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Extremely Disappointed - Storm Atranoch Nerf

  • Persephonius
    Persephonius
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    I have already gone through the list of Sorcorer abilities. There are very few useful - far fewer than other classes - for boss tanking (trash doesn't matter, everyone can go DPS).

    But this isn't necessarily about all abilities, this is just about ultimates. There are zero non-PvP ultimates for boss tanking available to Sorcorer tanks.

    Ok look, if you were to pick a class via meta-gaming for tanking, you would probably pick a dragon-knight. The dragon knight is the only class with a passive that increases block mitigation, and a very clear cut tanking oriented ultimate. For me, it seems that tanking, as well as melee dps are this classes specialization.

    This is not the specialization of the sorcerer, and hence it should not have an ultimate that is outside of it's specializations, doing so will hurt the class.

    I believe the sorcerer is the specialist ranged dps. It has an ultimate that will aid in sustaining ranged dps indefinitely (overload), it has an ultimate the will aid in direct single target dps (atronach). It is not obvious, but the atronach is a very high damage ultimate. It does a lot of damage over its duration. The damage per execute time is very high. And while it is active, you can continue your normal dps rotation, so is an outright dps gain. The dark magic ultimate is very much inline with the rest of the dark magic abilities, control, which is probably most effective in taking out trash. Changing one of these abilities to make it a more effective tank, will hurt the sorcerer in its specialist role. This is essentially what the taunt of the atronach did. It made it virtually unusable as a dps in boss fights. The highest dps I can sustain on my sorcerer is via keeping my atronach up as much as possible. So removing the taunt improved the sorcerer in its specialization, which is why I stated that this was more of a buff.
  • Maverick827
    Maverick827
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    I'm sorry, but this game was marketed with promises of "play it your way." Sorcorers not having a tank ultimate is unacceptable and contradicts the spirit of the game. Each ultimate except perhaps Overload has morps where one is strictly better, so the other one is never used. One of these morphs should be repurposed to aid in tanking and/or healing.

    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ , is there anything being done about this recent Storm Atranoch nerf? Will Sorcorer tanks be compensated in any way?
  • Homm
    Homm
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    Deal with it. @ZOS hates sorcs, and will nerf the crap out of us till nobody will play this class. But they always remember to make DK's life easier.
  • Persephonius
    Persephonius
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    I'm sorry, but this game was marketed with promises of "play it your way." Sorcorers not having a tank ultimate is unacceptable and contradicts the spirit of the game. Each ultimate except perhaps Overload has morps where one is strictly better, so the other one is never used. One of these morphs should be repurposed to aid in tanking and/or healing.

    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ , is there anything being done about this recent Storm Atranoch nerf? Will Sorcorer tanks be compensated in any way?

    But the game has achieved its marketing promise. The very fact that you are tanking as a sorcerer should tell you that.
    Edited by Persephonius on August 7, 2014 4:29PM
  • andrantos
    andrantos
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    Maverick... The spirit of the game is not broken. This argument is moot and irrelevant. In fact, as others have pointed out, our lack of a tanking ultimate is within the spirit of the progression system.

    If you want a tanking ultimate, by the current design, you'd need to go another class. Sorcs don't need one to be comparable tanks to other classes.

    If you want to continue to discuss the nature of the nerf, then lets do so. That is what this thread is about.
  • Maverick827
    Maverick827
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    This thread is about Sorcorers losing their only useful tanking ultimate. The solution to this problem is to add the taunt back on one morph, or offer an alternative tanking ultimate.
  • Persephonius
    Persephonius
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    This thread is about Sorcorers losing their only useful tanking ultimate. The solution to this problem is to add the taunt back on one morph, or offer an alternative tanking ultimate.

    Ok, I don't see how anyone is going to convince you. But can you at least admit that the taunt was an issue for sorcerers that were dps (the majority of sorcerers) which made the use of there main dps ultimate problematic in dungeon/trial bosses?
  • andrantos
    andrantos
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    This thread is about Sorcorers losing their only useful tanking ultimate. The solution to this problem is to add the taunt back on one morph, or offer an alternative tanking ultimate.

    Have you ever thought that maybe ZOS doesn't want us to have a "tanking" ultimate?
  • Maverick827
    Maverick827
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    This thread is about Sorcorers losing their only useful tanking ultimate. The solution to this problem is to add the taunt back on one morph, or offer an alternative tanking ultimate.

    Ok, I don't see how anyone is going to convince you. But can you at least admit that the taunt was an issue for sorcerers that were dps (the majority of sorcerers) which made the use of there main dps ultimate problematic in dungeon/trial bosses?
    I will when you admit there's no reason one morph could have kept the taunt.
  • Maverick827
    Maverick827
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    andrantos wrote: »
    This thread is about Sorcorers losing their only useful tanking ultimate. The solution to this problem is to add the taunt back on one morph, or offer an alternative tanking ultimate.

    Have you ever thought that maybe ZOS doesn't want us to have a "tanking" ultimate?
    I fail to see how this is helpful. Are we back to you saying that we shouldn't voice our opinions and offer feedback?

    Should everyone stop posting about stamina issues? Maybe Zenimax doesn't want stamina to be competitive.
  • Nightreaver
    Nightreaver
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    Ok, I don't see how anyone is going to convince you. But can you at least admit that the taunt was an issue for sorcerers that were dps (the majority of sorcerers) which made the use of there main dps ultimate problematic in dungeon/trial bosses?

    Ok, I don't see how anyone is going to convince you. But can you at least admit that the loss of taunt was an issue for sorcerers that were dps (the majority of sorcerers) which made the use of there main dps Tank ultimate problematic in dungeon/trial bosses when soloing?

    There are other DPS ultimate options, how many other Tank Ultimate options do we have?
    Have you ever thought that maybe ZOS doesn't want us to have a "tanking" ultimate?

    Considering they designed the Ultimate to include Taunt, no I didn't.
    If you want a tanking ultimate, by the current design, you'd need to go another class. Sorcs don't need one to be comparable tanks to other classes.
    Wow, where to begin?
    Sorcs don't need to be comparable tanks to other classes?
    Awesome, so the other classes can now stop complaining about DPS because they don't need to be comparable DPS to us.

    By current design?
    Can you please enlighten me as to what this current design is that allows other classes to fill the role they choose yet restricts Sorcerers to a solely DPS role that would be equal to all other classes?

    Sorcerers need to go to another class if they want a Tanking Ultimate?
    Great, so which class gets their DPS Ultimates removed so we can tell them if they want a DPS Ultimate they need to go to another class.

    Bottom line once again is that if the Taunt ability wasn't considered OP then it should have at least remained an option for one morph or the other.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • andrantos
    andrantos
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    Sorcs don't need to be comparable tanks to other classes?
    Awesome, so the other classes can now stop complaining about DPS because they don't need to be comparable DPS to us.
    As I said, sorcerers do not need a native ultimate in order to be comparable tanks to other classes. Meaning... we can successfully function as tanks. Some classes may innately do it better, but we are more than capable. It's lovely what you can do when you take a comment out of context :smile:
    Can you please enlighten me as to what this current design is that allows other classes to fill the role they choose yet restricts Sorcerers to a solely DPS role that would be equal to all other classes?
    Per the game's design, as a sorcerer, I have plenty of ability choices to allow me to play as a dps, a healer, or a tank. Some of those abilities come from our sorcerer skill line. Others do not. Per the design, that is expected... that a player have a mix of class and non-class abilities.

    Each class has its own unique skill set. Because of this, each class has its own set of strengths and weakness. Some classes are more versatile. Some are a bit more specialized. Per the design, this is okay.
    Bottom line once again is that if the Taunt ability wasn't considered OP then it should have at least remained an option for one morph or the other.
    If the devs didn't consider it OP or potentially OP we would have been compensated in some way. If the removal of the taunt does truly put us at lesser standing than other classes, I would hope ZOS would respond in a future update in some fashion.

    Just as a side note, the taunt or insta-hate aspect of the ability was never part of its description. It is feasible it was intended to be there or possibly a bug ZOS let sit in the backlog until they felt it necessary to fix. We don't truly know what the case was. So we can't really argue we were or weren't intended to have a tank ultimate.

    In case you missed it, the ability is still capable of getting agro. You just have to use it differently.
    Edited by andrantos on August 8, 2014 12:05AM
  • Maverick827
    Maverick827
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    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.
  • Persephonius
    Persephonius
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    This thread is about Sorcorers losing their only useful tanking ultimate. The solution to this problem is to add the taunt back on one morph, or offer an alternative tanking ultimate.

    Ok, I don't see how anyone is going to convince you. But can you at least admit that the taunt was an issue for sorcerers that were dps (the majority of sorcerers) which made the use of there main dps ultimate problematic in dungeon/trial bosses?
    I will when you admit there's no reason one morph could have kept the taunt.

    The two morphs are clearly both dps orientated. 1 has increased aoe potential, the other has increased single target dps potential.
  • Persephonius
    Persephonius
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    There are other DPS ultimate options, how many other Tank Ultimate options do we have?

    None, as it should be. Having multiple dps ultimates enhances our role as dps. Also, there is no reason at all why a sorcerer needs to rely on a tanking ultimate. And most importantly, the most difficult content in the game should force players to construct groups that have roles fulfilled by classes that are strong in those roles. If the most difficult content could be achieved by any hickledy-pickledy group formation, it would be a joke.
    Considering they designed the Ultimate to include Taunt, no I didn't.

    As my memory serves, the ultimate originally did not have a taunt, it was later added then removed.
    Sorcs don't need to be comparable tanks to other classes?
    Awesome, so the other classes can now stop complaining about DPS because they don't need to be comparable DPS to us.

    Sorcs ARE comparable to other tanks. But are not the best at it. The other tank classes are no where near as capable to sorcs in RANGED dps, the balance is there.

    Edited by Persephonius on August 8, 2014 5:06AM
  • Persephonius
    Persephonius
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    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
  • Maverick827
    Maverick827
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    None, as it should be.
    Why? This directly contrasts with the game's main advertising point.
  • Maverick827
    Maverick827
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    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.
  • Persephonius
    Persephonius
    ✭✭✭
    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.

    No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
  • Maverick827
    Maverick827
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    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.

    No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
    This is not how it was used. You can't really DPS in tank gear. The Storm Atranoch was the weakest ultimate for tanking as far as the other classes are concerned, but at least it was something.
    Edited by Maverick827 on August 8, 2014 5:16AM
  • Persephonius
    Persephonius
    ✭✭✭
    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.

    No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
    This is not how it was used. You can't really DPS in tank gear. The Storm Atranoch was the weakest ultimate for tanking as far as the other classes are concerned, but at least it was something.

    You can tank in dps gear for the majority of the content. The sorcerer has the most mitigation enhancing abilities of any class that enable you to tank in light armour. And yes, this was exactly what the ultimate was being used for.
  • Maverick827
    Maverick827
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    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.

    No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
    This is not how it was used. You can't really DPS in tank gear. The Storm Atranoch was the weakest ultimate for tanking as far as the other classes are concerned, but at least it was something.

    You can tank in dps gear for the majority of the content. The sorcerer has the most mitigation enhancing abilities of any class that enable you to tank in light armour. And yes, this was exactly what the ultimate was being used for.
    If you can tank with DPS gear and DPS abilities, how does the Atranoch even matter? Why are you not just DPSing when you have aggro? Your claim seems logically inconsistent; it feels like you're just grasping at straws at this point, trying to defend the nerf that aids you as a DPS Sorcorer, not caring for other people's play styles.
  • Persephonius
    Persephonius
    ✭✭✭
    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.

    No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
    This is not how it was used. You can't really DPS in tank gear. The Storm Atranoch was the weakest ultimate for tanking as far as the other classes are concerned, but at least it was something.

    You can tank in dps gear for the majority of the content. The sorcerer has the most mitigation enhancing abilities of any class that enable you to tank in light armour. And yes, this was exactly what the ultimate was being used for.
    If you can tank with DPS gear and DPS abilities, how does the Atranoch even matter? Why are you not just DPSing when you have aggro? Your claim seems logically inconsistent; it feels like you're just grasping at straws at this point, trying to defend the nerf that aids you as a DPS Sorcorer, not caring for other people's play styles.

    I have seen it many times. The sorcerer tank stops before boss. Grabs resto staff charges ultimate. Drops atronach on boss, 25 seconds the group has an additional dps. In that 25 seconds you can almost charge the ultimate again. When atronach expires, sorcerer does weapon switch to sword and board, uses bound aegis/thundering presence (which also charges atronach). When atronach is ready, tank drops it then switches to resto/destro staff etc etc....
    Edited by Persephonius on August 8, 2014 5:27AM
  • Maverick827
    Maverick827
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    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.

    No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
    This is not how it was used. You can't really DPS in tank gear. The Storm Atranoch was the weakest ultimate for tanking as far as the other classes are concerned, but at least it was something.

    You can tank in dps gear for the majority of the content. The sorcerer has the most mitigation enhancing abilities of any class that enable you to tank in light armour. And yes, this was exactly what the ultimate was being used for.
    If you can tank with DPS gear and DPS abilities, how does the Atranoch even matter? Why are you not just DPSing when you have aggro? Your claim seems logically inconsistent; it feels like you're just grasping at straws at this point, trying to defend the nerf that aids you as a DPS Sorcorer, not caring for other people's play styles.

    I have seen it many times. The sorcerer tank stops before boss. Grabs resto staff charges ultimate. Drops atronach on boss, 25 seconds the group has an additional dps. In that 25 seconds you can almost charge the ultimate again. When atronach expires, sorcerer does weapon switch to sword and board, uses bound aegis/thundering presence (which also charges atronach). When atronach is ready, tank drops it then switches to resto/destro staff etc etc....
    The Atranoch does not last the full duration against most veteran bosses, and a large majority of bosses are reliant on positioning and movement, so I find your claims to be dubious at best.

    It stands to reason if this was viable that it would be the preferred method of running dungeons, and it would be known all over these and other forums. It is not.
    Edited by Maverick827 on August 8, 2014 5:35AM
  • Persephonius
    Persephonius
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    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.

    No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
    This is not how it was used. You can't really DPS in tank gear. The Storm Atranoch was the weakest ultimate for tanking as far as the other classes are concerned, but at least it was something.

    You can tank in dps gear for the majority of the content. The sorcerer has the most mitigation enhancing abilities of any class that enable you to tank in light armour. And yes, this was exactly what the ultimate was being used for.
    If you can tank with DPS gear and DPS abilities, how does the Atranoch even matter? Why are you not just DPSing when you have aggro? Your claim seems logically inconsistent; it feels like you're just grasping at straws at this point, trying to defend the nerf that aids you as a DPS Sorcorer, not caring for other people's play styles.

    I have seen it many times. The sorcerer tank stops before boss. Grabs resto staff charges ultimate. Drops atronach on boss, 25 seconds the group has an additional dps. In that 25 seconds you can almost charge the ultimate again. When atronach expires, sorcerer does weapon switch to sword and board, uses bound aegis/thundering presence (which also charges atronach). When atronach is ready, tank drops it then switches to resto/destro staff etc etc....
    The Atranoch does not last the full duration against most veteran bosses, and a large majority of bosses are reliant on positioning and movement, so I find your claims to be dubious at best.

    It sounds to me that you are one the players I am speaking of, and is why you are so vocal on such a trivial ultimate adjustment.
  • Maverick827
    Maverick827
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    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.

    No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
    This is not how it was used. You can't really DPS in tank gear. The Storm Atranoch was the weakest ultimate for tanking as far as the other classes are concerned, but at least it was something.

    You can tank in dps gear for the majority of the content. The sorcerer has the most mitigation enhancing abilities of any class that enable you to tank in light armour. And yes, this was exactly what the ultimate was being used for.
    If you can tank with DPS gear and DPS abilities, how does the Atranoch even matter? Why are you not just DPSing when you have aggro? Your claim seems logically inconsistent; it feels like you're just grasping at straws at this point, trying to defend the nerf that aids you as a DPS Sorcorer, not caring for other people's play styles.

    I have seen it many times. The sorcerer tank stops before boss. Grabs resto staff charges ultimate. Drops atronach on boss, 25 seconds the group has an additional dps. In that 25 seconds you can almost charge the ultimate again. When atronach expires, sorcerer does weapon switch to sword and board, uses bound aegis/thundering presence (which also charges atronach). When atronach is ready, tank drops it then switches to resto/destro staff etc etc....
    The Atranoch does not last the full duration against most veteran bosses, and a large majority of bosses are reliant on positioning and movement, so I find your claims to be dubious at best.

    It sounds to me that you are one the players I am speaking of, and is why you are so vocal on such a trivial ultimate adjustment.
    No, I have never done this before because it is not a viable means of tanking veteran dungeons. The Storm Atranoch could hold aggro and survive for a few seconds in a pinch, but it could not be the group's main tank.

    I am vocal about this change because I have literally no useful ultimate to put on my bar now. I may as well put nothing on my bar. That is a problem.
    Edited by Maverick827 on August 8, 2014 5:38AM
  • Persephonius
    Persephonius
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    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.

    No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
    This is not how it was used. You can't really DPS in tank gear. The Storm Atranoch was the weakest ultimate for tanking as far as the other classes are concerned, but at least it was something.

    You can tank in dps gear for the majority of the content. The sorcerer has the most mitigation enhancing abilities of any class that enable you to tank in light armour. And yes, this was exactly what the ultimate was being used for.
    If you can tank with DPS gear and DPS abilities, how does the Atranoch even matter? Why are you not just DPSing when you have aggro? Your claim seems logically inconsistent; it feels like you're just grasping at straws at this point, trying to defend the nerf that aids you as a DPS Sorcorer, not caring for other people's play styles.

    I have seen it many times. The sorcerer tank stops before boss. Grabs resto staff charges ultimate. Drops atronach on boss, 25 seconds the group has an additional dps. In that 25 seconds you can almost charge the ultimate again. When atronach expires, sorcerer does weapon switch to sword and board, uses bound aegis/thundering presence (which also charges atronach). When atronach is ready, tank drops it then switches to resto/destro staff etc etc....
    The Atranoch does not last the full duration against most veteran bosses, and a large majority of bosses are reliant on positioning and movement, so I find your claims to be dubious at best.

    It stands to reason if this was viable that it would be the preferred method of running dungeons, and it would be known all over these and other forums. It is not.

    I have lost count of the number of times that you have reversed your opinion on how good the taunt was. First you said that it was the only decent tanking ability the sorcerers had and the removal was doom for tanking sorcerers. Now you have stated several times that the taunt was not that great, so why does it matter so much?

    The reason that it is not the preferred tanking method is that it works on the majority of the content, not the most difficult content. It makes experience farming more efficient for example.
    Edited by Persephonius on August 8, 2014 5:41AM
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.

    No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
    This is not how it was used. You can't really DPS in tank gear. The Storm Atranoch was the weakest ultimate for tanking as far as the other classes are concerned, but at least it was something.

    You can tank in dps gear for the majority of the content. The sorcerer has the most mitigation enhancing abilities of any class that enable you to tank in light armour. And yes, this was exactly what the ultimate was being used for.
    If you can tank with DPS gear and DPS abilities, how does the Atranoch even matter? Why are you not just DPSing when you have aggro? Your claim seems logically inconsistent; it feels like you're just grasping at straws at this point, trying to defend the nerf that aids you as a DPS Sorcorer, not caring for other people's play styles.

    I have seen it many times. The sorcerer tank stops before boss. Grabs resto staff charges ultimate. Drops atronach on boss, 25 seconds the group has an additional dps. In that 25 seconds you can almost charge the ultimate again. When atronach expires, sorcerer does weapon switch to sword and board, uses bound aegis/thundering presence (which also charges atronach). When atronach is ready, tank drops it then switches to resto/destro staff etc etc....
    The Atranoch does not last the full duration against most veteran bosses, and a large majority of bosses are reliant on positioning and movement, so I find your claims to be dubious at best.

    It stands to reason if this was viable that it would be the preferred method of running dungeons, and it would be known all over these and other forums. It is not.

    I have lost count of the number of times that you have reversed your opinion on how good the taunt was. First you said that it was the only decent tanking ability the sorcerers had and the removal was doom for tanking sorcerers. Now you have stated several times that the taunt was not that great, so why does it matter so much?
    I have never reversed my opinion. The Storm Atranoch was the only useful tanking ultimate Sorcerers had access to. Out of all of the tanking ultimates it was clearly the worst, but it was something. It was used to act as a decoy, essentially, allowing you to recover in a pinch. It could not survive for the full duration, but the ~10 seconds it lived were good enough. It was something, which is better than nothing.

    I have never said this meant "doom" for Sorcerers, but it does leave a clear imbalance in class ultimates. Please remain constructive and don't put words in my mouth.

    To quote my original post:
    My Sorcorer tank now has no useful ultimate for tanking bosses. The Storm Atranoch wasn't even near as useful for tanking as Magma Armor, Dragonknight Standard, Veil of Blades, Nova, etc., but at least it was something.
    How is this any different than what I'm saying now?
    Edited by Maverick827 on August 8, 2014 5:44AM
  • Persephonius
    Persephonius
    ✭✭✭
    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.

    No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
    This is not how it was used. You can't really DPS in tank gear. The Storm Atranoch was the weakest ultimate for tanking as far as the other classes are concerned, but at least it was something.

    You can tank in dps gear for the majority of the content. The sorcerer has the most mitigation enhancing abilities of any class that enable you to tank in light armour. And yes, this was exactly what the ultimate was being used for.
    If you can tank with DPS gear and DPS abilities, how does the Atranoch even matter? Why are you not just DPSing when you have aggro? Your claim seems logically inconsistent; it feels like you're just grasping at straws at this point, trying to defend the nerf that aids you as a DPS Sorcorer, not caring for other people's play styles.

    I have seen it many times. The sorcerer tank stops before boss. Grabs resto staff charges ultimate. Drops atronach on boss, 25 seconds the group has an additional dps. In that 25 seconds you can almost charge the ultimate again. When atronach expires, sorcerer does weapon switch to sword and board, uses bound aegis/thundering presence (which also charges atronach). When atronach is ready, tank drops it then switches to resto/destro staff etc etc....
    The Atranoch does not last the full duration against most veteran bosses, and a large majority of bosses are reliant on positioning and movement, so I find your claims to be dubious at best.

    It sounds to me that you are one the players I am speaking of, and is why you are so vocal on such a trivial ultimate adjustment.
    No, I have never done this before because it is not a viable means of tanking veteran dungeons. The Storm Atranoch could hold aggro and survive for a few seconds in a pinch, but it could not be the group's main tank.

    I am vocal about this change because I have literally no useful ultimate to put on my bar now. I may as well put nothing on my bar. That is a problem.

    No useful ultimate? The atronach is still useful for you without the taunt while you are tanking. It will damage the boss right? And more importantly, you will still have aggro while the atronach attacks the boss. To me, this seems fine.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.

    No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
    This is not how it was used. You can't really DPS in tank gear. The Storm Atranoch was the weakest ultimate for tanking as far as the other classes are concerned, but at least it was something.

    You can tank in dps gear for the majority of the content. The sorcerer has the most mitigation enhancing abilities of any class that enable you to tank in light armour. And yes, this was exactly what the ultimate was being used for.
    If you can tank with DPS gear and DPS abilities, how does the Atranoch even matter? Why are you not just DPSing when you have aggro? Your claim seems logically inconsistent; it feels like you're just grasping at straws at this point, trying to defend the nerf that aids you as a DPS Sorcorer, not caring for other people's play styles.

    I have seen it many times. The sorcerer tank stops before boss. Grabs resto staff charges ultimate. Drops atronach on boss, 25 seconds the group has an additional dps. In that 25 seconds you can almost charge the ultimate again. When atronach expires, sorcerer does weapon switch to sword and board, uses bound aegis/thundering presence (which also charges atronach). When atronach is ready, tank drops it then switches to resto/destro staff etc etc....
    The Atranoch does not last the full duration against most veteran bosses, and a large majority of bosses are reliant on positioning and movement, so I find your claims to be dubious at best.

    It sounds to me that you are one the players I am speaking of, and is why you are so vocal on such a trivial ultimate adjustment.
    No, I have never done this before because it is not a viable means of tanking veteran dungeons. The Storm Atranoch could hold aggro and survive for a few seconds in a pinch, but it could not be the group's main tank.

    I am vocal about this change because I have literally no useful ultimate to put on my bar now. I may as well put nothing on my bar. That is a problem.

    No useful ultimate? The atronach is still useful for you without the taunt while you are tanking. It will damage the boss right? And more importantly, you will still have aggro while the atronach attacks the boss. To me, this seems fine.
    It is not the tank's job to do damage.
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