Far better to use my idea, no restrictions however some actions get you flagged.VileIntent wrote: »in every Elder Scroll game I have ever played I eventually had so much gold it didn't make a difference in how i played the game.tordr86b16_ESO wrote: »punish players even more? I'm not into s&m.
Without an actual reason as to how it punishes them, your comment is pointless. Seems the hate replies start early. Greedy gold farmer.
Knottypine wrote: »
Pretty much it. Every solution to combating bots/gold sellers is punishing to legitimate players. We've already been effected enough by this.
I find it interesting I don't see the phrase gold buyers here: given they're the ROOT CAUSE of RMT I wnnder why?ralurielb16_ESO wrote: »Gold farming is not a crime.
Botting and gold selling however are. It's a war in any MMO.
The best way to combat these? Boots on the ground. Put enough GMs in the game...
Any selling spam observed....BAN account.
Any bot reports...teleport to reported location observe behaviour and send the suspected botter /tell...no reply...BAN.
Any gold selling emails reported with evidence...BAN account.
After a while these gold sellers and botters will just give up.
As a bonus you can even add a zone message when the GMs ban someone...players will love you for it!
Not that hard really.
This would do absolutely nothing to stop gold sellers. If you artificially establish the value of a gold piece, they'll simply sell gold in lower values.VileIntent wrote: »
Step 1: Max Gold (per character or account) doesn't matter which, just set a cap.
Step 2: Design your NPC economy around this cap. This ranges from repairs, to npc merchants and everything else like Guild Stores (more on this in a second).
Gold sellers will just trade gold for gear and then give the gear back. This does nothing.Step 3: Make Gold bound to Account. No trading it to any other account. You can buy something for someone and give it to them, but never any gold. (treat it like AvA points)
So again, you're just establishing an artificial price cap that will do nothing to stop gold sellers. All it does is make individual gold pieces more valuable and deflate the economy.Step 4: Place a Cap on how much items can be sold for on a Player ran system like the Guild Store. Base each item cap to the set economy. Allow a small variance so players can buy and sell to the lowest bidder.
"Would this really hurt me as a player?"
And no one else can make any money either because you're artificially capping prices. All it does is deflate the economy and raise the value of a single gold piece. Instead of selling 10,000gp, the gold sellers will sell in lots of 1,000 instead because now 1,000gp will buy what 10,000gp could buy yesterday. Nothing changes.If they cannot get a price for an item for a bunch of gold then no one will need to go to their site to buy gold or items.
The very next thing that will come from someone is "If this happens then EVERYONE will have max gold and there will be no economy!" Again, let's head back up top and ask those questions again. Who cares?
The overall concept is this. If you put the economy in the hands of the players it will always and forever turn to sh!t due to gold farmers and players." Stop worrying about a virtual economy and greedy players and play the game. Only greedy players and gold farmers care about massing a virtual wealth.