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[SUGGESTION] Account wide achievements change.

  • Kraen
    Kraen
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    For
    Of course we need to make achievements account wide.

    For instance, I have 12K achievement points on my main. If I decide to swich the main, I´ll need to do EVERY DAMN THING including stupid Mai´q and stealing from merchants again.

    That means I technically cant change main character.


    Enough said.

    Finneas of Baby Face Bananas
    Free to Play? No, thx.
  • Elloa
    Elloa
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    Against (please provide reasoning if possible)
    And for @The_Sadist
    You say achievements mean nothing and proceed to go on to say that achievements mean something on a character to character basis, I'm honestly not sure what you're trying to debate here.

    What I mean is that:

    1. Beside dyes, your achievement bring nothing fancy or usefull to your character. They are just "achievement" a lis of feats you have done with your characters.
    2. By making achievement account wide, achievement are becoming meanigless as they are not showing off what you have accomplished with your character.
    3. I do not get the need of having achievement on all your character. It's not needed. if you want to have the feeling to have done everything on all your characters and see what you have done on all your characters in your achievement journal, well, then just do it again, and if it bores you, don't do it. No one forces you! ;)
    4. To want achievement account wide it's a bit like wanting to have leveling account wide :p It totally make no sense imho
    Kraen wrote: »
    Of course we need to make achievements account wide.

    For instance, I have 12K achievement points on my main. If I decide to swich the main, I´ll need to do EVERY DAMN THING including stupid Mai´q and stealing from merchants again.

    That means I technically cant change main character.


    Enough said.

    For which reason do yo NEED to have the achievement on your main? Your dies are unlocked with your ex-main, isn't it enough?

    Edited by Elloa on September 4, 2014 11:42AM
  • MercyKilling
    MercyKilling
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    We get achievement points we can't spend. What are they for?


    How about making the dyes cost the achievement points.

    This way, one can get the colors they want, instead of having to participate in activities they really don't want to do for colors they want.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Sigerk
    Sigerk
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    Against (please provide reasoning if possible)
    I dont get the hassle.
    Achievements serve no real purpose.
    Dyes are already account wide so thats covered.
    Why change the system just to please a few peoples so called ocd?

    Of all the things in need of attention in this game I dont think achievements are it.
    In my opinion they are fine as they are.
  • Pseudonym
    Pseudonym
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    Sigerk wrote: »
    Why change the system just to please a few the majority of peoples so called ocd?

    Fixed.
  • Potenza
    Potenza
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    wasn't there JUST another poll on this FIVE minutes ago?

    Omg Edit -- THIS poll is from JUNE 30
    Edited by Potenza on September 9, 2014 4:31PM
  • Pseudonym
    Pseudonym
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    For
    wasn't there JUST another poll on this FIVE minutes ago?

    Someone bumped this from pages back in order to make a point of how there was already a poll on this. Mine can be locked, I've already asked.
  • Audigy
    Audigy
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    Against (please provide reasoning if possible)
    Kraen wrote: »
    Of course we need to make achievements account wide.

    For instance, I have 12K achievement points on my main. If I decide to swich the main, I´ll need to do EVERY DAMN THING including stupid Mai´q and stealing from merchants again.

    That means I technically cant change main character.


    Enough said.

    And isn't this the reason for playing the game? To have something to do?

    At WOW once you have a single Char maxed out you have nothing else to strive for, do you want the same at ESO?

    What they could do are Account wide achievements and points, those then serve for RP equipment, housing furniture etc.

    They are gained by playing with your chars, similar to the champion system.
    Edited by Audigy on September 9, 2014 11:01PM
  • Sasky
    Sasky
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    For
    Some achievements are probably best left per-character (skyshards, quest completion, completing dolmens) because they track that character's progress of what's done and what isn't done.

    There's also a large chunk of time consuming achievements that would be better pooled between the characters (fishing, dolmen bosses, mobs killed, nodes harvested, materials refined, M'aiq, give to poor, etc.)
    wasn't there JUST another poll on this FIVE minutes ago?

    Omg Edit -- THIS poll is from JUNE 30

    Part of it is there was also a dev post pointing people at this thread from the other poll.
    Sasky (Zaniira, Daggerfall Covenant)
    Addons: AutoInvite, CyrHUD, Others
  • GnatB
    GnatB
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    For
    Sasky wrote: »
    Part of it is there was also a dev post pointing people at this thread from the other poll.


    Interesting. One could take that to mean they are actualy paying attention to the poll, and may alter the way achieves work.

    As I said before, I like others, think most of the "statistical" ones (i.e. do x damage, deconstruct x items, etc.) should be jointly contributed to by all characters on the account. Ones you'd "expect" only a single character per account should do (i.e. crafting, fish, etc.) should be account wide. And finally, ones such as "all skyshards in Auridon" should be character specific.

    That said, the ones like M'aiq, lightbringer (or whatever)... I could see the argument for character specific, but they're SOOO bloody annoying, I'd say they should be jointly contributed, since unlike skyshards, etc. they don't really grant something to the character, so there isn't really any need to track whether a particular character has done them.
    Achievements Suck
  • Pseudonym
    Pseudonym
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    Audigy wrote: »
    Kraen wrote: »
    Of course we need to make achievements account wide.

    For instance, I have 12K achievement points on my main. If I decide to swich the main, I´ll need to do EVERY DAMN THING including stupid Mai´q and stealing from merchants again.

    That means I technically cant change main character.


    Enough said.

    And isn't this the reason for playing the game? To have something to do?

    At WOW once you have a single Char maxed out you have nothing else to strive for, do you want the same at ESO?

    What they could do are Account wide achievements and points, those then serve for RP equipment, housing furniture etc.

    They are gained by playing with your chars, similar to the champion system.

    I'm all up for them only having certain achievements account bound. That would work fine.

    I love working towards achievements, because I know that if I stick to it long enough and carry on doing my bit, eventually I'll hit a high level of prestige (as far as achievements go) and will be able to look back at all the things I've accomplished.

    As it stands, the final PvP achievement for example, will take any one character almost a year of daily grinding to complete. For any casual player, like myself, they might never attain this; but it's certainly within my grasp; sometime in the distant future.

    If I ever do manage to get that achievement, the least I'd like is to not have to do it again.

    The achievement system at the moment doesn't support or encourage rolling alts. The achievements as they are want you to be a healer, tank, DPS, PvP'er, PvE'er, Vampire, Werewolf, Blacksmith, Alchemist, Woodworker, Clother, Enchanter, Provisioner and Emperor; all on one character. Why would I need to roll an alt if my main could do all those things?

    The only reason for rolling alts currently are a change of race and class. 4 passives and 3 skill lines (out of 130 passives and 29 skill lines)
  • kosac
    kosac
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    For
    i dont like classes at all.. so its normal for me share everything.. and make absolute freedom..
  • The_Sadist
    The_Sadist
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    For
    wasn't there JUST another poll on this FIVE minutes ago?

    Omg Edit -- THIS poll is from JUNE 30

    And the thread is semi-regularly bumped, I'm not sure what your point is.
    Audigy wrote: »
    And isn't this the reason for playing the game? To have something to do?

    At WOW once you have a single Char maxed out you have nothing else to strive for, do you want the same at ESO?

    What they could do are Account wide achievements and points, those then serve for RP equipment, housing furniture etc.

    They are gained by playing with your chars, similar to the champion system.

    I feel making alts is more akin to experiencing a new class / role / whatever and not simply re-grinding achievements.

    GW2 required you to make every class / race to max out all achievements, there's some incentive. I'm personally not familiar with WoW as I haven't played it in years.. but I hear it's still doing well.

    I don't see why removing the middle man and making the whole character specific system wouldn't suffice. As it stands I've spend over 6 hours on certain monsters trying to drop a collectable for an achievement... Think about it, 6 hours grinding the same thing over and over and over and being told I'll have to do it 3+ more times? I literally cringe at the thought of this.

    Edited by The_Sadist on September 12, 2014 12:39AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Anu_Saukko_Tutkija
    Anu_Saukko_Tutkija
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    wasn't there JUST another poll on this FIVE minutes ago?

    Omg Edit -- THIS poll is from JUNE 30

    And the thread is semi-regularly bumped, I'm not sure what your point is.
    Audigy wrote: »
    And isn't this the reason for playing the game? To have something to do?

    At WOW once you have a single Char maxed out you have nothing else to strive for, do you want the same at ESO?

    What they could do are Account wide achievements and points, those then serve for RP equipment, housing furniture etc.

    They are gained by playing with your chars, similar to the champion system.

    I feel making alts is more akin to experiencing a new class / role / whatever and not simply re-grinding achievements.

    GW2 required you to make every class / race to max out all achievements, there's some incentive. I'm personally not familiar with WoW as I haven't played it in years.. but I hear it's still doing well.

    I don't see why removing the middle man and making the whole character specific system wouldn't suffice. As it stands I've spend over 6 hours on certain monsters trying to drop a collectable for an achievement... Think about it, 6 hours grinding the same thing over and over and over and being told I'll have to do it 3+ more times? I literally cringe at the thought of this.

    "Think about it, 6 hours grinding the same thing over and over and over and being told I'll have to do it 3+ more times? I literally cringe at the thought of this."

    yeah.. many MMO's do that, force me to grind.. but i would see the better option here would be collectible drop rate increase. And only because i maybe want play the game with "fresh start" "start all over again" with alt, when i get bored to my veteran, and wait like new content to be released etc. And that is why i don't want "only one time, done". but that 6 hours grind gives me the MEH.. i understand challenge, but alone that 6 hours grind is challenge inside challenge.
    /\:__:/\
    (。 ◕‿‿ ◕).
  • The_Sadist
    The_Sadist
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    For
    Having recently returned I feel this topic should be bumped again for more input and whatnot.

    I've recently hit over 11500 achievement points on my main and having spent 20 real life hours farming a single collectible with no luck I'm more determined to have a shared system in place!

    The system doesn't have to be for everything, perhaps the miscellaneous achievements like crafting, fishing, collectibles, some aspects of the 'character' achievement list and some aspects of the 'alliance war' achievement list. But yes, fire away.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • BigM
    BigM
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    Against (please provide reasoning if possible)
    I said it before when game just released, NO I DO NOT want a WoW based game. If one day it is done then make it where you can switch it off in options. I hate it in WoW and will hate it in any other game.
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • The_Sadist
    The_Sadist
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    For
    BigM wrote: »
    I said it before when game just released, NO I DO NOT want a WoW based game. If one day it is done then make it where you can switch it off in options. I hate it in WoW and will hate it in any other game.

    ESO also has magic, dungeons, different races, dailies and even trees, the same as WoW... OH MY GOSH IT'S A WOW BASED GAME. But seriously, while that's your opinion and I can respect it, I disagree. I spent 16 hours, 16 hours, farming a monster for a collectible. While an individual may enjoy this masochism I feel doing it once should be enough. Like I said in the first post, not all achievements will be account wide, only specific ones / areas. that being said, I enjoyed a shared achievement system in GW2 and I feel it would benefit a majority to have it in ESO and I suppose that's where we differ. Lastly, if the system does change, there's nothing stopping you from grinding collectibles on each character and fishing for weeks for blues and greens.
    Edited by The_Sadist on November 19, 2014 11:12PM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Gidorick
    Gidorick
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    Against (please provide reasoning if possible)
    No... because I have multiple characters and I use achievements to track if I've gotten everything in an area... with each character.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • The_Sadist
    The_Sadist
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    Gidorick wrote: »
    No... because I have multiple characters and I use achievements to track if I've gotten everything in an area... with each character.
    While I can respect that, there are addons which would fix this issue. Like I said, not all achievements would be shared, the core ones will remain character specific. Those which would otherwise be deemed a time sink would only be changed accordingly. I'm all for having achievements which require you to complete everything (e.g. skyshards, boss killing etc) but fishing and collectibles, for example, don't fall into this category.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Draxys
    Draxys
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    Against (please provide reasoning if possible)
    I am against all of them being account wide, partially due to things like alliance ranks and such. However, I would very much like to see some of the achievements be account wide, such as fishing, collectibles, etc.
    Edited by Draxys on November 20, 2014 7:16AM
    2013

    rip decibel
  • Dymence
    Dymence
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    For
    Dyes are shared. I don't see why achievements shouldn't be.
  • Gyudan
    Gyudan
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    Against (please provide reasoning if possible)
    What do you get from completing achievement? New dyes.
    Do dyes get shared account-wide? Yes.

    The only achievements that award skill points are the group challenges in public dungeons. Main zone questline completion, group and vet dungeons are not achievements but quests, they just happen to also award an achievement.
    PVP levels are not achievements either.

    Would it make sense for all your characters to get the "Tamriel Hero" title right after they exit the prison in Coldharbour just because you got it once? No.
    Would starting the game with 50 skillpoints be an improvement? No.
    Wololo.
  • timidobserver
    timidobserver
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    Against (please provide reasoning if possible)
    I don't understand the point of this. Currently the only thing meaningful you get from achievements is dyes and those are already account wide.

    What they actually need to do is add more rewards to the achievement system rather than wasting time making it account wide.
    Edited by timidobserver on November 20, 2014 7:59AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
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    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Lithium Flower
    Lithium Flower
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    Against (please provide reasoning if possible)
    Voted No.

    The Achievements are tied to a character who has fulfilled the requirement for that achievement. I have multiple alts, my sorcerer killed an emperor, my DK hasn't gotten around to it yet. My sorcerer has more daedric lords slayed than my DK. The achievement is for having ALL of them, not 3 on one, 4 on another, 6 on yet another and adding them all together. It's not the player's achievement, it's the character's. Your character is a "Daedric Lord Slayer" if it has slain all the lords. It's not a team effort. That is the way it is intended and makes sense. You already have dyes unlocked account wide as a subtle display of what your alts have achieved - "A Lvl 4 hanging at a bank in Ruby Throne Red rags? Sure sign it's an alt".

    The point of those achievements is to make them hard/difficult/tedious to obtain, which makes them exclusive and therefore valuable - anything that reduces that value, by make them more "accessible" is contrary to the spirit of the system.

    What I would not mind is being able to link to an achievement obtained on a separate character from the one you're on, with a mention of the character name on the achievement card.
    Dragonknight Smith of the Lith | Rayna Dreloth
    Templar Josephine Belmont | Catherine Belmont | Irene Belmont
    Sorceror Blathanna | Eta Carina
    Nightblade Adda Vorenor

    Ebonheart Pact | Daggerfall Covenant | EU | Champion Points ~ 800 | Crafter of all things
  • Kreetar
    Kreetar
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    Unsure
    hmm. I am truly unsure about this one. a part of me gets the feeling that it simply won't be considered by them. :neutral_face:
    dip me in the blood of mortals and throw me to the Dremora

  • The_Sadist
    The_Sadist
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    For
    Draxys wrote: »
    I am against all of them being account wide, partially due to things like alliance ranks and such. However, I would very much like to see some of the achievements be account wide, such as fishing, collectibles, etc.

    And yet you voted no, despite it clearly stating only specific achievements will be account wide? I'm very confused.
    Gyudan wrote: »
    What do you get from completing achievement? New dyes.
    Do dyes get shared account-wide? Yes.

    The only achievements that award skill points are the group challenges in public dungeons. Main zone questline completion, group and vet dungeons are not achievements but quests, they just happen to also award an achievement.
    PVP levels are not achievements either.

    Would it make sense for all your characters to get the "Tamriel Hero" title right after they exit the prison in Coldharbour just because you got it once? No.
    Would starting the game with 50 skillpoints be an improvement? No.

    Indeed, new dyes, achievement points, titles and a blue line of progression whenever you decide to look at the achievement panel. People who are against shared achievements should naturally be against account wide dyes, you know, the whole one character earning it and the other not jazz.

    Beyond that you have obviously posted your opinion before reading the entire first post and I encourage you to do so... Particularly the section where I stated only certain achievements will be shared and those which yield skill points would remain character specific.

    Feel free to have a read and get back to me.
    I don't understand the point of this. Currently the only thing meaningful you get from achievements is dyes and those are already account wide.

    What they actually need to do is add more rewards to the achievement system rather than wasting time making it account wide.

    If you read the first post you'll understand why I posted the suggestion. As an avid completionist who plans on doing all the achievements on my main and alts spending weeks the notion of farming collectibles and fishing over several characters is pointless filler and also mentally straining :neutral_face:.

    I agree and disagree, I feel both things can be achieved if they try hard enough.
    Voted No.

    The Achievements are tied to a character who has fulfilled the requirement for that achievement. I have multiple alts, my sorcerer killed an emperor, my DK hasn't gotten around to it yet. My sorcerer has more daedric lords slayed than my DK. The achievement is for having ALL of them, not 3 on one, 4 on another, 6 on yet another and adding them all together. It's not the player's achievement, it's the character's. Your character is a "Daedric Lord Slayer" if it has slain all the lords. It's not a team effort. That is the way it is intended and makes sense. You already have dyes unlocked account wide as a subtle display of what your alts have achieved - "A Lvl 4 hanging at a bank in Ruby Throne Red rags? Sure sign it's an alt".

    The point of those achievements is to make them hard/difficult/tedious to obtain, which makes them exclusive and therefore valuable - anything that reduces that value, by make them more "accessible" is contrary to the spirit of the system.

    What I would not mind is being able to link to an achievement obtained on a separate character from the one you're on, with a mention of the character name on the achievement card.

    I'm quite aware what achievements are and from a roleplay perspective what you're saying is entirely true. But take GW2 for example, they had both character / race specific achievements alongside general characters ones which could be completed by any character and, in my opinion, it worked out extremely well. I was encouraged to make one character of each race while doing jump puzzles and whatnot on any character I wished. Ultimately, like I said, not all achievements will be character specific and if you're against such a change surely you're against the current shared dyed system? As your characters didn't earn them and thus shouldn't have access to them?

    Yes and no, farming collectibles is tedious and annoying and I'm having to roll a different faction alt but I feel it should be account wide for what it is. If you like grinding and roleplaying and all that jazz that's completely fine and given the nature of ESO I don't expect a small minority to disagree with you. That being said I feel this will benefit most and that's why I persist.

    I'm not entirely sure what that would achieve so I'm not sure how I feel about the idea.
    Kreetar wrote: »
    hmm. I am truly unsure about this one. a part of me gets the feeling that it simply won't be considered by them. :neutral_face:

    I'm inclined to believe nothing will happen or change, but fingers crossed at any rate. Constant debate and conversation alongside a poll might be encouraging enough, but who knows.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Lithium Flower
    Lithium Flower
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    ...

    It has nothing at all to do with roleplaying except perhaps to the extent of achievements which give titles - but those are a minority and not the real object of discussion. My opposition to the idea of changing the current system is to do with making it easy. A lot of opinions here go in the vein of 'I have half the required zombies killed on 1 account and the other half on my alt', etc. By consolidating such achievements, you make them easier to achieve and therefore less exclusive. This reduces their perceived value.

    It's far easier or less tedious to slay daedric lords on multiple alts as you encounter them, then to make the effort to get all of them on one, which unlocks the dye. This dye is your reward and you can use it on any character - which is perfectly fine. Your alt does not need to have gone through the trials to wear the Aether set you earned on a previous character as long as you earned it and your effort was more complex than buying it in Craglorn. Your reward is transferable but you still need to jump all the tedious, difficult, hard, annoying hoops to get it - that is the very point. You don't get the nice red unless you go through the time-consuming effort.

    Edit: grammar and other clarifications.
    Edited by Lithium Flower on November 21, 2014 6:37AM
    Dragonknight Smith of the Lith | Rayna Dreloth
    Templar Josephine Belmont | Catherine Belmont | Irene Belmont
    Sorceror Blathanna | Eta Carina
    Nightblade Adda Vorenor

    Ebonheart Pact | Daggerfall Covenant | EU | Champion Points ~ 800 | Crafter of all things
  • AaronMB
    AaronMB
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    Against (please provide reasoning if possible)
    ZOS should make a super achievement for earning them all, on every toon. :p
    Edited by AaronMB on November 21, 2014 6:44AM
  • The_Sadist
    The_Sadist
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    For
    It has nothing at all to do with roleplaying except perhaps to the extent of achievements which give titles - but those are a minority and not the real object of discussion. My opposition to the idea of changing the current system is to do with making it easy. A lot of opinions here go in the vein of 'I have half the required zombies killed on 1 account and the other half on my alt', etc. By consolidating such achievements, you make them easier to achieve and therefore less exclusive. This reduces their perceived value.

    It's far easier or less tedious to slay daedric lords on multiple alts as you encounter them, then to make the effort to get all of them on one, which unlocks the dye. This dye is your reward and you can use it on any character - which is perfectly fine. Your alt does not need to have gone through the trials to wear the Aether set you earned on a previous character as long as you earned it and your effort was more complex than buying it in Craglorn. Your reward is transferable but you still need to jump all the tedious, difficult, hard, annoying hoops to get it - that is the very point. You don't get the nice red unless you go through the time-consuming effort.

    Edit: grammar and other clarifications.

    The complete concept obviously hasn't be fleshed out and while I agree that it may make certain achievements easier, I don't think it will be the cake walk you're implying. Furthermore, I don't expect the achievements to be cumulative in nature, so one character has to fully complete one achievement sort of thing, not bits and pieces here and there. That being said this sort of system doesn't really hold true with collectibles or fishing, which is grindy and whatnot. So while you may feel it devalues the system, I think it's more motivation to fully complete every single achievement.. but that's just me.

    See above, I never said how the system will work and whatnot, simply that a shared achievement system has potential. But the point remains, why is it perfectly fine to use the dye you unlocked on a character which didn't earn it? The same rings true for crafting gear, or as you said trials equipment. I mean on a technical level these characters presumably didn't 'earn' the gear so why should they be able to use it? Is that not the same thing as shared achievements to a degree? I'm quite confused by individuals who are so against a shared achievement system but openly use dyes unlocked by their main and interact with their alts so freely.. but, once again, that's just me.

    All in all I think we have completely different systems in mind.
    Edited by The_Sadist on November 21, 2014 12:35PM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
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