onlinegamer1 wrote: »Choose one of the following:
1. Minimal UI. You can only get more information through add-ons.
2. Maximal UI. All UI elements can be turned of via user settings.
ESO's flaw (read: horrible designers, producers and development team) is that they chose 1 instead of 2.
Maximal UI games are those like SWTOR where you still have a LUA based interface but it's not moddable. So the game must provide everything by itself.
But ESO has it moddable so it does not (and should) not provide everything else there'd be no point letting 3rd party authors create mods to begin with.
On the other side, ESO's "choice" was bad in that. The default UI is abysmal and not because "TES games are meant to have a terse UI".
It's bad because the moment you resort having any "out of action" (ESC key or "modal" window) then immersion is already gone and we are looking at a menu / UI exactly as immersion breaking as it's looking at any MMO menu.
So, immersion broken for immersion broken... why not give the basics like a material type selector and similar. That's really something that should be in the basic game. Allow freedom to mod it but give a sensible default.
I would have considered a "visual timers expiration" add on, but did not even think one day I'd have needed to install a mod to manage something as basic as items filtering.
Also, moddable MMOs rely on reaching a critical mass of authors (they are a MMO marketing tool in itself) so that there's a turnover of them creating alternatives. One guy unsubs, you download one of the 3-4 alternatives. But ESO did not reach that critical mass so we have 1, sometimes 2 mod authors so when they unsub we easily lose an irreplaceable piece of software.
Finally, the ESO's flaw is not your points.
It's the changing API.
Like many other very questionable programming (mis)practices, ESO API is another of their weak points.
APIs exist to provide a set of programming interfaces one may rely on for a sustained amount of time.
When existing functionalities become obsolete, the function names and parameters HAVE to stay available for backwards compatibility.
Had ESO API been managed with a minimum of competence, day 1 mods would still work today. They would not take advantage of new features and maybe they could spew incorrect numbers or miss the newest abilities in their logs. But they would not break and show lots of LUA errors, except in rare cases where the 3rd party addon would be made bad and would not cover special cases like detecting and avoiding a division by zero.
To make an example: I have created a low level C++ 16 bit DLL in 1991. Today it runs in 64 bit software, not a single parameter name or type had to be adapted.
Sure the example is extreme and the DLL interface only got 150 or so functions but ESO ever-changing API with no backwards compatibility is way off the other side.
I agree. This is the first MMO I have played where you are actually at a disadvantage to play the game without addons. You just make your life harder and there's so many things that I myself would consider "basic" that ZOS left out.
UI is a huge huge huge pain point that they need to address on many fronts.
Please explain?
How is this a disadvantage? I am vet 4. Heavy armor tank. Tanked all the vet Dungeons, done some of the HARD undaunted achievements.
I have found enough skyshards to have skills enough but sure, I missed skyshards since I dont have the computer pointing out where they are. I had to find them on my own....and choose my skills carefully because of it. This might be why I have not needed to respec?
I have not respected ONCE.
I do alright in Cyro. I been in teams where we use tactics to stop the enemy from spawning in the keep etc.
I can solo in Vet areas. I have pretty good understanding how my weapons and skills works.
I have to add. I play pretty much every day. Since 5 day early beta. My "played says 36days. Sure, making a guild takes time, but the rest was PLAYING.
I could spend WEEKS in a zone, exploring whatever......I have fun every time I play the game!
Please tell me sir, what is my disadvantage? Having more fun? Learning how things works without the computer telling me?
Minimalist UI is exactly what I use my Addons for. You think tabbing to veiw the map every 30 seconds is minimalist? Having to slog through an inventory with no filters to change a weapon minimalist? I'd be willing to bet I see and use less UI with my collection of addons than you folks playing without them see...
Just go get Loot Drop alone, turn auto-loot on in your game play options, and you'll only begin to notice just how much more UI bull *** you have to put up with than I do. That little UI pop up of stuff to loot? Yeah I only see a 5 second ticker until that *** is off the screen and I'm moving on with my life...scratch that, while I'm moving on with my life. Its a substandard UI and the Devs use Add-on functionality to cop out on making a quality customizable UI. Basic stuff! I'm not infringing on a minimalist UI when my compass turns red when I'm in combat...and stays that way to let me know I'm still in combat because there's literally no cue for that built into the core UI.
I use my addons to avoid dealing with menus and map screens and checking my weapons to see if the enchantments are drained. The UI I use is less fussing with bull *** than the core UI. You want immersion? Get addons. You want every effin metric the API can give you? Use addons. You want to make an argument from ignorance that addons despoil the "minimalist" UI? Don't confuse the terms minimalist with incomplete...
KhajitFurTrader wrote: »SuraklinPrime wrote: »Not that I have problems with anyone using them, just not sure why it is such a bone of contention.
There you have it:daneyulebub17_ESO wrote: »when a basic, common-to-mmos-but-missing-in-ESO feature is brought up.
For the MMO crowd, ESO's not MMO-like enough; i.e. they've been conditioned to expect a certain UI look and feature set, and find it hard to take a step back and question their expectations. Tell them that ESO's all about being an immersive, story-driven world where the journey is the destination, and they start growling at you.
On the other hand, the die-hard TES fans, and to some extend the folks that've only known Skyrim, find the rule limitations that a persistent, multi-player online world has to bring with it hard to accept.
So, it boils down to the basic optimist/pessimist lookout at things. Some see ESO as win-win, i.e. it strifes to be the best of both worlds, while others take the opposite stance. None is more right than the other. It's simply a matter of personal preference and acceptance.
Ever try to search on the guild store by name? Oh wait you can't. Good luck finding a specific item in the sea of *** thats out there, and paging through page after page to find it.
THIS IS BASIC FUNCTIONALITY in basically ANY interface, not just games.
I'll stop right there because that alone is enough to *** me off.
Ever try to search on the guild store by name? Oh wait you can't. Good luck finding a specific item in the sea of **** that's out there, and paging through page after page to find it.
THIS IS BASIC FUNCTIONALITY in basically ANY interface, not just games.
I'll stop right there because that alone is enough to *** me off.
williamburr2001b14_ESO wrote: »Having to plod through your inventory because the sorted categories are half-done is not "immersive." Having to sit and click weapons and pieces of armor to wear them because there are no set slots is not "story-driven."
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
williamburr2001b14_ESO wrote: »Having to plod through your inventory because the sorted categories are half-done is not "immersive." Having to sit and click weapons and pieces of armor to wear them because there are no set slots is not "story-driven."
Ever try to search on the guild store by name? Oh wait you can't. Good luck finding a specific item in the sea of **** that's out there, and paging through page after page to find it.
THIS IS BASIC FUNCTIONALITY in basically ANY interface, not just games.
I'll stop right there because that alone is enough to *** me off.williamburr2001b14_ESO wrote: »Having to plod through your inventory because the sorted categories are half-done is not "immersive." Having to sit and click weapons and pieces of armor to wear them because there are no set slots is not "story-driven."
Agreed with these points. How is the omission of these features facilitating anyone's immersion or minimalism? I completely agree with those who argue that these should have been part of the vanilla UI rather than having to be modded in, but how anyone can defend the interface as it stands is beyond me.
mdosheab16_ESO wrote: »Another patch that has broken all the addons was the final straw for me. I've cancelled my subscription for now and will see how things go over my remaining 90 days.
I loved ESO, and I still want to. But to call it a 'high maintenance' relationship is an understatement.
KhajitFurTrader wrote: »williamburr2001b14_ESO wrote: »Having to plod through your inventory because the sorted categories are half-done is not "immersive." Having to sit and click weapons and pieces of armor to wear them because there are no set slots is not "story-driven."
Could the inventory system profit from a well thought out overhaul, improving ease-of-use, speed-of-use, more sortable categories etc.? Absolutely no question, mark that down as a resounding "yes!"
In order to achieve this, do I want to rely and be dependent on add-ons, written by unknown third party developers not related to ZOS, with unknown code, and absolutely no guarantees of not breaking in the future, or even continued development at that? Hell no!
So how about, instead of wasting your time attacking people ad hominem, you write down the improvements you want to see, and give them as a nicely formatted /feedback to ZOS? You might even point them to specific functionalities provided by a particular add-on and tell them: "that's what I want to see." This way, the whole community might profit form your endeavor, since we get reliable improvements instead of the crutches kludges that are add-ons. ^_^
daneyulebub17_ESO wrote: »
I do however expect basic features in an MMO to be in the actual game.
But... unlike any MMO I've ever played, the designers have inexplicably left the responsibility for them to 3rd party scripters. (While requiring us players to find them, install them, set them up and update them.) Seriously, no game has it all--but I've never seen anything like what this one lacks in terms of standard MMO tools.
Here's a few off the top of my head:
Want to see what you just looted without opening you're bag or turning OFF auto-loot? You need an addon.
Want to hear a chime when someone sends you a tell, rather than it get lost in the text of your chat window so you never even see it? You need an addon.
Want to have the ability to do a basic search in the Guild Store? You need an addon.
Want to get a basic combat log in a chat window so you can see damage/heals/crits? You need an addon.
Want to silence the annoying, repetitious NPC banker's dialog that triggers every freaking time you jump out/in to the bank interface to go between Bank, Guild Bank, Guild Store? You need an addon.
This isn't about cheats, or having things handed to us. It's not even about filling in features that were consciously left out--like a minimap, which I can understand as conscious design decisions. It's about very basic stuff that there's just no excuse not to have in game in a modern MMO.
Basic? You know what an MMORPG is right? There are no "basic" features in any MMORPG other then its an online, nonestop multiuser roleplaying game.
What the game is, has different types. Just like other games. "basic" I think is what you are used too. ESO is a new type of MMO and sets its own "basics"
All your suggestion above I really enjoy being without. Zenimax allows addons. Be happy with that. Even in WoW you need addons to raid.
By your suggestions, I wonder if you read what ESO is. Its about immersion, story, almost to be in it. I dont want a minimap that ruins that. They even said that the UI will be clean and let addons work since thats always been the TES way.
What they can do is extend on their own "basic" systems. And they are.
Thing they can do is better logs, saving text emails, store searches, yes
Modern MMO? Without innovation and go with your own Vision, we would still be playing Muds....or UO.
I have to note that quite a lot want combat log of damage. Why? For once, you get to see for yourself what works and not......instead of calculating numbers.
And for autoloot. I never understood that. But its a feature they give you.
MercyKilling wrote: »daneyulebub17_ESO wrote: »...sucks.
Two of 'em crash right away. Now get to log out, then go spend 20 minutes updating them all. Assuming they have updates yet.
Joy.
This kind of crap is what I always think of when some doofus chimes in with: "Duh, what are you complaining about--there's an add-on for that" when a basic, common-to-mmos-but-missing-in-ESO feature is brought up.
Then learn to play without them. I don't have a single one installed, and I do just fine, thankew.People who aren't using addons in this game have no idea what they are missing.
Sure I do. This kind of heartache. Whenever a game update/patch comes down the pipe, having to redownload and install this stuff all over again.
No, I took the time to learn how to play without all these "basic features" most people are griping about.
It most certainly is not Zenimax's fault some players got so used to having their hands held while playing or rely too much on "playing the add ons" than playing the game.
MercyKilling wrote: »daneyulebub17_ESO wrote: »Want to see what you just looted without opening you're bag or turning OFF auto-loot? You need an addon.
You're going to have to turn off auto loot once the justice system hits or rack up a large bounty for just going to the bank. Not to mention just how HARD is it to turn off auto loot or open you bag? Jebus, as if a couple more mouse clicks is waaaaay too much effort for some people.daneyulebub17_ESO wrote: »Want to hear a chime when someone sends you a tell, rather than it get lost in the text of your chat window so you never even see it? You need an addon.
No you don't. Put tells in their own tab, change their color...and when I get one? The TELLS tab lights up. There's an option for this if you just bother to look for it.daneyulebub17_ESO wrote: »Want to have the ability to do a basic search in the Guild Store? You need an addon.
I will agree that search options are highly basic and somewhat difficult, but I've still been able to find what I'm looking for...it just takes *SHOCK AND HORROR* a bit more time and effort to find them.daneyulebub17_ESO wrote: »Want to get a basic combat log in a chat window so you can see damage/heals/crits? You need an addon.
Perhaps the only truth here.daneyulebub17_ESO wrote: »Want to silence the annoying, repetitious NPC banker's dialog that triggers every freaking time you jump out/in to the bank interface to go between Bank, Guild Bank, Guild Store? You need an addon.
Or you could just go into the options and mute dialogue. Or mute the game entirely, like I do and play with my own music. No add on necessary.daneyulebub17_ESO wrote: »This isn't about cheats, or having things handed to us. It's not even about filling in features that were consciously left out--like a minimap, which I can understand as conscious design decisions. It's about very basic stuff that there's just no excuse not to have in game in a modern MMO.
Which is exactly why it should be left out. To break the dependency on these things.
However, most everything you listed as "basic stuff" -IS- in the game, you just have to find the workaround or go looking for it...so yes. It really IS about wanting stuff just handed to you rather than learn how THIS game does things.
Which is perfectly fine, just don't ruin it for those of us that don't mind putting forth a bit of effort and time, please.
You're going to have to turn off auto loot once the justice system hits or rack up a large bounty for just going to the bank. Not to mention just how HARD is it to turn off auto loot or open you bag? Jebus, as if a couple more mouse clicks is waaaaay too much effort for some people.
No you don't. Put tells in their own tab, change their color...and when I get one? The TELLS tab lights up. There's an option for this if you just bother to look for it.
I will agree that search options are highly basic and somewhat difficult, but I've still been able to find what I'm looking for...it just takes *SHOCK AND HORROR* a bit more time and effort to find them.
Or you could just go into the options and mute dialogue. Or mute the game entirely, like I do and play with my own music. No add on necessary.
mdosheab16_ESO wrote: »Another patch that has broken all the addons was the final straw for me. I've cancelled my subscription for now and will see how things go over my remaining 90 days.
I loved ESO, and I still want to. But to call it a 'high maintenance' relationship is an understatement.
Rescorla_ESO wrote: »mdosheab16_ESO wrote: »Another patch that has broken all the addons was the final straw for me. I've cancelled my subscription for now and will see how things go over my remaining 90 days.
I loved ESO, and I still want to. But to call it a 'high maintenance' relationship is an understatement.
Give me a break. Within a day of the patch Minion (from ESOUI.com) had 20+ updates to all the popular addons, to include all of Wykkyd's suite. It took me less than a minute to update all of them.
There is no reason us people who want these UI features shouldn't be able to have them. Those who don't can just disable them. That's the beauty of an optional UI element. ESO is missing some very basic UI features that us MMO veterans need to fully enjoy the game how we want to.
I need numerical feedback on my damage and healing statistics. I don't want some vague health bar that provides me with no clue as to what is going on. But hey, if that's the experience you want, I see no reason why you can't just disable those numbers that I rely upon.
Relying on addons has been a major pain. I am very grateful for the people developing them, however.
If the UI is so bad.....howcome so many play without addons or chech the RP community. They have add-ons. But not the kind anyone here would use.
You missed a TINY detail in your description. Even C++ code need to have a platform and how you can build on that depends whats built.
In short. Some things in the code cant simply work with an add-on if its to much.
A small, clean UI AS ZENIMAX DESCRIBED. (I dont get these whinings....you bought the game...did you not look what it was?), makes more add-ons possible.
daneyulebub17_ESO wrote: »Rescorla_ESO wrote: »mdosheab16_ESO wrote: »Another patch that has broken all the addons was the final straw for me. I've cancelled my subscription for now and will see how things go over my remaining 90 days.
I loved ESO, and I still want to. But to call it a 'high maintenance' relationship is an understatement.
Give me a break. Within a day of the patch Minion (from ESOUI.com) had 20+ updates to all the popular addons, to include all of Wykkyd's suite. It took me less than a minute to update all of them.
Updating didn't take as long, for me, as dealing with the fact that 2 went to default settings, and one, even after the update, is showing an error every time I go to my guild bank.
Rescorla_ESO wrote: »daneyulebub17_ESO wrote: »Rescorla_ESO wrote: »mdosheab16_ESO wrote: »Another patch that has broken all the addons was the final straw for me. I've cancelled my subscription for now and will see how things go over my remaining 90 days.
I loved ESO, and I still want to. But to call it a 'high maintenance' relationship is an understatement.
Give me a break. Within a day of the patch Minion (from ESOUI.com) had 20+ updates to all the popular addons, to include all of Wykkyd's suite. It took me less than a minute to update all of them.
Updating didn't take as long, for me, as dealing with the fact that 2 went to default settings, and one, even after the update, is showing an error every time I go to my guild bank.
You are correct. Some of the addon updates caused the addon to revert back to their default setting. Like you, it took me longer to reconfigure the addon than it took to update it.
The person who I responded to was just resorting to silly hyperbole and exaggeration. If someone would really unsubscribe to an MMO because a patch broke their addons AND it only takes less than a minute to correct the situation, then good riddance.
Snip, lots of text that's dreamed up
In fact I played closed beta, did not like ESO's UI and expecially ESO's controls so I did NOT buy it.
Then my bro decided to gift the box to me so I ended up playing ESO. It's storyline made up for the non-standard and fairly poor controls (expecially poor for pro-active high end PvP) so I stuck with it.
Rescorla_ESO wrote: »I was in the closed beta and the API was significantly more robust then compared to now. There was a very vocal segment of the PTS community who were adamant in support of the minimalist UI and very anti-addon. ZOS caved in to their complaints and a couple of weeks before release gutted a significant amount of API functionality.
So....you play a game you didnt want to play....because you got it for free? And you are now "stuck" with it?
Does ESO have some mind control power over you?
Regarding Eve, you can only be good if you use add-on?
I feel sorry for you since that game actually is hard. If your add-on didn't work.....cant you play?
I had NO problem killing and looting in Eve. Can check my name there if you like. No add-ons are needed to stop a pray to escape, attack, and kill. Sometimes I killed the pilot as well.
The only thing in your whole post you was right on, is that Eve is Ruthless. It supposed to be.
Just like ESO supposed to be.....ESO.
Careful, please.Rescorla_ESO wrote: »I was in the closed beta and the API was significantly more robust then compared to now. There was a very vocal segment of the PTS community who were adamant in support of the minimalist UI and very anti-addon. ZOS caved in to their complaints and a couple of weeks before release gutted a significant amount of API functionality.
ZOS did more than cave to add-on haters in the PTS, they went off the deep end. Not even being able to track your own buffs or removing the ability to see the debuffs on the target was just plain excessive. Sure, being able to see enemy stamina and magicka was a problem, giving the add-on user a huge advantage in information over a non user, but buff tracking? Hell I wouldn't use it, visual cues are enough for me, but what the ***?! At one point they even shut off damage tracking. ZOS knee jerked and just went DEFCON *** on the API, and continue to cut it down with the removal of things like "distance to target". It was nice to have my reticle change color when a target was in bow attack range, not a huge deal, but why the hell was that removed? It was cool, and without it the UI just feels less cool.
ZOS lacks the ability to make a solid customizable UI so they lean on addons. OK, that sucks, *** you ZOS for being lazy, but its not the end of the world. ZOS then continues to screw with the API which makes some addons completely useless (Range Finder for instance since I brought it up) thereby discouraging the add-on developers from making addons for a game that might just render all their hard work unusable. In the end we have terrible development decisions in an incomplete core UI, and a self defeating API restrictions that they change on a whim without even giving the add-on creators a heads up; one day hundreds if not thousands of players are using your add-on and the next it's useless. No reason, no warning, just cut the *** off without a word.
There's quite a few words I could use to describe that, but it's just stupid... literally in the truest sense of the definition: STUPID.
"CapuchinSeven wrote: »OH please, there is very little to ESO that breaks the mold. It's a great game and if they could just get it fixed and keep it fixed (to the extent that it doesn't feel like they are breaking it every patch) it will be even better, but if you think having a crap UI with zero way to just simply search for the item you're looking to buy is "breaking the mold" then you must have had a very strange mold.
...an argument from ignorance stating its not one is all the more certain to be one...
I have used addons in several games in the past, and found them totally worthless at best and counterproductive at worst.You don't use addons, you don't know what using them is like, and you make an argument against them lacking information, experience, or expertise. I.E. you make an argument from ignorance. Please enlighten me in how this is not the case.
Like I said. Try just Loot Drop. It doesn't loot anything for you, it just tells you what you looted since if you choose the built in UI option to auto loot it gives you no indication of what you just picked up. Are you so biased you can't even consider the notion that the ESO UI is substandard and thus you can't bring yourself to use any even for the sake of making an informed argument? Because if so it precludes your perspective from making any valid objective argument.