Regardless of your feelings or mine on class balance, I think its down right rude to ask us to "rate the developer's intelligence."
Try posting feedback more constructively if you want a conversation.
I'll hold my feedback until that line is removed.
cbbouletb16_ESO wrote: »Yes, Nightblades seem to need a bit of love, but they really need their passives to work properly more than anything. The magicka assassination build still works fantastic for PvP.
DK needs nerfs on almost every single ability.
(Spoiler: This is also a guide to beating every person and thing in the game)
Most notably: Dragon's Blood, Reflective Scale, Dark Talons, Standard of Might
And the passive Battle Roar.
These skills/passive in particular are what makes them so stupidly overpowered. Far beyond every other class.
Their costs are low and their effects are stronger than any other ability in the game.
Running 7 light armor with warlock set lets you spam these without much dent in your magicka at all.
Reflective Scale and Choking Talons alones makes you immune to both projectile and melee attacks without much cost, while also providing easy amounts of damage output to everyone.
Getting low? Green Dragon's Blood with some healing passives and sets will keep you immortal.
Getting into trouble? Just pop Standard of Might. You become near invincible with the most powerful ability in the game AND gain all your resources back. 35% damage reduction, +35% damage output, healing reduction, immobilize, ridiculous DPS. All this skill needs is the ability to summon Molag himself. Although it probably wouldn't make it that much better.
The only thing that comes close to countering you is Soul Strike and all you need to do is pop Dragon's Blood.
Dragonknights, enjoy this free guide on beating everyone and everything in the entire game.
Run Sword/Shield to combo with your increased block amount passive to take even less damage. Green's Dragon Blood will keep your stamina up. Run spiked armor for free armor cap. The last skill can be anything you want. Defensive Stance will decrease your block cost and CInder Storm will let you chase, kite, and dodge for days.
DIscuss your thoughts on Dragonknights and please rate the intelligence of the developer team. Or maybe they're just doing the "favorite of the month" approach and never plan on balancing the game at all.
Don't bother with "QQ" comments. I'm actually looking for a discussion.
xsorusb14_ESO wrote: »Just for Curiosity sake...With this 7 light armor build you're running, What you going to run for damage?
I see you said Sword/Shield Combo, and you're running Green Dragon blood/Spiked Armor (to get your armor up)/Talons/Reflective and so i assume you're last ability will be searing strike, or maybe invasion (since without a charge that'd be a pain)
That means you're relying totally on Bash for your damage... While going deep with Defense on the rest of your abilities?
i concur with this man..all DK's out there..run this setup
*grin*
Nox_Aeterna wrote: »Yeap , i do admit , it is hard to miss how absurd the unbalance on DK is.
I really wonder how the devs did not notice something like this.
Still , im giving the devs sometime to fix this and so many other problems , but honestly , if they dont show somthing soon , i will just quit.
I play a DK and i do agree there are some over powered abilities in Dk. Primarily standard. But talons is not one of them. If you stand back and look at this from a pure pve experience in VR its rather poor. It is high cost its over 400 points to cast. If your a heavy stam build running VR content as a tank you realy have only 3 casts per large trash pull .and it does not work on bosses.i dont really use it i use volcanic rune. As for green dragon blood it does not work if your already at soft cap your stam regen will not increase.blocking works as it should sns should be mitigating . But it should not be able to out dps ever other melee build with bashing the target while mitigating damage. What is wrong is people have figured out they can make a near invincible caster in pvp. As for cinderstorm it does not move with caster its a puddle if your standing in it move.cbbouletb16_ESO wrote: »Yes, Nightblades seem to need a bit of love, but they really need their passives to work properly more than anything. The magicka assassination build still works fantastic for PvP.
DK needs nerfs on almost every single ability.
(Spoiler: This is also a guide to beating every person and thing in the game)
Most notably: Dragon's Blood, Reflective Scale, Dark Talons, Standard of Might
And the passive Battle Roar.
These skills/passive in particular are what makes them so stupidly overpowered. Far beyond every other class.
Their costs are low and their effects are stronger than any other ability in the game.
Running 7 light armor with warlock set lets you spam these without much dent in your magicka at all.
Reflective Scale and Choking Talons alones makes you immune to both projectile and melee attacks without much cost, while also providing easy amounts of damage output to everyone.
Getting low? Green Dragon's Blood with some healing passives and sets will keep you immortal.
Getting into trouble? Just pop Standard of Might. You become near invincible with the most powerful ability in the game AND gain all your resources back. 35% damage reduction, +35% damage output, healing reduction, immobilize, ridiculous DPS. All this skill needs is the ability to summon Molag himself. Although it probably wouldn't make it that much better.
The only thing that comes close to countering you is Soul Strike and all you need to do is pop Dragon's Blood.
Dragonknights, enjoy this free guide on beating everyone and everything in the entire game.
Run Sword/Shield to combo with your increased block amount passive to take even less damage. Green's Dragon Blood will keep your stamina up. Run spiked armor for free armor cap. The last skill can be anything you want. Defensive Stance will decrease your block cost and CInder Storm will let you chase, kite, and dodge for days.
DIscuss your thoughts on Dragonknights and please rate the intelligence of the developer team. Or maybe they're just doing the "favorite of the month" approach and never plan on balancing the game at all.
Don't bother with "QQ" comments. I'm actually looking for a discussion.
cbbouletb16_ESO wrote: »Yes, Nightblades seem to need a bit of love, but they really need their passives to work properly more than anything. The magicka assassination build still works fantastic for PvP.
DK needs nerfs on almost every single ability.
(Spoiler: This is also a guide to beating every person and thing in the game)
Most notably: Dragon's Blood, Reflective Scale, Dark Talons, Standard of Might
And the passive Battle Roar.
These skills/passive in particular are what makes them so stupidly overpowered. Far beyond every other class.
Their costs are low and their effects are stronger than any other ability in the game.
Running 7 light armor with warlock set lets you spam these without much dent in your magicka at all.
Reflective Scale and Choking Talons alones makes you immune to both projectile and melee attacks without much cost, while also providing easy amounts of damage output to everyone.
Getting low? Green Dragon's Blood with some healing passives and sets will keep you immortal.
Getting into trouble? Just pop Standard of Might. You become near invincible with the most powerful ability in the game AND gain all your resources back. 35% damage reduction, +35% damage output, healing reduction, immobilize, ridiculous DPS. All this skill needs is the ability to summon Molag himself. Although it probably wouldn't make it that much better.
The only thing that comes close to countering you is Soul Strike and all you need to do is pop Dragon's Blood.
Dragonknights, enjoy this free guide on beating everyone and everything in the entire game.
Run Sword/Shield to combo with your increased block amount passive to take even less damage. Green's Dragon Blood will keep your stamina up. Run spiked armor for free armor cap. The last skill can be anything you want. Defensive Stance will decrease your block cost and CInder Storm will let you chase, kite, and dodge for days.
DIscuss your thoughts on Dragonknights and please rate the intelligence of the developer team. Or maybe they're just doing the "favorite of the month" approach and never plan on balancing the game at all.
Don't bother with "QQ" comments. I'm actually looking for a discussion.
Wifeaggro13 wrote: »I play a DK and i do agree there are some over powered abilities in Dk. Primarily standard. But talons is not one of them. If you stand back and look at this from a pure pve experience in VR its rather poor. It is high cost its over 400 points to cast. If your a heavy stam build running VR content as a tank you realy have only 3 casts per large trash pull .and it does not work on bosses.i dont really use it i use volcanic rune. As for green dragon blood it does not work if your already at soft cap your stam regen will not increase.blocking works as it should sns should be mitigating . But it should not be able to out dps ever other melee build with bashing the target while mitigating damage. What is wrong is people have figured out they can make a near invincible caster in pvp. As for cinderstorm it does not move with caster its a puddle if your standing in it move.cbbouletb16_ESO wrote: »Yes, Nightblades seem to need a bit of love, but they really need their passives to work properly more than anything. The magicka assassination build still works fantastic for PvP.
DK needs nerfs on almost every single ability.
(Spoiler: This is also a guide to beating every person and thing in the game)
Most notably: Dragon's Blood, Reflective Scale, Dark Talons, Standard of Might
And the passive Battle Roar.
These skills/passive in particular are what makes them so stupidly overpowered. Far beyond every other class.
Their costs are low and their effects are stronger than any other ability in the game.
Running 7 light armor with warlock set lets you spam these without much dent in your magicka at all.
Reflective Scale and Choking Talons alones makes you immune to both projectile and melee attacks without much cost, while also providing easy amounts of damage output to everyone.
Getting low? Green Dragon's Blood with some healing passives and sets will keep you immortal.
Getting into trouble? Just pop Standard of Might. You become near invincible with the most powerful ability in the game AND gain all your resources back. 35% damage reduction, +35% damage output, healing reduction, immobilize, ridiculous DPS. All this skill needs is the ability to summon Molag himself. Although it probably wouldn't make it that much better.
The only thing that comes close to countering you is Soul Strike and all you need to do is pop Dragon's Blood.
Dragonknights, enjoy this free guide on beating everyone and everything in the entire game.
Run Sword/Shield to combo with your increased block amount passive to take even less damage. Green's Dragon Blood will keep your stamina up. Run spiked armor for free armor cap. The last skill can be anything you want. Defensive Stance will decrease your block cost and CInder Storm will let you chase, kite, and dodge for days.
DIscuss your thoughts on Dragonknights and please rate the intelligence of the developer team. Or maybe they're just doing the "favorite of the month" approach and never plan on balancing the game at all.
Don't bother with "QQ" comments. I'm actually looking for a discussion.
There are some short sighted concepts agreed. But your complaint is over a build that is exploiting some things in pvp. Dragon knight is meant to have high survivability. Just not ridiculously high dps while doing it. What half the problem is melee is so broken people are gravitating to magica builds for quick pvp builds unless you want to shield spam ,which is retardedly boring and broken. There are adjustments that need to be made . no one complains about double pet bolt escape though. Clearly someone got owned multiple times in PVP . on the whole Dragon night is pretty balanced . some gear combos are over powered sure.
Nox_Aeterna wrote: »Yeap , i do admit , it is hard to miss how absurd the unbalance on DK is.
I really wonder how the devs did not notice something like this.
Still , im giving the devs sometime to fix this and so many other problems , but honestly , if they dont show somthing soon , i will just quit.
Appeal to authority much? Geez.
You're really struggling at level 11 with a DK? How is that even possible? Aside from doing everything you could ever want talons is also a skill you get while tiny. Does only the 1 key work on your keyboard and you're using it for the shiny chains? If so, replace it with talons immediately.
No need to thank me.
cbbouletb16_ESO wrote: »Most notably: Dragon's Blood, Reflective Scale, Dark Talons, Standard of Might
And the passive Battle Roar.
These skills/passive in particular are what makes them so stupidly overpowered. Far beyond every other class.