GreyPilgrim wrote: »Magicka based burst NB will suffer. Thats for sure. And was magicka based burst NBs burst the problem? I think not.
Not really... Magicka burst based NBs never relied on stealth that much. Their damage comes from Ambush->Surprise Attack->Soul Harvest/Tether
Only ones suffering from this change are stamina builds... you will no longer be able to burst people in zergs before they get healed, so all those players who liked stealthy gameplay will be driven to the zergballs & they'll have to change their gear so they can dmg shield or heal.
Just what the PvP needed, more zergballs.
I am all magicka build myself. I rely 100% on stealth attack. The damage from ambush and surprise attack comes from stealth.
Well, I should've specified it more clearly I guess.
It doesn't rely on the sneak attack damage bonus (which is what got removed).
Your ambush is just as strong from out of stealth, as it is from stealth itself (unless you are using the Stygian set).
Shadowy Disguise was not affected (you can still use it for extra crit/stun on Surprise Attack), but it does not give you more damage by itself.
Ambush->Surprise Attack->Soul Harvest/Tether will still burst people down.
This is a pretty deceptive statement. Critting does WAY more damage, and attacking from stealth ensures the crit, and hence the full damage. So to say that ambush is the same in or out of stealth is only true if you still manage to crit from out of stealth, which is significantly less likely.
Also, there is a VERY substantial boost to damage from flanking stealth attacks, which also doesn't apply to regular flanking attacks (at least as far as I can tell.)
As with the person above, I have a build that aims to maximize the effectiveness of attacks from stealth, and I will be VERY interested to see if my build is still effective when they reduce the damage. And VERY dissapointed if it isn't.
xsorusb14_ESO wrote: »ZOS_GinaBruno wrote: »Okay everyone, simmer down. We understand that Radiant Magelight isn't working properly - it hasn't been for a while - and we are looking into fixing this as soon as we can.
As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!
Sorry but this is a big mistake. I've been a fan for too long, dealing with a dark cloak bugs, and just ineffectiveness of a NB as a PvP'er getting owned by DKs, Sorcs, and Temps...I occasionally could get a Sorc or Temp that was a bit slow to react with ambush and veiled strike, death stroke, impale combo...but I can see DKs and Sorcs kicking butt in Cyrodiil while I just enjoy the challenge.
The vamp nerf I'm fine with, the buffs of the other lines...fine, blazing shield, bolt escape, general DK awesomeness...fine.
But to hit the NBs with a nerf...and stealth damage in a game that already allows everyone to stealth? That's crazy. Who's idea was this? Probably the same guy or gal who came up with enchanters and bonedancers in DAoC.
Those two are your go to classes for something that's overpowered?
ZeroTheCat wrote: »mike.gaziotisb16_ESO wrote: »...
The nerf to stealth comes at the same time as some good stamina buffs to other weapons, 2H in particular which now hits harder and has a good stamina heal too. Don't be a one dimensional player, expecting to just kill by going through a simple rotation. At the moment a lot of players are complaining that the only way to play stamina is from stealth. I don't think that's necessarily true, but more to the point, I think ZOS want to change this perception. They want stamina fighters to be capable of open combat instead of being pigeon-holed into stealth attacker role.
...
Do you know what happpens if I switch to 2H and jump into the enemy zerg with medium armor and withouth shild stacking? Do you know what will happen after patch 1.5? Exactly the same thing... No stamina heal in the World is going to save you. The option I have is to stay at range with bow. Now the damage I do with Focused aim, from stealth, from behind, is 9 times of 10 around 200-400 when I attack an enemy zerg. Sometimes less! That´s with soft capped wep damage and stamina. I'm not even kidding! Between shield stacking, buffs, reflective skills and other "unknown" game mechanics my damage is insanely low. Now you want to nerf that 30% more... I don't understand the logic behind this. Especially when there are far worse inbalances in this game!
ZeroTheCat wrote: »mike.gaziotisb16_ESO wrote: »...
The nerf to stealth comes at the same time as some good stamina buffs to other weapons, 2H in particular which now hits harder and has a good stamina heal too. Don't be a one dimensional player, expecting to just kill by going through a simple rotation. At the moment a lot of players are complaining that the only way to play stamina is from stealth. I don't think that's necessarily true, but more to the point, I think ZOS want to change this perception. They want stamina fighters to be capable of open combat instead of being pigeon-holed into stealth attacker role.
...
Do you know what happpens if I switch to 2H and jump into the enemy zerg with medium armor and withouth shild stacking? Do you know what will happen after patch 1.5? Exactly the same thing... No stamina heal in the World is going to save you. The option I have is to stay at range with bow. Now the damage I do with Focused aim, from stealth, from behind, is 9 times of 10 around 200-400 when I attack an enemy zerg. Sometimes less! That´s with soft capped wep damage and stamina. I'm not even kidding! Between shield stacking, buffs, reflective skills and other "unknown" game mechanics my damage is insanely low. Now you want to nerf that 30% more... I don't understand the logic behind this. Especially when there are far worse inbalances in this game!
200-400? Youre seriously doing something wrong in your build dude. Not even kidding or being a jerk about it, my lethal arrows out of stealth are hitting (not critting) for over 900. Crits go anywhere from 1500-2400.
Are you shooting people that are blocking? You know you can see that buff on their bar with addons right? You shouldnt be shooting people who are blocking (which is the ONLY thing i can think of our of the air that could be causing this). I never shoot someone whos just standing around blocking.
ZeroTheCat wrote: »I honestly don't know exactly what the problem is. Are they blocking? Perhaps. Who can tell between lag and all graphic effects. I don't think so though cause the zerg tends to move quite fast, not just "standing around..." . I have had a crit over 1800 but I suspect that was a low level player. Crits are actually quite rare which I suspect is because of impen. Like I said, I am soft caped on wep damage and stamina and have roughly 50% crit chance. 2400..?? That can't be right..
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
ZeroTheCat wrote: »I honestly don't know exactly what the problem is. Are they blocking? Perhaps. Who can tell between lag and all graphic effects. I don't think so though cause the zerg tends to move quite fast, not just "standing around..." . I have had a crit over 1800 but I suspect that was a low level player. Crits are actually quite rare which I suspect is because of impen. Like I said, I am soft caped on wep damage and stamina and have roughly 50% crit chance. 2400..?? That can't be right..
You clearly need to sprinkle some more magic DK dust on your build. That's obviously the problem.
ZeroTheCat wrote: »ZeroTheCat wrote: »I honestly don't know exactly what the problem is. Are they blocking? Perhaps. Who can tell between lag and all graphic effects. I don't think so though cause the zerg tends to move quite fast, not just "standing around..." . I have had a crit over 1800 but I suspect that was a low level player. Crits are actually quite rare which I suspect is because of impen. Like I said, I am soft caped on wep damage and stamina and have roughly 50% crit chance. 2400..?? That can't be right..
You clearly need to sprinkle some more magic DK dust on your build. That's obviously the problem.
Oh I would love to.. Give me just a third of the synergies the DK have between his/hers class skills and I'll shut the hell up.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
200-400? Youre seriously doing something wrong in your build dude. Not even kidding or being a jerk about it, my lethal arrows out of stealth are hitting (not critting) for over 900. Crits go anywhere from 1500-2400.
ZeroTheCat wrote: »ZeroTheCat wrote: »I honestly don't know exactly what the problem is. Are they blocking? Perhaps. Who can tell between lag and all graphic effects. I don't think so though cause the zerg tends to move quite fast, not just "standing around..." . I have had a crit over 1800 but I suspect that was a low level player. Crits are actually quite rare which I suspect is because of impen. Like I said, I am soft caped on wep damage and stamina and have roughly 50% crit chance. 2400..?? That can't be right..
You clearly need to sprinkle some more magic DK dust on your build. That's obviously the problem.
Oh I would love to.. Give me just a third of the synergies the DK have between his/hers class skills and I'll shut the hell up.
Aaaand you actually took me seriously...
*exits stage left*
ZeroTheCat wrote: »mike.gaziotisb16_ESO wrote: »...
The nerf to stealth comes at the same time as some good stamina buffs to other weapons, 2H in particular which now hits harder and has a good stamina heal too. Don't be a one dimensional player, expecting to just kill by going through a simple rotation. At the moment a lot of players are complaining that the only way to play stamina is from stealth. I don't think that's necessarily true, but more to the point, I think ZOS want to change this perception. They want stamina fighters to be capable of open combat instead of being pigeon-holed into stealth attacker role.
...
Do you know what happpens if I switch to 2H and jump into the enemy zerg with medium armor and withouth shild stacking? Do you know what will happen after patch 1.5? Exactly the same thing... No stamina heal in the World is going to save you. The option I have is to stay at range with bow. Now the damage I do with Focused aim, from stealth, from behind, is 9 times of 10 around 200-400 when I attack an enemy zerg. Sometimes less! That´s with soft capped wep damage and stamina. I'm not even kidding! Between shield stacking, buffs, reflective skills and other "unknown" game mechanics my damage is insanely low. Now you want to nerf that 30% more... I don't understand the logic behind this. Especially when there are far worse inbalances in this game!
Ifthir_ESO wrote: »200-400? Youre seriously doing something wrong in your build dude. Not even kidding or being a jerk about it, my lethal arrows out of stealth are hitting (not critting) for over 900. Crits go anywhere from 1500-2400.
Sigh. No poster on here comes off as more cluelessly arrogant than you with your posts.
1500 damage on a snipe does about 200-400 when they have something like hardened ward or barrier up, or any number of the various shields we see all the time.
Good luck killing someone like @krim with a snipe from the shadows, sure let me know how that works.
mike.gaziotisb16_ESO wrote: »1) Diving into zergs solo is suicide whatever class or build you are
ZOS_GinaBruno wrote: »Okay everyone, simmer down. We understand that Radiant Magelight isn't working properly - it hasn't been for a while - and we are looking into fixing this as soon as we can.
As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!
We encourage you to hop on the PTS and try this out before it hits the Live megaservers. We'd love to know what you think and how it feels.
ZOS_GinaBruno wrote: »As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!
...
After getting rank 4 I never have it bug out anymore. After a lot of testing I was able to figure out that anyone else using it will break yours, if yours is lower rank. Such as mine is rank 4, yours is rank 3, yours will break. After both are rank 4 neither break.
The stealth hit reduction does work, for both caster and those within 20m of them.
...
fromtesonlineb16_ESO wrote: »Of course you will, but the question you have to ask is "is this OP right now" and ZOS clearly think it is.GreyPilgrim wrote: »And VERY dissapointed if it isn't.
No-one lies losing their OP skills, but OPness is a Bad Thing.
GreyPilgrim wrote: »fromtesonlineb16_ESO wrote: »Of course you will, but the question you have to ask is "is this OP right now" and ZOS clearly think it is.GreyPilgrim wrote: »And VERY dissapointed if it isn't.
No-one lies losing their OP skills, but OPness is a Bad Thing.
I guess I find myself in the camp that there are an AWFUL lot of things that are OP in this game, when used by skilled players, in all the different class lines. The OPness is a combination of the way the game is built, and the individual skill levels of players.
This whole game is OP. As soon as you take away ability timers, it means people can constantly, instantly, dump all their best skills for as long as they can maintain resources. This will make some players seem like insta kill ninja's, because they have figured out just the right way to maximize the ridiculous diversity of possible builds this game has to offer. It will ALSO make some people look like tank gods, because they can figure out how to maximize all the defensive abilities in the game.
Which means that average skill players constantly feel like they're either 1) constantly getting insta-ganked by the ninja's or 2) constantly throwing their DPS at Tank gods who won't go down. However, at some level the uber ninja's and the tank gods balance each other out on the battlefield, at least to some degree.
I am not an uber player, and I don't think most players are. This is not to say that I don't get my fair share of kills, just that I can clearly see other players who are much more talented than I am. So while this nerf may bring some of the uber ninja's into line, it leaves open the question of how that will balance against the tank gods. And for all of us ninja's who aren't uber, we find ourselves back at square one feeling relatively ineffective. Is that feeling accurate? I don't know. But I haven't seen many nerfs at this point on the tank gods, and I just wonder if this nerf isn't in fact because of them complaining that a few of the uber ninja's are finally taking them down regularly.
ZOS_GinaBruno wrote: »We encourage you to hop on the PTS and try this out before it hits the Live megaservers. We'd love to know what you think and how it feels.
ZeroTheCat wrote: »mike.gaziotisb16_ESO wrote: »...
The nerf to stealth comes at the same time as some good stamina buffs to other weapons, 2H in particular which now hits harder and has a good stamina heal too. Don't be a one dimensional player, expecting to just kill by going through a simple rotation. At the moment a lot of players are complaining that the only way to play stamina is from stealth. I don't think that's necessarily true, but more to the point, I think ZOS want to change this perception. They want stamina fighters to be capable of open combat instead of being pigeon-holed into stealth attacker role.
...
Do you know what happpens if I switch to 2H and jump into the enemy zerg with medium armor and withouth shild stacking? Do you know what will happen after patch 1.5? Exactly the same thing... No stamina heal in the World is going to save you. The option I have is to stay at range with bow. Now the damage I do with Focused aim, from stealth, from behind, is 9 times of 10 around 200-400 when I attack an enemy zerg. Sometimes less! That´s with soft capped wep damage and stamina. I'm not even kidding! Between shield stacking, buffs, reflective skills and other "unknown" game mechanics my damage is insanely low. Now you want to nerf that 30% more... I don't understand the logic behind this. Especially when there are far worse inbalances in this game!
200-400? Youre seriously doing something wrong in your build dude. Not even kidding or being a jerk about it, my lethal arrows out of stealth are hitting (not critting) for over 900. Crits go anywhere from 1500-2400.
Are you shooting people that are blocking? You know you can see that buff on their bar with addons right? You shouldnt be shooting people who are blocking (which is the ONLY thing i can think of our of the air that could be causing this). I never shoot someone whos just standing around blocking.
"ZOS_GinaBruno wrote: »...
Combat & Gameplay
General
- Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
...
- Note that stealthed attacks are still always critical strikes that stun your target.
Nightblade nerfed again.
Radiant Magelight is bugged, so the skill that is supposed to protect people from Sneak Attack damage is not getting fixed; instead ZOS is gimping Sneak Attack damage on the whole.
It has been nice fellow Nightblades, but it looks like it is time for me to finally reroll.
Going Sorcerer. See you all in Cyrodiil again in a week or two.
So basically werewolves get to use their abilities whenever they want and suffer nothing until they do? To everyone complaining about Bat Swarm: this is probably a lot worse. Just sayin'.xsorusb14_ESO wrote: »I did round, down on both numbers....It still a 300 damage difference from before.. I was also hitting a Werewolf..but i'm pretty sure that 50% bonus damage only applies when they're in werewolf form.
ZOS_GinaBruno wrote: »Okay everyone, simmer down. We understand that Radiant Magelight isn't working properly - it hasn't been for a while - and we are looking into fixing this as soon as we can.
As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!
We encourage you to hop on the PTS and try this out before it hits the Live megaservers. We'd love to know what you think and how it feels.
xsorusb14_ESO wrote: »ZOS_GinaBruno wrote: »Okay everyone, simmer down. We understand that Radiant Magelight isn't working properly - it hasn't been for a while - and we are looking into fixing this as soon as we can.
As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!
Sorry but this is a big mistake. I've been a fan for too long, dealing with a dark cloak bugs, and just ineffectiveness of a NB as a PvP'er getting owned by DKs, Sorcs, and Temps...I occasionally could get a Sorc or Temp that was a bit slow to react with ambush and veiled strike, death stroke, impale combo...but I can see DKs and Sorcs kicking butt in Cyrodiil while I just enjoy the challenge.
The vamp nerf I'm fine with, the buffs of the other lines...fine, blazing shield, bolt escape, general DK awesomeness...fine.
But to hit the NBs with a nerf...and stealth damage in a game that already allows everyone to stealth? That's crazy. Who's idea was this? Probably the same guy or gal who came up with enchanters and bonedancers in DAoC.
Those two are your go to classes for something that's overpowered?
Yup, you ever play DAoC? Those two classes ruined the game. And did you know a lot of the team that worked on that game works on ESO?
eventide03b14a_ESO wrote: »So basically werewolves get to use their abilities whenever they want and suffer nothing until they do? To everyone complaining about Bat Swarm: this is probably a lot worse. Just sayin'.xsorusb14_ESO wrote: »I did round, down on both numbers....It still a 300 damage difference from before.. I was also hitting a Werewolf..but i'm pretty sure that 50% bonus damage only applies when they're in werewolf form.
Ifthir_ESO wrote: »200-400? Youre seriously doing something wrong in your build dude. Not even kidding or being a jerk about it, my lethal arrows out of stealth are hitting (not critting) for over 900. Crits go anywhere from 1500-2400.
Sigh. No poster on here comes off as more cluelessly arrogant than you with your posts.
1500 damage on a snipe does about 200-400 when they have something like hardened ward or barrier up, or any number of the various shields we see all the time.
Good luck killing someone like @krim with a snipe from the shadows, sure let me know how that works.
michaelb14a_ESO2 wrote: »
ZeroTheCat wrote: »mike.gaziotisb16_ESO wrote: »...
The nerf to stealth comes at the same time as some good stamina buffs to other weapons, 2H in particular which now hits harder and has a good stamina heal too. Don't be a one dimensional player, expecting to just kill by going through a simple rotation. At the moment a lot of players are complaining that the only way to play stamina is from stealth. I don't think that's necessarily true, but more to the point, I think ZOS want to change this perception. They want stamina fighters to be capable of open combat instead of being pigeon-holed into stealth attacker role.
...
Do you know what happpens if I switch to 2H and jump into the enemy zerg with medium armor and withouth shild stacking? Do you know what will happen after patch 1.5? Exactly the same thing... No stamina heal in the World is going to save you. The option I have is to stay at range with bow. Now the damage I do with Focused aim, from stealth, from behind, is 9 times of 10 around 200-400 when I attack an enemy zerg. Sometimes less! That´s with soft capped wep damage and stamina. I'm not even kidding! Between shield stacking, buffs, reflective skills and other "unknown" game mechanics my damage is insanely low. Now you want to nerf that 30% more... I don't understand the logic behind this. Especially when there are far worse inbalances in this game!
200-400? Youre seriously doing something wrong in your build dude. Not even kidding or being a jerk about it, my lethal arrows out of stealth are hitting (not critting) for over 900. Crits go anywhere from 1500-2400.
Are you shooting people that are blocking? You know you can see that buff on their bar with addons right? You shouldnt be shooting people who are blocking (which is the ONLY thing i can think of our of the air that could be causing this). I never shoot someone whos just standing around blocking.