP bar, it shows XP

    Loaded up a level 4 mule and hovered the mouse over the XP bar, it shows VP, yup that's VP, on a level 4 character.



    What gives Zos and is this connected to our loss of incoming XP ?

    Confirmed, my pre-vet characters XP Bar shows VP, and my Vet Rank 2 character's bar shows XP.

    What the fudge?
  • Cazic
    Cazic
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    Resueht wrote: »
    Cazic wrote: »
    Resueht wrote: »
    To the people saying "calm down, it's for the CS": Is this still going to be the exp amount needed to reach a new champion point? They had mentioned that you should be able to reach a new point every 2 hours (didn't say how, just that on average it should take 2 hours).

    This change does not seem conducive to that statement.

    That's the thing, we don't really know yet. I'm sure it'll take a lot less time to gain a Champion Point than it will to progress through a VR. That is why what appears to be a slow progression at the moment, may in fact not be slow at all once everything is said and done with the CS.

    I guess I'm echoing others' sentiments when I say this, but what am I supposed to do until the CS drops? What incentive is there for me to play until then? I ask this as a player who does not have the same time available as many others. I don't expect to reach VR14 in a day, but I should be able to reach VR14 efficiently while doing something engaging (i.e. questing). I don't want VR14 to be easy, I do want a challenge; however, I don't want it to feel like a chore.

    It felt like slow going before, but that was just because I wasn't able to log in for extended periods of time. And I (as I assume many others) am ok with that; I am ok with real life commitments getting in the way of leveling.

    I am not ok with feeling like the game doesn't want me to level.

    For sure. I agree with that point of view. I'm not trying to excuse the problem, only trying to figure it out with regard to transitioning to the CS. There may very well be some unexpected, underlying issues going on since 1.5 that are further hindering our XP gains.

    Only ZOS has the answer to that and your questions.
  • Robocles
    Robocles
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    And the deafening silence just helps..........
  • Robocles
    Robocles
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    Lunerdog wrote: »
    Hmmmm

    Not using any add ons and:


    Loaded up a vet character and hovered the mouse over the XP bar, it shows XP

    Loaded up a level 4 mule and hovered the mouse over the XP bar, it shows VP, yup that's VP, on a level 4 character.



    What gives Zos and is this connected to our loss of incoming XP ?

    Confirmed, my pre-vet characters XP Bar shows VP, and my Vet Rank 2 character's bar shows XP.

    What the fudge?

    Gonna have to test that.

    Edit: Confirmed here. Sad.
    Edited by Robocles on November 5, 2014 6:40PM
  • Rosveen
    Rosveen
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    Lunerdog wrote: »
    Hmmmm

    Not using any add ons and:


    Loaded up a vet character and hovered the mouse over the XP bar, it shows XP

    Loaded up a level 4 mule and hovered the mouse over the XP bar, it shows VP, yup that's VP, on a level 4 character.



    What gives Zos and is this connected to our loss of incoming XP ?

    Confirmed, my pre-vet characters XP Bar shows VP, and my Vet Rank 2 character's bar shows XP.

    What the fudge?
    Interesting. I noticed the same thing, but thought addons messed it up. So it shows even without them? I'll see what happens when I disable them.
  • akalabethb14_ESO
    akalabethb14_ESO
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    Rosveen wrote: »
    Lunerdog wrote: »
    Hmmmm

    Not using any add ons and:


    Loaded up a vet character and hovered the mouse over the XP bar, it shows XP

    Loaded up a level 4 mule and hovered the mouse over the XP bar, it shows VP, yup that's VP, on a level 4 character.



    What gives Zos and is this connected to our loss of incoming XP ?

    Confirmed, my pre-vet characters XP Bar shows VP, and my Vet Rank 2 character's bar shows XP.

    What the fudge?
    Interesting. I noticed the same thing, but thought addons messed it up. So it shows even without them? I'll see what happens when I disable them.

    Yes, it occurs even without add-ons being enabled.
  • Vizier
    Vizier
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    Audigy wrote: »
    JessieColt wrote: »
    Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.

    Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).

    Players: VR14, VR14, VR5, VR4 (Guild mates)

    Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.

    There is something wrong there for sure...

    In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.

    They should really explain themselves to their paying customers right now. It's not a difficult question to answer. And it's a fairly vital question in terms of the game if you're below VR14. I don't understand the silence on this issue. Utterly baffling.

    It's not just a game. It's also our time and money. We pay for what should ostensibly be a good experience. Adding onto the grind is not respectful of my time or money. I avoided "exploit the boss" grind so I'd just level up organically through PvP and completion of other alliance content. It seemed to me that was working fine. What I'm seeing is I should have pushed through the alliance content before and not spend time with pvp. I'm all for earning my place but this is F'ing ridiculous if it actually takes longer to level.

    They need to fix it or introduce ways to earn bonus XP.
  • Jitterbug
    Jitterbug
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    wrote:
    "We expect this to reduce the amount of time it takes to gain a Veteran Rank (but we don't really know what will actually happen)."

    :P
  • Guppet
    Guppet
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    Well it's not like they need to have a carefully crafted response for this latest balls up. It's not like all 6 month subs are up in a day or there's the biggest MMO in history with an expansion due, nope no pressure to sort this out yesterday!!
  • Zoar
    Zoar
    One of my characters is VR6 now. I have 414 exp from one normal VR6 mob In Auridon (414 exp, it is not bad) but there is public group dungeon Toothmaul Gully in Auridon and from one mob I have only 82 exp and 165 exp from boss! It is stupid joke and I do not belive it is intentional but ... if it is intentional, it is not a game for me.
    Edited by Zoar on November 5, 2014 7:27PM
    Al­ways for­gi­ve your ene­mies; nothing an­noys them so much. Oscar Wilde
  • Pallmor
    Pallmor
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    Maybe they meant it to be 432,550 XP required to level instead of 1,432,550 and this is just a glitch?
  • Cazic
    Cazic
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    Zoar wrote: »
    One of my characters is VR6 now. I have 414 exp from one normal VR6 mob In Auridon (414 exp, it is not bad) but there is public group dungeon Toothmaul Gully in Auridon and from one mob I have only 82 exp and 165 exp from boss! It is stupid joke and I do not belive it is intentional but ... if it is intentional, it is not a game for me.

    I noticed something similar.

    I am VR3. Killing a VR1 mob gave me 645 XP which seems okay. Later, I was grouped in a VR2 dungeon (scaled) and killing VR2 mobs in there were giving me about 70XP each, in a group of 3... I can't really make sense of that.
  • astro74
    astro74
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    Wow and ppl thought i was QQ... I guess the ppl that didnt understand why i chose to grind Craig instead of doing cadwell are happy now... Now they need to do all quests like 3 times..
  • Helric
    Helric
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    3,5k views, 4 pages, maybe it's good time to say somethinks ZOS ?
  • halkjear
    halkjear
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    The answer that the current experience level might be a lot in the future champion system is useless at the present time.

    Imagine you are VR1 and want to do endgame VR12-14 content. As it is now you are so so so far away from that goal, much further than you were before the patch, and any "it might be different in the future" answer will not help you any one bit. The champion system is months away, without any certainty, so do you simply expect players, who are not VR12+, to sit around and wait till then? No way.

    Personally I am VR13 and looking forward to crafting myself some new equipment once I hit VR14. The new experience gain is pushing that goal of mine much further into the future and I refuse take "oh well the champion system might change that in a few months" as a reasonable answer to my current lack of progress!
  • Grayaxeb14_ESO
    Cazic wrote: »
    Zoar wrote: »
    One of my characters is VR6 now. I have 414 exp from one normal VR6 mob In Auridon (414 exp, it is not bad) but there is public group dungeon Toothmaul Gully in Auridon and from one mob I have only 82 exp and 165 exp from boss! It is stupid joke and I do not belive it is intentional but ... if it is intentional, it is not a game for me.

    I noticed something similar.

    I am VR3. Killing a VR1 mob gave me 645 XP which seems okay. Later, I was grouped in a VR2 dungeon (scaled) and killing VR2 mobs in there were giving me about 70XP each, in a group of 3... I can't really make sense of that.

    My wife and I are both VR3, we both have been getting 496 xp a kill from the VR2 orcs that are on the SW portion of Deshann, 992 xp from bosses and about 5k from the quests in that area. I found the mob xp to be fine but quest xp is still really low. It's faster for us to kill 10 mobs than it is to do almost any quest.

    I'm starting to wonder if when you're grouping for a dungeon if it's following the craglorn group rules, where you need to be within five levels of each other to earn xp. Would be nice to check out how much xp changes depending on what level the dungeon is scaled to and the the variations of member levels.
  • Cazic
    Cazic
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    Cazic wrote: »
    Zoar wrote: »
    One of my characters is VR6 now. I have 414 exp from one normal VR6 mob In Auridon (414 exp, it is not bad) but there is public group dungeon Toothmaul Gully in Auridon and from one mob I have only 82 exp and 165 exp from boss! It is stupid joke and I do not belive it is intentional but ... if it is intentional, it is not a game for me.

    I noticed something similar.

    I am VR3. Killing a VR1 mob gave me 645 XP which seems okay. Later, I was grouped in a VR2 dungeon (scaled) and killing VR2 mobs in there were giving me about 70XP each, in a group of 3... I can't really make sense of that.

    My wife and I are both VR3, we both have been getting 496 xp a kill from the VR2 orcs that are on the SW portion of Deshann, 992 xp from bosses and about 5k from the quests in that area. I found the mob xp to be fine but quest xp is still really low. It's faster for us to kill 10 mobs than it is to do almost any quest.

    I'm starting to wonder if when you're grouping for a dungeon if it's following the craglorn group rules, where you need to be within five levels of each other to earn xp. Would be nice to check out how much xp changes depending on what level the dungeon is scaled to and the the variations of member levels.

    Yeah, from what I've seen XP gains from mobs out in the open world seem to be okay, while quest returns are a little low. My experience has been the same as what you've described in your first paragraph.

    I'm really not sure about the dungeon scenario though. I was in a group of 3, and we were VR1, VR2 and VR3 (all within 5 levels of each other). The VR2 player was the leader so the dungeon was scaled to his level. I would expect the XP to be split up a bit, but 70 XP per kill for a VR2 mob seems pretty weak when I was seeing 645 XP for soloing a VR1 mob outside.

    EDIT:

    I should point out that the dungeon we were doing is Direfrost Keep which is not in a VR zone. It is in Eastmarch which is what.. level 40ish (EP alliance)?

    So I wonder if somehow the dungeon scaling is adjusting the mob level/difficulty but not the XP gains.
    Edited by Cazic on November 5, 2014 9:33PM
  • Grayaxeb14_ESO
    Cazic wrote: »
    I'm really not sure about the dungeon scenario though. I was in a group of 3, and we were VR1, VR2 and VR3 (all within 5 levels of each other). The VR2 player was the leader so the dungeon was scaled to his level. I would expect the XP to be split up a bit, but 70 XP per kill for a VR2 mob seems pretty weak when I was seeing 645 XP for soloing a VR1 mob outside.

    EDIT:

    I should point out that the dungeon we were doing is Direfrost Keep which is not in a VR zone. It is in Eastmarch which what.. level 40ish?

    So I wonder if somehow the dungeon scaling is adjusting the mob level/difficulty but not the XP gains.

    Sorry that was my fault should have asked rather than assume the party members levels. I knew someone was VR2, thought maybe the third person might have been higher.

    Hmm. Wonder what level the mobs normally are in there. Cause that could very well be the case.
  • Cazic
    Cazic
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    Cazic wrote: »
    I'm really not sure about the dungeon scenario though. I was in a group of 3, and we were VR1, VR2 and VR3 (all within 5 levels of each other). The VR2 player was the leader so the dungeon was scaled to his level. I would expect the XP to be split up a bit, but 70 XP per kill for a VR2 mob seems pretty weak when I was seeing 645 XP for soloing a VR1 mob outside.

    EDIT:

    I should point out that the dungeon we were doing is Direfrost Keep which is not in a VR zone. It is in Eastmarch which what.. level 40ish?

    So I wonder if somehow the dungeon scaling is adjusting the mob level/difficulty but not the XP gains.

    Sorry that was my fault should have asked rather than assume the party members levels. I knew someone was VR2, thought maybe the third person might have been higher.

    Hmm. Wonder what level the mobs normally are in there. Cause that could very well be the case.

    No worries. I think the mobs in there are normally 40-45ish. I'll have to double check later and do some further testing.
  • stunning
    stunning
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    Don't they understand that the number one reason people have left this game is the poor lvling at the vr lvls -- now it's 3 times worse -- just had a guild pull out of the game -- guess lowing the population of the game is what they are looking for
  • akalabethb14_ESO
    akalabethb14_ESO
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    It is kind of a slap in the face that the "Let Us Dye Our Shields" thread has a reply from ZOS but this one still has not gotten one.

    Come on ZOS, please explain to us the situation.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hi everyone, we'd like to address the concerns with the change we recently made to experience points and gaining Veteran Levels. Update 5 introduced a new system where all Veteran Points were converted to use XP instead, as part of our phased rollout of the Champion System. The plan was for this to reduce the amount of time it would take to gain a Veteran Rank. However, we discovered an issue where you are not currently gaining as much XP as we intended. Fixing this issue is one of our top priorities. We are currently aiming to have this fixed in our next incremental patch, which will allow you to progress though Veteran Ranks at a faster rate than what you’re currently seeing in-game. Thank you for your patience and understanding!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • cyqa
    cyqa
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    Hi everyone, we'd like to address the concerns with the change we recently made to experience points and gaining Veteran Levels. Update 5 introduced a new system where all Veteran Points were converted to use XP instead, as part of our phased rollout of the Champion System. The plan was for this to reduce the amount of time it would take to gain a Veteran Rank. However, we discovered an issue where you are not currently gaining as much XP as we intended. Fixing this issue is one of our top priorities. We are currently aiming to have this fixed in our next incremental patch, which will allow you to progress though Veteran Ranks at a faster rate than what you’re currently seeing in-game. Thank you for your patience and understanding!

    THANK YOU GINA! This is all I needed to hear :) This made me feel so much better, and I can't wait to see the fix in the next patch update.
  • Hinrasub17_ESO
    Hinrasub17_ESO
    Soul Shriven
    Thank you Gina... Was hoping to quest through VR this time around :D
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