The_Sadist wrote: »AdamBourke wrote: »When I start a new character, I like to think of it as completely starting the game again as much as possible. I also like to use the achievements to keep track of how i'm doing in the game. There's handy lists of skyshards to get, or dolmens to take down.
I have a proposal that may satisfy both sides of this argument (Although probably not the OP). Make achievements Account wide AND character only. All of them.
Have a "Completed" status, and a "Completed with this Character" status. And a line saying which character you first did it with. "First Achieved with Orran-Ka" for example.
Then a toggle at the top saying whether to show completed or completed with character.
I'm interested to see what they'll do on consoles, which already have an achievement system. I'm hoping that they'll use all of the in-game achievements, or choose entirely different things.
But I suspect they'll probably just select a few from the list.
Having explored the same content (talking about EP zones) 4 times now the sense of 'this is new and shiny' has definitely vanished. So while I can understand your point, it doesn't apply to me. That being said I also use achievements to track my character's progress which leads to your proposal..
.. And that's exactly what I'm talking about, that sort of system would appease me, sort of, assuming titles and whatnot are shared. If this isn't the case it would sort of redundant as knowing when your first character completed an achievement seems a little pointless.
See above.
I'm quite indifferent honestly, I don't understand why ESO is going console, I'd rather they focus exclusively on PC etc etc.dannymcgr81b14_ESO wrote: »I like hunting for achievements.
So do I! But hunting the same achievement for the 5th time which requires you to fish or farm a dolmen gets old fast.
That's all great and I understand everyone plays the game differently but for me it makes creating other characters pointless. You're basically killing the replayability of the game, which I'm sure isn't all that great for subscriptions either. So, not only from my perspective, but from a business one also it's a pretty bad idea. I do see how someone that sells characters on ebay might like it though. Just run through all the content on one and - tadaa! You have 7 more with all the achievements. No, thanks.
For, but with conditions:
1) every achievement is infinitely repeatable
2) achievement points are never to be used as a currency (for anything, ever)
3) titles remain character bound
Satisfy those conditions and go nuts, make em account based, I couldn't care less... well I suppose I could care slightly less.
The_Sadist wrote: »
So you're telling me the only reason you make alts and the only motivation you have would be to hunt down achievements on said characters? Because that's basically what you're saying. I personally make alts to experience a different play style, class and a change of pace. I currently have a rank 1 alt, a level 40 alt and a level 27 alt, all of which I plan on eventually maxing. However, having to repeat every single achievement isn't appealing to me, having to wait for hours for that dungeon boss to spawn doesn't appeal at all. My main is almost rank 12, I plan on completing all the achievements on him, having to repeat said process 4-5 times (more in the future with potential new classes) is laughable at best.
No. That is not the only reason.
Furthermore, you do realise you have to repeat all the same content again and again, I would hardly say achievements make the game re-playable.but for me it makes creating other characters pointless. You're basically killing the replayability of the game
Rein_Slevic_ESO wrote: »Don't know if its been mentioned before or not But my biggest reason for voting Against is the simple fact that skill lines such as the undaunted go almost completely off of that characters group dungeon and trial based Achievements.
moxiesauce wrote: »
Not if you don't know what achievement you completed
The_Sadist wrote: »For, but with conditions:
1) every achievement is infinitely repeatable
2) achievement points are never to be used as a currency (for anything, ever)
3) titles remain character bound
Satisfy those conditions and go nuts, make em account based, I couldn't care less... well I suppose I could care slightly less.
- Makes sense I suppose.
- Agreed.
- Disagree, makes the whole concept pointless really as you need to do a majority of the achievements on each character to get titles, looking at you fishing!
The_Sadist wrote: »Of the individuals against the suggestion there's very little reasons behind their logic being posted.
But I suppose it was to be expected.
The_Sadist wrote: »Well, from continuous observation, the pole seems to be around a stable 40-50% for yes and no depending on the day. Either way, I'm hoping that dyes are account locked and that people who said no to the notion of a shared achievement system doesn't craft gear/food/potions for alts and will not dye armour on their main for their alts... because that's basically the same thing as having a shared achievement system and by extension shared titles (not really, but you can understand my hyperbole). I personally loath the notion of maxing enchanting on all my characters alongside fishing, but that's just me!
The_Sadist wrote: »@madangrypally
I'm talking about the Templar, Nightblade ,dragonknight and sorcerer. Each of them have different strengths and weaknesses, earning achievements with them is like a badge of honor.
In your opinion, in my opinion killing 500 of the same monsters using pulser and volcanic rune over 5 characters is hardly honour worthy. Likewise, unlocking chests or picking nodes requires no degree of skill. In dungeon situations I suppose I can see your point, but I still disagree, though you know that already.
Of course some achievements are more impressive then others. I understand that killing 500 of the same enemies can be tiresome, but like I said in the other thread just do the easier ones.
The_Sadist wrote: »
So you're telling me the only reason you make alts and the only motivation you have would be to hunt down achievements on said characters? Because that's basically what you're saying. I personally make alts to experience a different play style, class and a change of pace. I currently have a rank 1 alt, a level 40 alt and a level 27 alt, all of which I plan on eventually maxing. However, having to repeat every single achievement isn't appealing to me, having to wait for hours for that dungeon boss to spawn doesn't appeal at all. My main is almost rank 12, I plan on completing all the achievements on him, having to repeat said process 4-5 times (more in the future with potential new classes) is laughable at best.
No. That is not the only reason.
Well... good to know you respect other peoples viewpoints.
And they are reasonable points. I'm thinking about gearing up to try and become a sorc tank because I want the 10,000,000 points of damage blocked. Its making me stretch my character and experience everything I can of the class. This is a GOOD thing, and not compulsory.
Plus, if you switch to account wide then players will never have to do VR++ zones to get 100% achievements, nor will they have to raid the enemy base sky shards in cyrodiil. These things are achievements because you have to do them on one character.
Your logic is flawed. I agree doing some things again will be frustrating, so why not just pick one flagship achievement toon and then run the others for fun?
bluesodafizz wrote: »Yes, just adding my agree to this thread and bumping it so all related threads can be merged.