How killing NPC's COULD be a good idea.

  • Amsel_McKay
    Amsel_McKay
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    Laz wrote: »
    I cant wait our vampire guild is already talking about talking over whole cities and killing all the guards.

    And the players will be there to stop you. If you watched the video and listened, you are then flagged to get killed by anyone in that city/zone/whatever for X minutes.

    Good we cant wait for world pvp our guild of 200 will like to fight your guild!
  • phaneub17_ESO
    phaneub17_ESO
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    I want to know how it treats misfires and AOE's that can hit everything in their path.
  • Fi'yra
    Fi'yra
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    I like the idea tbh.
    AD - PC/EU
    Get Wrobled
  • Nox_Aeterna
    Nox_Aeterna
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    First , lets start with , zen will add this wrong and full of bugs , that is how they do it.

    But after that , they can make it better in a few months.

    I hope they try to avoid the grief to the max at first and then go allowing things with time, if they go the other way around that will be a few rough months.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Dubah
    Dubah
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    This is NOT a solo game!

    This has only worked in every other Elder Scrolls game BECAUSE they were SOLO, offline games.

    That means if I chose to commit a crime or kill some NPC, that is MY CHOICE, and I accept the consequences to my game.

    In an online game I have NO CHOICE, and people will just go around slaughtering everything that talks just to grief people.

    No more atmospheric NPC's. That sounds like total fail to me.

    Don't get me wrong, I am all for a justice system. I think elements of it could be very cool if executed correctly. But allowing bored griefers another way to tick people off by killing all the atmospheric NPC's the second they spawn is just a really dumb idea.

    Stop trying to copy every little thing from the SOLO ES games.

    How about this. Let me mod the game like I did for all the other ES games. I'll just give myself levitate and the bow of 1000 deaths and 1-shot every veteran dungeon boss with my awesome skillxorz!

    /sarcasm

    But you get my point. Not everything that works in a solo game works/belongs in an online game.

    This is a really bad idea and many people like me that enjoy the atmospheric NPC banter and would take personal responsibility not to go around like a bored child killing everything may end up un-subbing over this.

    :(

    Well, let's put it like this, EQ played with this alot and made EVERYTHING in the world killable, rarely did it ever conflict with anything anyone needed to do. Simplicity is key and i think the key people such as quest givers will either not be killable or will have a fast respawn timer, one of the two. Same thing EQ did, and that game is still active. The argument wouldn't necessarily be over whether you can kill them or not, the thing im worried about is if there will be a reward to players going after the bounty. If there is no reward and its ESO own way of adding an open world pvp then i love the idea, however if there is a reward i would be very scared of the exploiters that are looking for a new way to make this game easier for them no matter who it has consequences against


    Moderator Edit: Edited quote from moderated post.
    Edited by ZOS_SandraF on July 20, 2014 2:28AM
  • SFBryan18
    SFBryan18
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    Can you people please understand how the game already works before making assumptions. NPC's are different on every players screen. It is very unlikely that will change.
  • moxiesauce
    moxiesauce
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    This is NOT a solo game!

    This has only worked in every other Elder Scrolls game BECAUSE they were SOLO, offline games.

    That means if I chose to commit a crime or kill some NPC, that is MY CHOICE, and I accept the consequences to my game.

    In an online game I have NO CHOICE, and people will just go around slaughtering everything that talks just to grief people.

    No more atmospheric NPC's. That sounds like total fail to me.

    Don't get me wrong, I am all for a justice system. I think elements of it could be very cool if executed correctly. But allowing bored griefers another way to tick people off by killing all the atmospheric NPC's the second they spawn is just a really dumb idea.

    Stop trying to copy every little thing from the SOLO ES games.

    How about this. Let me mod the game like I did for all the other ES games. I'll just give myself levitate and the bow of 1000 deaths and 1-shot every veteran dungeon boss with my awesome skillxorz!

    /sarcasm

    But you get my point. Not everything that works in a solo game works/belongs in an online game.

    This is a really bad idea and many people like me that enjoy the atmospheric NPC banter and would take personal responsibility not to go around like a bored child killing everything may end up un-subbing over this.

    :(

    Just like in Skyrim there will be consequences for being a ***. Even more so in this players will be guards to help protect the whiners from trolls. Keep Calm Justice will be served.


    Moderator Edit: Edited quote from moderated post.
    Edited by ZOS_SandraF on July 20, 2014 2:28AM
  • Amsel_McKay
    Amsel_McKay
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    SFBryan18 wrote: »
    Can you people please understand how the game already works before making assumptions. NPC's are different on every players screen. It is very unlikely that will change.

    This is incorrect I 2 box and the NPCs are the same...
  • Holycannoli
    Holycannoli
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    Am I the only one who foresees a lot of accidental NPC kills?
  • Stx
    Stx
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    Okay listen.

    When this system goes live, there will probably be a lot of chaos and annoyances. People will enjoy murdering NPCs and hunting murderers and all that.

    Then after a few weeks, all the murderers will realise how much gold they are losing in order to maintain this criminal lifestyle, and they will go back to playing normally or they will be a lot more selective with their assassinations, either way, the atmosphere won't be ruined.

    ESO could use a few murder sprees now and then, and there will be just as many players killing the murderers, so it will be fine. I really doubt NPC killing will happen frequently anyway, at least after the system has been out for awhile.
  • moxiesauce
    moxiesauce
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    Am I the only one who foresees a lot of accidental NPC kills?

    Lol then lots of accidental bounties on your head. Just got to not play like a bull in a china shop.
  • Nox_Aeterna
    Nox_Aeterna
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    Am I the only one who foresees a lot of accidental NPC kills?

    Nope mate , you are not.

    Those NPC in the first area would go one/hit each , maybe i wont go to that town anymore , has been my mainhub till now.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Amsel_McKay
    Amsel_McKay
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    Stx wrote: »
    Okay listen.

    When this system goes live, there will probably be a lot of chaos and annoyances. People will enjoy murdering NPCs and hunting murderers and all that.

    Then after a few weeks, all the murderers will realise how much gold they are losing in order to maintain this criminal lifestyle, and they will go back to playing normally or they will be a lot more selective with their assassinations, either way, the atmosphere won't be ruined.

    ESO could use a few murder sprees now and then, and there will be just as many players killing the murderers, so it will be fine. I really doubt NPC killing will happen frequently anyway, at least after the system has been out for awhile.

    What is that WOW town oggamor or what ever... on my server is was clean of all NPCs for about a year... So yeah I guess people will get board of griefing.
  • moxiesauce
    moxiesauce
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    Stx wrote: »
    Okay listen.

    When this system goes live, there will probably be a lot of chaos and annoyances. People will enjoy murdering NPCs and hunting murderers and all that.

    Then after a few weeks, all the murderers will realise how much gold they are losing in order to maintain this criminal lifestyle, and they will go back to playing normally or they will be a lot more selective with their assassinations, either way, the atmosphere won't be ruined.

    ESO could use a few murder sprees now and then, and there will be just as many players killing the murderers, so it will be fine. I really doubt NPC killing will happen frequently anyway, at least after the system has been out for awhile.

    True, in the presentation he killed what? less than a dozen mobs? His fine was 12k then a guard wrecked him. Not to mention that guard could of been a player lol.
  • Amsel_McKay
    Amsel_McKay
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    You dont have to pay the fines, you can run... if you die the fine goes away.
  • The_Sadist
    The_Sadist
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    There's really no point getting worked up until the details of how the feature is going to work is released.
    I'm inclined to agree with you, but ZeniMax would be completely stupid if they allow 80% of NPCS to be killed and not respawnable. As it stands I can see quest giver and NPCs involved in said quests alongside traders / merchant NPCs being immune to death. Make guards extremely tough and make the NPCs themselves a challenge and that will deter some.
    I personally think they'll respawn, but that's just me.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Xnemesis
    Xnemesis
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    He killed 7 npcs and had a 70k plus bounty I really don't think people want to pay gold just to grief someone.
  • Amsel_McKay
    Amsel_McKay
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    Xnemesis wrote: »
    He killed 7 npcs and had a 70k plus bounty I really don't think people want to pay gold just to grief someone.

    You dont pay the gold... ROFL.. you just go to jail or die trying to run...
  • Mr.Turtlesworth
    Mr.Turtlesworth
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    You dont have to pay the fines, you can run... if you die the fine goes away.

    It does? D:
    I r robot
    hear me roar
  • Xnemesis
    Xnemesis
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    Err wrong that's not how it was explained you are KoS untill your debt is paid their are consequences to being a criminal and that's the way they want it. Do the crime pay the fine
    Edited by Xnemesis on July 20, 2014 12:46AM
  • Amsel_McKay
    Amsel_McKay
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    You dont have to pay the fines, you can run... if you die the fine goes away.

    It does? D:

    Did you think they would make it so you could no longer play a char because the fine was too big? You can clearly see in the video after he died because he could not pay the fine he ended up in a jail with no bounty on him.
  • Holycannoli
    Holycannoli
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    You dont have to pay the fines, you can run... if you die the fine goes away.

    So pay the exorbitant fine, or die and only pay to repair your items.

    Hmm which to choose...

    Yeah this system needs a lot of thought and testing before it goes live.

    I'm also bothered by what it might do to faction cohesion. I think it would be really weird to PvP faction members in towns and open world maps and then teleport to Cyrodiil where you team together.
  • Marcusstratus
    Marcusstratus
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    -marcusstratus's wife speaking-
    Am I the only one who foresees a lot of accidental NPC kills?
    yeah... this is definitely a concern of mine. This was one of the main reasons I would end up reloading and redoing things a bunch in Skyrim - accidentally hitting an NPC that I hadn't meant to attack because they just happened to get in the wrong place at the wrong time (happened so much with AOE spells). It was really annoying - like if you tried to help the guards against the vampires in Dawnguard and accidentally hit a stupidly brave viliager instead and then the whole town comes to slaughter you... Or when your essential quest follower turns on you because they were stupid enough to keep jumping in your line of fire.... yeah... not fun. But we can't just reload in ESO when an accident happens like that. They've got to be aware of this potential problem, not sure how they'd get around it though since you can't reason with NPCs and explain it was an accident.

    ....and what about when your cat decides to jump on your keyboard and makes you take(steal) some item that happens to be in front of you or cast some spell in the middle of town?
    Edited by Marcusstratus on July 20, 2014 1:07AM
  • moxiesauce
    moxiesauce
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    You dont have to pay the fines, you can run... if you die the fine goes away.

    Does it? would be a fix to that loop hole if it didn't. :)
  • Audigy
    Audigy
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    This is NOT a solo game!

    This has only worked in every other Elder Scrolls game BECAUSE they were SOLO, offline games.

    That means if I chose to commit a crime or kill some NPC, that is MY CHOICE, and I accept the consequences to my game.

    In an online game I have NO CHOICE, and people will just go around slaughtering everything that talks just to grief people.

    No more atmospheric NPC's. That sounds like total fail to me.

    Don't get me wrong, I am all for a justice system. I think elements of it could be very cool if executed correctly. But allowing bored griefers another way to tick people off by killing all the atmospheric NPC's the second they spawn is just a really dumb idea.

    Stop trying to copy every little thing from the SOLO ES games.

    How about this. Let me mod the game like I did for all the other ES games. I'll just give myself levitate and the bow of 1000 deaths and 1-shot every veteran dungeon boss with my awesome skillxorz!

    /sarcasm

    But you get my point. Not everything that works in a solo game works/belongs in an online game.

    This is a really bad idea and many people like me that enjoy the atmospheric NPC banter and would take personal responsibility not to go around like a bored child killing everything may end up un-subbing over this.

    :(

    Alien, you always shoot before you even know your target...

    First of all, this is not an ES thing. Its an MMO thing. Since Ultima we could kill or raid towns, this isn't new or bound to ES.

    We even could do it at WOW, before the care bears started to tell us how MMOs work and that we were only allowed to kill guards or other players in BGs. :(

    Secondly,

    if players can not kill important NPC´s, then the whole justice system is going to be dead. Why should someone risk a bounty with all the consequences for a totally pointless NPC?

    Last but not least,

    players who commit a crime will be flagged for pvp, attacked by guards and this will stop griefing. Just keep in mind, if you cant pay your bounty of 10.000 gold then you will be flagged forever!

    I don't think it will be possible to play being constantly flagged, after all the banks are in town and if you cant access those due your bounty, you are pretty much screwed ;)


    Moderator Edit: Edited quote from moderated post.
    Edited by ZOS_SandraF on July 20, 2014 2:29AM
  • Amsel_McKay
    Amsel_McKay
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    Audigy wrote: »
    This is NOT a solo game!

    This has only worked in every other Elder Scrolls game BECAUSE they were SOLO, offline games.

    That means if I chose to commit a crime or kill some NPC, that is MY CHOICE, and I accept the consequences to my game.

    In an online game I have NO CHOICE, and people will just go around slaughtering everything that talks just to grief people.

    No more atmospheric NPC's. That sounds like total fail to me.

    Don't get me wrong, I am all for a justice system. I think elements of it could be very cool if executed correctly. But allowing bored griefers another way to tick people off by killing all the atmospheric NPC's the second they spawn is just a really dumb idea.

    Stop trying to copy every little thing from the SOLO ES games.

    How about this. Let me mod the game like I did for all the other ES games. I'll just give myself levitate and the bow of 1000 deaths and 1-shot every veteran dungeon boss with my awesome skillxorz!

    /sarcasm

    But you get my point. Not everything that works in a solo game works/belongs in an online game.

    This is a really bad idea and many people like me that enjoy the atmospheric NPC banter and would take personal responsibility not to go around like a bored child killing everything may end up un-subbing over this.

    Queue all the selfish trolls telling me I should because I don't deserve to play the game without griefers constantly killing the content.

    :(

    Alien, you always shoot before you even know your target...

    First of all, this is not an ES thing. Its an MMO thing. Since Ultima we could kill or raid towns, this isn't new or bound to ES.

    We even could do it at WOW, before the care bears started to tell us how MMOs work and that we were only allowed to kill guards or other players in BGs. :(

    Secondly,

    if players can not kill important NPC´s, then the whole justice system is going to be dead. Why should someone risk a bounty with all the consequences for a totally pointless NPC?

    Last but not least,

    players who commit a crime will be flagged for pvp, attacked by guards and this will stop griefing. Just keep in mind, if you cant pay your bounty of 10.000 gold then you will be flagged forever!

    I don't think it will be possible to play being constantly flagged, after all the banks are in town and if you cant access those due your bounty, you are pretty much screwed ;)

    "Just keep in mind, if you cant pay your bounty of 10.000 gold then you will be flagged forever!" Nope... You get killed by a guard your "bounty" goes away.
  • moxiesauce
    moxiesauce
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    Audigy wrote: »
    This is NOT a solo game!

    This has only worked in every other Elder Scrolls game BECAUSE they were SOLO, offline games.

    That means if I chose to commit a crime or kill some NPC, that is MY CHOICE, and I accept the consequences to my game.

    In an online game I have NO CHOICE, and people will just go around slaughtering everything that talks just to grief people.

    No more atmospheric NPC's. That sounds like total fail to me.

    Don't get me wrong, I am all for a justice system. I think elements of it could be very cool if executed correctly. But allowing bored griefers another way to tick people off by killing all the atmospheric NPC's the second they spawn is just a really dumb idea.

    Stop trying to copy every little thing from the SOLO ES games.

    How about this. Let me mod the game like I did for all the other ES games. I'll just give myself levitate and the bow of 1000 deaths and 1-shot every veteran dungeon boss with my awesome skillxorz!

    /sarcasm

    But you get my point. Not everything that works in a solo game works/belongs in an online game.

    This is a really bad idea and many people like me that enjoy the atmospheric NPC banter and would take personal responsibility not to go around like a bored child killing everything may end up un-subbing over this.

    Queue all the selfish trolls telling me I should because I don't deserve to play the game without griefers constantly killing the content.

    :(

    Alien, you always shoot before you even know your target...

    First of all, this is not an ES thing. Its an MMO thing. Since Ultima we could kill or raid towns, this isn't new or bound to ES.

    We even could do it at WOW, before the care bears started to tell us how MMOs work and that we were only allowed to kill guards or other players in BGs. :(

    Secondly,

    if players can not kill important NPC´s, then the whole justice system is going to be dead. Why should someone risk a bounty with all the consequences for a totally pointless NPC?

    Last but not least,

    players who commit a crime will be flagged for pvp, attacked by guards and this will stop griefing. Just keep in mind, if you cant pay your bounty of 10.000 gold then you will be flagged forever!

    I don't think it will be possible to play being constantly flagged, after all the banks are in town and if you cant access those due your bounty, you are pretty much screwed ;)

    "Just keep in mind, if you cant pay your bounty of 10.000 gold then you will be flagged forever!" Nope... You get killed by a guard your "bounty" goes away.

    Where do you get this information? I didn't see or hear anything about death clearing bounty. This isn't Skyrim.
  • Amsel_McKay
    Amsel_McKay
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    When he got killed in the video it said "bounty removed"
  • moxiesauce
    moxiesauce
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    When he got killed in the video it said "bounty removed"

    Then we obviously have something to address if that's true. It would give no consequence to action. Unless bounty removed from death + all gold on person ATM lolol.
  • Xnemesis
    Xnemesis
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    Xnemesis wrote: »
    He killed 7 npcs and had a 70k plus bounty I really don't think people want to pay gold just to grief someone.

    You dont pay the gold... ROFL.. you just go to jail or die trying to run...

    Then why even fine you?
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