Sneaky-Snurr wrote: »@ZOS_JessicaFolsom
There is another problem regarding Strife skill (that and its morphs). They AREN'T healing as intended. Sometimes I get low 27 heal per tick and I was doing 288 swallow soul (SS) damage. I am pretty sure that 25% of that damage is not equal to 27 heal per tick and other times, it's the exact opposite. I get 400+ heal per tick from doing 600+ SS damage.
This bug can either assist you greatly or smack you in the face during a fight be it PVP or PVE.
Not sure if this bug has been reported before or not. Just want to remind you that there is still a serious bug hindering NBs' efficiency. Please look into this bug. Thank you
Been like this for awhile. The Healing tick is based on the previous damage done prior to using Funnel Health. So if your previous hit was a light attack and it was blocked, the healing tick on Funnel Health will be in the double digits as low as 20. Clearly this is not working as intended. It's easily exploitable though I will not explain exactly how. I've submitted multiple tickets on it. Hopefully they are aware.
Sneaky-Snurr wrote: »@ZOS_JessicaFolsom
There is another problem regarding Strife skill (that and its morphs). They AREN'T healing as intended. Sometimes I get low 27 heal per tick and I was doing 288 swallow soul (SS) damage. I am pretty sure that 25% of that damage is not equal to 27 heal per tick and other times, it's the exact opposite. I get 400+ heal per tick from doing 600+ SS damage.
This bug can either assist you greatly or smack you in the face during a fight be it PVP or PVE.
Not sure if this bug has been reported before or not. Just want to remind you that there is still a serious bug hindering NBs' efficiency. Please look into this bug. Thank you
Been like this for awhile. The Healing tick is based on the previous damage done prior to using Funnel Health. So if your previous hit was a light attack and it was blocked, the healing tick on Funnel Health will be in the double digits as low as 20. Clearly this is not working as intended. It's easily exploitable though I will not explain exactly how. I've submitted multiple tickets on it. Hopefully they are aware.
That would explain how I saw variation from 24hp ticks and 480hp ticks, I thought it was the add on.
I honestly don't know how they can even begin to balance class skills till major bugs like that are fixed.
Nonamesbutmineub17_ESO wrote: »My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.
Jacques Berge wrote: »That's the name of the game in pvp though. Every class relies on CC effects to win in fights. Sorcs have streak and shards, most DKs use some sort of shield charge-talons-whip combo, Templars rely on the spear class for dps and NBs have cloak+CW/SA. Preventing attacks is it's own sort of damage mitigation.Ive been quite succesful in PvP on my NB in melee, but often i found myself thinking "phew i was lucky i killed him before he got out of my cc and healed himself up to max again"
Stunlocking someone from 100%-0% isnt really a fun playstyle, but its pretty much the only thing there is.
Darkonflare15 wrote: »Every since the update the skill Focussed Attacks is more useful. Since they have raised the regen caps, I can use this skill to get my stamaina up to 120 stamina regen without it softcaping, this has made build much better. This skill is similar to the DK's Greed Dragon Blood but with out the health regen. It would be cool if they could put health regen on the skill like how they put stamaina regen on the dragon blood ability. Green Dragonblood is weaker than Focussed attack when it comes to stamina regen but Greed Dragonblood has health regen which would produce a better survivability. The only other benefit of Focussed attacks is that it boost weapon speed but it is not that noticeable and gives you weapon crit and spell crit thanks to the assassin skill passive. I know that if they put health regen on the focussed attacks that people are going to scream nerf but it would be nice to have some survivability when fighting bosses since you can not one shot kill them to gain health like some of the other assassin skills.
It does not really need health regen imo, if you want to use it for survivability It already has good synergy with leeching strikes. The haste boosts the number of siphon triggering attacks for longer fights, giving you improved stamina, magicka and health regen.
Leeching Strikes (and Siphoning Attacks) has an internal cooldown of about 1 second.
Haste will not actually give you more procs from Leeching because of this fact.
Jacques Berge wrote: »That's the name of the game in pvp though. Every class relies on CC effects to win in fights. Sorcs have streak and shards, most DKs use some sort of shield charge-talons-whip combo, Templars rely on the spear class for dps and NBs have cloak+CW/SA. Preventing attacks is it's own sort of damage mitigation.Ive been quite succesful in PvP on my NB in melee, but often i found myself thinking "phew i was lucky i killed him before he got out of my cc and healed himself up to max again"
Stunlocking someone from 100%-0% isnt really a fun playstyle, but its pretty much the only thing there is.
This is true to an extent:
Streak and Shards both work.
Shield Charge, Talons, Whip all work.
Templar Aedric Spear abilities work, as does Blazing Shield. Blazing Shield is actually bugged, but in a way that benefits Templars.
NBs have Cloak and Concealed Weapon / Surprise Attacks, but Cloak has been bugged since launch and there is no fix in sight. So the synergy provided by CW / SA is moot if the invis breaks in under a second.
It's really very hard to compare survivability among classes when one of the classes' main defense has never worked correctly.
Preventing attacks would be pretty great damage mitigation if it actually worked reliably. A great deal of the time, you just end up wasting your magicka bar for nothing at all.
General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.
3 months later, NO fix...
Ok, I am gonna hold you too it months from now when NB's will be awesome.Nonamesbutmineub17_ESO wrote: »My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.
I will give you 10k gold if this will be true
Nonamesbutmineub17_ESO wrote: »Ok, I am gonna hold you too it months from now when NB's will be awesome.Nonamesbutmineub17_ESO wrote: »My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.
I will give you 10k gold if this will be true
Nonamesbutmineub17_ESO wrote: »Ok, I am gonna hold you too it months from now when NB's will be awesome.Nonamesbutmineub17_ESO wrote: »My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.
I will give you 10k gold if this will be true
NBs are awesome right now if you are talking about Trials.
/shrug
Nonamesbutmineub17_ESO wrote: »Ok, I am gonna hold you too it months from now when NB's will be awesome.Nonamesbutmineub17_ESO wrote: »My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.
I will give you 10k gold if this will be true
NBs are awesome right now if you are talking about Trials.
/shrug
when they are in a dress and wielding a resto staff
Nonamesbutmineub17_ESO wrote: »Ok, I am gonna hold you too it months from now when NB's will be awesome.Nonamesbutmineub17_ESO wrote: »My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.
I will give you 10k gold if this will be true
NBs are awesome right now if you are talking about Trials.
/shrug
when they are in a dress and wielding a resto staff
Pretty sure this thread is about Nightblades, not stamina vs magicka builds.
Nightblades are doing excellent, stamina builds are not.
Not sure if you noticed, but all of the other classes that are doing great are doing so in light armor w/ staves as well.
Nonamesbutmineub17_ESO wrote: »Ok, I am gonna hold you too it months from now when NB's will be awesome.Nonamesbutmineub17_ESO wrote: »My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.
I will give you 10k gold if this will be true
NBs are awesome right now if you are talking about Trials.
/shrug
when they are in a dress and wielding a resto staff
Darkonflare15 wrote: »I wish night blades have a little more sustain when it comes to health.
Siphoning
StrifeIf i do 500 damage with this move I should get 125 points back every two seconds for 10 seconds. So that is about 625 health in 10 seconds.
- Deals [x] Magic Damage and heals player for 25% of the damage inflicted, every 2 seconds for 10 seconds.
I calculating that on a character that does not have increase healling receive or the passives that give increase healing. It does not fully give back 25 % but once put in other variables it seems like it is doing it.Darkonflare15 wrote: »I wish night blades have a little more sustain when it comes to health.
Siphoning
StrifeIf i do 500 damage with this move I should get 125 points back every two seconds for 10 seconds. So that is about 625 health in 10 seconds.
- Deals [x] Magic Damage and heals player for 25% of the damage inflicted, every 2 seconds for 10 seconds.
The skill currently actually will heal for 25pct of the attack before the damage of strife hit in most cases. Intended or not, you can get 500hp ticks if used after a stealth open of 2k. Or you can get 20hp ticks if used after a weak light attack.
And the below consistently do not break invisibility when used on enemies.
Veil of blades IV
And the below consistently do not break invisibility when used on enemies.
Veil of blades IV
They fixed it? Veil broke stealth for me before. https://www.youtube.com/watch?feature=player_embedded&v=T6tG_aLSXfQ