Rank 12 reporting in, it's to much and very unrewarding. Cyrodiil was poorly done, bottom line.
It was a terrible idea to have campaign rewards that can be maxed out in a few hours and have them only available every 3 months.
It was a terrible idea to make the gear AP costs (VR10) several days worth of in-game play inside Cyrodiil. You will just seek equal or better gear elsewhere.
It was a terrible idea to think this kind of content would last and that titles alone would be appealing enough to keep players coming out to PVP.
Am I the only one who saw this and went "wtf?"popatiberiuoneb18_ESO wrote: »joshisanonymous wrote: »popatiberiuoneb18_ESO wrote: »They should also remove the reduction vs players and replace it with something as useful in pve as in pvp, i dont care about the pve aspect, its frustrating and poorly made but i am highly against the "vs players bonuses".
Wha?? They've stated multiple times that there were no PvP-specific stats. I find that troubling myself, but you seem to be right if this list is accurate. That was something that bothered me a great deal about games like Warhammer and Rift, particularly when you need to play PvP to earn the gear with the PvP stats, as this puts up a very large barrier for late-comers. Hopefully that 5% damage reduction will remain the de facto cap. That's low enough that I don't think those sets are automatically the best choice for PvP.
If it was only the 5%....check this set out:
Bastion of the Heartland
(3 items) Adds 75 Max Health
(4 items) Reduce damage taken from players by 5%
(5 items) Reduce damage taken from siege weapons and player AoE spells by 20%
*Requires Veteran Rank 10 (bag purchase)
*Heavy Armor
I can confirm the set is in game, in fac i got multiple drops of all the pieces in pvp bags and own a full set myself. You can see it at the hevy armour vendor in cyrodiil once you hit vr1.
EDIT: and so goes for any other pvp set in that list you linked, they are in game
This is nothing.
DaoC rp table
http://darkageofcamelot.com/content/realm-ranks
some people dont even have rr13 after 11years of playing. thats how good pvp design works. 11 years and people still keep going. because they want to.
This is nothing.
DaoC rp table
http://darkageofcamelot.com/content/realm-ranks
some people dont even have rr13 after 11years of playing. thats how good pvp design works. 11 years and people still keep going. because they want to.
Pretty funny to see that the eso rank table actually looks a lot lilfe the DAoC rank table when it comes to unlocking the next level. Maximum points on both games is around 65 million
That's pretty cool, between all my toons I have around 47/64 million needed for rank 50. I remember them 400-600k ap per days as emp, twice. Those were the days, with the old ulti gen and where it was possible to take on zergs(I don't mean this 24 man zerg bs, real zergs 50+) with smaller numbers.
Just wish there had more of an incentive to advance in ranks, similar to DAOC's realm ranks. Such a system could have served to appease longterm players, who let's face it have seen nothing but a downward spiral of conditions and reasons to play ESO pvp.
That's pretty cool, between all my toons I have around 47/64 million needed for rank 50. I remember them 400-600k ap per days as emp, twice. Those were the days, with the old ulti gen and where it was possible to take on zergs(I don't mean this 24 man zerg bs, real zergs 50+) with smaller numbers.
Just wish there had more of an incentive to advance in ranks, similar to DAOC's realm ranks. Such a system could have served to appease longterm players, who let's face it have seen nothing but a downward spiral of conditions and reasons to play ESO pvp.
This is nothing.
DaoC rp table
http://darkageofcamelot.com/content/realm-ranks
some people dont even have rr13 after 11years of playing. thats how good pvp design works. 11 years and people still keep going. because they want to.
Pretty funny to see that the eso rank table actually looks a lot lilfe the DAoC rank table when it comes to unlocking the next level. Maximum points on both games is around 65 million
Big difference between the 2 is that DAoC RR actually makes a difference, whereas ESO's RR is mostly fluff.
DAoC RR (10 sub levels per RR rank) gave you +1 to skills, meaning either more damage or the option to reduce certain skill lines and keep the same damage/effect.
ESO's RR only unlocks extra skills.. and due to "I WANT IT ALL, AND I WANT IT NOOOWWWW!" crowd, they already moved Vigor to Rank 5.
ESO RR is pointless.. why would you feel the need to "farm" it, except for bragging rights... but if they reduce the needed points, the bragging rights would be gone too.
This is nothing.
DaoC rp table
http://darkageofcamelot.com/content/realm-ranks
some people dont even have rr13 after 11years of playing. thats how good pvp design works. 11 years and people still keep going. because they want to.
Pretty funny to see that the eso rank table actually looks a lot lilfe the DAoC rank table when it comes to unlocking the next level. Maximum points on both games is around 65 million
Big difference between the 2 is that DAoC RR actually makes a difference, whereas ESO's RR is mostly fluff.
DAoC RR (10 sub levels per RR rank) gave you +1 to skills, meaning either more damage or the option to reduce certain skill lines and keep the same damage/effect.
ESO's RR only unlocks extra skills.. and due to "I WANT IT ALL, AND I WANT IT NOOOWWWW!" crowd, they already moved Vigor to Rank 5.
ESO RR is pointless.. why would you feel the need to "farm" it, except for bragging rights... but if they reduce the needed points, the bragging rights would be gone too.
I totally agree, I loved the RR system in DAoC, and there should totally be something like that added to ESO. Maybe in the form of passives, like the former emperor ones. Unlock those with a high rank, and not because you were emp once.
This is nothing.
DaoC rp table
http://darkageofcamelot.com/content/realm-ranks
some people dont even have rr13 after 11years of playing. thats how good pvp design works. 11 years and people still keep going. because they want to.
Pretty funny to see that the eso rank table actually looks a lot lilfe the DAoC rank table when it comes to unlocking the next level. Maximum points on both games is around 65 million
Big difference between the 2 is that DAoC RR actually makes a difference, whereas ESO's RR is mostly fluff.
DAoC RR (10 sub levels per RR rank) gave you +1 to skills, meaning either more damage or the option to reduce certain skill lines and keep the same damage/effect.
ESO's RR only unlocks extra skills.. and due to "I WANT IT ALL, AND I WANT IT NOOOWWWW!" crowd, they already moved Vigor to Rank 5.
ESO RR is pointless.. why would you feel the need to "farm" it, except for bragging rights... but if they reduce the needed points, the bragging rights would be gone too.
I totally agree, I loved the RR system in DAoC, and there should totally be something like that added to ESO. Maybe in the form of passives, like the former emperor ones. Unlock those with a high rank, and not because you were emp once.
While I'm with you, I doubt it would go down well with the current MMO gamer mentality.. heck people are crying in this thread that max Alliance Rank takes too many points, and it even doesn't give you any benefit.. imagine if that Rank 50 person gets 1 extra health point.. the world will end!
This is nothing.
DaoC rp table
http://darkageofcamelot.com/content/realm-ranks
some people dont even have rr13 after 11years of playing. thats how good pvp design works. 11 years and people still keep going. because they want to.
Pretty funny to see that the eso rank table actually looks a lot lilfe the DAoC rank table when it comes to unlocking the next level. Maximum points on both games is around 65 million
Big difference between the 2 is that DAoC RR actually makes a difference, whereas ESO's RR is mostly fluff.
DAoC RR (10 sub levels per RR rank) gave you +1 to skills, meaning either more damage or the option to reduce certain skill lines and keep the same damage/effect.
ESO's RR only unlocks extra skills.. and due to "I WANT IT ALL, AND I WANT IT NOOOWWWW!" crowd, they already moved Vigor to Rank 5.
ESO RR is pointless.. why would you feel the need to "farm" it, except for bragging rights... but if they reduce the needed points, the bragging rights would be gone too.
I totally agree, I loved the RR system in DAoC, and there should totally be something like that added to ESO. Maybe in the form of passives, like the former emperor ones. Unlock those with a high rank, and not because you were emp once.
While I'm with you, I doubt it would go down well with the current MMO gamer mentality.. heck people are crying in this thread that max Alliance Rank takes too many points, and it even doesn't give you any benefit.. imagine if that Rank 50 person gets 1 extra health point.. the world will end!
While it may not be popular among those that never pvp, I do feel that 'defending the realm' should grant some type of character progression past AR 10.
Could add faction costumes that you unlock when your character reaches a certain rank. Costumes that look like the faction armor they've been showing off without implementing... The higher the rank the more badass the costume. Purely cosmetic, no imbalance to complain about there...
Could add faction costumes that you unlock when your character reaches a certain rank. Costumes that look like the faction armor they've been showing off without implementing... The higher the rank the more badass the costume. Purely cosmetic, no imbalance to complain about there...
Could add faction costumes that you unlock when your character reaches a certain rank. Costumes that look like the faction armor they've been showing off without implementing... The higher the rank the more badass the costume. Purely cosmetic, no imbalance to complain about there...
dude its already ingame and called "dye system"
Could add faction costumes that you unlock when your character reaches a certain rank. Costumes that look like the faction armor they've been showing off without implementing... The higher the rank the more badass the costume. Purely cosmetic, no imbalance to complain about there...
dude its already ingame and called "dye system"
i agree that it is not ideal system, but anyway it is what it is, and we have some nice pvp colors to select ourselves among others. costumes introduced by zos only for making money, i'm not believe that they will be making it for pvp ranks)
So i since i haven't seen it posted any where else i figure no one has really bothered to work out the formula so i figured i'd do it my self to take a look.
So the table below shows the rank points you need per level and then the total you gained at that level.
PvP Rank |Rank Points Till Next Level |Total Rank Points Gained
0 | 700 | 700
1 | 1600 | 2300
2 | 6400 | 8700
3 | 14400 | 23100
4 | 25600 | 48700
5 | 40000 | 88700
6 | 57600 | 146300
7 | 78400 | 224700
8 | 102400 | 327100
9 | 129600 | 456700
10 | 160000 | 616700
11 | 193600 | 810300
12 | 230400 | 1040700
13 | 270400 | 1311100
14 | 313600 | 1624700
15 | 360000 | 1984700
16 | 409600 | 2394300
17 | 462400 | 2856700
18 | 518400 | 3375100
19 | 577600 | 3952700
20 | 640000 | 4592700
21 | 705600 | 5298300
22 | 774400 | 6072700
23 | 846400 | 6919100
24 | 921600 | 7840700
25 | 1000000 | 8840700
26 | 1081600 | 9922300
27 | 1166400 | 11088700
28 | 1254400 | 12343100
29 | 1345600 | 13688700
30 | 1440000 | 15128700
31 | 1537600 | 16666300
32 | 1638400 | 18304700
33 | 1742400 | 20047100
34 | 1849600 | 21896700
35 | 1960000 | 23856700
36 | 2073600 | 25930300
37 | 2190400 | 28120700
38 | 2310400 | 30431100
39 | 2433600 | 32864700
40 | 2560000 | 35424700
41 | 2689600 | 38114300
42 | 2822400 | 40936700
43 | 2958400 | 43895100
44 | 3097600 | 46992700
45 | 3240000 | 50232700
46 | 3385600 | 53618300
47 | 3534400 | 57152700
48 | 3686400 | 60839100
49 | 3841600 | 64680700
Given its going to take 64,680,700 you would need to get a least ~177k Ap a Day for a whole year to get there, its one hell of a grind, At PvP Rank 24 When you get your rank 10 Assault and support you are just over 10% of the way there.
Have fun, its going to be a long ride.
So i since i haven't seen it posted any where else i figure no one has really bothered to work out the formula so i figured i'd do it my self to take a look.
So the table below shows the rank points you need per level and then the total you gained at that level.
PvP Rank |Rank Points Till Next Level |Total Rank Points Gained
0 | 700 | 700
1 | 1600 | 2300
2 | 6400 | 8700
3 | 14400 | 23100
4 | 25600 | 48700
5 | 40000 | 88700
6 | 57600 | 146300
7 | 78400 | 224700
8 | 102400 | 327100
9 | 129600 | 456700
10 | 160000 | 616700
11 | 193600 | 810300
12 | 230400 | 1040700
13 | 270400 | 1311100
14 | 313600 | 1624700
15 | 360000 | 1984700
16 | 409600 | 2394300
17 | 462400 | 2856700
18 | 518400 | 3375100
19 | 577600 | 3952700
20 | 640000 | 4592700
21 | 705600 | 5298300
22 | 774400 | 6072700
23 | 846400 | 6919100
24 | 921600 | 7840700
25 | 1000000 | 8840700
26 | 1081600 | 9922300
27 | 1166400 | 11088700
28 | 1254400 | 12343100
29 | 1345600 | 13688700
30 | 1440000 | 15128700
31 | 1537600 | 16666300
32 | 1638400 | 18304700
33 | 1742400 | 20047100
34 | 1849600 | 21896700
35 | 1960000 | 23856700
36 | 2073600 | 25930300
37 | 2190400 | 28120700
38 | 2310400 | 30431100
39 | 2433600 | 32864700
40 | 2560000 | 35424700
41 | 2689600 | 38114300
42 | 2822400 | 40936700
43 | 2958400 | 43895100
44 | 3097600 | 46992700
45 | 3240000 | 50232700
46 | 3385600 | 53618300
47 | 3534400 | 57152700
48 | 3686400 | 60839100
49 | 3841600 | 64680700
Given its going to take 64,680,700 you would need to get a least ~177k Ap a Day for a whole year to get there, its one hell of a grind, At PvP Rank 24 When you get your rank 10 Assault and support you are just over 10% of the way there.
Have fun, its going to be a long ride.
Are these numbers still accurate?
Thanks for the info.