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Nightblade Update

  • Code2501
    Code2501
    ✭✭✭✭
    Jaxom wrote: »
    @ZOS_JessicaFolsom‌
    There is another problem regarding Strife skill (that and its morphs). They AREN'T healing as intended. Sometimes I get low 27 heal per tick and I was doing 288 swallow soul (SS) damage. I am pretty sure that 25% of that damage is not equal to 27 heal per tick and other times, it's the exact opposite. I get 400+ heal per tick from doing 600+ SS damage.
    This bug can either assist you greatly or smack you in the face during a fight be it PVP or PVE.

    Not sure if this bug has been reported before or not. Just want to remind you that there is still a serious bug hindering NBs' efficiency. Please look into this bug. Thank you

    Been like this for awhile. The Healing tick is based on the previous damage done prior to using Funnel Health. So if your previous hit was a light attack and it was blocked, the healing tick on Funnel Health will be in the double digits as low as 20. Clearly this is not working as intended. It's easily exploitable though I will not explain exactly how. I've submitted multiple tickets on it. Hopefully they are aware.

    That would explain how I saw variation from 24hp ticks and 480hp ticks, I thought it was the add on.

    I honestly don't know how they can even begin to balance class skills till major bugs like that are fixed.
  • Ilterendi
    Ilterendi
    ✭✭✭
    Code2501 wrote: »
    Jaxom wrote: »
    @ZOS_JessicaFolsom‌
    There is another problem regarding Strife skill (that and its morphs). They AREN'T healing as intended. Sometimes I get low 27 heal per tick and I was doing 288 swallow soul (SS) damage. I am pretty sure that 25% of that damage is not equal to 27 heal per tick and other times, it's the exact opposite. I get 400+ heal per tick from doing 600+ SS damage.
    This bug can either assist you greatly or smack you in the face during a fight be it PVP or PVE.

    Not sure if this bug has been reported before or not. Just want to remind you that there is still a serious bug hindering NBs' efficiency. Please look into this bug. Thank you

    Been like this for awhile. The Healing tick is based on the previous damage done prior to using Funnel Health. So if your previous hit was a light attack and it was blocked, the healing tick on Funnel Health will be in the double digits as low as 20. Clearly this is not working as intended. It's easily exploitable though I will not explain exactly how. I've submitted multiple tickets on it. Hopefully they are aware.

    That would explain how I saw variation from 24hp ticks and 480hp ticks, I thought it was the add on.

    I honestly don't know how they can even begin to balance class skills till major bugs like that are fixed.

    I think they have several piles of...let's call it "stuff to do".

    In pile #1 we see content that needs fixing. This stuff generally gets done in pvp and pve. It may take one or two patches/hot fixes, but if they can figure out how to fix it it'll get done.

    Pile #2. Here we have DK complaints, both for and against the class. Those for the class get seriously considered, those against the class gets discussed and if a few devs agree it may work out they'll put it on a dart board and try to hit it from the next room.

    Pile #3. Here we have stuff concerning Nightblades and stamina balance. This pile resembles a trashcan. The devs are adamant that this is not the case, but lack of communication clearly shows..they either don't give a *** or they lack sufficient skills to fix the NB bugs or teeter stamina balance in a meaningful way that isn't outright negated by the current Impenetrable pvp meta game.
  • TheBull
    TheBull
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    Everytime I see this thread I hope that it's a comment form ZOS saying that NB DoTs no longer break stealth... 4 months in still badly broken. wtf is goin on ZOS??
  • Enesse
    Enesse
    ✭✭✭
    Don't worry guys. I have faith that one day, eventually, we'll get fixed. And by then we'll be so battle-hardened from managing with our many disadvantages that no one will be able to stop us >:)
    Edited by Enesse on August 16, 2014 8:52PM
    ~ Daggerfall Wolfpack ~
    We welcome you with open claws.
  • Nonamesbutmineub17_ESO
    My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.
  • Kypho
    Kypho
    ✭✭✭✭
    My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.

    I will give you 10k gold if this will be true :D
  • Varicite
    Varicite
    ✭✭✭✭✭
    Selodaoc wrote: »
    Ive been quite succesful in PvP on my NB in melee, but often i found myself thinking "phew i was lucky i killed him before he got out of my cc and healed himself up to max again"

    Stunlocking someone from 100%-0% isnt really a fun playstyle, but its pretty much the only thing there is.
    That's the name of the game in pvp though. Every class relies on CC effects to win in fights. Sorcs have streak and shards, most DKs use some sort of shield charge-talons-whip combo, Templars rely on the spear class for dps and NBs have cloak+CW/SA. Preventing attacks is it's own sort of damage mitigation.

    This is true to an extent:

    Streak and Shards both work.

    Shield Charge, Talons, Whip all work.

    Templar Aedric Spear abilities work, as does Blazing Shield. Blazing Shield is actually bugged, but in a way that benefits Templars.

    NBs have Cloak and Concealed Weapon / Surprise Attacks, but Cloak has been bugged since launch and there is no fix in sight. So the synergy provided by CW / SA is moot if the invis breaks in under a second.

    It's really very hard to compare survivability among classes when one of the classes' main defense has never worked correctly.

    Preventing attacks would be pretty great damage mitigation if it actually worked reliably. A great deal of the time, you just end up wasting your magicka bar for nothing at all.
    Edited by Varicite on August 19, 2014 11:00PM
  • Varicite
    Varicite
    ✭✭✭✭✭
    Code2501 wrote: »
    Every since the update the skill Focussed Attacks is more useful. Since they have raised the regen caps, I can use this skill to get my stamaina up to 120 stamina regen without it softcaping, this has made build much better. This skill is similar to the DK's Greed Dragon Blood but with out the health regen. It would be cool if they could put health regen on the skill like how they put stamaina regen on the dragon blood ability. Green Dragonblood is weaker than Focussed attack when it comes to stamina regen but Greed Dragonblood has health regen which would produce a better survivability. The only other benefit of Focussed attacks is that it boost weapon speed but it is not that noticeable and gives you weapon crit and spell crit thanks to the assassin skill passive. I know that if they put health regen on the focussed attacks that people are going to scream nerf but it would be nice to have some survivability when fighting bosses since you can not one shot kill them to gain health like some of the other assassin skills.

    It does not really need health regen imo, if you want to use it for survivability It already has good synergy with leeching strikes. The haste boosts the number of siphon triggering attacks for longer fights, giving you improved stamina, magicka and health regen.

    Leeching Strikes (and Siphoning Attacks) has an internal cooldown of about 1 second.

    Haste will not actually give you more procs from Leeching because of this fact.
  • Code2501
    Code2501
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    Varicite wrote: »

    Leeching Strikes (and Siphoning Attacks) has an internal cooldown of about 1 second.

    Haste will not actually give you more procs from Leeching because of this fact.

    Well, it can help you achieve that internal cooldown with maximal efficiency.
    Heavy attacks are more than 2 seconds, so haste does increase proc rate on heavy attacks.
    Also, I haven't timed it, but If haste helps reduce a light attack from say 1.2 seconds to 1.1 seconds then it does synergise with leeching strikes and increase the number of procs. Its only if light attacks are already faster than 1 per second that you gain nothing from haste with them.

  • Kypho
    Kypho
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    1.4 update, NB cloak still bugged. same as before no fix. Your own dots breaking your cloak, enemy fart breaks cloak still... thx zenimax
  • Kypho
    Kypho
    ✭✭✭✭
    Varicite wrote: »
    Selodaoc wrote: »
    Ive been quite succesful in PvP on my NB in melee, but often i found myself thinking "phew i was lucky i killed him before he got out of my cc and healed himself up to max again"

    Stunlocking someone from 100%-0% isnt really a fun playstyle, but its pretty much the only thing there is.
    That's the name of the game in pvp though. Every class relies on CC effects to win in fights. Sorcs have streak and shards, most DKs use some sort of shield charge-talons-whip combo, Templars rely on the spear class for dps and NBs have cloak+CW/SA. Preventing attacks is it's own sort of damage mitigation.

    This is true to an extent:

    Streak and Shards both work.

    Shield Charge, Talons, Whip all work.

    Templar Aedric Spear abilities work, as does Blazing Shield. Blazing Shield is actually bugged, but in a way that benefits Templars.

    NBs have Cloak and Concealed Weapon / Surprise Attacks, but Cloak has been bugged since launch and there is no fix in sight. So the synergy provided by CW / SA is moot if the invis breaks in under a second.

    It's really very hard to compare survivability among classes when one of the classes' main defense has never worked correctly.

    Preventing attacks would be pretty great damage mitigation if it actually worked reliably. A great deal of the time, you just end up wasting your magicka bar for nothing at all.

    Very hard to compare survivability? Cloak bugged. All other class has shield or/and more armor buff, some has god mode(magma armor/blazing shield), and all have much better heals. not speaking of more reliable dps what can be sustained. (exept 6mob vs light armor NB with siphonings but thats lolPvE crap)

    Your magicka eater gtfo skill is the most bugged crap. I would love to see sorcerer bolt escape bolting him to 1m away only.
    Edited by Kypho on August 20, 2014 1:55PM
  • TheBull
    TheBull
    ✭✭✭✭✭
    General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.

    3 months later, NO fix...
    Edited by TheBull on August 20, 2014 1:54PM
  • Kypho
    Kypho
    ✭✭✭✭
    TheBull wrote: »
    General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.

    3 months later, NO fix...

    And thats just one issue. more bugs are there like swallow soul/funnel. Nothing to get NP on pair with others eighter.
    And old bug where logs/addons show dmg, but nothing happens....

    btw future patch... 1.99999999999999b patch maybe
    Edited by Kypho on August 20, 2014 3:12PM
  • Kypho
    Kypho
    ✭✭✭✭
    NBs are way to underpowered compared all other classes. now with 1.3 even more.... ofc you can kill PvEers but thats all.
  • killedbyping
    killedbyping
    ✭✭✭✭
    So when exactly are we going to see any Buffs to NightBlades or rework of their useless skills which is 70% of them ?
  • Nonamesbutmineub17_ESO
    Kypho wrote: »
    My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.

    I will give you 10k gold if this will be true :D
    Ok, I am gonna hold you too it months from now when NB's will be awesome.
  • Varicite
    Varicite
    ✭✭✭✭✭
    Kypho wrote: »
    My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.

    I will give you 10k gold if this will be true :D
    Ok, I am gonna hold you too it months from now when NB's will be awesome.

    NBs are awesome right now if you are talking about Trials.

    /shrug
  • Xnemesis
    Xnemesis
    ✭✭✭✭
    Varicite wrote: »
    Kypho wrote: »
    My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.

    I will give you 10k gold if this will be true :D
    Ok, I am gonna hold you too it months from now when NB's will be awesome.

    NBs are awesome right now if you are talking about Trials.

    /shrug

    when they are in a dress and wielding a resto staff
  • Varicite
    Varicite
    ✭✭✭✭✭
    Xnemesis wrote: »
    Varicite wrote: »
    Kypho wrote: »
    My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.

    I will give you 10k gold if this will be true :D
    Ok, I am gonna hold you too it months from now when NB's will be awesome.

    NBs are awesome right now if you are talking about Trials.

    /shrug

    when they are in a dress and wielding a resto staff

    Pretty sure this thread is about Nightblades, not stamina vs magicka builds.

    Nightblades are doing excellent, stamina builds are not.

    Not sure if you noticed, but all of the other classes that are doing great are doing so in light armor w/ staves as well.
  • Kypho
    Kypho
    ✭✭✭✭
    1.4 new trait, le
    Varicite wrote: »
    Xnemesis wrote: »
    Varicite wrote: »
    Kypho wrote: »
    My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.

    I will give you 10k gold if this will be true :D
    Ok, I am gonna hold you too it months from now when NB's will be awesome.

    NBs are awesome right now if you are talking about Trials.

    /shrug

    when they are in a dress and wielding a resto staff

    Pretty sure this thread is about Nightblades, not stamina vs magicka builds.

    Nightblades are doing excellent, stamina builds are not.

    Not sure if you noticed, but all of the other classes that are doing great are doing so in light armor w/ staves as well.

    In PvE yes. all doing awesome. PvE is just that....
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭
    Nightblades are not that underpowered I can kill things pretty quick with two handed and use a lot attack buffs from skills that the nightblades have.
  • Nonamesbutmineub17_ESO
    Xnemesis wrote: »
    Varicite wrote: »
    Kypho wrote: »
    My guess is that the devs are waiting until the release of the Theives guild and Dark Brother hood skill lines until they make any major fixes to the Nightblade class as they will most likely have stealth and stamina based passives. Eventhough, we will have to wait at least 3 months I'm guessing. It seems they are pay more attention to other classes than than the Nightblade, that is my guess as to why they stalling the changes to Nightblades and stamina builds.

    I will give you 10k gold if this will be true :D
    Ok, I am gonna hold you too it months from now when NB's will be awesome.

    NBs are awesome right now if you are talking about Trials.

    /shrug

    when they are in a dress and wielding a resto staff

    I agree the magicka builds are good from what I heard, but the one that use stamina have issue here and there, like some class skills crits only apply for spell crit, even though the skill is more a weapon crit type of skill.
  • R0M2K
    R0M2K
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    Finally ! My 6 month sub is about to end soon
  • Code2501
    Code2501
    ✭✭✭✭
    So @ZOS_JessicaFolsom in the event the Dev team is still interested in feedback on the "nightblade update" here is some specific, clear and actionable data for you.
    Heck knows its been /bugged many times, but its still not been resolved several months after the team put us on notice that they were aware of it.

    As of tonight,
    The DOT portion of these NB accessible skills consistently breaks invisibility when used on enemies:
    Crippling grasp IV
    Refreshing Path IV (just the DOT, the HOT works fine and does not break invis)

    The DOT on Entropy IV is inconsistent when used on enemies. Sometimes it breaks invis, sometimes it will stay up through a tick.

    And the below consistently do not break invisibility when used on enemies.
    Soultrap IV
    Veil of blades IV
    Prolonged suffering IV

    Other nighblades, please chime in on other morphs you have recently tested.

    Devs, please let us know the status of this issue which was noted 2 months ago.

    edited for clarity
    Edited by Code2501 on August 25, 2014 12:16PM
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭
    I wish night blades have a little more sustain when it comes to health.

    Siphoning

    Strife
    • Deals [x] Magic Damage and heals player for 25% of the damage inflicted, every 2 seconds for 10 seconds.
    If i do 500 damage with this move I should get 125 points back every two seconds for 10 seconds. So that is about 625 health in 10 seconds. Not bad but this ability does not always give you the correct amount of health so you have to spam the attack in order to benefit from it.
      Sap Essence
      • Deals [x] Magic Damage to nearby enemies and increases weapon damage by 6% for each enemy damaged, for 20 seconds
      • Nearby allies are healed for [x]
      • This value is increased 20% for each enemy hit
      This ability is so confusing. It does not say it can heal the user but it does but every time is use it. It seems like I cannot heal my enough unless I have a lot of enemies attack me but in a boss battle this skill feels like a waste of magicka. Skill is pretty good for some body who uses sword and shield line because you can quickly get back health if your are tanking.

      Leeching Strikes
      [*] While toggled, basic weapon attacks restore 3% Magicka and Stamina and 2% Health
      [*] Weapon and Spell Damage reduced by 25% (22% at rank IV)
      [*] 10% chance basic weapon attacks to restore 15% Magicka and Stamina

      This skill is a great way to get back magicka and stamina but the 22% reduce weapon and spell Damage is a let down. Lets say I have 2000 health and 1500 stamina and 1400 magicka. I would get 40 health back from each attack from my weapon, 42 for magicka, and 45 from stamina. This amount of resource back is meaningless for the huge debuf of both attack and magic damage but what makes this ability good is because of the 10% chance to restore 15% Magicka and Stamina. So I will get 225 stamina and 210 magicka back. This is good but I wish you can get back so more health. Like having 10% chance to get back health this would be a much better skill. A chance to get back 200 health would be worth the huge debuff in battle. This skill could be great sustainment over all but it is not.

      Soul Siphoner
      • Rank I
      • While using Siphoning abilities:
      • Increases healing from Siphoning abilities by 8%
      • Siphoning Rank 22
      • Rank II
      • While using Siphoning abilities:
      • Increases healing from Siphoning abilities by 15%
      This would be good passive if it work with the other class abilities or if some siphoning abilities work better.
      Shadow

      Refreshing path
      • Enemy targets in front of player take Magic Damage every second for 10 seconds
      • Increases movement speed 50% for duration
      • Allies are healed for 0 every 1 second
      This typically heals for about 50 per second but you have to be on the shadow in order to get it. So about 500 health as long you can stay on the shadow. Ok heal but most of the time you going to use the shadow to help you dodge attacks so you are probably will not get all of the healing.

      Assassin
      Killer's Blade
      • Deals [x] Magic Damage
      • Low Health targets take 300% additional damage
      • Heals player for 15% Max Health when killing an opponent with this ability (18% at rank IV)
      This skill gives you back 360 health if you have 2000 max health. This good but you have to kill the opponent in order to get the health which would not work in a boss battle.
      Reaping Mark
      • Marks a target for death for 60 seconds
      • Player's attacks ignore 75% of target's Armor and Spell Resistance, and target's attacks ignore 75% of player's Armor and Spell Resistance
      • Killing a marked target restores player's Health by 60% and increasing Weapon Damage by 12 and Spell Damage by 12, for 30 seconds
      This the best heal nightblades have you can get 1200 health back. The big problem with this skill is that you have to kill the enemy in order to get back the health. This is only useful in boss battle if the boss has adds other than that it is useless because this skill will make you die faster.

      So most of the skills are very situational. We have many healing skills but there are only a couple of moves that would help us in a boss battle. I just wish there a better way heal without having to use a restoration staff.
      Edited by Darkonflare15 on August 25, 2014 11:37PM
    • Code2501
      Code2501
      ✭✭✭✭
      I wish night blades have a little more sustain when it comes to health.

      Siphoning

      Strife
      • Deals [x] Magic Damage and heals player for 25% of the damage inflicted, every 2 seconds for 10 seconds.
      If i do 500 damage with this move I should get 125 points back every two seconds for 10 seconds. So that is about 625 health in 10 seconds.

      The skill currently actually will heal for 25pct of the attack before the damage of strife hit in most cases. Intended or not, you can get 500hp ticks if used after a stealth open of 2k. Or you can get 20hp ticks if used after a weak light attack.
    • Darkonflare15
      Darkonflare15
      ✭✭✭✭✭
      Code2501 wrote: »
      I wish night blades have a little more sustain when it comes to health.

      Siphoning

      Strife
      • Deals [x] Magic Damage and heals player for 25% of the damage inflicted, every 2 seconds for 10 seconds.
      If i do 500 damage with this move I should get 125 points back every two seconds for 10 seconds. So that is about 625 health in 10 seconds.

      The skill currently actually will heal for 25pct of the attack before the damage of strife hit in most cases. Intended or not, you can get 500hp ticks if used after a stealth open of 2k. Or you can get 20hp ticks if used after a weak light attack.
      I calculating that on a character that does not have increase healling receive or the passives that give increase healing. It does not fully give back 25 % but once put in other variables it seems like it is doing it.
    • Selodaoc
      Selodaoc
      ✭✭✭
      Code2501 wrote: »
      And the below consistently do not break invisibility when used on enemies.

      Veil of blades IV

      They fixed it? Veil broke stealth for me before. https://www.youtube.com/watch?feature=player_embedded&v=T6tG_aLSXfQ
    • Code2501
      Code2501
      ✭✭✭✭
      Selodaoc wrote: »
      Code2501 wrote: »
      And the below consistently do not break invisibility when used on enemies.

      Veil of blades IV

      They fixed it? Veil broke stealth for me before. https://www.youtube.com/watch?feature=player_embedded&v=T6tG_aLSXfQ

      Was working fine for me last night quite consistently. Please do test yourself though and let us know if you get a different result.

      Edit, Yup tested again tonight post last nights patch and Veil ticks definately does not break cloak.
      Edited by Code2501 on August 26, 2014 10:10AM
    • Grim13
      Grim13
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      ONLY 2 THINGS SHOULD BREAK CLOAK'S INVISIBILITY:

      1) Attacking from it (not DOTs started before it)
      2) it's time running out

      FFS, ZOS!!!

      It's been months and months since Beta, when this was first reported, and you've been conspicuously silent since your haughty promises of NB fixes.

      Talk to us.

      What the qerqerqerqergvn fdgvjhst;gbuohueatn are you doing to fix it?

      I am seriously running low on patience with you and your inefficacy.
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