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Extremely Disappointed - Storm Atranoch Nerf

  • Maverick827
    Maverick827
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    xaraan wrote: »
    As a non sorc tank playing with sorcs, I'm glad for the nerf since bosses can get temporary immunity to taunts if taunted more than four times in ten seconds. It could really screw up tanking if someone throws that down. And, when playing alone on my sorc, this had to be one of the best ultis in the game, since it was like having a tank in your pocket.

    It's still does the same damage as before, just doesn't tank for you and if you are the tank, then aren't you tanking? If you were depending on it to tank for you as the tank, that's not really what those other ultimates you listed are good for, they just do damage, just like the storm atronach. I probably don't see the problem since I don't know your playstyle. There are also other good ultimates to use from guilds, soul, alliance war that can be helpful tank wise.
    I used it to tank in a pinch when I was low or we were swarmed. Think of it like a damage shield. The boss has to attack through the Atranoch while I can recover.

    You say that there are other good ultimates but that is incorrect. Barrier from PvP is the only other decent ultimate for boss tanking, but it is very time consuming to obtain. It is unrealistic and unfair to force a PvEer to get a PvP ultimate to use in PvE when other classes get multiple good tanking ultimates.
  • Snit
    Snit
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    The 10% of players doing endgame raids were suffering a minor inconvenience. That evidently could not stand. It was therefore nerfed for everyone else.

    This is typical for MMO's. C'est la (virtual) vie.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Morticielle
    Morticielle
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    crislevin wrote: »
    somebody mentioned when multiple SA are dropped, it creates a chaotic scenario,
    Well, if that's a reason for nerfing something the whole development team of TESO should be nerfed, because every time they drop an idea into this game, the game becomes very chaotic. ;)
    Lady Morticielle d'Aragòn |VR12| Sorcerer | PvP Rank 21 (Major Grade I) | EU-Megaserver | AD

    Subscription cancelled due to the following facts:

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  • Nightreaver
    Nightreaver
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    If the Storm Atronach taunt is the only way someone can solo their Sorc, then I say they are doing it wrong. Try some different skills/morphs.

    Soloing a Sorc is still easy.
    Wait, so if I'm able to accomplish the same goals as someone else but using different methods that means they are doing it the right way while my way is wrong. Really??? The SA isn't the only way and depending on the situation isn't even the best but it is an option. An option in a game that prides itself on giving players options to accomplish reaching the same goal through different actions. And if it isn't OP then it is an option that should be available to us.
    Oh, and if soloing a Sorc is easy without SA taunt then maybe they nerfed the wrong ability. I'm just sayin'.

    I find the idea of cloth tanking to be an issue.
    Do you also have an issue with Plate wearers doing DPS?
    sorry i like it. Sorcers shouldn't be tanks. You guys are already are OP.
    Sure, I'll file that right along with DKs shouldn't DPS because they're already OP as Tanks and Templars shouldn't DPS because they're already OP as Healers.
    Like when casting, if you get hit, your cast time slows
    So when melee gets hit their attack speed slows down?

    The only people claiming the ability of the SA to taunt to be OP offer no reason for the claim other than to say that Sorcerers need to be nerfed. Let me guess, you got beat in PvP.
    This basically comes down to "If you did better than me then you are OP and need all you abilities to be nerfed but if I beat you then the game is balanced and you just need to LTP (Learn To Play)."

    So the nerf was about adding more strategy because sorcerers need to play smarter???
    /facepalm Don't even know what to say to that.

    So to sum up the reasons for the SA nerf:
    1) Sorcerers need to be nerfed.
    Could use a little more insight as to how removing Taunt from the SA aids in that balance objective. Whether you see Sorcerers as OP or not I really don't see how a nerf to the SA taunt addresses that issue.

    2) Sorcerers shouldn't be Tanks.
    Link to where that is stated please or information on when classes will be assigned to specific roles? Or would that only apply to Sorcerers?

    3) Achieving goals by using methods that are different than someone else's must be conceded as "doing it wrong".
    Just need concise information now on what is the "right" way for all possible scenarios so no one makes the mistake of accomplishing their goals the wrong way.

    4) Done to appease the Trial speed runners as a means to increase DPS.
    Well in that case it would be considered a Buff which is REALLY going to tick off all the people claiming that Sorcerers need to be nerfed.

    Sorry, but none of those make any sense to me. One of this games' biggest features is the ability to "morph" every ability to a choice of new enhanced versions. Why not make one morph the ability to Taunt while giving the other choice increased DPS. Win/Win, everyone goes home happy.

    Well everyone except the people that feel every class other than their own needs to be nerfed while theirs needs to be buffed.
    Edited by Nightreaver on August 5, 2014 7:45PM
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • crislevin
    crislevin
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    lets see all these ultimate that costs 200+:

    For DK:

    Standard offers excellent AoE damage output, and significant damage reduction
    Magma Armor does damage and cap incoming damage
    even Dragon leap (150 ultimate) does damage and knock back mobs

    For NB:

    Soul Tether (150 ultimate) offers damage output, and massive life regen
    Veil of Blades snares mobs, damage mob, and reduce damage taken

    For Temp:

    Solar disturbance offers very good AoE damage, and significant damage reduction

    For Sorc:

    Atronach now only does good damage, with no damage mitigation?

    How is this fair again?
  • andrantos
    andrantos
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    Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
  • Persephonius
    Persephonius
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    I'm not at all happy about it. My understanding is that some trials players complained about too many atronachs taunting or something.

    What this is is a major nerf for me. This fixes nothing for me and is ONLY a major nerf.

    Ok my main is a sorcerer, and you are over-reacting. This change is barely noticeable as a nerf (in fact it is a much needed adjustment) and in my opinion increases the utility of the storm atronach. You are being absurd if you believe that the taunt from the storm atronach was a life saver in solo PvE. Also it seems most likely you don't understand that this game is an MMO, and not a single player game. There is nothing more infuriating when tanking in a veteran dungeon when a tunnel-vision dps sorcerer drops their atronach and you loose aggro to it, especially if it re-positions the boss. I would not use my atronach in many situations for this reason, but now I no longer need to worry about that.

    With the recent changes to the Veteran zones, they really put the hammer down, and if you are relying on any ultimate to get through them, then there is something else seriously wrong.
  • crislevin
    crislevin
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    andrantos wrote: »
    Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.

    no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.

    And, the daedric protection passive only adds health REGEN, and it doesn't stack.

    5-10 points in health regen is..... nothing in combat,
    Edited by crislevin on August 6, 2014 3:16PM
  • Loligo
    Loligo
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    I've seen no issue of note with the new SA. Yes, it's not as effective tank any more, but it still does DPS, and I play my sorcerer as a "burn 'em down fast" type.

    I consider long-term tanking kind of a failure. For the short term, that's why there's a clannfear
  • Maverick827
    Maverick827
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    Agreed, health Regen is literally the worst stat in the game.
  • Maverick827
    Maverick827
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    Loligo wrote: »
    I've seen no issue of note with the new SA. Yes, it's not as effective tank any more, but it still does DPS, and I play my sorcerer as a "burn 'em down fast" type.

    I consider long-term tanking kind of a failure. For the short term, that's why there's a clannfear
    So because it doesn't affect you it can't possibly affect other people?
  • crislevin
    crislevin
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    Loligo wrote: »
    I've seen no issue of note with the new SA. Yes, it's not as effective tank any more, but it still does DPS, and I play my sorcerer as a "burn 'em down fast" type.

    I consider long-term tanking kind of a failure. For the short term, that's why there's a clannfear

    It really is not about if you use it, I don't use it as much personally neither.

    But when you look over all other 200+ cost ultimates in the game, all of them offers significant damage reduction and damage output, but now SA doesn't do significant damage mitigation anymore.

    They can keep the change, but they need to do something to compensate this unfair-ness it created.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    crislevin wrote: »
    lets see all these ultimate that costs 200+:

    For DK:

    Standard offers excellent AoE damage output, and significant damage reduction
    Magma Armor does damage and cap incoming damage
    even Dragon leap (150 ultimate) does damage and knock back mobs

    For NB:

    Soul Tether (150 ultimate) offers damage output, and massive life regen
    Veil of Blades snares mobs, damage mob, and reduce damage taken

    For Temp:

    Solar disturbance offers very good AoE damage, and significant damage reduction

    For Sorc:

    Atronach now only does good damage, with no damage mitigation?

    How is this fair again?

    what's the charge one that makes your light and heavy attacks wreck things. That is a pretty damn good ultimate, it just requires more aggression.

    I use SA on my sorc and probably will continue to, but if not I will use that.
    Dear Sister, I do not spread rumors, I create them.
  • Maverick827
    Maverick827
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    crislevin wrote: »
    lets see all these ultimate that costs 200+:

    For DK:

    Standard offers excellent AoE damage output, and significant damage reduction
    Magma Armor does damage and cap incoming damage
    even Dragon leap (150 ultimate) does damage and knock back mobs

    For NB:

    Soul Tether (150 ultimate) offers damage output, and massive life regen
    Veil of Blades snares mobs, damage mob, and reduce damage taken

    For Temp:

    Solar disturbance offers very good AoE damage, and significant damage reduction

    For Sorc:

    Atronach now only does good damage, with no damage mitigation?

    How is this fair again?

    what's the charge one that makes your light and heavy attacks wreck things. That is a pretty damn good ultimate, it just requires more aggression.

    I use SA on my sorc and probably will continue to, but if not I will use that.
    "More offense" does nothing for Sorc tanks.
  • andrantos
    andrantos
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    crislevin wrote: »
    andrantos wrote: »
    Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.

    no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.

    And, the daedric protection passive only adds health REGEN, and it doesn't stack.

    5-10 points in health regen is..... nothing in combat,

    It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.

    This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.

    And you're right, Daedric Protection doesn't stack. Apologies for my mistake.
    Edited by andrantos on August 6, 2014 3:32PM
  • crislevin
    crislevin
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    crislevin wrote: »
    lets see all these ultimate that costs 200+:

    For DK:

    Standard offers excellent AoE damage output, and significant damage reduction
    Magma Armor does damage and cap incoming damage
    even Dragon leap (150 ultimate) does damage and knock back mobs

    For NB:

    Soul Tether (150 ultimate) offers damage output, and massive life regen
    Veil of Blades snares mobs, damage mob, and reduce damage taken

    For Temp:

    Solar disturbance offers very good AoE damage, and significant damage reduction

    For Sorc:

    Atronach now only does good damage, with no damage mitigation?

    How is this fair again?

    what's the charge one that makes your light and heavy attacks wreck things. That is a pretty damn good ultimate, it just requires more aggression.

    I use SA on my sorc and probably will continue to, but if not I will use that.

    its overload in storm calling. It is good in that if you over charge your ultimate, you can use it for a long time. Each light attack does damage on par with crystal shard.

    bad thing is you can't block with it.
  • Maverick827
    Maverick827
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    andrantos wrote: »
    crislevin wrote: »
    andrantos wrote: »
    Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.

    no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.

    And, the daedric protection passive only adds health REGEN, and it doesn't stack.

    5-10 points in health regen is..... nothing in combat,

    It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.

    This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
    This does not make it so tanking is impossible, but that is irrelevant.

    Please post more constructively or stay out of my thread.
  • crislevin
    crislevin
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    andrantos wrote: »
    crislevin wrote: »
    andrantos wrote: »
    Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.

    no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.

    And, the daedric protection passive only adds health REGEN, and it doesn't stack.

    5-10 points in health regen is..... nothing in combat,

    It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.

    This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
    check my post above, its all about fairness, when all other 200+ cost ultimates provide both significant damage output and mitigation, SA now only does half of the job.

    They can keep the taunt change, but they need to provide other form of damage mitigation just to be fair.
  • Maverick827
    Maverick827
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    Perhaps a damage split between yourself and the Atranoch?
  • crislevin
    crislevin
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    Perhaps a damage split between yourself and the Atranoch?

    that would be 50% of damage mitigation, I would be happy with 20%, just like standard.

    I am sure there are many ways to do this, they just need to do it. As it stands, its simply not fair.
    Edited by crislevin on August 6, 2014 3:35PM
  • Maverick827
    Maverick827
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    crislevin wrote: »
    Perhaps a damage split between yourself and the Atranoch?

    that would be 50% of damage mitigation, I would be happy with 20%, just like standard.

    I am sure there are many ways to do this, they just need to do it. As it stands, its simply not fair.
    Veil of Blades add 60% reduction to the caster and 30% to the group. Would 50% on the caster be uncalled for?

    But you're right, I'd take anything at this point.
    Edited by Maverick827 on August 6, 2014 3:42PM
  • andrantos
    andrantos
    ✭✭✭
    andrantos wrote: »
    crislevin wrote: »
    andrantos wrote: »
    Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.

    no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.

    And, the daedric protection passive only adds health REGEN, and it doesn't stack.

    5-10 points in health regen is..... nothing in combat,

    It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.

    This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
    This does not make it so tanking is impossible, but that is irrelevant.

    Please post more constructively or stay out of my thread.

    I am posting constructively and I'll post wherever I please. Storm Atronarch is a dps ultimate and was always intended to be. It also has a short CC component via its stun.

    If you want more mitigation, you can get that via the skill lines armor buff, the dmg shield and the increased hp regen passive.

    Overload provides healing capabilities via a morph and negate magic provides spell resistance via a morph.

    You are not without choices. These aren't mirrors classes. Combined with gear, stat allocation and other skill lines, you have everything you are looking for.
    Edited by andrantos on August 6, 2014 3:49PM
  • crislevin
    crislevin
    ✭✭✭✭✭
    andrantos wrote: »
    andrantos wrote: »
    crislevin wrote: »
    andrantos wrote: »
    Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.

    no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.

    And, the daedric protection passive only adds health REGEN, and it doesn't stack.

    5-10 points in health regen is..... nothing in combat,

    It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.

    This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
    This does not make it so tanking is impossible, but that is irrelevant.

    Please post more constructively or stay out of my thread.

    I am posting constructively and I'll post wherever I please. Storm Atronarch is a dps ultimate and was always intended to be. It also has a short CC component via its stun.

    If you want more mitigation, you can get that via the skill lines armor buff, the dmg shield and the increased hp regen passive.

    dps, what dps? its dps is no better than any other ultimate's damage. Heck, Even Templar's Nova does more damage if there are 2 mobs in the area, and does it in 1/3 of the duration.

    if you play sorc and usa SA enough, you should know it has always been a tank, with a brief cc.

    and why the heck other class can have both damage and massive mitigation from their ultimate? and sorc can't? In fact, now NON of the sorc' ultimate has any damage mitigation.
    Edited by crislevin on August 6, 2014 3:50PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    crislevin wrote: »
    crislevin wrote: »
    lets see all these ultimate that costs 200+:

    For DK:

    Standard offers excellent AoE damage output, and significant damage reduction
    Magma Armor does damage and cap incoming damage
    even Dragon leap (150 ultimate) does damage and knock back mobs

    For NB:

    Soul Tether (150 ultimate) offers damage output, and massive life regen
    Veil of Blades snares mobs, damage mob, and reduce damage taken

    For Temp:

    Solar disturbance offers very good AoE damage, and significant damage reduction

    For Sorc:

    Atronach now only does good damage, with no damage mitigation?

    How is this fair again?

    what's the charge one that makes your light and heavy attacks wreck things. That is a pretty damn good ultimate, it just requires more aggression.

    I use SA on my sorc and probably will continue to, but if not I will use that.

    its overload in storm calling. It is good in that if you over charge your ultimate, you can use it for a long time. Each light attack does damage on par with crystal shard.

    bad thing is you can't block with it.

    blocking is for wimps. Maybe I will buy that one.
    Dear Sister, I do not spread rumors, I create them.
  • Persephonius
    Persephonius
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    crislevin wrote: »
    andrantos wrote: »
    andrantos wrote: »
    crislevin wrote: »
    andrantos wrote: »
    Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.

    no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.

    And, the daedric protection passive only adds health REGEN, and it doesn't stack.

    5-10 points in health regen is..... nothing in combat,

    It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.

    This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
    This does not make it so tanking is impossible, but that is irrelevant.

    Please post more constructively or stay out of my thread.

    I am posting constructively and I'll post wherever I please. Storm Atronarch is a dps ultimate and was always intended to be. It also has a short CC component via its stun.

    If you want more mitigation, you can get that via the skill lines armor buff, the dmg shield and the increased hp regen passive.

    dps, what dps? its dps is no better than any other ultimate's damage. Heck, Even Templar's Nova does more damage if there are 2 mobs in the area.

    if you play sorc and usa SA enough, you should know it has always been a tank, with a brief cc.

    This is absolutely incorrect. Over the duration of the atronach, it can do around 6K damage plus.
  • Maverick827
    Maverick827
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    andrantos wrote: »
    andrantos wrote: »
    crislevin wrote: »
    andrantos wrote: »
    Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.

    no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.

    And, the daedric protection passive only adds health REGEN, and it doesn't stack.

    5-10 points in health regen is..... nothing in combat,

    It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.

    This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
    This does not make it so tanking is impossible, but that is irrelevant.

    Please post more constructively or stay out of my thread.

    I am posting constructively and I'll post wherever I please. Storm Atronarch is a dps ultimate and was always intended to be. It also has a short CC component via its stun.

    If you want more mitigation, you can get that via the skill lines armor buff, the dmg shield and the increased hp regen passive.
    Saying "you have problems if this nerf affects you" is not posting constructively.

    My armor is capped, so the armor buffs don't help.

    The shield is weak. It's applied BEFORE armor mitigation meaning it often doesn't even absorb one hit in veteran content.

    HP Regen is a terrible stat and is not even mitigation.
  • Mud_Puppy
    Mud_Puppy
    ✭✭✭
    I'm a sorc tank and I would never use the atro just because it had a taunt. I don't understand why you would even want that as a tank. Ridiculous.
    /kill
  • crislevin
    crislevin
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    crislevin wrote: »
    andrantos wrote: »
    andrantos wrote: »
    crislevin wrote: »
    andrantos wrote: »
    Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.

    no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.

    And, the daedric protection passive only adds health REGEN, and it doesn't stack.

    5-10 points in health regen is..... nothing in combat,

    It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.

    This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
    This does not make it so tanking is impossible, but that is irrelevant.

    Please post more constructively or stay out of my thread.

    I am posting constructively and I'll post wherever I please. Storm Atronarch is a dps ultimate and was always intended to be. It also has a short CC component via its stun.

    If you want more mitigation, you can get that via the skill lines armor buff, the dmg shield and the increased hp regen passive.

    dps, what dps? its dps is no better than any other ultimate's damage. Heck, Even Templar's Nova does more damage if there are 2 mobs in the area.

    if you play sorc and usa SA enough, you should know it has always been a tank, with a brief cc.

    This is absolutely incorrect. Over the duration of the atronach, it can do around 6K damage plus.
    so? NOVA deals 250 damage per sec for 8 sec, thats 5k for 2 mob, and 15k for 6 mob, in the mean time, SA is a single target object (if you morph into charged atronach, it does no where near 6k damage).

    and Soul Tether, a 150 ultimate, deals 8k in 10 sec, and heals!
    http://forums.elderscrollsonline.com/discussion/124765/soul-tether-got-a-nice-buff
    Edited by crislevin on August 6, 2014 3:55PM
  • Persephonius
    Persephonius
    ✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    andrantos wrote: »
    andrantos wrote: »
    crislevin wrote: »
    andrantos wrote: »
    Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.

    no, you can't expand the discussion to the whole skill lines. Otherwise, people can just bring in all the comments on green dragon blood, burning talon, pressure points, soul siphoner, etc etc etc etc.

    And, the daedric protection passive only adds health REGEN, and it doesn't stack.

    5-10 points in health regen is..... nothing in combat,

    It was a response to an above post comparing ultimates across skill lines. Didn't "quote" due to responding on my mobile.

    This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
    This does not make it so tanking is impossible, but that is irrelevant.

    Please post more constructively or stay out of my thread.

    I am posting constructively and I'll post wherever I please. Storm Atronarch is a dps ultimate and was always intended to be. It also has a short CC component via its stun.

    If you want more mitigation, you can get that via the skill lines armor buff, the dmg shield and the increased hp regen passive.

    dps, what dps? its dps is no better than any other ultimate's damage. Heck, Even Templar's Nova does more damage if there are 2 mobs in the area.

    if you play sorc and usa SA enough, you should know it has always been a tank, with a brief cc.

    This is absolutely incorrect. Over the duration of the atronach, it can do around 6K damage plus.
    so? NOVA deals 250 damage per sec for 8 sec, thats 5k for 2 mob, and 15k for 6 mob, in the mean time, SA is a single target object (if you morph into charged atronach, it does no where near 6k damage).

    and Soul Tether, a 150 ultimate, deals 8k in 10 sec, and heals!
    http://forums.elderscrollsonline.com/discussion/124765/soul-tether-got-a-nice-buff

    If you cannot see how this comment you just made contradicts your assertion that the atronach is not a dps ultimate, then I have no more to say.

    It is clearly on par with the best dps ultimates!
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    Mud_Puppy wrote: »
    I'm a sorc tank and I would never use the atro just because it had a taunt. I don't understand why you would even want that as a tank. Ridiculous.
    Please post constructively.

    The SA was used as a damage shield. On bosses where movement is not crucial it could be used to pick up the boss if your health got low. Alternatively, it could be used to pick up a few adds so that DPS didn't have to.
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