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VP vs. XP

  • c0rp
    c0rp
    ✭✭✭✭✭
    Cazic wrote: »
    This is a repost, but it looks like this is going to be the main thread for this topic, so though I'd share:

    With the long term goal (Champion System) being to remove Veteran Ranks entirely, isn't the XP we're gaining right now technically going toward Champion Points?

    The rate at which you progress through the Veteran Ranks now doesn't really matter, because you're still building XP which is invested in the Champion System. We don't yet know how much XP will be required to gain Champion Points or otherwise progress in that system.

    In other words, I think that any perceived slow down in our progression due to this update is artificial because the Veteran Ranks are being phased out. Consider it to be growing pains as we work towards the next phase of the transition.

    This doesn't account for the fact that the patch notes stated VR progression is now expected to be faster - that part is still questionable. But, I believe this explains how the current issue with XP gains is not a long term problem.

    Yes...but we dont care about the champion system and VR ranks being removed in1.6?, 1.7? who knows? 2 months?, 3 months?...lol.

    All we care about is the NOW. And leveling is currently terrible and direclty opposite of what the patch notes indicated in 1.5. That is the issue.

    I am not going to "painfully grind my way through more VR content" because the champion system is "coming soon". I have better things to spend my time and MONEY on.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Lunerdog
    Lunerdog
    ✭✭✭✭✭
    Ok, as my thread asking valid questions was closed and I was directed to this thread I'll ask those exact same questions here.


    Is the XP and Skill XP nerf intentional ?

    Is the XP and Skill XP nerf staying ?

    Also:

    Is the drop rate nerf intentional and is that staying too ?


    I need to know, my time and money are precious and I'm not going to spend more of either of them doing something that merely causes more frustration than enjoyment.
  • Divinius
    Divinius
    ✭✭✭✭✭
    Lunerdog wrote: »
    Ok, as my thread asking valid questions was closed and I was directed to this thread I'll ask those exact same questions here.
    I noticed that your thread was closed and that a mod directed you here. That confirms that someone at ZOS is certainly aware of this thread, which makes the lack of a ZOS response in here slightly more alarming.

    My hope is that they are busy actively trying to figure out exactly what happened, and confirm the bug, before posting anything in here.
  • Cazic
    Cazic
    ✭✭✭✭✭
    halkjear wrote: »
    I am upset about the change in experience rewards as well.

    I am currently VR13 and sure I now only need 1.4 million experience to VR14 compared to the 5+ million veteran points I needed before the patch, but at the same time the gain of experience compared to what I need to level is much lower than the veteran points I needed.

    Before patch I would for example get 37.000 veteran points for a boss kill in either open world or dungeon. Now I get around 500 experience points.
    I needed 5+ million veteran points to level, getting 37.000 per kill, meaning I would have to kill about 135 bosses. Now I need 1.4 million experience and I get 500 per boss kill, meaning I would have to kill 2800 bosses!

    Before patch I would get around 100.000 veteran points for completing a quest in a Craglorn dungeon. Now I get 7500 experience points.
    So before I would have to do 50 dungeon quests to gain a level, now I have to do 187.

    This is not okay!

    I think we need to better understand how much XP will be considered "a little" or a "a lot" once the Champion System is fully implemented. The current progression through VR seems to be slower instead of faster. But 500XP, for example, may be in line with what we should get for killing a boss when it comes to progressing through the Champion System.

    Maybe amounts of XP we're gaining now are fine, and the solution is to further reduce the amount of XP required to progress through VRs.

  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Cazic wrote: »
    halkjear wrote: »
    I am upset about the change in experience rewards as well.

    I am currently VR13 and sure I now only need 1.4 million experience to VR14 compared to the 5+ million veteran points I needed before the patch, but at the same time the gain of experience compared to what I need to level is much lower than the veteran points I needed.

    Before patch I would for example get 37.000 veteran points for a boss kill in either open world or dungeon. Now I get around 500 experience points.
    I needed 5+ million veteran points to level, getting 37.000 per kill, meaning I would have to kill about 135 bosses. Now I need 1.4 million experience and I get 500 per boss kill, meaning I would have to kill 2800 bosses!

    Before patch I would get around 100.000 veteran points for completing a quest in a Craglorn dungeon. Now I get 7500 experience points.
    So before I would have to do 50 dungeon quests to gain a level, now I have to do 187.

    This is not okay!

    I think we need to better understand how much XP will be considered "a little" or a "a lot" once the Champion System is fully implemented. The current progression through VR seems to be slower instead of faster. But 500XP, for example, may be in line with what we should get for killing a boss when it comes to progressing through the Champion System.

    Maybe amounts of XP we're gaining now are fine, and the solution is to further reduce the amount of XP required to progress through VRs.

    Coming up with arbitrary numbers for a new system based on... nothing then trying to force the current system to conform is the kind of development decision only ZOS could make.

  • JessieColt
    JessieColt
    ✭✭✭✭
    Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.

    Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).

    Players: VR14, VR14, VR5, VR4 (Guild mates)

    Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.

  • akalabethb14_ESO
    akalabethb14_ESO
    ✭✭✭
    JessieColt wrote: »
    Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.

    Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).

    Players: VR14, VR14, VR5, VR4 (Guild mates)

    Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.

    There is something wrong there for sure...
  • JessieColt
    JessieColt
    ✭✭✭✭
    Divinius wrote: »
    Lunerdog wrote: »
    Ok, as my thread asking valid questions was closed and I was directed to this thread I'll ask those exact same questions here.
    I noticed that your thread was closed and that a mod directed you here. That confirms that someone at ZOS is certainly aware of this thread, which makes the lack of a ZOS response in here slightly more alarming.

    My hope is that they are busy actively trying to figure out exactly what happened, and confirm the bug, before posting anything in here.

    There is a difference between Forum Moderators who maintain the forums and the forum guidelines and the Dev's who work with and address issues with the game code.

    Please try not to confuse the two different teams.
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    "•It takes 1,432,550 Experience Points to gain a Veteran Rank. We expect this to reduce the amount of time it takes to gain a Veteran Rank," was really great to hear and got all of us excited but alas is not what is actually occurring.

    I'd really like to know what ZOS' stance is on the length of time a casual player, playing part time daily (4-6hrs/day) will attain the highest rank? 2 months? 6 months? 1 year? 2 years? etc.

    That is neither here nor there considering there has not been an official response regarding making it harder to level. I will give them the benefit of doubt at this point and continue to pay the sub.

    However I'm beginning to feel like my interests in this game are not represented at all and that ZOS' is simply another money making conglomerate machine out to strip me of every penny and minute of my life they can with zero reward. I get the idea of a time sink, trust me, but this patch as is has made the game a life/soul sink.

    EDIT: I have a lot of lowbies in my guild and a very close friend who was going to sub up and start playing. Their feedback on this patch has been dismal to say the least and my friend has chosen to hold off subbing altogether.
    Edited by Cuyler on November 5, 2014 5:30PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    JessieColt wrote: »
    Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.

    Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).

    Players: VR14, VR14, VR5, VR4 (Guild mates)

    Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.

    There is something wrong there for sure...

    Not necessarily.

    It is a standard procedure in MMOs that high level players don't receive any xp in low level territory. WOW has that method since 10 years and its an important feature to remove the xp leech groups.

    Just think about it, if a level 40 could make a dungeon and the VR 12 would receive full XP there, it would be ridiculous.

    As for the topic in general,

    as someone else said before, the Vet System wont last for much longer. The XP you gain today is the XP you gain for the Champion System. The big problem ZO hasn't delivered an answer yet however is the question how a VR 14 will rated compared to a VR 1 as example.

    Since the current XP is added to the future Champion Rank, they can not give people millions of XP as this would finish the system before its even implemented. Keep in mind there will be a limited amount of points.

    In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.
  • Robocles
    Robocles
    ✭✭✭✭✭
    Regardless, the smaller xp we get now (and the delayed access to better gear) is not something we will ever be able to recover from.

    Someone who derped bosses in Crag to get to vr14 is now months... and probably many months... ahead of the people who actually played the "content" ZOS gave us.

    So, in 6 months, who thinks that this kind of idiocy won't happen again?
  • akalabethb14_ESO
    akalabethb14_ESO
    ✭✭✭
    Audigy wrote: »
    JessieColt wrote: »
    Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.

    Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).

    Players: VR14, VR14, VR5, VR4 (Guild mates)

    Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.

    There is something wrong there for sure...

    Not necessarily.

    It is a standard procedure in MMOs that high level players don't receive any xp in low level territory. WOW has that method since 10 years and its an important feature to remove the xp leech groups.

    Just think about it, if a level 40 could make a dungeon and the VR 12 would receive full XP there, it would be ridiculous.

    As for the topic in general,

    as someone else said before, the Vet System wont last for much longer. The XP you gain today is the XP you gain for the Champion System. The big problem ZO hasn't delivered an answer yet however is the question how a VR 14 will rated compared to a VR 1 as example.

    Since the current XP is added to the future Champion Rank, they can not give people millions of XP as this would finish the system before its even implemented. Keep in mind there will be a limited amount of points.

    In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.

    I've played my fair share of MMOs to know how the basic systems work.

    If I find something in the game that I feel is a bug, or hurts current game play you bet I am going to speak my mind.

    "Taking it easy" and "Relaxing" would never get anything done.

    When they say in the patch notes that leveling veteran ranks should take less time, there is little room for debate about what they mean by that statement.
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    Cazic wrote: »
    This is a repost, but it looks like this is going to be the main thread for this topic, so though I'd share:

    With the long term goal (Champion System) being to remove Veteran Ranks entirely, isn't the XP we're gaining right now technically going toward Champion Points?

    The rate at which you progress through the Veteran Ranks now doesn't really matter, because you're still building XP which is invested in the Champion System. We don't yet know how much XP will be required to gain Champion Points or otherwise progress in that system.

    In other words, I think that any perceived slow down in our progression due to this update is artificial because the Veteran Ranks are being phased out. Consider it to be growing pains as we work towards the next phase of the transition.

    This doesn't account for the fact that the patch notes stated VR progression is now expected to be faster - that part is still questionable. But, I believe this explains how the current issue with XP gains is not a long term problem.

    So in the meantime everyone who is not V14 is now losing out, as they will always be a lifetime behind anyone who is already V14....So it is a long term problem.

    It takes 1,432,550 Experience Points to gain a Veteran Rank. We expect this to reduce the amount of time it takes to gain a Veteran Rank.

    So currently my V3 is 600000xp off reaching Vet 4 I get 499xp per Quests, so about 1200 quests!

    A Vet 14 is 14,325,500 ahead of me thats 28700 quests, so yes this is a long term issue as I do not see this gap shortening greatly as they will also be gain Champion points once it arrives so we will always have members of the community far ahead of others.
    If you play PVP it will mean OP players against Lowbies, Champion system was meant to be a balancer but instead I fear it will produce two class system....
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
    ✭✭✭✭✭
    Audigy wrote: »
    JessieColt wrote: »
    Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.

    Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).

    Players: VR14, VR14, VR5, VR4 (Guild mates)

    Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.

    There is something wrong there for sure...

    In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.

    They should really explain themselves to their paying customers right now. It's not a difficult question to answer. And it's a fairly vital question in terms of the game if you're below VR14. I don't understand the silence on this issue. Utterly baffling.

  • Cazic
    Cazic
    ✭✭✭✭✭
    Audigy wrote: »
    JessieColt wrote: »
    Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.

    Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).

    Players: VR14, VR14, VR5, VR4 (Guild mates)

    Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.

    There is something wrong there for sure...

    Not necessarily.

    It is a standard procedure in MMOs that high level players don't receive any xp in low level territory. WOW has that method since 10 years and its an important feature to remove the xp leech groups.

    Just think about it, if a level 40 could make a dungeon and the VR 12 would receive full XP there, it would be ridiculous.

    As for the topic in general,

    as someone else said before, the Vet System wont last for much longer. The XP you gain today is the XP you gain for the Champion System. The big problem ZO hasn't delivered an answer yet however is the question how a VR 14 will rated compared to a VR 1 as example.

    Since the current XP is added to the future Champion Rank, they can not give people millions of XP as this would finish the system before its even implemented. Keep in mind there will be a limited amount of points.

    In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.

    This ^ is the right direction for the discussion to be going. There isn't anything going on to be freaking out about. We just need ZoS to step in and clarify the details for everyone.
  • akalabethb14_ESO
    akalabethb14_ESO
    ✭✭✭
    Cazic wrote: »
    Audigy wrote: »
    JessieColt wrote: »
    Don't bother asking lower level players to help with Dungeons in order to force it to scale lower.

    Direfrost Keep: Scaled to VR5 for the group leader. (This should have been a normal dungeon, but because of scaling, ended up being a VR5 dungeon).

    Players: VR14, VR14, VR5, VR4 (Guild mates)

    Players at VR14 were receiving 1 XP per trash kill, and 8 XP per boss kill.

    There is something wrong there for sure...

    Not necessarily.

    It is a standard procedure in MMOs that high level players don't receive any xp in low level territory. WOW has that method since 10 years and its an important feature to remove the xp leech groups.

    Just think about it, if a level 40 could make a dungeon and the VR 12 would receive full XP there, it would be ridiculous.

    As for the topic in general,

    as someone else said before, the Vet System wont last for much longer. The XP you gain today is the XP you gain for the Champion System. The big problem ZO hasn't delivered an answer yet however is the question how a VR 14 will rated compared to a VR 1 as example.

    Since the current XP is added to the future Champion Rank, they can not give people millions of XP as this would finish the system before its even implemented. Keep in mind there will be a limited amount of points.

    In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.

    This ^ is the right direction for the discussion to be going. There isn't anything going on to be freaking out about. We just need ZoS to step in and clarify the details for everyone.

    Nobody here is "freaking out" about anything.

    They are having a reasonable discussion about something that is (in their minds) a legitimate issue.

    Since ZoS hasn't stepped in to set the record straight, I think that the people know what direction their discussion should be going. Thanks.
  • VictorBrav0
    VictorBrav0
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    Time to get grinding again.....
    Eromir Stark - Ebonheart Pact, NB Breton VR 8
  • Divinius
    Divinius
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    JessieColt wrote: »
    There is a difference between Forum Moderators who maintain the forums and the forum guidelines and the Dev's who work with and address issues with the game code.

    Please try not to confuse the two different teams.
    I am well aware of the difference between the two groups, thank you.
    For the record, it was TristanK that closed his thread, and since I've seen him comment specifically on game issues and their status (granted, not as much or often as Gina and Jessica), it seemed reasonable that he would be one of the people that would at least have some contact with the devs.

    Besides, as far as I'm concerned, any ZOS employee, lowly forum mod or not, should have the ability to point out significant forum discussions to people higher up, and be able to say, "Hey guys? There's a LOT of people complaining about this, is this right?"
  • eliisra
    eliisra
    ✭✭✭✭✭
    Audigy wrote: »
    As for the topic in general,

    as someone else said before, the Vet System wont last for much longer. The XP you gain today is the XP you gain for the Champion System. The big problem ZO hasn't delivered an answer yet however is the question how a VR 14 will rated compared to a VR 1 as example.

    Since the current XP is added to the future Champion Rank, they can not give people millions of XP as this would finish the system before its even implemented. Keep in mind there will be a limited amount of points.

    In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.

    Sure, you're right. But it's way to frustrating when you cant level alts or skills any more. Than this silence, about such urgent matter. Again and again, they fail to communicate.

    Is the game going to be in total limbo for months now as far as exp is concerned? What about now and near future? I dont even know if handing in a quest or completing a delve right now, will snag me of potential exp, since no one knows if this mess is indented. But most painful is the fact that I cant level up skill lines on my capped characters. All these new awesome buffs to stamina based weapon skill lines and I cant even try them out :disappointed:
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    eliisra wrote: »
    Audigy wrote: »
    As for the topic in general,

    as someone else said before, the Vet System wont last for much longer. The XP you gain today is the XP you gain for the Champion System. The big problem ZO hasn't delivered an answer yet however is the question how a VR 14 will rated compared to a VR 1 as example.

    Since the current XP is added to the future Champion Rank, they can not give people millions of XP as this would finish the system before its even implemented. Keep in mind there will be a limited amount of points.

    In the end you guys should relax a bit, I am sure they will explain their intentions on Friday during the show. Keep in mind its just a game, take it easy.

    Sure, you're right. But it's way to frustrating when you cant level alts or skills any more. Than this silence, about such urgent matter. Again and again, they fail to communicate.

    Is the game going to be in total limbo for months now as far as exp is concerned? What about now and near future? I dont even know if handing in a quest or completing a delve right now, will snag me of potential exp, since no one knows if this mess is indented. But most painful is the fact that I cant level up skill lines on my capped characters. All these new awesome buffs to stamina based weapon skill lines and I cant even try them out :disappointed:

    @eliisra you have hit the nail on the head, clarification is needed.
    I want to know ASAP if there is a bug or if this is working as intended.
    I don't want to try leveling until this is confirmed..
    There are far to many issues regarding this issue to wait for some video on Friday, this is either as intended or it's a bug.
    ZOS must know the answer its time for them to share.
  • nine9six
    nine9six
    ✭✭✭✭✭
    I have 1 day left to cancel my 6-month sub. I'd like some clarification on this subject from ZOS.

    I haven't had much time to play the last few months, but my schedule will open-up more and more in the coming weeks. I read that VR levels would be a little easier to attain, so I decided to keep my Sub active and play on and off until I get more time. Progress is progress, I guess?

    But if this new XP system is actually hindering my progression, I think I may let my Sub expire until they go on the record and clarify what their intentions are, or that they're going to make good on the "leveling a little faster" mantra.

    Myself and number of friends, all of whom don't have 20+ hours / week to sit and grind, were excited about the proposed leveling changes. This thread took the wind out of our sails. :(
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • egosumacunnus
    egosumacunnus
    ✭✭✭
    Divinius wrote: »
    Besides, as far as I'm concerned, any ZOS employee, lowly forum mod or not, should have the ability to point out significant forum discussions to people higher up, and be able to say, "Hey guys? There's a LOT of people complaining about this, is this right?"

    This.

    I would be surprised if that sort of thing wasn't one of the parts of their actual job description. Unfortunately it also makes the lack of response even more of a *** take.
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • Adhal
    Adhal
    ✭✭✭
    Yeah this is ridiculous, 40-50% of a vr level for doing EVERYTHING in a zone. I will not waste any more quests till this is fixed, unfortunately what do I do till then. Is PvP OK for leveling, hell I d settle for a level every 8 hours at this point
  • c0rp
    c0rp
    ✭✭✭✭✭
    Robocles wrote: »
    Regardless, the smaller xp we get now (and the delayed access to better gear) is not something we will ever be able to recover from.

    Someone who derped bosses in Crag to get to vr14 is now months... and probably many months... ahead of the people who actually played the "content" ZOS gave us.

    So, in 6 months, who thinks that this kind of idiocy won't happen again?

    Zos is capping the XP pool so that players are "within range" of each other when the CS transitions over.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • MichaelShimmel
    JessieColt wrote: »
    There is a difference between Forum Moderators who maintain the forums and the forum guidelines and the Dev's who work with and address issues with the game code.

    Please try not to confuse the two different teams.

    Jessie is so correct... so:

    Left hand meet right hand.... Please communicate.

    It really seems like there is no communication between ZOS teams.
    How hard would it be for some one in PR to walk/phone/IM/yell to one of the developers and ask if this is intended or not and then communicate it back to us? It would take like 5 minutes maybe less. We understand that it needs to be investigated and fully determined if it is a visual anomaly or an actual slowdown of progression, but it needs to be stated if slow down like this is intended or not.
  • egosumacunnus
    egosumacunnus
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    c0rp wrote: »
    Yes...but we dont care about the champion system and VR ranks being removed in1.6?, 1.7? who knows? 2 months?, 3 months?...lol.

    All we care about is the NOW. And leveling is currently terrible and direclty opposite of what the patch notes indicated in 1.5. That is the issue.

    I am not going to "painfully grind my way through more VR content" because the champion system is "coming soon". I have better things to spend my time and MONEY on.

    There seems to be a theme of Zos releasing content that is meh but will be rather good/less ***/not complete *** once we have fixed and/or added it to it at an unspecified point in the future. Like guild stores, bank space, VR. It is beyond stupid. Do one thing really well and add more things done really well over time, not a big pile of half arsed *** that we wait months/years before it is not more like work or actually becomes fun.

    Edited by egosumacunnus on November 5, 2014 4:57PM
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • cyqa
    cyqa
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    I'm really disappointed in this. I left my toon on the brink of VR1 when I read the PTS 1.5 patch notes, and when they said XP gained wouldn't be retroactively rewarded for those already in the veteran ranks. I thought it would benefit me but now I feel foolish and like I'm being punished for trusting ZOS' own word. I've always thought on the positive side of ZOS, I love this game, but I am so disappointed that they haven't even responded to the players' very valid concerns about this. Is it working as intended, or is there a problem here, ZOS?

    It's not fun to pour hours into a game and feel like you're not making any progress. This SURELY isn't working as intended and we'd really appreciate if someone actually said something to alleviate our concerns (or, I guess, confirm them).
  • Cazic
    Cazic
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    c0rp wrote: »
    Robocles wrote: »
    Regardless, the smaller xp we get now (and the delayed access to better gear) is not something we will ever be able to recover from.

    Someone who derped bosses in Crag to get to vr14 is now months... and probably many months... ahead of the people who actually played the "content" ZOS gave us.

    So, in 6 months, who thinks that this kind of idiocy won't happen again?

    Zos is capping the XP pool so that players are "within range" of each other when the CS transitions over.

    This ^ I'm almost certain is what's going on. Still though, we do need some input from ZOS here.
  • kongkim
    kongkim
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    :(
  • Vyle_Byte
    Vyle_Byte
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    "It takes 1,432,550 Experience Points to gain a Veteran Rank. We expect this to reduce the amount of time it takes to gain a Veteran Rank."

    The issue is that they told us one thing and yet it is utterly false. I understand people freaking out over this, its a load of horse sh**. They told us they have reduced the time it takes yet from what I and many are seeing, its going to make it so much longer that no one is going to want to quest.

    If it is indeed working as intended and they are capping our xp gains on quests then it surely feels like those who are not V14 yet are being punished in this "transition stage". Who wants to do a quest in Vet levels for 300 xp? No one, ever. Sh** is wacky and it needs addressing.

    The silence on this matter is deafening.

    Talk to your customers ZOS, communication keeps subs!!!!

    Member of the Old Guard
    Mother of the Byte Family
    Vyle Byte||Ivana Byte||Vyible Byte||Hakate Vampler Former EMPRESS BWB||Haan Zolo {Retired} (He swung first)||Lunari ||Wardyn Chalyk Tahno||Dirti Dianah||Bonnie||
    Viva la Byte
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