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How to END Gold Farming in a MMO...

VileIntent
VileIntent
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Disclaimer: You may not like what your about to read. If your a touchy individual stop reading now and leave. You've been warned.


For the last 15 years gold farming and botting has been growing in leaps and bounds due to one simple fact. Player driven economies. If I can farm it, craft it or find it and set my own price for others to buy it. Then botting and gold farmers will be there.
What I am about to detail is a sure fire way to put a huge hurt on gold farmers. As extreme as my plan may sound ask yourselves two simple question. "Are you here to play a game? Or are you here to be some kind of billionaire in a virtual world?"

Step 1: Max Gold (per character or account) doesn't matter which, just set a cap.

Step 2: Design your NPC economy around this cap. This ranges from repairs, to npc merchants and everything else like Guild Stores (more on this in a second).

Step 3: Make Gold bound to Account. No trading it to any other account. You can buy something for someone and give it to them, but never any gold. (treat it like AvA points)

Step 4: Place a Cap on how much items can be sold for on a Player ran system like the Guild Store. Base each item cap to the set economy. Allow a small variance so players can buy and sell to the lowest bidder.

Before you go off the deep end with hate replies, ask yourself the 2 questions i presented earlier. Then think about the prior steps and ask yourself this. "Would this really hurt me as a player?" Am I here to play The Elder Scrolls Online or am I here to play a virtual wall street.

You have to remove the reason to bot to stop the gold farmer. They bot to get materials or rare items or whatever sells the most and people want the most so they can charge insane amounts of gold for it to coax them into going to a gold selling site to buy gold or items from them for real cash. If they cannot get a price for an item for a bunch of gold then no one will need to go to their site to buy gold or items.

The very next thing that will come from someone is "If this happens then EVERYONE will have max gold and there will be no economy!" Again, let's head back up top and ask those questions again. Who cares? Honestly the people who actually stay with the game may hit the max gold, but with the economy in the hands of the developers they can adjust costs and such to balance the economy.
The overall concept is this. If you put the economy in the hands of the players it will always and forever turn to sh!t due to gold farmers and players." Stop worrying about a virtual economy and greedy players and play the game. Only greedy players and gold farmers care about massing a virtual wealth.
  • tordr86b16_ESO
    tordr86b16_ESO
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    punish players even more? I'm not into s&m.
  • VileIntent
    VileIntent
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    in every Elder Scroll game I have ever played I eventually had so much gold it didn't make a difference in how i played the game.
    punish players even more? I'm not into s&m.

    Without an actual reason as to how it punishes them, your comment is pointless. Seems the hate replies start early. Greedy gold farmer.
    Edited by VileIntent on May 11, 2014 12:13PM
  • paradoxorganisationb16_ESO
    Yeah everything mentioned is such a bad idea for so many reasons i can't even bother to list them.

    Another solotion to permanently stop botters in mmo's: Stop buying thier gold?
  • Nox_Aeterna
    Nox_Aeterna
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    I can understand what you are trying to do , but what you just said enters my "this causes more damage than helps" zone

    Always remember , even if something seems to have no importance to you , it may have major effects to many others.

    And no , im not a "greedy player" or "gold farmer" , if anything im just another poor player because of all the gold sinks , still , i can understand the importance of having a free economy.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Cry_Wolfe
    Cry_Wolfe
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    i see no reason not to adopt such a system.

    Its either that or the Publisher sells gold themselves, Wildstar do this and EvE does it and has for years, Guild Wars 2 does it. It sets a cap on how much gold farmers can charge for gold, making it much less likely they'll profit at all, no profit means no gold farmers.
  • PharmaChief
    PharmaChief
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    just a second here... for honest players who dont buy gold, economy, crafting, buying and selling, making honest in game money in order to buy that ultra expencive item or whatever is PART of the FUN. So yes, we do want to play a game and this is part of what makes the game fun for many of us. Without it its simply kill monsters until ... well until you are bored. So no i do not agree with you here, actions like these will drive away both bots AND players. Player driven economy is among the main reasons that keep people in MMO's in the long run.
  • therain93
    therain93
    VileIntent wrote: »
    Before you go off the deep end with hate replies, ask yourself the 2 questions i presented earlier. Then think about the prior steps and ask yourself this. "Would this really hurt me as a player?" Am I here to play The Elder Scrolls Online or am I here to play a virtual wall street.

    I appreciate your thoughtfulness and suggestions, as well as presenting assumptions on why you believe that your suggestions would work, but they're still your assumptions. Ultimately, your basis is flawed because you have decided that "virtual wallstreet" is not an acceptable way to play the game.
  • Cously
    Cously
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    Ban buyers. Who would trust a gold sale chinese site and use his credit card or paypal to purchase in-game gold? Who would actually spend money buying stuff in-game? People that cares about their account/characters. Ban the buyers, heavily, no one will want to risk their accs. These buyers care about the game much more than any of us, to use such dangerous methods to acquire stuff to their chars.
  • ralurielb16_ESO
    Gold farming is not a crime.

    Botting and gold selling however are. It's a war in any MMO.

    The best way to combat these? Boots on the ground. Put enough GMs in the game...

    Any selling spam observed....BAN account.
    Any bot reports...teleport to reported location observe behaviour and send the suspected botter /tell...no reply...BAN.
    Any gold selling emails reported with evidence...BAN account.

    After a while these gold sellers and botters will just give up.

    As a bonus you can even add a zone message when the GMs ban someone...players will love you for it!

    Not that hard really.

    Khajiit Nightblade Bow V6
    High Elf Sorcerer Resto Staff V3
    Ebonheart Pact - EU
  • AlexDougherty
    AlexDougherty
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    ✭✭
    VileIntent wrote: »
    Disclaimer: You may not like what your about to read. If your a touchy individual stop reading now and leave. You've been warned.

    Step 1: Max Gold (per character or account) doesn't matter which, just set a cap.

    Step 2: Design your NPC economy around this cap. This ranges from repairs, to npc merchants and everything else like Guild Stores (more on this in a second).

    Step 3: Make Gold bound to Account. No trading it to any other account. You can buy something for someone and give it to them, but never any gold. (treat it like AvA points)

    Step 4: Place a Cap on how much items can be sold for on a Player ran system like the Guild Store. Base each item cap to the set economy. Allow a small variance so players can buy and sell to the lowest bidder.

    Before you go off the deep end with hate replies, ask yourself the 2 questions i presented earlier. Then think about the prior steps and ask yourself this. "Would this really hurt me as a player?" Am I here to play The Elder Scrolls Online or am I here to play a virtual wall street.

    Step 1. The ammount of gold you have becomes important if you do Veteran content, if you limit the gold they can't repair, if the limit is high enough to allow VR repair bills then it stops nothing.
    Step 2. Ok, this is an obvious step, otherwise game stops completely.
    step 3. Kills the reason for crafting, people craft to sell, if they can't sell, they won't craft.
    step 4. Means they either do multiple small transactions (annoying) or they can only sell so much, which kills trade.

    All in all this turns an MMO into multiplayer Single Player Game.

    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • VileIntent
    VileIntent
    ✭✭✭✭
    therain93 wrote: »
    VileIntent wrote: »
    Before you go off the deep end with hate replies, ask yourself the 2 questions i presented earlier. Then think about the prior steps and ask yourself this. "Would this really hurt me as a player?" Am I here to play The Elder Scrolls Online or am I here to play a virtual wall street.

    I appreciate your thoughtfulness and suggestions, as well as presenting assumptions on why you believe that your suggestions would work, but they're still your assumptions. Ultimately, your basis is flawed because you have decided that "virtual wallstreet" is not an acceptable way to play the game.

    If they designed that into the game it would be acceptable, but with the exclusion of a standard Auction House just says hey this isn't a game about buying and selling. That level of micromanaging is best left to games like SimCity and sims 3.
  • VileIntent
    VileIntent
    ✭✭✭✭
    VileIntent wrote: »
    Disclaimer: You may not like what your about to read. If your a touchy individual stop reading now and leave. You've been warned.

    Step 1: Max Gold (per character or account) doesn't matter which, just set a cap.

    Step 2: Design your NPC economy around this cap. This ranges from repairs, to npc merchants and everything else like Guild Stores (more on this in a second).

    Step 3: Make Gold bound to Account. No trading it to any other account. You can buy something for someone and give it to them, but never any gold. (treat it like AvA points)

    Step 4: Place a Cap on how much items can be sold for on a Player ran system like the Guild Store. Base each item cap to the set economy. Allow a small variance so players can buy and sell to the lowest bidder.

    Before you go off the deep end with hate replies, ask yourself the 2 questions i presented earlier. Then think about the prior steps and ask yourself this. "Would this really hurt me as a player?" Am I here to play The Elder Scrolls Online or am I here to play a virtual wall street.

    Step 1. The ammount of gold you have becomes important if you do Veteran content, if you limit the gold they can't repair, if the limit is high enough to allow VR repair bills then it stops nothing.
    Step 2. Ok, this is an obvious step, otherwise game stops completely.
    step 3. Kills the reason for crafting, people craft to sell, if they can't sell, they won't craft.
    step 4. Means they either do multiple small transactions (annoying) or they can only sell so much, which kills trade.

    All in all this turns an MMO into multiplayer Single Player Game.

    it would be re-balanced by the devs to adjust to the caps. Haven't they made this a single player game thus far? I don't see how they can take any more multiplayer out of it.
    Edited by VileIntent on May 11, 2014 12:32PM
  • VileIntent
    VileIntent
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    Gold farming is not a crime.

    Botting and gold selling however are. It's a war in any MMO.

    The best way to combat these? Boots on the ground. Put enough GMs in the game...

    Any selling spam observed....BAN account.
    Any bot reports...teleport to reported location observe behaviour and send the suspected botter /tell...no reply...BAN.
    Any gold selling emails reported with evidence...BAN account.

    After a while these gold sellers and botters will just give up.

    As a bonus you can even add a zone message when the GMs ban someone...players will love you for it!

    Not that hard really.

    Gold Farming is a crime. I have watched it grow into a plague over the last 20 years of my MMO lifetime.
    Gold farming leads to botting, Untill you remove the carrot the horse will still follow it.
  • Fairydragon3
    Fairydragon3
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    VileIntent wrote: »
    Gold farming is not a crime.

    Botting and gold selling however are. It's a war in any MMO.

    The best way to combat these? Boots on the ground. Put enough GMs in the game...

    Any selling spam observed....BAN account.
    Any bot reports...teleport to reported location observe behaviour and send the suspected botter /tell...no reply...BAN.
    Any gold selling emails reported with evidence...BAN account.

    After a while these gold sellers and botters will just give up.

    As a bonus you can even add a zone message when the GMs ban someone...players will love you for it!

    Not that hard really.

    Gold Farming is a crime. I have watched it grow into a plague over the last 20 years of my MMO lifetime.
    Gold farming leads to botting, Untill you remove the carrot the horse will still follow it.

    no MMO's lead to boting, you cant blame people for setting aside time to make some gold, what about the people who got scammed for bites/kisses, so they just deserve to be broke the rest of the game. The MMO genre is two words: A BEAST. You can plan as much as you like, only a fool plans, Smart people use "planning" If a player free economy is what you are after go play another game, but dont try to ruin other people's fun becasue you dont want botters and etc in your game. If this is what you want you dont belong in MMO's
    Edited by Fairydragon3 on May 11, 2014 12:42PM
  • Tipsy
    Tipsy
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    Its in human nature to abuse.
    See all the ones trying to sell vampire and werewolf bites..

    For items I think a bargain system would be useful:
    For every item ingame there would be a variable merchant's offer.(base market price)
    Depending on supply and demand the base value of each item can change a bit.

    It is up to the players to make a counter offer
    trying to get the item cheaper with a bid or offer more for the item than its worth
    if you really want it..
    However,if an item is sold for a fortune it will appear in the spotlight guestbook
    in the bank.
    So if the item is sold for unreasonable high price it will directly fall under
    the eyes for further investigation.
    Or perhaps the haggling skill line could return and based on that you extend the limit of what you can counter offer above and below the market price.
    Edited by Tipsy on May 11, 2014 12:52PM
  • paradoxorganisationb16_ESO
    VileIntent wrote: »
    Gold farming is not a crime.

    Botting and gold selling however are. It's a war in any MMO.

    The best way to combat these? Boots on the ground. Put enough GMs in the game...

    Any selling spam observed....BAN account.
    Any bot reports...teleport to reported location observe behaviour and send the suspected botter /tell...no reply...BAN.
    Any gold selling emails reported with evidence...BAN account.

    After a while these gold sellers and botters will just give up.

    As a bonus you can even add a zone message when the GMs ban someone...players will love you for it!

    Not that hard really.

    Gold Farming is a crime. I have watched it grow into a plague over the last 20 years of my MMO lifetime.
    Gold farming leads to botting, Untill you remove the carrot the horse will still follow it.
    To my knowledge mmo game have not existed more then 17 years and no way there was botters in any of the first ones atleast 6-7 years ahead probably longer.

    Anyways stop buying gold?

    Not that hard really.

  • ralurielb16_ESO
    VileIntent wrote: »
    Untill you remove the carrot the horse will still follow it.

    And your solution is that no horse is allowed carrots? You would make a good politician.
    Khajiit Nightblade Bow V6
    High Elf Sorcerer Resto Staff V3
    Ebonheart Pact - EU
  • Knottypine
    Knottypine
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    punish players even more? I'm not into s&m.

    Pretty much it. Every solution to combating bots/gold sellers is punishing to legitimate players. We've already been effected enough by this.

    *Actually if they want to combat it more... why doesn't ZOS combat the owners of the gold selling websites? There must be something they could do for to damage that has be done to their franchise.
    Edited by Knottypine on May 11, 2014 2:07PM
  • Fairydragon3
    Fairydragon3
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    Knottypine wrote: »
    punish players even more? I'm not into s&m.

    Pretty much it. Every solution to combating bots/gold sellers is punishing to legitimate players. We've already been effected enough by this.

    *Actually if they want to combat it more... why doesn't ZOS combat the owners of the gold selling websites? There must be something they could do for to damage that has be done to their franchise.

    Because most of those sites are out of the US. A lot trickier to prosecute
  • Lox
    Lox
    ✭✭✭
    VileIntent wrote: »
    Step 1: Max Gold (per character or account) doesn't matter which, just set a cap.

    Step 2: Design your NPC economy around this cap. This ranges from repairs, to npc merchants and everything else like Guild Stores (more on this in a second).

    Might as well not have any money at all or any ecomony at all then, why not go the whole way and just make everything cost 1 gold.
    VileIntent wrote: »
    Step 3: Make Gold bound to Account. No trading it to any other account. You can buy something for someone and give it to them, but never any gold. (treat it like AvA points)

    This, on its own, will not do anything to deter gold sellers / buyers. They will just buy the item instead.
    VileIntent wrote: »
    Step 4: Place a Cap on how much items can be sold for on a Player ran system like the Guild Store. Base each item cap to the set economy. Allow a small variance so players can buy and sell to the lowest bidder.
    VileIntent wrote: »
    Before you go off the deep end with hate replies, ask yourself the 2 questions i presented earlier. Then think about the prior steps and ask yourself this. "Would this really hurt me as a player?" Am I here to play The Elder Scrolls Online or am I here to play a virtual wall street.

    Guess what, a lot of people play primarily as a trader / crafter or they have dedicated crafting alts. All the measures above would pretty much destroy those parts of the game. Many people craft to make money.
    VileIntent wrote: »
    You have to remove the reason to bot to stop the gold farmer. They bot to get materials or rare items or whatever sells the most and people want the most so they can charge insane amounts of gold for it to coax them into going to a gold selling site to buy gold or items from them for real cash. If they cannot get a price for an item for a bunch of gold then no one will need to go to their site to buy gold or items.

    Need to target the buyers more than the sellers. They people that use the services are a far bigger problem and as long as there is a demand for that service, the service will exist.
    VileIntent wrote: »
    The overall concept is this. If you put the economy in the hands of the players it will always and forever turn to sh!t due to gold farmers and players." Stop worrying about a virtual economy and greedy players and play the game. Only greedy players and gold farmers care about massing a virtual wealth.

    No it wont, as has been proven many many times over the last 15-20 years of MMO games. Most games have had bots / farmers / gold sellers etc and most (if not all) of the games that have survived (their downfall has never really been down to gold sellers etc anyway) have perfectly good, working economies.

    There is nothing really new in your idea, I have seen almost identical ideas thrown around in many other MMO forums, it has never been implements yet (that I know of) and it is very rare for an MMO economy to be so badly affected that people can't play.
    Edited by Lox on May 11, 2014 2:25PM
  • AlexDougherty
    AlexDougherty
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    ✭✭
    VileIntent wrote: »
    Step 1. The ammount of gold you have becomes important if you do Veteran content, if you limit the gold they can't repair, if the limit is high enough to allow VR repair bills then it stops nothing.
    Step 2. Ok, this is an obvious step, otherwise game stops completely.
    step 3. Kills the reason for crafting, people craft to sell, if they can't sell, they won't craft.
    step 4. Means they either do multiple small transactions (annoying) or they can only sell so much, which kills trade.

    All in all this turns an MMO into multiplayer Single Player Game.

    it would be re-balanced by the devs to adjust to the caps. Haven't they made this a single player game thus far? I don't see how they can take any more multiplayer out of it.
    By taking out the trading aspect, it may sound small but people trading is part of the community feel of an MMO. They really need to add to the ways we can trade, not diminish them.

    I know some people think trading destroys an MMos economy, but I disagree, it builds it, and if changes happen every so often, the trading evolves with it.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Silestia
    Silestia
    Lox wrote: »
    VileIntent wrote: »
    Step 1: Max Gold (per character or account) doesn't matter which, just set a cap.

    Step 2: Design your NPC economy around this cap. This ranges from repairs, to npc merchants and everything else like Guild Stores (more on this in a second).

    Might as well not have any money at all or any ecomony at all then, why not go the whole way and just make everything cost 1 gold.
    VileIntent wrote: »
    Step 3: Make Gold bound to Account. No trading it to any other account. You can buy something for someone and give it to them, but never any gold. (treat it like AvA points)

    This, on its own, will not do anything to deter gold sellers / buyers. They will just buy the item instead.
    VileIntent wrote: »
    Step 4: Place a Cap on how much items can be sold for on a Player ran system like the Guild Store. Base each item cap to the set economy. Allow a small variance so players can buy and sell to the lowest bidder.
    VileIntent wrote: »
    Before you go off the deep end with hate replies, ask yourself the 2 questions i presented earlier. Then think about the prior steps and ask yourself this. "Would this really hurt me as a player?" Am I here to play The Elder Scrolls Online or am I here to play a virtual wall street.

    Guess what, a lot of people play primarily as a trader / crafter or they have dedicated crafting alts. All the measures above would pretty much destroy those parts of the game. Many people craft to make money.
    VileIntent wrote: »
    You have to remove the reason to bot to stop the gold farmer. They bot to get materials or rare items or whatever sells the most and people want the most so they can charge insane amounts of gold for it to coax them into going to a gold selling site to buy gold or items from them for real cash. If they cannot get a price for an item for a bunch of gold then no one will need to go to their site to buy gold or items.

    Need to target the buyers more than the sellers. They people that use the services are a far bigger problem and as long as there is a demand for that service, the service will exist.
    VileIntent wrote: »
    The overall concept is this. If you put the economy in the hands of the players it will always and forever turn to sh!t due to gold farmers and players." Stop worrying about a virtual economy and greedy players and play the game. Only greedy players and gold farmers care about massing a virtual wealth.

    No it wont, as has been proven many many times over the last 15-20 years of MMO games. Most games have had bots / farmers / gold sellers etc and most (if not all) of the games that have survived (their downfall has never really been down to gold sellers etc anyway) have perfectly good, working economies.

    There is nothing really new in your idea, I have seen almost identical ideas thrown around in many other MMO forums, it has never been implements yet (that I know of) and it is very rare for an MMO economy to be so badly affected that people can't play.

    I agree here as long as people are willing to buy gold then there will be people willing to sell it to them, what needs to be done is to address the problem from the bottom up and target the buyers and make the possibility of getting banned and having to buy the game again and start from the beginning again a real possibility to discourage people from wanting to buy gold.
  • Crassius
    Crassius
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    Farming leads to botting. Botting leads to cash. Cash leads to farmers. My ally is the Jute and a powerful ally it is. ZOS creates it, makes it grow. It's spawn is instant. You must feel the gold around you...
    Let me guess, someone stole your sweetroll...
    Everything I say is just my opinion. Like it or not - that's all it is.
  • Adryssa_Joneley
    Adryssa_Joneley
    ✭✭✭
    real life has money/economy so it would make sense a game should as well. And no, i am no gold farmer or greedy. I despise it. But its still fun going out and earning money in a virtual world. Its all part of the game. /shrug
  • Big_Bob
    Big_Bob
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    This will hurt players more than the bots, ironically
  • VileIntent
    VileIntent
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    Big_Bob wrote: »
    This will hurt players more than the bots, ironically

    no it wouldn't. It's one of those situations that once you tried it you wouldn't mind it and it would feel better overall and give no reason for bots to be there because there would be no way to fruitfully gold farm.
  • VileIntent
    VileIntent
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    real life has money/economy so it would make sense a game should as well. And no, i am no gold farmer or greedy. I despise it. But its still fun going out and earning money in a virtual world. Its all part of the game. /shrug

    its a video game, economy wouldn't hurt a thing if it disappeared all together, but if done right it would still be there just out of the players hands where it needs to be. because aweful people F sh!t up for everyone else in the pursuit of greed.
  • VileIntent
    VileIntent
    ✭✭✭✭
    VileIntent wrote: »
    Step 1. The ammount of gold you have becomes important if you do Veteran content, if you limit the gold they can't repair, if the limit is high enough to allow VR repair bills then it stops nothing.
    Step 2. Ok, this is an obvious step, otherwise game stops completely.
    step 3. Kills the reason for crafting, people craft to sell, if they can't sell, they won't craft.
    step 4. Means they either do multiple small transactions (annoying) or they can only sell so much, which kills trade.

    All in all this turns an MMO into multiplayer Single Player Game.

    it would be re-balanced by the devs to adjust to the caps. Haven't they made this a single player game thus far? I don't see how they can take any more multiplayer out of it.
    By taking out the trading aspect, it may sound small but people trading is part of the community feel of an MMO. They really need to add to the ways we can trade, not diminish them.

    I know some people think trading destroys an MMos economy, but I disagree, it builds it, and if changes happen every so often, the trading evolves with it.

    it wouldnt be gone, you fail to realize it is just under a different type of control. think single player games, there is an economy but you don't look at it like a mmo because it's just you playing the game. now imagine the same concept in a mmo.
  • VileIntent
    VileIntent
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    Lox wrote: »
    VileIntent wrote: »
    Step 1: Max Gold (per character or account) doesn't matter which, just set a cap.

    Step 2: Design your NPC economy around this cap. This ranges from repairs, to npc merchants and everything else like Guild Stores (more on this in a second).

    Might as well not have any money at all or any ecomony at all then, why not go the whole way and just make everything cost 1 gold.

    because your not working in the concept of the entire picture it requires every step not parts of it. you don't put the outside of a puzzle together and done, wow this looks like crap.
    VileIntent wrote: »
    Step 3: Make Gold bound to Account. No trading it to any other account. You can buy something for someone and give it to them, but never any gold. (treat it like AvA points)

    This, on its own, will not do anything to deter gold sellers / buyers. They will just buy the item instead
    .
    it will and it would work 100% again don't disect an idea in parts when the whole is needed to work.
    VileIntent wrote: »
    Step 4: Place a Cap on how much items can be sold for on a Player ran system like the Guild Store. Base each item cap to the set economy. Allow a small variance so players can buy and sell to the lowest bidder.
    VileIntent wrote: »
    Before you go off the deep end with hate replies, ask yourself the 2 questions i presented earlier. Then think about the prior steps and ask yourself this. "Would this really hurt me as a player?" Am I here to play The Elder Scrolls Online or am I here to play a virtual wall street.

    Guess what, a lot of people play primarily as a trader / crafter or they have dedicated crafting alts. All the measures above would pretty much destroy those parts of the game. Many people craft to make money.

    You can still craft to make money. having a need to have a million gold versus 100k gold is the only real difference, you still make way more money in PvP or PvE than selling anything in this game even at the moment, because crafting is just to easy to do.
    VileIntent wrote: »
    You have to remove the reason to bot to stop the gold farmer. They bot to get materials or rare items or whatever sells the most and people want the most so they can charge insane amounts of gold for it to coax them into going to a gold selling site to buy gold or items from them for real cash. If they cannot get a price for an item for a bunch of gold then no one will need to go to their site to buy gold or items.

    Need to target the buyers more than the sellers. They people that use the services are a far bigger problem and as long as there is a demand for that service, the service will exist.

    if you remove the seller, then they have nothing to buy. people who don't have a market to buy something are then forced to play the game correctly instead of just throwing cash at someone else. now they can offer services in game to get others to farm materials if they don't want to go out and gather themselves.
    VileIntent wrote: »
    The overall concept is this. If you put the economy in the hands of the players it will always and forever turn to sh!t due to gold farmers and players." Stop worrying about a virtual economy and greedy players and play the game. Only greedy players and gold farmers care about massing a virtual wealth.

    No it wont, as has been proven many many times over the last 15-20 years of MMO games. Most games have had bots / farmers / gold sellers etc and most (if not all) of the games that have survived (their downfall has never really been down to gold sellers etc anyway) have perfectly good, working economies.

    those economies may be working but they are grossly abused and gold caps have to contiune to be raised because of it, WoW is a perfect example since it all truely began there. Now look at Rifts Auction House from the begining.. it has been grossly abused because of how WoW had all ready set the standard. If the guild store wasn't an obvious display from ZoS to avoid that train wreck I don't know what else is.

    There is nothing really new in your idea, I have seen almost identical ideas thrown around in many other MMO forums, it has never been implements yet (that I know of) and it is very rare for an MMO economy to be so badly affected that people can't play.

    thats because i have been there trying to educate other developers in the errors of their ways. I have seen this nightmare for years. design the game around your game and not a virtual economy to fill the pockets of third party a$$holes who only cause more issues for your company and it's players. phising emails and the theft of accounts is directly related to gold farming and third party *** bags making bank off their game.
    Edited by VileIntent on May 11, 2014 9:56PM
  • axiod
    axiod
    I don't agree with this idea.. I'm here role playing as Bill Gates, I will be a virtual millionaire in ESO. :D
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