!NB full of bugs , clock bug and stupid nerf of siphoning strikes! even child can break our stealth!!!!Enough of hysteria, this is not funny. We have the best class in the game right now. Our class provides the most flexible style of play. We are the best tanks, wreckers, mages, DDs, supports, gangers. That's just NBs are bad archers well and let other classes suffer with this weapon. I am afraid will soon be a nerf.
Do not use stealth, if you do not like how it works. We have a lot of fun skills, unlike other classes that have a limited set of useful skills.
I am ashamed that for my favorite class to play Emo hysteric. Make for yourself infirm DKs.
like selfheals, shields, etc...? yeah we have those useless skills like the another classes... wait we dont. DK full of good skills. templars full of good skills. sorcerers full of good skill.... dont troll pls.
You eighter dont have those classes, or dont have NB, or you are just an another random lightarmor+staff+f.gpirism user.
phreatophile wrote: »Good news and Bad news.
With next update on 9/16 they claim that our own DOTs will no longer drop us from Stealth. Heard this story before, so we'll see.
However, they are also "fixing" (nerfing into the freak'n ground) Strife. It's funny, I was just asking someone to pipe down about this before the Nerf police set their sights on it.
As it stands now, the HOT from strife scales from the damage of the previous attack, not from it's own damage. This makes it possible to have the HOT tick for 400HP-500HP after an Ambush for 1500HP damage. (2000HP-2500HP over 5 ticks)
It also makes it possible that if you aren't paying attention, and cast it after a light attack or worse yet a blocked attack it may only heal for 20HP/tick or less.
Say hello to a maximum HOT tick of around 150HP-200HP (750HP-1000HP over 5 ticks). This is rightly categorized as a fix, but for a class with so many issues anything that lessens our self heals or damage is a defacto Nerf.
This change blows!
phreatophile wrote: »Good news and Bad news.
With next update on 9/16 they claim that our own DOTs will no longer drop us from Stealth. Heard this story before, so we'll see.
However, they are also "fixing" (nerfing into the freak'n ground) Strife. It's funny, I was just asking someone to pipe down about this before the Nerf police set their sights on it.
As it stands now, the HOT from strife scales from the damage of the previous attack, not from it's own damage. This makes it possible to have the HOT tick for 400HP-500HP after an Ambush for 1500HP damage. (2000HP-2500HP over 5 ticks)
It also makes it possible that if you aren't paying attention, and cast it after a light attack or worse yet a blocked attack it may only heal for 20HP/tick or less.
Say hello to a maximum HOT tick of around 150HP-200HP (750HP-1000HP over 5 ticks). This is rightly categorized as a fix, but for a class with so many issues anything that lessens our self heals or damage is a defacto Nerf.
This change blows!
NBs ask for abilities to be fixed.
Abilities get fixed.
NB complains about abilities being fixed.
.......
phreatophile wrote: »phreatophile wrote: »Good news and Bad news.
With next update on 9/16 they claim that our own DOTs will no longer drop us from Stealth. Heard this story before, so we'll see.
However, they are also "fixing" (nerfing into the freak'n ground) Strife. It's funny, I was just asking someone to pipe down about this before the Nerf police set their sights on it.
As it stands now, the HOT from strife scales from the damage of the previous attack, not from it's own damage. This makes it possible to have the HOT tick for 400HP-500HP after an Ambush for 1500HP damage. (2000HP-2500HP over 5 ticks)
It also makes it possible that if you aren't paying attention, and cast it after a light attack or worse yet a blocked attack it may only heal for 20HP/tick or less.
Say hello to a maximum HOT tick of around 150HP-200HP (750HP-1000HP over 5 ticks). This is rightly categorized as a fix, but for a class with so many issues anything that lessens our self heals or damage is a defacto Nerf.
This change blows!
NBs ask for abilities to be fixed.
Abilities get fixed.
NB complains about abilities being fixed.
.......
Right, bunch of whiners. LOL.
It's actually fine as a fix. 200 hp heal all the time is better than 500hp if everything goes right and 8hp if it doesn't. I had found a way to work around/exploit the bug to my advantage so I was comfortable with this particular bug.
phreatophile wrote: »phreatophile wrote: »Good news and Bad news.
With next update on 9/16 they claim that our own DOTs will no longer drop us from Stealth. Heard this story before, so we'll see.
However, they are also "fixing" (nerfing into the freak'n ground) Strife. It's funny, I was just asking someone to pipe down about this before the Nerf police set their sights on it.
As it stands now, the HOT from strife scales from the damage of the previous attack, not from it's own damage. This makes it possible to have the HOT tick for 400HP-500HP after an Ambush for 1500HP damage. (2000HP-2500HP over 5 ticks)
It also makes it possible that if you aren't paying attention, and cast it after a light attack or worse yet a blocked attack it may only heal for 20HP/tick or less.
Say hello to a maximum HOT tick of around 150HP-200HP (750HP-1000HP over 5 ticks). This is rightly categorized as a fix, but for a class with so many issues anything that lessens our self heals or damage is a defacto Nerf.
This change blows!
NBs ask for abilities to be fixed.
Abilities get fixed.
NB complains about abilities being fixed.
.......
Right, bunch of whiners. LOL.
It's actually fine as a fix. 200 hp heal all the time is better than 500hp if everything goes right and 8hp if it doesn't. I had found a way to work around/exploit the bug to my advantage so I was comfortable with this particular bug.
phreatophile wrote: »Good news and Bad news.
With next update on 9/16 they claim that our own DOTs will no longer drop us from Stealth. Heard this story before, so we'll see.
However, they are also "fixing" (nerfing into the freak'n ground) Strife. It's funny, I was just asking someone to pipe down about this before the Nerf police set their sights on it.
As it stands now, the HOT from strife scales from the damage of the previous attack, not from it's own damage. This makes it possible to have the HOT tick for 400HP-500HP after an Ambush for 1500HP damage. (2000HP-2500HP over 5 ticks)
It also makes it possible that if you aren't paying attention, and cast it after a light attack or worse yet a blocked attack it may only heal for 20HP/tick or less.
Say hello to a maximum HOT tick of around 150HP-200HP (750HP-1000HP over 5 ticks). This is rightly categorized as a fix, but for a class with so many issues anything that lessens our self heals or damage is a defacto Nerf.
This change blows!
NBs ask for abilities to be fixed.
Abilities get fixed.
NB complains about abilities being fixed.
.......
phreatophile wrote: »phreatophile wrote: »Good news and Bad news.
With next update on 9/16 they claim that our own DOTs will no longer drop us from Stealth. Heard this story before, so we'll see.
However, they are also "fixing" (nerfing into the freak'n ground) Strife. It's funny, I was just asking someone to pipe down about this before the Nerf police set their sights on it.
As it stands now, the HOT from strife scales from the damage of the previous attack, not from it's own damage. This makes it possible to have the HOT tick for 400HP-500HP after an Ambush for 1500HP damage. (2000HP-2500HP over 5 ticks)
It also makes it possible that if you aren't paying attention, and cast it after a light attack or worse yet a blocked attack it may only heal for 20HP/tick or less.
Say hello to a maximum HOT tick of around 150HP-200HP (750HP-1000HP over 5 ticks). This is rightly categorized as a fix, but for a class with so many issues anything that lessens our self heals or damage is a defacto Nerf.
This change blows!
NBs ask for abilities to be fixed.
Abilities get fixed.
NB complains about abilities being fixed.
.......
Right, bunch of whiners. LOL.
It's actually fine as a fix. 200 hp heal all the time is better than 500hp if everything goes right and 8hp if it doesn't. I had found a way to work around/exploit the bug to my advantage so I was comfortable with this particular bug.
Good to know that phreatophile loves to exploit.
phreatophile wrote: »phreatophile wrote: »phreatophile wrote: »Good news and Bad news.
With next update on 9/16 they claim that our own DOTs will no longer drop us from Stealth. Heard this story before, so we'll see.
However, they are also "fixing" (nerfing into the freak'n ground) Strife. It's funny, I was just asking someone to pipe down about this before the Nerf police set their sights on it.
As it stands now, the HOT from strife scales from the damage of the previous attack, not from it's own damage. This makes it possible to have the HOT tick for 400HP-500HP after an Ambush for 1500HP damage. (2000HP-2500HP over 5 ticks)
It also makes it possible that if you aren't paying attention, and cast it after a light attack or worse yet a blocked attack it may only heal for 20HP/tick or less.
Say hello to a maximum HOT tick of around 150HP-200HP (750HP-1000HP over 5 ticks). This is rightly categorized as a fix, but for a class with so many issues anything that lessens our self heals or damage is a defacto Nerf.
This change blows!
NBs ask for abilities to be fixed.
Abilities get fixed.
NB complains about abilities being fixed.
.......
Right, bunch of whiners. LOL.
It's actually fine as a fix. 200 hp heal all the time is better than 500hp if everything goes right and 8hp if it doesn't. I had found a way to work around/exploit the bug to my advantage so I was comfortable with this particular bug.
Good to know that phreatophile loves to exploit.
Fair enough. Though given our current condition, I don't feel that 200 extra on a HOT only if everything goes right is much of an exploit. I seldom PVP so no epeens were harmed in the exploitation of this bug.
phreatophile wrote: »Good news and Bad news.
With next update on 9/16 they claim that our own DOTs will no longer drop us from Stealth. Heard this story before, so we'll see.
However, they are also "fixing" (nerfing into the freak'n ground) Strife. It's funny, I was just asking someone to pipe down about this before the Nerf police set their sights on it.
As it stands now, the HOT from strife scales from the damage of the previous attack, not from it's own damage. This makes it possible to have the HOT tick for 400HP-500HP after an Ambush for 1500HP damage. (2000HP-2500HP over 5 ticks)
It also makes it possible that if you aren't paying attention, and cast it after a light attack or worse yet a blocked attack it may only heal for 20HP/tick or less.
Say hello to a maximum HOT tick of around 150HP-200HP (750HP-1000HP over 5 ticks). This is rightly categorized as a fix, but for a class with so many issues anything that lessens our self heals or damage is a defacto Nerf.
This change blows!
NBs ask for abilities to be fixed.
Abilities get fixed.
NB complains about abilities being fixed.
.......
Hmm. let me explain since you are ... Its not normal to exploit the ability to get insane amount hot, and not normal that you do like 300 dmg, then you do 800 with the ability, and you get the 25% of the 300 and not 800. You see the problem now? I bet you are an OPlar or DK, or even a vampire. If you are any of those, then i know why are you so .... umm... you know what...
Not all loves to exploit cheese builds, and fail combat mechanics, even if this game has the most of those.
Darkonflare15 wrote: »Thejollygreenone wrote: »Darkonflare15 wrote: »@kypho I did not say it was as good as other classes. I said there is no point in belittling something even further then it already is. Its like stating information that is obvious already to make a point but since it is already been known its redundant and not helping the situation. You should at least come up with some positive information that a person would want to know but can't because of all the hate and negativity surrounding the subject. That is what I am trying to say.
I think the phrase 'beating a dead horse to death' would fit nicely here.
There wouldn't be a dead horse to beat if ZOS would just GET OFF THEIR BLOODY ARSES AND FIX NBs ALREADY!
A large part of the problem is that everybody wants NBs "fixed", but even in this thread, there isn't really any sort of consensus on what is actually broken, aside from Shadow Cloak.
The rest of it is basically just a lot of misconceptions, outright falsehoods, and "Sorc has this, give me this, DK has this, give me this."
ZOS has been pushing fixes out to the class slowly over time, and NBs are in a pretty good place overall when comparing actual ability to play the game.
Cloth/staff NBs are doing excellently in both PvE and PvP, there are some pretty good stamina-based NB builds floating around now that are able to consistently break the 1k DPS wall in Trials, and of course the NB is still the best class in the game for stealth ganking.
Defensively, they are lacking compared to some other classes, as it was designed to be more elusive via use of Cloak, teleports, speed boosts, etc. If the major crux of NB defense (Shadow Cloak) was fixed, this would be a lot more viable, imo.
Offensively in PvP, NBs have access to a few choice actions that other classes don't, like a CC that works even while your opponent is blocking, shades (teleport or stamina drain morphs), etc.
I think that as long as they continue to move in the right direction, things are fine. There are some really great NB builds out there, and some awesome NB players.
Of course, as w/ any class, your mileage may vary. I honestly believe that NBs were seen as the underdog for so long, that even now when they are MUCH, MUCH better than at launch, some players fail to grasp some of the potential of the class' strengths and then simply blame the tools instead of their own skill.
I'm not the best NB out there, but most often when things go wrong, I try to see what I have at my disposal and what I did wrong in the situation, and usually there are things that I could have done better.
This ^
Darkonflare15 wrote: »Thejollygreenone wrote: »Darkonflare15 wrote: »@kypho I did not say it was as good as other classes. I said there is no point in belittling something even further then it already is. Its like stating information that is obvious already to make a point but since it is already been known its redundant and not helping the situation. You should at least come up with some positive information that a person would want to know but can't because of all the hate and negativity surrounding the subject. That is what I am trying to say.
I think the phrase 'beating a dead horse to death' would fit nicely here.
There wouldn't be a dead horse to beat if ZOS would just GET OFF THEIR BLOODY ARSES AND FIX NBs ALREADY!
A large part of the problem is that everybody wants NBs "fixed", but even in this thread, there isn't really any sort of consensus on what is actually broken, aside from Shadow Cloak.
The rest of it is basically just a lot of misconceptions, outright falsehoods, and "Sorc has this, give me this, DK has this, give me this."
ZOS has been pushing fixes out to the class slowly over time, and NBs are in a pretty good place overall when comparing actual ability to play the game.
Cloth/staff NBs are doing excellently in both PvE and PvP, there are some pretty good stamina-based NB builds floating around now that are able to consistently break the 1k DPS wall in Trials, and of course the NB is still the best class in the game for stealth ganking.
Defensively, they are lacking compared to some other classes, as it was designed to be more elusive via use of Cloak, teleports, speed boosts, etc. If the major crux of NB defense (Shadow Cloak) was fixed, this would be a lot more viable, imo.
Offensively in PvP, NBs have access to a few choice actions that other classes don't, like a CC that works even while your opponent is blocking, shades (teleport or stamina drain morphs), etc.
I think that as long as they continue to move in the right direction, things are fine. There are some really great NB builds out there, and some awesome NB players.
Of course, as w/ any class, your mileage may vary. I honestly believe that NBs were seen as the underdog for so long, that even now when they are MUCH, MUCH better than at launch, some players fail to grasp some of the potential of the class' strengths and then simply blame the tools instead of their own skill.
I'm not the best NB out there, but most often when things go wrong, I try to see what I have at my disposal and what I did wrong in the situation, and usually there are things that I could have done better.
This ^
^^ That x2...
Nightblades are probably the most utility heavy class there is... I love that fact, because it allows far better skill combinations than any others... If you don't see it yourself, maybe you should read in between the lines of the skills a bit better. If you suck at that, go play Magic: The Gathering live with other players. It will teach you how to understand how to read and combine abilities far better than you think you already can.
phreatophile wrote: »Good news and Bad news.
With next update on 9/16 they claim that our own DOTs will no longer drop us from Stealth. Heard this story before, so we'll see.
However, they are also "fixing" (nerfing into the freak'n ground) Strife. It's funny, I was just asking someone to pipe down about this before the Nerf police set their sights on it.
As it stands now, the HOT from strife scales from the damage of the previous attack, not from it's own damage. This makes it possible to have the HOT tick for 400HP-500HP after an Ambush for 1500HP damage. (2000HP-2500HP over 5 ticks)
It also makes it possible that if you aren't paying attention, and cast it after a light attack or worse yet a blocked attack it may only heal for 20HP/tick or less.
Say hello to a maximum HOT tick of around 150HP-200HP (750HP-1000HP over 5 ticks). This is rightly categorized as a fix, but for a class with so many issues anything that lessens our self heals or damage is a defacto Nerf.
This change blows!
NBs ask for abilities to be fixed.
Abilities get fixed.
NB complains about abilities being fixed.
.......
AlienDiplomat wrote: »phreatophile wrote: »Good news and Bad news.
With next update on 9/16 they claim that our own DOTs will no longer drop us from Stealth. Heard this story before, so we'll see.
However, they are also "fixing" (nerfing into the freak'n ground) Strife. It's funny, I was just asking someone to pipe down about this before the Nerf police set their sights on it.
As it stands now, the HOT from strife scales from the damage of the previous attack, not from it's own damage. This makes it possible to have the HOT tick for 400HP-500HP after an Ambush for 1500HP damage. (2000HP-2500HP over 5 ticks)
It also makes it possible that if you aren't paying attention, and cast it after a light attack or worse yet a blocked attack it may only heal for 20HP/tick or less.
Say hello to a maximum HOT tick of around 150HP-200HP (750HP-1000HP over 5 ticks). This is rightly categorized as a fix, but for a class with so many issues anything that lessens our self heals or damage is a defacto Nerf.
This change blows!
NBs ask for abilities to be fixed.
Abilities get fixed.
NB complains about abilities being fixed.
.......
Nightblade cloak even worse than before!
Fixed. You keep using this word. I don't think it means what you think it means.
"phreatophile wrote: »
Fair enough. Though given our current condition, I don't feel that 200 extra on a HOT only if everything goes right is much of an exploit. I seldom PVP so no epeens were harmed in the exploitation of this bug.
No wonder. PvP is a mess with these imballances. OP vamps, templars, dks... gosh....
But the boss mob made the game more difficult for some players.... oh wait.
Darkonflare15 wrote: »
Through all of that there was 2 killing blows lol. So yeah I could say there is some room for balancing.Zenimax, fix nightblades! All skills are broken, remains the only one to use. Why enemies still do not fall from one of our sight? Make us opblades, please.