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[SUGGESTION] Account wide achievements change.

  • Mordria
    Mordria
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    AdamBourke wrote: »
    When I start a new character, I like to think of it as completely starting the game again as much as possible. I also like to use the achievements to keep track of how i'm doing in the game. There's handy lists of skyshards to get, or dolmens to take down.

    I have a proposal that may satisfy both sides of this argument (Although probably not the OP). Make achievements Account wide AND character only. All of them.
    Have a "Completed" status, and a "Completed with this Character" status. And a line saying which character you first did it with. "First Achieved with Orran-Ka" for example.

    Then a toggle at the top saying whether to show completed or completed with character.

    I'm interested to see what they'll do on consoles, which already have an achievement system. I'm hoping that they'll use all of the in-game achievements, or choose entirely different things.

    But I suspect they'll probably just select a few from the list.

    Having explored the same content (talking about EP zones) 4 times now the sense of 'this is new and shiny' has definitely vanished. So while I can understand your point, it doesn't apply to me. That being said I also use achievements to track my character's progress which leads to your proposal..

    .. And that's exactly what I'm talking about, that sort of system would appease me, sort of, assuming titles and whatnot are shared. If this isn't the case it would sort of redundant as knowing when your first character completed an achievement seems a little pointless.

    See above.

    I'm quite indifferent honestly, I don't understand why ESO is going console, I'd rather they focus exclusively on PC etc etc.

    I like hunting for achievements.

    So do I! But hunting the same achievement for the 5th time which requires you to fish or farm a dolmen gets old fast.

    That's all great and I understand everyone plays the game differently but for me it makes creating other characters pointless. You're basically killing the replayability of the game, which I'm sure isn't all that great for subscriptions either. So, not only from my perspective, but from a business one also it's a pretty bad idea. I do see how someone that sells characters on ebay might like it though. Just run through all the content on one and - tadaa! You have 7 more with all the achievements. No, thanks.
  • The_Sadist
    The_Sadist
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    For
    Mordria wrote: »
    That's all great and I understand everyone plays the game differently but for me it makes creating other characters pointless. You're basically killing the replayability of the game, which I'm sure isn't all that great for subscriptions either. So, not only from my perspective, but from a business one also it's a pretty bad idea. I do see how someone that sells characters on ebay might like it though. Just run through all the content on one and - tadaa! You have 7 more with all the achievements. No, thanks.

    So you're telling me the only reason you make alts and the only motivation you have would be to hunt down achievements on said characters? Because that's basically what you're saying. I personally make alts to experience a different play style, class and a change of pace. I currently have a rank 1 alt, a level 40 alt and a level 27 alt, all of which I plan on eventually maxing. However, having to repeat every single achievement isn't appealing to me, having to wait for hours for that dungeon boss to spawn doesn't appeal at all. My main is almost rank 12, I plan on completing all the achievements on him, having to repeat said process 4-5 times (more in the future with potential new classes) is laughable at best.
    Obscure wrote: »
    For, but with conditions:

    1) every achievement is infinitely repeatable
    2) achievement points are never to be used as a currency (for anything, ever)
    3) titles remain character bound

    Satisfy those conditions and go nuts, make em account based, I couldn't care less... well I suppose I could care slightly less.
    1. Makes sense I suppose.
    2. Agreed.
    3. Disagree, makes the whole concept pointless really as you need to do a majority of the achievements on each character to get titles, looking at you fishing!
    Edited by The_Sadist on July 13, 2014 4:38AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Nox_Aeterna
    Nox_Aeterna
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    For
    The way i see it , both sides will ofc have fair arguments on this.

    It falls down to a preference in the end.

    I will vote for because im not much of a alt maker and the thought of having to do all the research/achivs/quests... on a new char just makes it even more absurd to me.

    I spent a lot of time on my main , i just wont do it again on a new char, so in the end , the fact that there are these barriers , will make sure at all times that i only keep to one main till i stop playing.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Mordria
    Mordria
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »

    So you're telling me the only reason you make alts and the only motivation you have would be to hunt down achievements on said characters? Because that's basically what you're saying. I personally make alts to experience a different play style, class and a change of pace. I currently have a rank 1 alt, a level 40 alt and a level 27 alt, all of which I plan on eventually maxing. However, having to repeat every single achievement isn't appealing to me, having to wait for hours for that dungeon boss to spawn doesn't appeal at all. My main is almost rank 12, I plan on completing all the achievements on him, having to repeat said process 4-5 times (more in the future with potential new classes) is laughable at best.


    No. That is not the only reason.
  • Rein_Slevic_ESO
    Against (please provide reasoning if possible)
    Don't know if its been mentioned before or not But my biggest reason for voting Against is the simple fact that skill lines such as the undaunted go almost completely off of that characters group dungeon and trial based Achievements.
  • Elf_Boy
    Elf_Boy
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    For
    I have played other games that have both. Simple enough solution to make everyone happy.
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • The_Sadist
    The_Sadist
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    For
    Mordria wrote: »
    No. That is not the only reason.

    So why are you saying that achievements are pivotal to you?
    but for me it makes creating other characters pointless. You're basically killing the replayability of the game
    Furthermore, you do realise you have to repeat all the same content again and again, I would hardly say achievements make the game re-playable.
    Don't know if its been mentioned before or not But my biggest reason for voting Against is the simple fact that skill lines such as the undaunted go almost completely off of that characters group dungeon and trial based Achievements.

    And if you continue to read on you'll see I've discussed this multiple times.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • brandon
    brandon
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    Against (please provide reasoning if possible)
    moxiesauce wrote: »
    brandon wrote: »
    Like I said in the other thread. It is a feeling of accomplishment. Also as @I55UE5 said in the other thread being able to show off what I did with individual classes.

    You still get the feeling of achievement, and the only difference between classes is 3 skill trees.

    @moxiesauce
    Not if you don't know what achievement you completed
  • The_Sadist
    The_Sadist
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    For
    brandon wrote: »
    Not if you don't know what achievement you completed

    An easy enough fix as discussed earlier on in the thread.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Obscure
    Obscure
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    For
    The_Sadist wrote: »
    Obscure wrote: »
    For, but with conditions:

    1) every achievement is infinitely repeatable
    2) achievement points are never to be used as a currency (for anything, ever)
    3) titles remain character bound

    Satisfy those conditions and go nuts, make em account based, I couldn't care less... well I suppose I could care slightly less.
    1. Makes sense I suppose.
    2. Agreed.
    3. Disagree, makes the whole concept pointless really as you need to do a majority of the achievements on each character to get titles, looking at you fishing!

    Fair enough, but I'd then just say some titles may be an exception to an otherwise character based title system. Having a bunch of level 3 "Savior of Nirn"s or "Pact Hero"s would devalue those titles. Arguments could be made both ways, but if you earned a title with a character that title is a title for that character, not for you the player. Mini game stuff, scavenger hunts, and the like I'd say are player based achievements (Fishing, killing X of Y, succeeding condition X in dungeon Y, and so on).

    Suffice it to say the overwhelming majority of titles should be character bound, with only a handful of exceptions scattered in. I suppose in the end no decent system is ever just one or the other, they are one and the other.
  • Enodoc
    Enodoc
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    Unsure
    I confess to not having read the majority of other posts here.

    I would agree that the achievements themselves should be shared (and we know that dyes will be shared anyway), but their associated titles should not be. The "titles" are for recognising the achievements of the specific character, while the "achievements" are for the player's own record of achievement.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • brandon
    brandon
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    Against (please provide reasoning if possible)
    It doesn't matter anyway once again Zenimax went with the minority. Stupid stupid stupid
  • AvalonSkye
    AvalonSkye
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    Against (please provide reasoning if possible)
    I prefer to NOT have account wide achievements.
    I want my characters to be all on their own when earning achievements.
    It just kind of feels like cheating when an achievement that one character earned by the sweat of their virtual brow is given freely to the other that didn't do anything to "earn" it.
  • Zhoyzu
    Zhoyzu
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    For
    for certain things yes others no.
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • The_Sadist
    The_Sadist
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    For
    Well, from continuous observation, the pole seems to be around a stable 40-50% for yes and no depending on the day. Either way, I'm hoping that dyes are account locked and that people who said no to the notion of a shared achievement system doesn't craft gear/food/potions for alts and will not dye armour on their main for their alts... because that's basically the same thing as having a shared achievement system and by extension shared titles (not really, but you can understand my hyperbole). I personally loath the notion of maxing enchanting on all my characters alongside fishing, but that's just me!
    Edited by The_Sadist on July 24, 2014 1:56AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Sethowar
    Sethowar
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    Of the individuals against the suggestion there's very little reasons behind their logic being posted.

    But I suppose it was to be expected.

    Well... good to know you respect other peoples viewpoints.

    And they are reasonable points. I'm thinking about gearing up to try and become a sorc tank because I want the 10,000,000 points of damage blocked. Its making me stretch my character and experience everything I can of the class. This is a GOOD thing, and not compulsory.
    Plus, if you switch to account wide then players will never have to do VR++ zones to get 100% achievements, nor will they have to raid the enemy base sky shards in cyrodiil. These things are achievements because you have to do them on one character.

    Your logic is flawed. I agree doing some things again will be frustrating, so why not just pick one flagship achievement toon and then run the others for fun?
  • Sethowar
    Sethowar
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    Well, from continuous observation, the pole seems to be around a stable 40-50% for yes and no depending on the day. Either way, I'm hoping that dyes are account locked and that people who said no to the notion of a shared achievement system doesn't craft gear/food/potions for alts and will not dye armour on their main for their alts... because that's basically the same thing as having a shared achievement system and by extension shared titles (not really, but you can understand my hyperbole). I personally loath the notion of maxing enchanting on all my characters alongside fishing, but that's just me!

    Also, if you look on dulfy they are introducing some achievements which will all but require you to have 3 passive points in the upgrade proficiency on B/W/C. so yeah :stuck_out_tongue:
  • SatinJT
    SatinJT
    Soul Shriven
    Against (please provide reasoning if possible)
    I prefer it the way it is now, if I make a character I want to get all of those achievements again because I am a guy who likes to complete each character to a point where I feel like I have accomplished something, with the new dye system coming out it will make it even more worth while to repeat the same achievements which gives me more incentive to complete all of them.
  • Nox_Aeterna
    Nox_Aeterna
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    For
    You know , if all the achivs were acc wide , i think i would even consider making another char heh.

    But i dont see that happening , so neither im losing time making another char heh.

    A pity considered i had 8 names reserved on the first day :P , oh well , mules they are , mules they will remain.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • sommazzatoreb14_ESO
    For
    brandon wrote: »
    The_Sadist wrote: »
    brandon wrote: »
    @madangrypally
    I'm talking about the Templar, Nightblade ,dragonknight and sorcerer. Each of them have different strengths and weaknesses, earning achievements with them is like a badge of honor.

    In your opinion, in my opinion killing 500 of the same monsters using pulser and volcanic rune over 5 characters is hardly honour worthy. Likewise, unlocking chests or picking nodes requires no degree of skill. In dungeon situations I suppose I can see your point, but I still disagree, though you know that already.

    Of course some achievements are more impressive then others. I understand that killing 500 of the same enemies can be tiresome, but like I said in the other thread just do the easier ones.

    We can't just do the easier ones. Its about completion. And completion is done by me, not my characters. So to say I have to do it on all my characters is kinda dumb. Its also not about how impressive it is, though I'd like my Former Emperor Title to be on all my characters, its about the fact that my characters didn't do jack, I did.

    And yea, it'd be nice when someone disregards you b/c you are playing on an alt to whip out that former emp title in Zone chat and show em who knows what lol
    EP
    Khale Justice - V14 Breton Templar (Rank 17)
    Sommozzatore - V14 Imperial Nightblade (Rank 16)
    Sommazzatore - 46 Wood Elf Sorc (Rank 6)
    Nazeem Ula'q - 35 Dark Elf DK (Rank 3)
    100 CPS
  • sommazzatoreb14_ESO
    For
    Mordria wrote: »
    The_Sadist wrote: »

    So you're telling me the only reason you make alts and the only motivation you have would be to hunt down achievements on said characters? Because that's basically what you're saying. I personally make alts to experience a different play style, class and a change of pace. I currently have a rank 1 alt, a level 40 alt and a level 27 alt, all of which I plan on eventually maxing. However, having to repeat every single achievement isn't appealing to me, having to wait for hours for that dungeon boss to spawn doesn't appeal at all. My main is almost rank 12, I plan on completing all the achievements on him, having to repeat said process 4-5 times (more in the future with potential new classes) is laughable at best.


    No. That is not the only reason.

    Having to RE-EARN achievements is what kills the replay-ability. EVERYONE has some aspects of the game they dislike, so why be forced to revisit those aspects on new characters? Its ridiculous.
    If achievements were account wide I'd have more fun playing my alts, but currently I'm busy re-earning Achievs doing dungeons I find to be no fun. So thats a problem.

    Honestly though, I'd be okay if the only account wide achievs were in pvp, I could compromise there, despite all of you thinking they are some part of character progression being incredibly wrong.
    EP
    Khale Justice - V14 Breton Templar (Rank 17)
    Sommozzatore - V14 Imperial Nightblade (Rank 16)
    Sommazzatore - 46 Wood Elf Sorc (Rank 6)
    Nazeem Ula'q - 35 Dark Elf DK (Rank 3)
    100 CPS
  • The_Sadist
    The_Sadist
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    For
    Sethowar wrote: »
    Well... good to know you respect other peoples viewpoints.

    And they are reasonable points. I'm thinking about gearing up to try and become a sorc tank because I want the 10,000,000 points of damage blocked. Its making me stretch my character and experience everything I can of the class. This is a GOOD thing, and not compulsory.
    Plus, if you switch to account wide then players will never have to do VR++ zones to get 100% achievements, nor will they have to raid the enemy base sky shards in cyrodiil. These things are achievements because you have to do them on one character.

    Your logic is flawed. I agree doing some things again will be frustrating, so why not just pick one flagship achievement toon and then run the others for fun?

    Have you read through half the posts? Taking things out of context is always fun. If someone says the sky is green are you going to respect their opinion? If someone says something despite you already exploring said topic two posts up are you going to be a little bit frustrated and say something snarky? No? Just me? Okay.

    Some of them are, for sure, I even acknowledged said points if you read through the entire topic. That's your incentive, but not mine. I'm happy to complete an achievement like the one you've mentioned on a character once, but doing it 4 times is just a pain and filler. I agree, achievements are a good thing, but doing said achievements multiple times just doesn't appeal to some.
    Once again, if you change the wording of an achievement or 20 to make it say something akin to 'a single character must complete x and y and z'.
    The incentive to raid enemy bases for skyshards is for the skill points.. achievement aside.

    My logic is less flawed compared to some, but thanks :P. Because I have OCD (but not really) and I tend to jump between characters. I have a main, but I also like my alts to be on par with said main.

    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • GieniuszKrab
    For
    Definitely for!
  • Eirikur
    Eirikur
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    For
    I support this. I actually took it for granted that achievements would be tied to the player account, as that's what I'm used to from all other games I've played. Diablo 3, Fallout 3, Fallout New Vegas, Risen 1-2, Mass Effect 1-3, etc., all have the achievements tied to the account.

    Besides, when achievements are tied to characters it puts you in the awkward position where your Ebonhart Pact character needs to defect to the other two factions and work against the EB. I'm not a fan of this as a moderate RPer who also pursues achievements. :|
  • bluesodafizz
    bluesodafizz
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    For
    Yes, just adding my agree to this thread and bumping it so all related threads can be merged.
  • The_Sadist
    The_Sadist
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    For
    Yes, just adding my agree to this thread and bumping it so all related threads can be merged.

    It would be good if they merged the topics, fingers crossed.

    It sucks you can't edit threads which have polls... but eh.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • ThisOnePosts
    ThisOnePosts
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    For
    Quests and kills should really be overall account, not per character.
  • DenverRalphy
    DenverRalphy
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    Against (please provide reasoning if possible)
    IMHO, for the most part they should be character based, but some should be account based.

    Those I feel should be account wide..

    Fishing is just too grueling to expect every character to complete them.
    Crafting (especially the lvl 50 achievement) would require every character to master every craft.
    Alliance would require every character to build for PvP.
  • Xehmnus_Rayne
    Xehmnus_Rayne
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    Against (please provide reasoning if possible)
    I am against it simply because... if I didn't do it on that character, that character shouldn't have credit for it. If you want to level alts and want the achievements, then do it on those characters too. On top of that, they're a good way to keep track of what that character has done. Keeping track of what dungeons you've done, group challenge bosses, world bosses, and ESPECIALLY skyshards.

    I do understand some people's issues with... essentially repeating certain ones. Like... the killing however many mobs. But if you're going to make an alt, and want that achievement on that character as well, then you best get to working on it.

    Unfortunately... this idea, I doubt, is very popular and it's getting to that point where a lot of people want everything handed to them. So... IF they were to go through with the idea of achievements being account-wide, I would be okay with it so long as they make it to where you can still see if you've done it on whatever particular character or not. That way people can still keep track of what they have or haven't done and all that whatnotery.
  • siledre
    siledre
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    Against (please provide reasoning if possible)
    for those who belittle the opposite opinion are only invalidating their own, the OP shows bias toward the poll by wanting an explanation as to why not but not for the why's. I choose not to explain my reasoning because of the bias of this poll.
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