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64,680,700 Alliance Points Required to get to PvP Rank 50!!!!!!

  • Ni7eWa7ch
    Ni7eWa7ch
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    Jaronking wrote: »
    Ni7eWa7ch wrote: »
    What about now?

    The requirement hasn't changed

    It did change since TG patch , read the notes. The requirement is lower now
    No it did not but that a simple mistake people can make.What Zos did was lower the amount of AP you need to collect in total to level up your Alliance assault rank.So the total alliance points to move up in the ranks are the same what has changed is how much AP it requiresrequires to level up assault.

    Thx for the info , taught was pretty much the same
  • CatchMeTrolling
    CatchMeTrolling
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    Ni7eWa7ch wrote: »
    What about now?

    The requirement hasn't changed

    It did change since TG patch , read the notes. The requirement is lower now

    Lol this guy
  • RabNebula
    RabNebula
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    All that time spent getting there and will it really become a story to tell the grand kids?
  • Sausage
    Sausage
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    Sickest grind ever, after 2 year Im at lvl 31.
  • frozywozy
    frozywozy
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    hi
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • leepalmer95
    leepalmer95
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    frozywozy wrote: »
    hi

    The ultimate necro.

    Really want this necro class huh.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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