Yes an there should be an AOE cap, but 6 is too small at least raise to 10
And some skill need to be nerfed ... vampire ...
Ah and complaining because there will be zerg ?
It's already the case 3 zerg taking fort and never confronting themself.
When want to roam ther is less and less player roaming.
And it's not an AOE nerf it's a debug, it was intended to be like at at the beggining.
A. Your entire first paragraph is difficult to understand and also horridly wrong.
B. It is not a bug. This game has never had AoE caps since Alpha, through the betas, and into launch. Stop being a zombie and blindly following what the developers are blatantly lying to you about.
Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets.
Fixed an issue where a number of abilities (especially area-of-effect abilities) were not properly obeying line-of-sight rules.
Yes it's a bug fix
Sorry for my bad english it's not my native language
I say no to MOST things but SOME Things should (like vampire bats is the only one I can think of)
vampire bats are broken the rest should not have a cap.
Yes an there should be an AOE cap, but 6 is too small at least raise to 10
And some skill need to be nerfed ... vampire ...
Ah and complaining because there will be zerg ?
It's already the case 3 zerg taking fort and never confronting themself.
When want to roam ther is less and less player roaming.
And it's not an AOE nerf it's a debug, it was intended to be like at at the beggining.
A. Your entire first paragraph is difficult to understand and also horridly wrong.
B. It is not a bug. This game has never had AoE caps since Alpha, through the betas, and into launch. Stop being a zombie and blindly following what the developers are blatantly lying to you about.Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets.
Fixed an issue where a number of abilities (especially area-of-effect abilities) were not properly obeying line-of-sight rules.
Yes it's a bug fix
Sorry for my bad english it's not my native language
At this point, I feel like those who voted for AoE caps would wish for their vote back given that we outnumber them 13 to 1. They'd need to have no AoE caps so they have a chance against us zerging them down.
My guess is that they are very casual PvPers (I don't mean "casual" as an insult, just as it being a rare, almost non-existant, occurance to PvP.). They also probably never saw what GW2 PvP was and what it is now that they implemented an AoE cap.