ShivvaSykes wrote: »For PvP players, the lack of a GW2 style AOE cap is a key differentiator for ESO.
Please don't do this ...
ShivvaSykes wrote: »For PvP players, the lack of a GW2 style AOE cap is a key differentiator for ESO.
Please don't do this ...
ChairGraveyard wrote: »Oh yeah and I should note at least two subs will be cancelled for sure if this change to AoE goes through.
NO AOE CAPS.
This.xsorusb14_ESO wrote: »DAOC had the best counter to PBAE and AOE effects....Spreading the hell out.
It worked for 12 Years just fine...AOE cap however in GW2, Not so much...the biggest failure in that game.
Erroneously? Really? These are abilities that have gone through years of testing, and number crunching (until you took that away too), and you expect me to believe that this is only now being noticed? If you expect this community to back you, you need to give us a bit of respect. A bit of transparency, a bit of dialogue even, about this subject would have made this all easier to stomach. But to basically back-door us and hope we would just take it is naive, and upsetting.Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets.
I also feel that it is more than just a little dishonest that the developer notes for the patch say, "Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets." There was NEVER an AoE cap in this game since Alpha and this is a slap in the face to the customers who subscribe to this product that they tested extensively and previewed for over a year. You can't pull the wool over our eyes and pretend like this was "intended". What are you thinking, ZOS, that you can make a sweeping game change such as this, but are too scared to even announce what you are really doing and try to hide the truth behind phony patch notes.