This is a repost, but it looks like this is going to be the main thread for this topic, so though I'd share:
With the long term goal (Champion System) being to remove Veteran Ranks entirely, isn't the XP we're gaining right now technically going toward Champion Points?
The rate at which you progress through the Veteran Ranks now doesn't really matter, because you're still building XP which is invested in the Champion System. We don't yet know how much XP will be required to gain Champion Points or otherwise progress in that system.
In other words, I think that any perceived slow down in our progression due to this update is artificial because the Veteran Ranks are being phased out. Consider it to be growing pains as we work towards the next phase of the transition.
This doesn't account for the fact that the patch notes stated VR progression is now expected to be faster - that part is still questionable. But, I believe this explains how the current issue with XP gains is not a long term problem.
I noticed that your thread was closed and that a mod directed you here. That confirms that someone at ZOS is certainly aware of this thread, which makes the lack of a ZOS response in here slightly more alarming.Ok, as my thread asking valid questions was closed and I was directed to this thread I'll ask those exact same questions here.
I am upset about the change in experience rewards as well.
I am currently VR13 and sure I now only need 1.4 million experience to VR14 compared to the 5+ million veteran points I needed before the patch, but at the same time the gain of experience compared to what I need to level is much lower than the veteran points I needed.
Before patch I would for example get 37.000 veteran points for a boss kill in either open world or dungeon. Now I get around 500 experience points.
I needed 5+ million veteran points to level, getting 37.000 per kill, meaning I would have to kill about 135 bosses. Now I need 1.4 million experience and I get 500 per boss kill, meaning I would have to kill 2800 bosses!
Before patch I would get around 100.000 veteran points for completing a quest in a Craglorn dungeon. Now I get 7500 experience points.
So before I would have to do 50 dungeon quests to gain a level, now I have to do 187.
This is not okay!
I am upset about the change in experience rewards as well.
I am currently VR13 and sure I now only need 1.4 million experience to VR14 compared to the 5+ million veteran points I needed before the patch, but at the same time the gain of experience compared to what I need to level is much lower than the veteran points I needed.
Before patch I would for example get 37.000 veteran points for a boss kill in either open world or dungeon. Now I get around 500 experience points.
I needed 5+ million veteran points to level, getting 37.000 per kill, meaning I would have to kill about 135 bosses. Now I need 1.4 million experience and I get 500 per boss kill, meaning I would have to kill 2800 bosses!
Before patch I would get around 100.000 veteran points for completing a quest in a Craglorn dungeon. Now I get 7500 experience points.
So before I would have to do 50 dungeon quests to gain a level, now I have to do 187.
This is not okay!
I think we need to better understand how much XP will be considered "a little" or a "a lot" once the Champion System is fully implemented. The current progression through VR seems to be slower instead of faster. But 500XP, for example, may be in line with what we should get for killing a boss when it comes to progressing through the Champion System.
Maybe amounts of XP we're gaining now are fine, and the solution is to further reduce the amount of XP required to progress through VRs.
JessieColt wrote: »Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.
Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).
Players: VR14, VR14, VR5, VR4 (Guild mates)
Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.
I noticed that your thread was closed and that a mod directed you here. That confirms that someone at ZOS is certainly aware of this thread, which makes the lack of a ZOS response in here slightly more alarming.Ok, as my thread asking valid questions was closed and I was directed to this thread I'll ask those exact same questions here.
My hope is that they are busy actively trying to figure out exactly what happened, and confirm the bug, before posting anything in here.
akalabethb14_ESO wrote: »JessieColt wrote: »Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.
Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).
Players: VR14, VR14, VR5, VR4 (Guild mates)
Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.
There is something wrong there for sure...
akalabethb14_ESO wrote: »JessieColt wrote: »Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.
Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).
Players: VR14, VR14, VR5, VR4 (Guild mates)
Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.
There is something wrong there for sure...
Not necessarily.
It is a standard procedure in MMOs that high level players don't receive any xp in low level territory. WOW has that method since 10 years and its an important feature to remove the xp leech groups.
Just think about it, if a level 40 could make a dungeon and the VR 12 would receive full XP there, it would be ridiculous.
As for the topic in general,
as someone else said before, the Vet System wont last for much longer. The XP you gain today is the XP you gain for the Champion System. The big problem ZO hasn't delivered an answer yet however is the question how a VR 14 will rated compared to a VR 1 as example.
Since the current XP is added to the future Champion Rank, they can not give people millions of XP as this would finish the system before its even implemented. Keep in mind there will be a limited amount of points.
In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.
This is a repost, but it looks like this is going to be the main thread for this topic, so though I'd share:
With the long term goal (Champion System) being to remove Veteran Ranks entirely, isn't the XP we're gaining right now technically going toward Champion Points?
The rate at which you progress through the Veteran Ranks now doesn't really matter, because you're still building XP which is invested in the Champion System. We don't yet know how much XP will be required to gain Champion Points or otherwise progress in that system.
In other words, I think that any perceived slow down in our progression due to this update is artificial because the Veteran Ranks are being phased out. Consider it to be growing pains as we work towards the next phase of the transition.
This doesn't account for the fact that the patch notes stated VR progression is now expected to be faster - that part is still questionable. But, I believe this explains how the current issue with XP gains is not a long term problem.
akalabethb14_ESO wrote: »JessieColt wrote: »Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.
Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).
Players: VR14, VR14, VR5, VR4 (Guild mates)
Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.
There is something wrong there for sure...
In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.
akalabethb14_ESO wrote: »JessieColt wrote: »Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.
Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).
Players: VR14, VR14, VR5, VR4 (Guild mates)
Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.
There is something wrong there for sure...
Not necessarily.
It is a standard procedure in MMOs that high level players don't receive any xp in low level territory. WOW has that method since 10 years and its an important feature to remove the xp leech groups.
Just think about it, if a level 40 could make a dungeon and the VR 12 would receive full XP there, it would be ridiculous.
As for the topic in general,
as someone else said before, the Vet System wont last for much longer. The XP you gain today is the XP you gain for the Champion System. The big problem ZO hasn't delivered an answer yet however is the question how a VR 14 will rated compared to a VR 1 as example.
Since the current XP is added to the future Champion Rank, they can not give people millions of XP as this would finish the system before its even implemented. Keep in mind there will be a limited amount of points.
In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.
akalabethb14_ESO wrote: »JessieColt wrote: »Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.
Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).
Players: VR14, VR14, VR5, VR4 (Guild mates)
Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.
There is something wrong there for sure...
Not necessarily.
It is a standard procedure in MMOs that high level players don't receive any xp in low level territory. WOW has that method since 10 years and its an important feature to remove the xp leech groups.
Just think about it, if a level 40 could make a dungeon and the VR 12 would receive full XP there, it would be ridiculous.
As for the topic in general,
as someone else said before, the Vet System wont last for much longer. The XP you gain today is the XP you gain for the Champion System. The big problem ZO hasn't delivered an answer yet however is the question how a VR 14 will rated compared to a VR 1 as example.
Since the current XP is added to the future Champion Rank, they can not give people millions of XP as this would finish the system before its even implemented. Keep in mind there will be a limited amount of points.
In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.
This ^ is the right direction for the discussion to be going. There isn't anything going on to be freaking out about. We just need ZoS to step in and clarify the details for everyone.
I am well aware of the difference between the two groups, thank you.JessieColt wrote: »There is a difference between Forum Moderators who maintain the forums and the forum guidelines and the Dev's who work with and address issues with the game code.
Please try not to confuse the two different teams.
As for the topic in general,
as someone else said before, the Vet System wont last for much longer. The XP you gain today is the XP you gain for the Champion System. The big problem ZO hasn't delivered an answer yet however is the question how a VR 14 will rated compared to a VR 1 as example.
Since the current XP is added to the future Champion Rank, they can not give people millions of XP as this would finish the system before its even implemented. Keep in mind there will be a limited amount of points.
In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.
As for the topic in general,
as someone else said before, the Vet System wont last for much longer. The XP you gain today is the XP you gain for the Champion System. The big problem ZO hasn't delivered an answer yet however is the question how a VR 14 will rated compared to a VR 1 as example.
Since the current XP is added to the future Champion Rank, they can not give people millions of XP as this would finish the system before its even implemented. Keep in mind there will be a limited amount of points.
In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.
Sure, you're right. But it's way to frustrating when you cant level alts or skills any more. Than this silence, about such urgent matter. Again and again, they fail to communicate.
Is the game going to be in total limbo for months now as far as exp is concerned? What about now and near future? I dont even know if handing in a quest or completing a delve right now, will snag me of potential exp, since no one knows if this mess is indented. But most painful is the fact that I cant level up skill lines on my capped characters. All these new awesome buffs to stamina based weapon skill lines and I cant even try them out
Besides, as far as I'm concerned, any ZOS employee, lowly forum mod or not, should have the ability to point out significant forum discussions to people higher up, and be able to say, "Hey guys? There's a LOT of people complaining about this, is this right?"
Regardless, the smaller xp we get now (and the delayed access to better gear) is not something we will ever be able to recover from.
Someone who derped bosses in Crag to get to vr14 is now months... and probably many months... ahead of the people who actually played the "content" ZOS gave us.
So, in 6 months, who thinks that this kind of idiocy won't happen again?
JessieColt wrote: »There is a difference between Forum Moderators who maintain the forums and the forum guidelines and the Dev's who work with and address issues with the game code.
Please try not to confuse the two different teams.
Yes...but we dont care about the champion system and VR ranks being removed in1.6?, 1.7? who knows? 2 months?, 3 months?...lol.
All we care about is the NOW. And leveling is currently terrible and direclty opposite of what the patch notes indicated in 1.5. That is the issue.
I am not going to "painfully grind my way through more VR content" because the champion system is "coming soon". I have better things to spend my time and MONEY on.
Regardless, the smaller xp we get now (and the delayed access to better gear) is not something we will ever be able to recover from.
Someone who derped bosses in Crag to get to vr14 is now months... and probably many months... ahead of the people who actually played the "content" ZOS gave us.
So, in 6 months, who thinks that this kind of idiocy won't happen again?
Zos is capping the XP pool so that players are "within range" of each other when the CS transitions over.