and what about them being 10? you defeat Mannimarco and Molag Bal. is there a problem with ten packs of some random, unimportant dunderheads? I prefer to feel powerful, you don't?Because...there...are...10? Am I being recorded??? Feels like this is some reality show set up.
and what about them being 10? you defeat Mannimarco and Molag Bal. is there a problem with ten packs of some random, unimportant dunderheads? I prefer to feel powerful, you don't?Because...there...are...10? Am I being recorded??? Feels like this is some reality show set up.
definately, this is a casting to a new show "10 pack won't crack" where our noble heroes fight against endless waves of monsters constructed by the powerful wielder of mechamagick known as Weider, an architect of living muscle army 'The Workouts'
I appreciate suggestion but it is not necessary. I would like to point that it is not 'an MMO', it is supposedly "TES MMO".If you want to have a discussion on how difficult an MMO should be, I suggest you start a new topic.
and what about them being 10? you defeat Mannimarco and Molag Bal. is there a problem with ten packs of some random, unimportant dunderheads? I prefer to feel powerful, you don't?
definately, this is a casting to a new show "10 pack won't crack" where our noble heroes fight against endless waves of monsters constructed by the powerful wielder of mechamagick known as Weider, an architect of living muscle army 'The Workouts'
hm, how did you came to such conclusion? but to be perfectly honest with you, yes, I would prefer to avoid dying. if there is any glorified state of enlightenement obtained through dying, then, please, if it is possible share this arcane knowledge with me. also I think that trials are a good place for people to die, plenty of opportunities to extinguish thyself. you can even call it 'learning curve' or 'enhancement of gameplay'. but dying to regular, lowly bred creatures (that is except noble-and-abominable Veiled Heritance) is unthinkable to me.[
So basically you don't ever want to die or any risk of that ever happening? You know Sims sounds perfect for you. I hear you can even make them do naughty things *wink* *wink*
thank you very much for an explanation. correct me if I'm wrong, but do you imply that 'MMO' alone describes kind of gameplay (that is except for massive multiplayer and online) game offers? to me at least, The (T), Elder (E), Scrolls (S) carries a much bigger meaning, one that defines the game, while MMO stands for medium.dracobains_ESO wrote: »If it is Massive (M), Multiplayer (M), and Online (O) then it is an MMO no matter how you want to split hairs on the nuances.
I never said he was stacking ultimate reduction effects, I said that the amount of ultimate gained from AoE was too high. That's what all of these PvE videos have in common. Someone hitting a dozen mobs with some ability, using an ultimate, hitting them again, and then having enough to ultimate again.I... think there's some fundamental break in communication here. Until the last paragraph I thought you were making the same argument as him not realizing he was on your side.. but then you said it's 100% the DK and I became confused.
Yes, it's 100% DK. There's no stacking of ultimate-effecting armor sets or vampire nonsense. It's all DK. Just like it was all NB when we were able to chain Veils. That was fixed pre-launch, right? After about a week IIRC. DK cheese? Well, that can wait of course.
Night blades are horrendous. but seriously this game is not elitist pro only. everquest 2 was far harsher and more complex .this game is pretty easy and rather fun. its the imbalance that is causing the frustration and tempers to flare. they did make some rather bad decisions as well as some great ones. But no MMO launches balanced and completedracobains_ESO wrote: »For whatever reasons, ESO only allowed a small circle of individuals to test this game thoroughly. One of my friends happened to get an opening to this round table of the privileged and played a few hours on 2 occasions. I will leave out all of his expletives, but he essentially told me to avoid this game and all the elitist "$%^&s" playing it. But, I fell in love with PVP in beta and ignored his advice.
Now PVP in beta was fairly balanced because you did not run into V10 toons, and while you certainly took notice when a level 40-50 toon smashed into you, which was rare, you never felt helpless. There was the appearance of parity. However, all these individuals in the inner circle testing were spending endless hours honing their skills finding the best possible combinations and how to fight other classes, as some have already attested to doing in this very thread. A fair portion of them also seemed to discover most of the exploits in game mechanics to make their path to V10 relatively quick and painless. They had the inside scoop and the world be damned if that was getting shared openly. It's human nature so I really can't blame them.
So now you have a general population struggling to get comfortable with the interface and unusual aspects of this game compared to other MMOs all the while a segment of the population is frollicking through content like it is child's play telling everyone else they suck balls and need to learn the game better. Well, my question to you elitist few, is where is all this information to be had? It is getting somewhat better, but this game has been disgustingly tight lipped about game mechanics. Few of those players who hurled themselves to the top of the pile had any insights to offer the masses while they drove their egos to the top of the mountain so they can sneer at the rest of the piddling population.
The real disaster to these powerful builds came about not so much because the elite knowledgeable players discovered them and are abusing the hell out of everyone who is not in the know, but the fact that someone in the planning of this game created an atmosphere where elitist players could thrive and feed upon the masses while they still had their training wheels on. Now all these players are on top and have a huge disparaging advantage calling everyone else whiners for not being able to match their gameplay. It is disingenuous at best and brimming with arrogant self indulgence.
Someone made some really poor decisions that resulted in a limited well trained player base that is wreaking havoc on new players which creates a sense of helplessness. If a person feels like they have no agency to control their fate, it will ALWAYS create a level of undue frustration and outbreaks on the forums of people voicing that frustration. Really poor decisions were made here. Yes there will always be players crying out about this and that wanting everything their way, but I do not think this is one of those cases. I think there is some very valid reasons for the frustration and despair.
If there was no despair then you would know players did not care about the state of the game. However, the core of this game is amazing. Graphics are stunning and it is the best PVP model to come along since DAOC. So players want to be a meaningful part of the population and fun. Yet if you create an environment where they are not having any fun, that every aspect feels like an exercise in futility, they will do several things, leave, speak out, and a few will give a patient nod and grant some time to see if things get better. All of things are happening in big numbers and the hardy fanboys will be left roaming Cyrodiil all by themselves if the sense of parity is not brought back into gameplay in a meaningful and rapid manner.
I'll spare you my verbose rant about nightblades and the horrendous Vet zones for another thread.
Maverick827 wrote: »I never said he was stacking ultimate reduction effects, I said that the amount of ultimate gained from AoE was too high. That's what all of these PvE videos have in common. Someone hitting a dozen mobs with some ability, using an ultimate, hitting them again, and then having enough to ultimate again.
They should just change ultimate generation to some static amount gained per second while in combat. Maybe keep the ultimate gain when you interrupt or dodge roll if it really tickles their fancies.
Yeah, you're just trolling. It's obvious that wouldn't be possible without all of that ultimate gain, which is, again, obviously the problem.Maverick827 wrote: »I never said he was stacking ultimate reduction effects, I said that the amount of ultimate gained from AoE was too high. That's what all of these PvE videos have in common. Someone hitting a dozen mobs with some ability, using an ultimate, hitting them again, and then having enough to ultimate again.
They should just change ultimate generation to some static amount gained per second while in combat. Maybe keep the ultimate gain when you interrupt or dodge roll if it really tickles their fancies.
I don't think the ultimate gain is from the AOE. There are various places discussing this and from the comments it seems to be from taking damage(even trivial amounts). It's viable with smaller packs though. The video was just a proof of concept about how absurd it can be.
But the video just distracts from the point that DKs are obvioously OP with or without cheese.
Maverick827 wrote: »Yeah, you're just trolling. It's obvious that wouldn't be possible without all of that ultimate gain, which is, again, obviously the problem.
Your Dark Talons Nerf: Too lenient. 2-3 seconds is perfect timing for magicka recovery ticks. When I used Talons my timing was already at 2-3 seconds in practical application due to magicka management in medium armor. Immobilize needs an identical immunity time to CC and a practical skill to use to hard counter the effect (Evasion is a perfect candidate).
No thanks. I'd rather not have to have my NB carry around a useless skill like evasion simply to help make DKs less OP. No, a simple nerf will do just fine. As I've said elsewhere talons should not have everything. It needs to become an ultimate or lose cc or become prohibitively expensive. Or preferably two of those things.
No thanks. I'd rather not have to have my NB carry around a useless skill like evasion simply to help make DKs less OP. No, a simple nerf will do just fine. As I've said elsewhere talons should not have everything. It needs to become an ultimate or lose cc or become prohibitively expensive. Or preferably two of those things.
Or better yet let's list all the things talons has going for it and the DKs here can explain why they should retain each:
1) crowd control
2) damage-over-time or debuff
3) direct damage
4) synergy
5) non-ultimate
6) tier 2
7) spammable cost
Who's first?
Maverick827 wrote: »2 & 3) Separating these is largely unnecessary. It does "damage." How much "damage" it does and when (up front, over time) can be adjusted if necessary. You're just trying to pad your little list with entries.
Maverick827 wrote: »5) The fact that it's not an ultimate only matters if it's deemed to be "too powerful" to be a regular skill, which is something you're currently trying to prove, so you can't use this as part of the argument to prove that. This is called begging the question.
Maverick827 wrote: »6) For all intents and purposes, the fact that it's tier 2 does not matter. At the end-game, a skill is a skill no matter when you get it. No one is complaining that a level 10 DK killed their level 10 Templar with Dark Talons.
Maverick827 wrote: »7) It's only spammable if you heavily stack cost reduction (e.g., Light Armor), in which case everything is spammable (because Light Armor is OP), and is an issue with the power of stacking cost reduction itself, not any specific skill.
Lets remove CC from a tanking skill. That'll make the game more enjoyable for everyone that plays with a DK I'm sure.Or better yet let's list all the things talons has going for it and the DKs here can explain why they should retain each:
1) crowd control
4) synergy
Your Dark Talons Nerf: Too lenient. 2-3 seconds is perfect timing for magicka recovery ticks. When I used Talons my timing was already at 2-3 seconds in practical application due to magicka management in medium armor. Immobilize needs an identical immunity time to CC and a practical skill to use to hard counter the effect (Evasion is a perfect candidate).
No thanks. I'd rather not have to have my NB carry around a useless skill like evasion simply to help make DKs less OP. No, a simple nerf will do just fine. As I've said elsewhere talons should not have everything. It needs to become an ultimate or lose cc or become prohibitively expensive. Or preferably two of those things.
Maverick827 wrote: »1 & 4 are the core benefits of the skill. The rest were proposed "extra" benefits of the skill that I debunked.
I don't think you know what "begging the question" means.Maverick827 wrote: »1 & 4 are the core benefits of the skill. The rest were proposed "extra" benefits of the skill that I debunked.
Wow, maybe you should go back to the JV debate team and practice more. You accuse me, wrongly, of begging the question then you do it yourself. "Core benefits" of the skill. Ha! I guess we can't discuss Impulse, or Critical Surge or any other skill either as long as the tool tip is accurate.
Anyone else want to take a shot?
Lets remove CC from a tanking skill. That'll make the game more enjoyable for everyone that plays with a DK I'm sure.
Synergy with what? Other AoE skills? Isn't that what a tank is supposed to do, keep mobs contained so damage can kill everything?
Ah, that kind of synergy, gotcha. Sure, take that out, it wouldn't detract from the function of the skill in my opinion.Lets remove CC from a tanking skill. That'll make the game more enjoyable for everyone that plays with a DK I'm sure.
Synergy with what? Other AoE skills? Isn't that what a tank is supposed to do, keep mobs contained so damage can kill everything?
Synergy as in it can be activated for additional affect by someone else. You know like Soul Shred(ultimate), Consuming Darkness(ultimate), Storm Atronach(ultimate), & Nova(ultimate). The only non-ultimates that have this are Lightning Splash(tier 3 and miles aways from talons) and Cleansing Ritual(tier 4 and no benefit to AOE grinding).
So cc is needed for the tank DK. Well, if they somehow lose this I have advice chambered. It's the same advice everyone's been giving to non-DK tanks for a couple weeks now--Volcanic Rune.
P.S. There's a lorebooks addon if you ever need it.
Evasion as in the medium armor skill. Morphs to Elude for extra Dodge per medium armor piece, or to Shuffle which removes snares per piece of medium armor. If it made the user immune to immobilize and snares for 8 seconds in addition to it's other effects it'd be a fair shake with Immovable, the heavy armor skill.
Nerf Talons all ya want, immobilize spam will still exist and skilled players will continue to use the other sources of it to lock down targets. The damage? Meh, I can often ignore it (Dunmer DK). Reduced damage output? I'm playing defensive till you burn out anyways. The immobilize is the nasty part and it's not exactly the only girl in town that'll give me what I'm looking for.