I used it to tank in a pinch when I was low or we were swarmed. Think of it like a damage shield. The boss has to attack through the Atranoch while I can recover.As a non sorc tank playing with sorcs, I'm glad for the nerf since bosses can get temporary immunity to taunts if taunted more than four times in ten seconds. It could really screw up tanking if someone throws that down. And, when playing alone on my sorc, this had to be one of the best ultis in the game, since it was like having a tank in your pocket.
It's still does the same damage as before, just doesn't tank for you and if you are the tank, then aren't you tanking? If you were depending on it to tank for you as the tank, that's not really what those other ultimates you listed are good for, they just do damage, just like the storm atronach. I probably don't see the problem since I don't know your playstyle. There are also other good ultimates to use from guilds, soul, alliance war that can be helpful tank wise.
Well, if that's a reason for nerfing something the whole development team of TESO should be nerfed, because every time they drop an idea into this game, the game becomes very chaotic.somebody mentioned when multiple SA are dropped, it creates a chaotic scenario,
Wait, so if I'm able to accomplish the same goals as someone else but using different methods that means they are doing it the right way while my way is wrong. Really??? The SA isn't the only way and depending on the situation isn't even the best but it is an option. An option in a game that prides itself on giving players options to accomplish reaching the same goal through different actions. And if it isn't OP then it is an option that should be available to us.If the Storm Atronach taunt is the only way someone can solo their Sorc, then I say they are doing it wrong. Try some different skills/morphs.
Soloing a Sorc is still easy.
Do you also have an issue with Plate wearers doing DPS?I find the idea of cloth tanking to be an issue.
Sure, I'll file that right along with DKs shouldn't DPS because they're already OP as Tanks and Templars shouldn't DPS because they're already OP as Healers.sorry i like it. Sorcers shouldn't be tanks. You guys are already are OP.
So when melee gets hit their attack speed slows down?Like when casting, if you get hit, your cast time slows
Holycannoli wrote: »I'm not at all happy about it. My understanding is that some trials players complained about too many atronachs taunting or something.
What this is is a major nerf for me. This fixes nothing for me and is ONLY a major nerf.
Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
So because it doesn't affect you it can't possibly affect other people?I've seen no issue of note with the new SA. Yes, it's not as effective tank any more, but it still does DPS, and I play my sorcerer as a "burn 'em down fast" type.
I consider long-term tanking kind of a failure. For the short term, that's why there's a clannfear
I've seen no issue of note with the new SA. Yes, it's not as effective tank any more, but it still does DPS, and I play my sorcerer as a "burn 'em down fast" type.
I consider long-term tanking kind of a failure. For the short term, that's why there's a clannfear
lets see all these ultimate that costs 200+:
For DK:
Standard offers excellent AoE damage output, and significant damage reduction
Magma Armor does damage and cap incoming damage
even Dragon leap (150 ultimate) does damage and knock back mobs
For NB:
Soul Tether (150 ultimate) offers damage output, and massive life regen
Veil of Blades snares mobs, damage mob, and reduce damage taken
For Temp:
Solar disturbance offers very good AoE damage, and significant damage reduction
For Sorc:
Atronach now only does good damage, with no damage mitigation?
How is this fair again?
"More offense" does nothing for Sorc tanks.smeeprocketnub19_ESO wrote: »lets see all these ultimate that costs 200+:
For DK:
Standard offers excellent AoE damage output, and significant damage reduction
Magma Armor does damage and cap incoming damage
even Dragon leap (150 ultimate) does damage and knock back mobs
For NB:
Soul Tether (150 ultimate) offers damage output, and massive life regen
Veil of Blades snares mobs, damage mob, and reduce damage taken
For Temp:
Solar disturbance offers very good AoE damage, and significant damage reduction
For Sorc:
Atronach now only does good damage, with no damage mitigation?
How is this fair again?
what's the charge one that makes your light and heavy attacks wreck things. That is a pretty damn good ultimate, it just requires more aggression.
I use SA on my sorc and probably will continue to, but if not I will use that.
Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.
And, the daedric protection passive only adds health REGEN, and it doesn't stack.
5-10 points in health regen is..... nothing in combat,
smeeprocketnub19_ESO wrote: »lets see all these ultimate that costs 200+:
For DK:
Standard offers excellent AoE damage output, and significant damage reduction
Magma Armor does damage and cap incoming damage
even Dragon leap (150 ultimate) does damage and knock back mobs
For NB:
Soul Tether (150 ultimate) offers damage output, and massive life regen
Veil of Blades snares mobs, damage mob, and reduce damage taken
For Temp:
Solar disturbance offers very good AoE damage, and significant damage reduction
For Sorc:
Atronach now only does good damage, with no damage mitigation?
How is this fair again?
what's the charge one that makes your light and heavy attacks wreck things. That is a pretty damn good ultimate, it just requires more aggression.
I use SA on my sorc and probably will continue to, but if not I will use that.
This does not make it so tanking is impossible, but that is irrelevant.Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.
And, the daedric protection passive only adds health REGEN, and it doesn't stack.
5-10 points in health regen is..... nothing in combat,
It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.
This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
check my post above, its all about fairness, when all other 200+ cost ultimates provide both significant damage output and mitigation, SA now only does half of the job.Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.
And, the daedric protection passive only adds health REGEN, and it doesn't stack.
5-10 points in health regen is..... nothing in combat,
It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.
This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
Maverick827 wrote: »Perhaps a damage split between yourself and the Atranoch?
Veil of Blades add 60% reduction to the caster and 30% to the group. Would 50% on the caster be uncalled for?Maverick827 wrote: »Perhaps a damage split between yourself and the Atranoch?
that would be 50% of damage mitigation, I would be happy with 20%, just like standard.
I am sure there are many ways to do this, they just need to do it. As it stands, its simply not fair.
Maverick827 wrote: »This does not make it so tanking is impossible, but that is irrelevant.Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.
And, the daedric protection passive only adds health REGEN, and it doesn't stack.
5-10 points in health regen is..... nothing in combat,
It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.
This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
Please post more constructively or stay out of my thread.
Maverick827 wrote: »This does not make it so tanking is impossible, but that is irrelevant.Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.
And, the daedric protection passive only adds health REGEN, and it doesn't stack.
5-10 points in health regen is..... nothing in combat,
It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.
This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
Please post more constructively or stay out of my thread.
I am posting constructively and I'll post wherever I please. Storm Atronarch is a dps ultimate and was always intended to be. It also has a short CC component via its stun.
If you want more mitigation, you can get that via the skill lines armor buff, the dmg shield and the increased hp regen passive.
smeeprocketnub19_ESO wrote: »lets see all these ultimate that costs 200+:
For DK:
Standard offers excellent AoE damage output, and significant damage reduction
Magma Armor does damage and cap incoming damage
even Dragon leap (150 ultimate) does damage and knock back mobs
For NB:
Soul Tether (150 ultimate) offers damage output, and massive life regen
Veil of Blades snares mobs, damage mob, and reduce damage taken
For Temp:
Solar disturbance offers very good AoE damage, and significant damage reduction
For Sorc:
Atronach now only does good damage, with no damage mitigation?
How is this fair again?
what's the charge one that makes your light and heavy attacks wreck things. That is a pretty damn good ultimate, it just requires more aggression.
I use SA on my sorc and probably will continue to, but if not I will use that.
its overload in storm calling. It is good in that if you over charge your ultimate, you can use it for a long time. Each light attack does damage on par with crystal shard.
bad thing is you can't block with it.
Maverick827 wrote: »This does not make it so tanking is impossible, but that is irrelevant.Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.
And, the daedric protection passive only adds health REGEN, and it doesn't stack.
5-10 points in health regen is..... nothing in combat,
It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.
This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
Please post more constructively or stay out of my thread.
I am posting constructively and I'll post wherever I please. Storm Atronarch is a dps ultimate and was always intended to be. It also has a short CC component via its stun.
If you want more mitigation, you can get that via the skill lines armor buff, the dmg shield and the increased hp regen passive.
dps, what dps? its dps is no better than any other ultimate's damage. Heck, Even Templar's Nova does more damage if there are 2 mobs in the area.
if you play sorc and usa SA enough, you should know it has always been a tank, with a brief cc.
Saying "you have problems if this nerf affects you" is not posting constructively.Maverick827 wrote: »This does not make it so tanking is impossible, but that is irrelevant.Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.
And, the daedric protection passive only adds health REGEN, and it doesn't stack.
5-10 points in health regen is..... nothing in combat,
It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.
This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
Please post more constructively or stay out of my thread.
I am posting constructively and I'll post wherever I please. Storm Atronarch is a dps ultimate and was always intended to be. It also has a short CC component via its stun.
If you want more mitigation, you can get that via the skill lines armor buff, the dmg shield and the increased hp regen passive.
so? NOVA deals 250 damage per sec for 8 sec, thats 5k for 2 mob, and 15k for 6 mob, in the mean time, SA is a single target object (if you morph into charged atronach, it does no where near 6k damage).Persephonius wrote: »Maverick827 wrote: »This does not make it so tanking is impossible, but that is irrelevant.Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.
And, the daedric protection passive only adds health REGEN, and it doesn't stack.
5-10 points in health regen is..... nothing in combat,
It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.
This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
Please post more constructively or stay out of my thread.
I am posting constructively and I'll post wherever I please. Storm Atronarch is a dps ultimate and was always intended to be. It also has a short CC component via its stun.
If you want more mitigation, you can get that via the skill lines armor buff, the dmg shield and the increased hp regen passive.
dps, what dps? its dps is no better than any other ultimate's damage. Heck, Even Templar's Nova does more damage if there are 2 mobs in the area.
if you play sorc and usa SA enough, you should know it has always been a tank, with a brief cc.
This is absolutely incorrect. Over the duration of the atronach, it can do around 6K damage plus.
so? NOVA deals 250 damage per sec for 8 sec, thats 5k for 2 mob, and 15k for 6 mob, in the mean time, SA is a single target object (if you morph into charged atronach, it does no where near 6k damage).Persephonius wrote: »Maverick827 wrote: »This does not make it so tanking is impossible, but that is irrelevant.Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.
And, the daedric protection passive only adds health REGEN, and it doesn't stack.
5-10 points in health regen is..... nothing in combat,
It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.
This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
Please post more constructively or stay out of my thread.
I am posting constructively and I'll post wherever I please. Storm Atronarch is a dps ultimate and was always intended to be. It also has a short CC component via its stun.
If you want more mitigation, you can get that via the skill lines armor buff, the dmg shield and the increased hp regen passive.
dps, what dps? its dps is no better than any other ultimate's damage. Heck, Even Templar's Nova does more damage if there are 2 mobs in the area.
if you play sorc and usa SA enough, you should know it has always been a tank, with a brief cc.
This is absolutely incorrect. Over the duration of the atronach, it can do around 6K damage plus.
and Soul Tether, a 150 ultimate, deals 8k in 10 sec, and heals!
http://forums.elderscrollsonline.com/discussion/124765/soul-tether-got-a-nice-buff
Please post constructively.I'm a sorc tank and I would never use the atro just because it had a taunt. I don't understand why you would even want that as a tank. Ridiculous.