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Sneak Attack Damage nerfed on PTS today

  • Zubba
    Zubba
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    Decimus wrote: »
    Zubba wrote: »
    Decimus wrote: »
    Zubba wrote: »
    Magicka based burst NB will suffer. Thats for sure. And was magicka based burst NBs burst the problem? I think not.

    Not really... Magicka burst based NBs never relied on stealth that much. Their damage comes from Ambush->Surprise Attack->Soul Harvest/Tether


    Only ones suffering from this change are stamina builds... you will no longer be able to burst people in zergs before they get healed, so all those players who liked stealthy gameplay will be driven to the zergballs & they'll have to change their gear so they can dmg shield or heal.

    Just what the PvP needed, more zergballs.

    I am all magicka build myself. I rely 100% on stealth attack. The damage from ambush and surprise attack comes from stealth.

    Well, I should've specified it more clearly I guess.

    It doesn't rely on the sneak attack damage bonus (which is what got removed).

    Your ambush is just as strong from out of stealth, as it is from stealth itself (unless you are using the Stygian set).

    Shadowy Disguise was not affected (you can still use it for extra crit/stun on Surprise Attack), but it does not give you more damage by itself.

    Ambush->Surprise Attack->Soul Harvest/Tether will still burst people down.

    This is a pretty deceptive statement. Critting does WAY more damage, and attacking from stealth ensures the crit, and hence the full damage. So to say that ambush is the same in or out of stealth is only true if you still manage to crit from out of stealth, which is significantly less likely.

    Also, there is a VERY substantial boost to damage from flanking stealth attacks, which also doesn't apply to regular flanking attacks (at least as far as I can tell.)

    As with the person above, I have a build that aims to maximize the effectiveness of attacks from stealth, and I will be VERY interested to see if my build is still effective when they reduce the damage. And VERY dissapointed if it isn't.

    You managed to put words on what I was trying to say. And I have a build similiar to what you do. From what I understand of the coming Changes, this would be very bad for "stealth burst" builds. Including magicka.

    When stealth is not strong for NB any longer, I find no interest in my NB any longer. I see no fun in playing "in the shadows" with low burst. And if not playng in the shadows my DK will fit way better. Boring but better.
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • reften
    reften
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    oren74 wrote: »
    Okay everyone, simmer down. We understand that Radiant Magelight isn't working properly - it hasn't been for a while - and we are looking into fixing this as soon as we can.

    As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!

    Sorry but this is a big mistake. I've been a fan for too long, dealing with a dark cloak bugs, and just ineffectiveness of a NB as a PvP'er getting owned by DKs, Sorcs, and Temps...I occasionally could get a Sorc or Temp that was a bit slow to react with ambush and veiled strike, death stroke, impale combo...but I can see DKs and Sorcs kicking butt in Cyrodiil while I just enjoy the challenge.

    The vamp nerf I'm fine with, the buffs of the other lines...fine, blazing shield, bolt escape, general DK awesomeness...fine.

    But to hit the NBs with a nerf...and stealth damage in a game that already allows everyone to stealth? That's crazy. Who's idea was this? Probably the same guy or gal who came up with enchanters and bonedancers in DAoC.

    Those two are your go to classes for something that's overpowered?

    Yup, you ever play DAoC? Those two classes ruined the game. And did you know a lot of the team that worked on that game works on ESO?
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Rylana
    Rylana
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    ZeroTheCat wrote: »
    ...
    The nerf to stealth comes at the same time as some good stamina buffs to other weapons, 2H in particular which now hits harder and has a good stamina heal too. Don't be a one dimensional player, expecting to just kill by going through a simple rotation. At the moment a lot of players are complaining that the only way to play stamina is from stealth. I don't think that's necessarily true, but more to the point, I think ZOS want to change this perception. They want stamina fighters to be capable of open combat instead of being pigeon-holed into stealth attacker role.
    ...

    Do you know what happpens if I switch to 2H and jump into the enemy zerg with medium armor and withouth shild stacking? Do you know what will happen after patch 1.5? Exactly the same thing... No stamina heal in the World is going to save you. The option I have is to stay at range with bow. Now the damage I do with Focused aim, from stealth, from behind, is 9 times of 10 around 200-400 when I attack an enemy zerg. Sometimes less! That´s with soft capped wep damage and stamina. I'm not even kidding! Between shield stacking, buffs, reflective skills and other "unknown" game mechanics my damage is insanely low. Now you want to nerf that 30% more... I don't understand the logic behind this. Especially when there are far worse inbalances in this game!

    200-400? Youre seriously doing something wrong in your build dude. Not even kidding or being a jerk about it, my lethal arrows out of stealth are hitting (not critting) for over 900. Crits go anywhere from 1500-2400.

    Are you shooting people that are blocking? You know you can see that buff on their bar with addons right? You shouldnt be shooting people who are blocking (which is the ONLY thing i can think of our of the air that could be causing this). I never shoot someone whos just standing around blocking.
    Edited by Rylana on October 22, 2014 12:15PM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Domander
    Domander
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    People don't like change when they're having fun with what the game currently is. Too much change = people leaving the game. ZOS will probably realize this just after it's too late because of all the changes they're making that many see as not being improvements to the game.
  • ZeroTheCat
    ZeroTheCat
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    Rylana wrote: »
    ZeroTheCat wrote: »
    ...
    The nerf to stealth comes at the same time as some good stamina buffs to other weapons, 2H in particular which now hits harder and has a good stamina heal too. Don't be a one dimensional player, expecting to just kill by going through a simple rotation. At the moment a lot of players are complaining that the only way to play stamina is from stealth. I don't think that's necessarily true, but more to the point, I think ZOS want to change this perception. They want stamina fighters to be capable of open combat instead of being pigeon-holed into stealth attacker role.
    ...

    Do you know what happpens if I switch to 2H and jump into the enemy zerg with medium armor and withouth shild stacking? Do you know what will happen after patch 1.5? Exactly the same thing... No stamina heal in the World is going to save you. The option I have is to stay at range with bow. Now the damage I do with Focused aim, from stealth, from behind, is 9 times of 10 around 200-400 when I attack an enemy zerg. Sometimes less! That´s with soft capped wep damage and stamina. I'm not even kidding! Between shield stacking, buffs, reflective skills and other "unknown" game mechanics my damage is insanely low. Now you want to nerf that 30% more... I don't understand the logic behind this. Especially when there are far worse inbalances in this game!

    200-400? Youre seriously doing something wrong in your build dude. Not even kidding or being a jerk about it, my lethal arrows out of stealth are hitting (not critting) for over 900. Crits go anywhere from 1500-2400.

    Are you shooting people that are blocking? You know you can see that buff on their bar with addons right? You shouldnt be shooting people who are blocking (which is the ONLY thing i can think of our of the air that could be causing this). I never shoot someone whos just standing around blocking.

    I honestly don't know exactly what the problem is. Are they blocking? Perhaps. Who can tell between lag and all graphic effects. I don't think so though cause the zerg tends to move quite fast, not just "standing around..." . I have had a crit over 1800 but I suspect that was a low level player. Crits are actually quite rare which I suspect is because of impen. Like I said, I am soft caped on wep damage and stamina and have roughly 50% crit chance. 2400..?? That can't be right..
  • MorHawk
    MorHawk
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    ZeroTheCat wrote: »
    I honestly don't know exactly what the problem is. Are they blocking? Perhaps. Who can tell between lag and all graphic effects. I don't think so though cause the zerg tends to move quite fast, not just "standing around..." . I have had a crit over 1800 but I suspect that was a low level player. Crits are actually quite rare which I suspect is because of impen. Like I said, I am soft caped on wep damage and stamina and have roughly 50% crit chance. 2400..?? That can't be right..

    You clearly need to sprinkle some more magic DK dust on your build. That's obviously the problem. ;)

    Okay, that was harsh, but I couldn't help rolling my eyes that once your attempt to discredit my opinion on med armour failed, you actually tried the "DK OP" tack.

    Seriously though, there are a number of things you can do to optimize bow damage. Stuff like Flawless Dawnbreaker and Hundings Rage/Ashen Grip are available to anyone. DKs have Igneous Weapons, which certainly helps, but NBs get toys like Haste/Mark Target, and awesome passives like Master Assassin and Pressure Points.
    Edited by MorHawk on October 22, 2014 1:36PM
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • ZeroTheCat
    ZeroTheCat
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    MorHawk wrote: »
    ZeroTheCat wrote: »
    I honestly don't know exactly what the problem is. Are they blocking? Perhaps. Who can tell between lag and all graphic effects. I don't think so though cause the zerg tends to move quite fast, not just "standing around..." . I have had a crit over 1800 but I suspect that was a low level player. Crits are actually quite rare which I suspect is because of impen. Like I said, I am soft caped on wep damage and stamina and have roughly 50% crit chance. 2400..?? That can't be right..

    You clearly need to sprinkle some more magic DK dust on your build. That's obviously the problem. ;)

    Oh I would love to.. Give me just a third of the synergies the DK have between his/hers class skills and I'll shut the hell up.
    Edited by ZeroTheCat on October 22, 2014 1:25PM
  • MorHawk
    MorHawk
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    ZeroTheCat wrote: »
    MorHawk wrote: »
    ZeroTheCat wrote: »
    I honestly don't know exactly what the problem is. Are they blocking? Perhaps. Who can tell between lag and all graphic effects. I don't think so though cause the zerg tends to move quite fast, not just "standing around..." . I have had a crit over 1800 but I suspect that was a low level player. Crits are actually quite rare which I suspect is because of impen. Like I said, I am soft caped on wep damage and stamina and have roughly 50% crit chance. 2400..?? That can't be right..

    You clearly need to sprinkle some more magic DK dust on your build. That's obviously the problem. ;)

    Oh I would love to.. Give me just a third of the synergies the DK have between his/hers class skills and I'll shut the hell up.

    Aaaand you actually took me seriously...

    *exits stage left*
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Ifthir_ESO
    Ifthir_ESO
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    Rylana wrote: »
    200-400? Youre seriously doing something wrong in your build dude. Not even kidding or being a jerk about it, my lethal arrows out of stealth are hitting (not critting) for over 900. Crits go anywhere from 1500-2400.

    Sigh. No poster on here comes off as more cluelessly arrogant than you with your posts.

    1500 damage on a snipe does about 200-400 when they have something like hardened ward or barrier up, or any number of the various shields we see all the time.

    Good luck killing someone like @krim‌ with a snipe from the shadows, sure let me know how that works.

  • ZeroTheCat
    ZeroTheCat
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    MorHawk wrote: »
    ZeroTheCat wrote: »
    MorHawk wrote: »
    ZeroTheCat wrote: »
    I honestly don't know exactly what the problem is. Are they blocking? Perhaps. Who can tell between lag and all graphic effects. I don't think so though cause the zerg tends to move quite fast, not just "standing around..." . I have had a crit over 1800 but I suspect that was a low level player. Crits are actually quite rare which I suspect is because of impen. Like I said, I am soft caped on wep damage and stamina and have roughly 50% crit chance. 2400..?? That can't be right..

    You clearly need to sprinkle some more magic DK dust on your build. That's obviously the problem. ;)

    Oh I would love to.. Give me just a third of the synergies the DK have between his/hers class skills and I'll shut the hell up.

    Aaaand you actually took me seriously...

    *exits stage left*

    Nope, just ignored your obvious sarcasm. *bye*
  • Maulkin
    Maulkin
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    ZeroTheCat wrote: »
    ...
    The nerf to stealth comes at the same time as some good stamina buffs to other weapons, 2H in particular which now hits harder and has a good stamina heal too. Don't be a one dimensional player, expecting to just kill by going through a simple rotation. At the moment a lot of players are complaining that the only way to play stamina is from stealth. I don't think that's necessarily true, but more to the point, I think ZOS want to change this perception. They want stamina fighters to be capable of open combat instead of being pigeon-holed into stealth attacker role.
    ...

    Do you know what happpens if I switch to 2H and jump into the enemy zerg with medium armor and withouth shild stacking? Do you know what will happen after patch 1.5? Exactly the same thing... No stamina heal in the World is going to save you. The option I have is to stay at range with bow. Now the damage I do with Focused aim, from stealth, from behind, is 9 times of 10 around 200-400 when I attack an enemy zerg. Sometimes less! That´s with soft capped wep damage and stamina. I'm not even kidding! Between shield stacking, buffs, reflective skills and other "unknown" game mechanics my damage is insanely low. Now you want to nerf that 30% more... I don't understand the logic behind this. Especially when there are far worse inbalances in this game!

    I fail to see what you're getting at.

    1) Diving into zergs solo is suicide whatever class or build you are. You might survive slightly longer as Templar or DK but that's about it. Most groups have dedicated healers anyway.

    2) If your class has shields, what stops you from stacking them to before zerg-diving? If anything you use stamina for offence, defence and heals. Use your magicka to stack shields.

    3) Your 2H Carve will ignore half their shield and attack the health directly

    I see people with stamina builds running as parts of groups and being involved in open combat with great effectiveness. This "stamina build = ganker" mould is breaking.

    Also if your damage is insanely low, it's probably the stealth bonus is not applied to shields. In which case a nerf to stealth damage will not affect you in the scenario you describe. I'm hypothesising here.
    Edited by Maulkin on October 22, 2014 2:46PM
    EU | PC | AD
  • Joy_Division
    Joy_Division
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    Ifthir_ESO wrote: »
    Rylana wrote: »
    200-400? Youre seriously doing something wrong in your build dude. Not even kidding or being a jerk about it, my lethal arrows out of stealth are hitting (not critting) for over 900. Crits go anywhere from 1500-2400.

    Sigh. No poster on here comes off as more cluelessly arrogant than you with your posts.

    1500 damage on a snipe does about 200-400 when they have something like hardened ward or barrier up, or any number of the various shields we see all the time.

    Good luck killing someone like @krim‌ with a snipe from the shadows, sure let me know how that works.

    I cant kill Krim either using a stick and skirt in the open field.

    My magicka based damage also sucks vs blocking and shielded targets.

    Sorry you can't one-shot one of the best players in the game from the shadows.
    Edited by Joy_Division on October 22, 2014 4:07PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ifthir_ESO
    Ifthir_ESO
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    1) Diving into zergs solo is suicide whatever class or build you are

    Bro, do you even PvP?

  • phreatophile
    phreatophile
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    Okay everyone, simmer down. We understand that Radiant Magelight isn't working properly - it hasn't been for a while - and we are looking into fixing this as soon as we can.

    As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!

    We encourage you to hop on the PTS and try this out before it hits the Live megaservers. We'd love to know what you think and how it feels.

    I can't think of a worse way to get people to actually simmer down. Gasoline on the fire.

    Players of Nightblades, especially stamina based or hybrid Nightblades, well...
    A lot of us have a hair trigger by now. Understandably so

    We're a pretty contentious crowd at times, thanks for all you're doing to keep it civil.
  • Honfold
    Honfold
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    Now, I don't think we know how extreme the nerf is, but if damage is nerfed by 300 or more we have a problem,

    I find it pretty hypocritical that when people say they don't like damage shields, Scales, Blazing Shield, or Swarm they are shot down with comments like learn to play. However when stamina bows get nerfed it is considered completely warranted?

    Does anyone in this thread know how easy it is to counter a NB bow ganker? Every class has the counter, it takes up no spots on your hot bar, and it is an instant cast. This counter is called block. Just throw it on after the first hit and voila you have just bought yourself enough time to heal, use scales, or put on a damage shield. O, and the best part is that you can cast while still mitigating damage from block.

    If you have low enough health and armor to get one shot or two shot in Cyrodiil then I would suggest that gankers should kill you since, they have built their character around that.

    People say that the damage bow users where doing was unhealthy for the game. Well, I think that the insane survivability of some classes has been complained about since launch and has likely led many players to say "these classes are imbalanced." These complaints are met with Learn to play, noob, etc. So it is good for the game when one person can hold off 10 or 15? How frustrated do you think those 10 or 15 get? Are those players any less skilled or competent than the ones that get killed in 2 or 3 shots by bow gankers?

    I think this nerf (*if it is as large as we fear*) is completely unwarranted because the ganking with bow play-style is easily countered.

  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!

    This quote really indicates how little in touch with Cyrodiil the devs are. :(

    Atm the BIG problem is DKs being able to face 5 to 8 times their numbers and impulse groups. The ability to hurt a single target well means almost nothing on the overall battlefield balance but it did give NBs a way to mean something.

    With this change and the oil change things become even worse than before.
  • msawwan2ub17_ESO
    msawwan2ub17_ESO
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    I honestly dont give flying duck about this change or other changes. but both sides of the arguments are making mistakes.

    1. stealth is always always always always a crit even if enemy have 80% impenetrable and you have 0% critical rating, it is still always a crit

    2. radiant mage light is not entirely broken. I will quote zolce 500 times in this thread until people get it. maybe even hold your hands and show you the way
    Tolce wrote: »
    ...
    After getting rank 4 I never have it bug out anymore. After a lot of testing I was able to figure out that anyone else using it will break yours, if yours is lower rank. Such as mine is rank 4, yours is rank 3, yours will break. After both are rank 4 neither break.

    The stealth hit reduction does work, for both caster and those within 20m of them.
    ...

    I was there for the test and i can confirm. higher lvl of the skill will break the lower lvl one. so get yours to rank 4 and you will be fine
    ~~ Mrs Jones ~~
    ~~ Self-proclaimed Best Player in the game ~~
    ~~ you jelly? ~~
  • GreyPilgrim
    GreyPilgrim
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    And VERY dissapointed if it isn't.
    Of course you will, but the question you have to ask is "is this OP right now" and ZOS clearly think it is.

    No-one lies losing their OP skills, but OPness is a Bad Thing.

    I guess I find myself in the camp that there are an AWFUL lot of things that are OP in this game, when used by skilled players, in all the different class lines. The OPness is a combination of the way the game is built, and the individual skill levels of players.

    This whole game is OP. As soon as you take away ability timers, it means people can constantly, instantly, dump all their best skills for as long as they can maintain resources. This will make some players seem like insta kill ninja's, because they have figured out just the right way to maximize the ridiculous diversity of possible builds this game has to offer. It will ALSO make some people look like tank gods, because they can figure out how to maximize all the defensive abilities in the game.

    Which means that average skill players constantly feel like they're either 1) constantly getting insta-ganked by the ninja's or 2) constantly throwing their DPS at Tank gods who won't go down. However, at some level the uber ninja's and the tank gods balance each other out on the battlefield, at least to some degree.

    I am not an uber player, and I don't think most players are. This is not to say that I don't get my fair share of kills, just that I can clearly see other players who are much more talented than I am. So while this nerf may bring some of the uber ninja's into line, it leaves open the question of how that will balance against the tank gods. And for all of us ninja's who aren't uber, we find ourselves back at square one feeling relatively ineffective. Is that feeling accurate? I don't know. But I haven't seen many nerfs at this point on the tank gods, and I just wonder if this nerf isn't in fact because of them complaining that a few of the uber ninja's are finally taking them down regularly.
  • michaelb14a_ESO2
    michaelb14a_ESO2
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    Okay everyone, simmer down.

    friday-damn.gif
  • Lorkhan
    Lorkhan
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    And VERY dissapointed if it isn't.
    Of course you will, but the question you have to ask is "is this OP right now" and ZOS clearly think it is.

    No-one lies losing their OP skills, but OPness is a Bad Thing.

    I guess I find myself in the camp that there are an AWFUL lot of things that are OP in this game, when used by skilled players, in all the different class lines. The OPness is a combination of the way the game is built, and the individual skill levels of players.

    This whole game is OP. As soon as you take away ability timers, it means people can constantly, instantly, dump all their best skills for as long as they can maintain resources. This will make some players seem like insta kill ninja's, because they have figured out just the right way to maximize the ridiculous diversity of possible builds this game has to offer. It will ALSO make some people look like tank gods, because they can figure out how to maximize all the defensive abilities in the game.

    Which means that average skill players constantly feel like they're either 1) constantly getting insta-ganked by the ninja's or 2) constantly throwing their DPS at Tank gods who won't go down. However, at some level the uber ninja's and the tank gods balance each other out on the battlefield, at least to some degree.

    I am not an uber player, and I don't think most players are. This is not to say that I don't get my fair share of kills, just that I can clearly see other players who are much more talented than I am. So while this nerf may bring some of the uber ninja's into line, it leaves open the question of how that will balance against the tank gods. And for all of us ninja's who aren't uber, we find ourselves back at square one feeling relatively ineffective. Is that feeling accurate? I don't know. But I haven't seen many nerfs at this point on the tank gods, and I just wonder if this nerf isn't in fact because of them complaining that a few of the uber ninja's are finally taking them down regularly.

    man, you nailed it. this should be a new threat, the next road ahead
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    We encourage you to hop on the PTS and try this out before it hits the Live megaservers. We'd love to know what you think and how it feels.

    Why you have just stated that it wont change... So whats the point ?
  • Grim13
    Grim13
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    Rylana wrote: »
    ZeroTheCat wrote: »
    ...
    The nerf to stealth comes at the same time as some good stamina buffs to other weapons, 2H in particular which now hits harder and has a good stamina heal too. Don't be a one dimensional player, expecting to just kill by going through a simple rotation. At the moment a lot of players are complaining that the only way to play stamina is from stealth. I don't think that's necessarily true, but more to the point, I think ZOS want to change this perception. They want stamina fighters to be capable of open combat instead of being pigeon-holed into stealth attacker role.
    ...

    Do you know what happpens if I switch to 2H and jump into the enemy zerg with medium armor and withouth shild stacking? Do you know what will happen after patch 1.5? Exactly the same thing... No stamina heal in the World is going to save you. The option I have is to stay at range with bow. Now the damage I do with Focused aim, from stealth, from behind, is 9 times of 10 around 200-400 when I attack an enemy zerg. Sometimes less! That´s with soft capped wep damage and stamina. I'm not even kidding! Between shield stacking, buffs, reflective skills and other "unknown" game mechanics my damage is insanely low. Now you want to nerf that 30% more... I don't understand the logic behind this. Especially when there are far worse inbalances in this game!

    200-400? Youre seriously doing something wrong in your build dude. Not even kidding or being a jerk about it, my lethal arrows out of stealth are hitting (not critting) for over 900. Crits go anywhere from 1500-2400.

    Are you shooting people that are blocking? You know you can see that buff on their bar with addons right? You shouldnt be shooting people who are blocking (which is the ONLY thing i can think of our of the air that could be causing this). I never shoot someone whos just standing around blocking.

    l2r - learn to read
  • Davadin
    Davadin
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    Samadhi wrote: »
    ...
    Combat & Gameplay
    General
    • Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
      • Note that stealthed attacks are still always critical strikes that stun your target.
      ...

    Nightblade nerfed again.

    Radiant Magelight is bugged, so the skill that is supposed to protect people from Sneak Attack damage is not getting fixed; instead ZOS is gimping Sneak Attack damage on the whole.

    It has been nice fellow Nightblades, but it looks like it is time for me to finally reroll.

    Going Sorcerer. See you all in Cyrodiil again in a week or two. <3

    Forget Nightblade.

    Does this mean my Uppercut from stealth is nerfed???? :(
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
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    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    I did round, down on both numbers....It still a 300 damage difference from before.. I was also hitting a Werewolf..but i'm pretty sure that 50% bonus damage only applies when they're in werewolf form.
    So basically werewolves get to use their abilities whenever they want and suffer nothing until they do? To everyone complaining about Bat Swarm: this is probably a lot worse. Just sayin'.
    :trollin:
  • Davadin
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    Okay everyone, simmer down. We understand that Radiant Magelight isn't working properly - it hasn't been for a while - and we are looking into fixing this as soon as we can.

    As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!

    We encourage you to hop on the PTS and try this out before it hits the Live megaservers. We'd love to know what you think and how it feels.

    Gina, I got a question:

    I believe the way it works now is, from your damage you always crit if you attack from stealth.
    Also, you get bonus damage if you attack from behind.

    Can you confirm that
    a. The stealth bonus is the guaranteed crit, or is there any further bonus on top? (not talking about specific skills or class, just attacks in general)
    b. Did you touch the attack-from-behind bonus?

    Basically, when I hit another player of even level from the front, I get around 400-450 damage.
    From stealthed I get around 800 - but not confirmed since usually when I'm not behind them, I got unstealthed first.
    From stealthed and from behind, I hit around 2000....

    How much is the nerf now?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Xsorus
    Xsorus
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    oren74 wrote: »
    oren74 wrote: »
    Okay everyone, simmer down. We understand that Radiant Magelight isn't working properly - it hasn't been for a while - and we are looking into fixing this as soon as we can.

    As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!

    Sorry but this is a big mistake. I've been a fan for too long, dealing with a dark cloak bugs, and just ineffectiveness of a NB as a PvP'er getting owned by DKs, Sorcs, and Temps...I occasionally could get a Sorc or Temp that was a bit slow to react with ambush and veiled strike, death stroke, impale combo...but I can see DKs and Sorcs kicking butt in Cyrodiil while I just enjoy the challenge.

    The vamp nerf I'm fine with, the buffs of the other lines...fine, blazing shield, bolt escape, general DK awesomeness...fine.

    But to hit the NBs with a nerf...and stealth damage in a game that already allows everyone to stealth? That's crazy. Who's idea was this? Probably the same guy or gal who came up with enchanters and bonedancers in DAoC.

    Those two are your go to classes for something that's overpowered?

    Yup, you ever play DAoC? Those two classes ruined the game. And did you know a lot of the team that worked on that game works on ESO?

    Rofl....I played DAOC from its Beta mate all way up until Warhammer Onlines release...and at no point did either of those two classes ruin DAOC.

    Hell even when Bonedancers were considered scary for 8man groups Vamps were considered far scarier. Enchanters were second fiddle in hib groups to Elds in every way...don't even get me started on Banshees....

    Solo wise, Enchanters were one of the easiest classes in the game to kill if playing some of the truly scary solo classes (Pretty much any MoC lifetapper, Valkyries, Reavers) and Bonedancers could be killed by any stealther running a mez poison usually.

  • Xsorus
    Xsorus
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    I did round, down on both numbers....It still a 300 damage difference from before.. I was also hitting a Werewolf..but i'm pretty sure that 50% bonus damage only applies when they're in werewolf form.
    So basically werewolves get to use their abilities whenever they want and suffer nothing until they do? To everyone complaining about Bat Swarm: this is probably a lot worse. Just sayin'.

    Unlike vampires, werewolves can't use their abilities unless they turn into a Werewolf..Which happens to be an ultimate ability.



  • Rylana
    Rylana
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    Ifthir_ESO wrote: »
    Rylana wrote: »
    200-400? Youre seriously doing something wrong in your build dude. Not even kidding or being a jerk about it, my lethal arrows out of stealth are hitting (not critting) for over 900. Crits go anywhere from 1500-2400.

    Sigh. No poster on here comes off as more cluelessly arrogant than you with your posts.

    1500 damage on a snipe does about 200-400 when they have something like hardened ward or barrier up, or any number of the various shields we see all the time.

    Good luck killing someone like @krim‌ with a snipe from the shadows, sure let me know how that works.

    Whoever is shooting into a buffed up target is picking the wrong target. Most successful gank is a patient gank, waiting for buffs to expire, biding ones time for an opening. Shooting blindly into a zerg hoping a shot will stick isnt going to yield satisfactory results. I assumed the player was actually scouting his target before he opened, my bad.

    Or am I really as clueless as you think I am? You quit the game and have a bone to pick I am sure, but do keep spewing vitriol my way, I sort of like it at this point.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • phreatophile
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    Okay everyone, simmer down.

    friday-damn.gif

    LOL
    With the coming of Adulthood, you usually don't get spoken too in that fashion anymore. Can make the blood boil when you are.
  • Cody
    Cody
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    Rylana wrote: »
    ZeroTheCat wrote: »
    ...
    The nerf to stealth comes at the same time as some good stamina buffs to other weapons, 2H in particular which now hits harder and has a good stamina heal too. Don't be a one dimensional player, expecting to just kill by going through a simple rotation. At the moment a lot of players are complaining that the only way to play stamina is from stealth. I don't think that's necessarily true, but more to the point, I think ZOS want to change this perception. They want stamina fighters to be capable of open combat instead of being pigeon-holed into stealth attacker role.
    ...

    Do you know what happpens if I switch to 2H and jump into the enemy zerg with medium armor and withouth shild stacking? Do you know what will happen after patch 1.5? Exactly the same thing... No stamina heal in the World is going to save you. The option I have is to stay at range with bow. Now the damage I do with Focused aim, from stealth, from behind, is 9 times of 10 around 200-400 when I attack an enemy zerg. Sometimes less! That´s with soft capped wep damage and stamina. I'm not even kidding! Between shield stacking, buffs, reflective skills and other "unknown" game mechanics my damage is insanely low. Now you want to nerf that 30% more... I don't understand the logic behind this. Especially when there are far worse inbalances in this game!

    200-400? Youre seriously doing something wrong in your build dude. Not even kidding or being a jerk about it, my lethal arrows out of stealth are hitting (not critting) for over 900. Crits go anywhere from 1500-2400.

    Are you shooting people that are blocking? You know you can see that buff on their bar with addons right? You shouldnt be shooting people who are blocking (which is the ONLY thing i can think of our of the air that could be causing this). I never shoot someone whos just standing around blocking.

    1500+ crit? yeah, from stealth.

    im not going to complain about the nerf to stealth damage, as, honestly, I don't care about it, I doubt it will affect my play style, but you cant sit there and try to pass off the bow as being THAT powerful.

    900? yes. 1500+? that's if the player is not using impenetrable, not to mention all the ridiculous shield stacking that some players do, that 1500 is easily absorbed if done right. I know because it happens to me all the time.

    still though, its pretty fun to find some robe user and watch my attacks take out their health huge chunks at a time. it will never get old to me

    Edited by Cody on October 22, 2014 9:15PM
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