HarryWolfe wrote: »age is not a prerequisite for stupidity.
steerpike1979 wrote: »I have to agree with the OP in saying that this game does have the worst group mechanics of any MMO that I have played ( I have experience with: lotro, eq2, swotr, and runescape, but mostly lotro). It's not only the phasing issues; there is no way to: mark targets, give different markings to group members, see what quests (or what steps of a quest) a member is on, or see what quest choice a group member makes. Also, it's really hard, or downright impossible to help a friend or guildie on a quest you have already completed. I understand that if you have a leveling partner then you are probably in lockstep with them and some of these issues may not be as big a deal for you. But if you pug or just occasionally work with a friend or guildie then I believe that these issues cause a lot of frustration. I really hope that these grouping issues are ironed out by the time Craglorn hits. I like this game in so many ways but grouping is a PITA which is shameful for an MMO.
steerpike1979 wrote: »I have to agree with the OP in saying that this game does have the worst group mechanics of any MMO that I have played ( I have experience with: lotro, eq2, swotr, and runescape, but mostly lotro). It's not only the phasing issues; there is no way to: mark targets, give different markings to group members, see what quests (or what steps of a quest) a member is on, or see what quest choice a group member makes. Also, it's really hard, or downright impossible to help a friend or guildie on a quest you have already completed. I understand that if you have a leveling partner then you are probably in lockstep with them and some of these issues may not be as big a deal for you. But if you pug or just occasionally work with a friend or guildie then I believe that these issues cause a lot of frustration. I really hope that these grouping issues are ironed out by the time Craglorn hits. I like this game in so many ways but grouping is a PITA which is shameful for an MMO.
I tried to give it a fair chance but its just not even enjoyable to play, inventory, bugs, broken quest, cost of things in game like mount, mail, and so on. Guild system and store, its all broken. Enjoy, I wish I could have!
"This is a complete lie. So someone on your friends list. Right next to you but in a different phase. You are saying as soon as you group they suddenly appear next to you? I call 100% BS.
Look, I agree that this mmo is very anti-social as mmo's go. It can be rather difficult getting a group together, esp. this early in the game.
I tried to give it a fair chance but its just not even enjoyable to play, inventory, bugs, broken quest, cost of things in game like mount, mail, and so on. Guild system and store, its all broken. Enjoy, I wish I could have!
Inventory
As has been said dozens of times in the hundreds of threads crying about not enough inventory space... there has to be a cut off somewhere. Between one space and an infinite number of spaces, they have to set a number. The number should compel players to make decisions on what to keep and what to let go.
You have to choose to hoard items in order to have an inventory problem in ESO. When I first started playing I found the inventory space to be limited as well, then I learned to stop hoarding and just play the character I'm on. You don't need to hoard those level 12 green magika boots for your mage alt you might one day play, when the time comes they can get their own. You don't need to bank swap 50 items for your alt to break down for their crafting, all my characters have been able to craft useful items for themselves all the way up, simply by breaking down the items they loot personally.
Bag space can be upgraded. Bank space can be upgraded. You can even buy a bag space every day on your horse.
Inventory is only a problem if you make it one.
Bugs
ESO has had one of the cleanest launches of any game I've played, aside from one catastrophic bug that affected a whole slue of quests, the inability to interact with quest advancement objects. Something that has since been largely stamped out.
I've certainly run into a little bug here and there, but aside from the interaction bug, nothing that prevented me from playing. Although I know I've run across a bug or two, nothing even springs to mind as it was so minor I never gave it a second thought.
Furthermore, claiming you tried to give something a fair chance and then citing bugs as a reason you can't, when it hasn't even been a month since launch is quite the contradiction.
Broken Quest
It's painfully obvious that you are just trying to pad your list, especially since you list broken quest immediately after bugs.
Cost of things in game like mount, mail, and so on
Mail? OK? You probably threw a fit when the price of stamps went up too, didn't you? It's the "and so on" that makes me smile. I find your inability to conjure up even a 3rd item reminiscent of Miss South Carolina... and so on.
As far as mounts go, yep, they are expensive. Not quite WoW expensive, but expensive none the less. It's almost as if they thought players might get a sense of satisfaction and achievement by saving up to purchase one, but that's silly as we all know the things most appreciated are the things we are given for free.
Guild system and store, its all broken
At least you were specific with your... oh... I can't even feign sarcasm on this one. The guild system is as functional as any guild system in any other MMO I've played, even more so than most. The guild store is completely functional as well, perhaps not the most elegantly designed interface, but functional none the less.
You're it's all broken claim is entirely baseless as you've founded it on two things that are indisputably functional.
I don't think you tried to the give the game a fair chance, you rather blatantly attempted to find fault with every aspect of the game in which you could manufacture a petty complaint.
What happened here is that you, like oh so many others, bought ESO we a preconceived notion of what you wanted it to be, rather than investigating for yourself what it actually was. Aside from bugs, everything you have listed is an intended design choice of the game developers that you just happen to not agree with. Had you made the least bit of effort you could have discovered these aspects of the game before purchasing and saved us all a lot of headache and belly moaning.
DarkWombat wrote: »How did this game make it to launch when each and every time you form a group the players in your group are invisible?
I tried to run a dungeon the other day, of course, it didn't put us in the same phase at all, so we entered the dungeon. I could see the healer and no one else. The healer could only see me. I had the two other people log off and back on again. I did the same. Then I could not see anybody. We tried "teleport to player", and got a message saying it could not be done. With various combination things got worse. Some people appeared offline resulting in the leader booting them mistakenly.
After more work I saw two other party members but the 4th could not see any of us. Finally he logged off and back on and then saw us.
This is not good. Especially weeks after launch.
This past week I have been playing with my son. As soon as we join a group we have to teleport to player even if we are standing a foot away from each other. Sometimes this does not work and we are forced to log off and back on again.
This process is painful, and my tin foil hat might just make it out of the closet. I think a lot of these "megaserver systems" just plain don't work, and Zenimax is trying to figure it out on the fly. I think everyone at Zenimax knew it, and I think that the Imperial Edition, etc were ways that were invented in the last hour to get as much money upfront as they could for a game that has several systems like this that do not work.
And as for positivity spoiling the game, blinding the devs to the problems... well, that's pretty far fetched in my opinion.
There is nothing positive about what I'm talking about. I can understand if you like the game, but that's no excuse to be obtuse like this. If they were being positive, we wouldn't be having this discussion.
DarkWombat wrote: »How did this game make it to launch when each and every time you form a group the players in your group are invisible?
I tried to run a dungeon the other day, of course, it didn't put us in the same phase at all, so we entered the dungeon. I could see the healer and no one else. The healer could only see me. I had the two other people log off and back on again. I did the same. Then I could not see anybody. We tried "teleport to player", and got a message saying it could not be done. With various combination things got worse. Some people appeared offline resulting in the leader booting them mistakenly.
After more work I saw two other party members but the 4th could not see any of us. Finally he logged off and back on and then saw us.
This is not good. Especially weeks after launch.
This past week I have been playing with my son. As soon as we join a group we have to teleport to player even if we are standing a foot away from each other. Sometimes this does not work and we are forced to log off and back on again.
This process is painful, and my tin foil hat might just make it out of the closet. I think a lot of these "megaserver systems" just plain don't work, and Zenimax is trying to figure it out on the fly. I think everyone at Zenimax knew it, and I think that the Imperial Edition, etc were ways that were invented in the last hour to get as much money upfront as they could for a game that has several systems like this that do not work.
This is a curious and rather counterintuitive response. I explain in the part that you didn't quote how my experience has been both like and unlike yours. You don't accept that for some reason, but you don't try to communicate why.And as for positivity spoiling the game, blinding the devs to the problems... well, that's pretty far fetched in my opinion.
There is nothing positive about what I'm talking about. I can understand if you like the game, but that's no excuse to be obtuse like this. If they were being positive, we wouldn't be having this discussion.
Nothing I said can be construed as an opinion of the game, I related my experience, and that contradicted your conclusions. I don't understand what you're talking about here. I've been filing bug reports about this game since last July. I'm certainly aware of its shortcomings.
Your conclusion, that the devs were blinded by fanboy praise, and that people pretend there is nothing wrong, is wholly invalid. It's not supported by anything you or anyone else in this thread has said. I lay no claim to universal experience and wisdom, but I just don't see this. It's not true.
I'm sorry that it aggravates you so that I don't agree with your conclusions. It's nothing personal. People who disagree with you aren't automatically starry-eyed fans.
*DarkWombat wrote: »mstout7419b14_ESO wrote: »Hasnt happen to me ever..... I have no problem with grouping
This is a complete lie. So someone on your friends list. Right next to you but in a different phase. You are saying as soon as you group they suddenly appear next to you? I call 100% BS.
Glad you're enjoying the game but if you don't see the silly level of white knighting on this forum you're blind.
It's actually very amusing to people on the outside looking in, the forum has become a bit of a joke to others. Kind of a new standard.
tdgeddesub17_ESO wrote: »We know this game is "different," so why can we not talk about it without getting lied too and disregarded as, "you should have researched the game first." STFU lol. Post #2 is also a liar. You all know it, but OP had to damage control so the ESO white knights didn't throw the thread off track.
For group dungeons, they won't work right if everyone isn't on the same stage (e.g. if someone has partially completed it.) This is an area, agreed, where there is work to do.
For questing - depends on how you want to do it. The issue isn't the megaserver - it's that the world changes according to the choices that you make, and this makes it very difficult to keep different people together. This makes the system fragile in some cases, but it actually adds a ton to the experience for me to see my actions having consequences.This is true.
Usual group questing in MMOs typically has almost no communication. You just sort of mindlessly follow each other around toward each goal in the quest tracker.
On ESO, you need to communicate what you're doing. You need to discuss "are we going to free the spirits, or leave them tormented?". If you don't communicate, you end up separated.
DarkWombat wrote: »mstout7419b14_ESO wrote: »Hasnt happen to me ever..... I have no problem with grouping
This is a complete lie. So someone on your friends list. Right next to you but in a different phase. You are saying as soon as you group they suddenly appear next to you? I call 100% BS.
I have never had it happen in any dungeon runs myself. I have done a fair amount on my main and not had an issue.
Now with questing I have this issue often. I will be in one phase friend will be in another or we made different choices.
calling someone a straight out liar is rude and disrespectful imho not everyone will encounter the same bugs in the same way
tdgeddesub17_ESO wrote: »We know this game is "different," so why can we not talk about it without getting lied too and disregarded as, "you should have researched the game first." STFU lol. Post #2 is also a liar. You all know it, but OP had to damage control so the ESO white knights didn't throw the thread off track.
tdgeddesub17_ESO wrote: »We know this game is "different," so why can we not talk about it without getting lied too and disregarded as, "you should have researched the game first." STFU lol. Post #2 is also a liar. You all know it, but OP had to damage control so the ESO white knights didn't throw the thread off track.
I know there are a lot of people that use the forum for whom English is not their native language, so forgive me, but it's rather difficult to understand what you are saying. I can pick out certain key words here and there, and along with the context of the thread and placement of your post I think I translated enough to decipher the gist of what you are trying to say. Please correct me if I've gotten it wrong...
I know the game is "different", that is the problem, it should be exactly like WoW. I don't want to play this game, I want to play WoW and therefore they should make this game just like WoW. I am not concerned with any sort of logic or reason, therefore I do not wish to listen to anything you have to say. Give me WoW. If you defend the right of a company to make a game that is not WoW then you are nothing more than a sycophant that is contributing nothing to the conversation. Give me WoW. Give me WoW. Give me Wow.
I realize this probably isn't a word for word translation, but I do feel I got pretty close.
TheFisherman wrote: »What I wanted was the first Elder Scrolls Game since Battlespire that would allow me to play it Co-Op with a friend. After the beta my friend did not even subscribe...