Werewolf is pointless.. weak as ***.. weapon swapping is a lagfest. Fix it or give us an extra skill slot in our primary weapon build so we have only 1 extra. Fix deaths wind set.. and broken mundas stones...
•Weapon Swapping – We’ve seen your feedback that weapon swapping lags during combat, and we are currently testing a fix that significantly improves the responsiveness. As this is caused by a number of different factors, we want to be confident in the change before pushing it live.
ZOS_GinaBruno wrote: »[*] Achievements – We are aware that some of you are having trouble acquiring all the achievements for Shadowfen and other areas. We plan to have this fixed in our next patch, and you will receive any previously missing achievements retroactively.
[*] Nightblade – We have many fixes coming to the Nightblade in our next patch, including fixes to abilities and passives that weren’t working properly, and adjusting the responsiveness in high-intensity combat. We’ll continue to monitor the Nightblade after we push these fixes live.
[*] Weapon Swapping – We’ve seen your feedback that weapon swapping lags during combat, and we are currently testing a fix that significantly improves the responsiveness. As this is caused by a number of different factors, we want to be confident in the change before pushing it live.
Many of us have expressed concerns that being in Werewolf form under any circumstances represents a significant dps and survivability loss.ZOS_GinaBruno wrote: »
- Werewolf Ultimate Pack Leader – Many of you have expressed concerns that this ultimate is not working properly. We have identified the root cause of this issue, and it will be fixed in our next patch.
Even if transforming were free, it is never, ever worth using. The entire skill line is badly in need of a complete redesign.
The only reason to have Werewolf at the moment is to slot the Werewolf Transformation ultimate so that the passive Blood Rage will function. This expends a precious ultimate slot that under no circumstances whatsoever will ever actually be used.
The devs have been tinkering with Werewolf (without exception to reduce its effectiveness, which is not possible for a skill line that is already awful), but they need to lose the "game designer hubris" on this one and just redo the entire line from scratch. Sometimes a bad design is just bad. This is one of those occasions.
Ok, lets get real here, Zenimax, ok? I'm absolutely dumbfounded by the below statement.
- "Some of you have been experiencing latency while playing on the European megaserver."
Some of you?!? Do you even know what impact the distance between Europe (you know, as in European server?) and the US has on latency? Playing with 150+ ms with an already clunky combat system is absolutely horrible. I believe the future for your European ventures will rest on how quickly you move the server to.... drumroll.... Europe!
Werewolf is pointless.. weak as ***.. weapon swapping is a lagfest. Fix it or give us an extra skill slot in our primary weapon build so we have only 1 extra. Fix deaths wind set.. and broken mundas stones...
Nothing about adding the correct level of provisioning mats to vet level area containers?
Or fixing excessive gear repair costs in a game that forces grind at vet levels.
Or giving players a decent amount of space to store the stuff they need to craft with/research...not to mention lack of space for social things like pets/trophies/costumes.
Or fixing the broken container loot and the pointless diminishing returns and nerfed drop rates which does nothing to stop the bots (just punishes players), instead actually helps the bots sell more motifs and gold in a broke ass economy where nobody but the exploiters and people who buy from the bots can get the things they want?
xsorusb14_ESO wrote: »There are plenty of ways they could improve Weapon Swapping, and Weapon Swapping has little to do with lagfest, and more to do with the GCD that's hidden in the game.
If you want to see how the game would operate with less of a "animation" delay on Weapon Swapping, Go make you a Torugs Pact set bonus set right now.
For those who don't know, the set bonus reads reduces the delay between weapon enchantment cooldowns (the internal cooldown) by 1 second
however it doesn't currently do that, instead it reduces the cooldown on animations for Light and Heavy Attacks currently, Meaning light attack is slightly faster when swinging, and Heavy Attacks is way faster.
However..It also makes swapping weapons faster as well if you have the set bonus.
So fast that you can actually swap weapons and remain stealthed.
Kenny_McCormick wrote: »ZOS_GinaBruno wrote: »[*] Eidetic Memory - Some of you may be missing books from your Eidetic Memory Collection. We are aware that this is an issue, and are currently working on a fix.
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TY this is a problem i have had and TY for looking at my post about it!
ALSO for the WW ultimate. it seems to reset itself sometimes. i have only been able to use it twice since i got it last week. so i cant level my WW due to this issue. think u could look into it? all the other ultimates dont reset but the WW one does. like i could get to say 50% and still be killing stuff and then it would reset on me by about 55 or 57%. so can you please look into this?
Nothing about adding the correct level of provisioning mats to vet level area containers?
Or fixing excessive gear repair costs in a game that forces grind at vet levels.
Or giving players a decent amount of space to store the stuff they need to craft with/research...not to mention lack of space for social things like pets/trophies/costumes.
Or fixing the broken container loot and the pointless diminishing returns and nerfed drop rates which does nothing to stop the bots (just punishes players), instead actually helps the bots sell more motifs and gold in a broke ass economy where nobody but the exploiters and people who buy from the bots can get the things they want?