I say no to MOST things but SOME Things should (like vampire bats is the only one I can think of)
vampire bats are broken the rest should not have a cap.
I left GW2 because of the aoe cap, don't make me do the same thing here ZOS. I came to this game because the devs stated that in AvA that skilled small groups could hold off large groups with the right tactics; an aoe cap will eliminate this.
Fix the vamp skill line properly; make it so the stages of vamp don't have any effect on the ultimate cost (or make the ultimate reduction half of the normal reduction; eg. stage 4 = 30% ulti reduction cost) to start with, and make mist form correctly work such that you don't receive the lifesteal heal if you pop it right after the ultimate; that'll deal mostly with the whole 4 ultimate cost vamp cheese problem going round at the moment (I've noticed you're taking steps to balance out the bashomatic builds which is a step in the right direction).
All in all, start by making small tweaks that don't change the game you've marketed completely.
To be honest, there are a lot of big bugs that have been around this first month (the painful Greenshade rollbacks, the large number of bank/account resets, and a noticeable amount main progression story quests being broken) or so that most players have overlooked, but a lot haven't, and have cancelled their subscriptions accordingly. This big change is a huge negative that I guarantee will not be overlooked by many of the serious pvpers; don't give these players a very solid reason to leave your game.
Yes an there should be an AOE cap, but 6 is too small at least raise to 10
And some skill need to be nerfed ... vampire ...
Ah and complaining because there will be zerg ?
It's already the case 3 zerg taking fort and never confronting themself.
When want to roam ther is less and less player roaming.
And it's not an AOE nerf it's a debug, it was intended to be like at at the beggining.
jamesgiordaneb17_ESO wrote: »Not voting as you didn't include a maybe and you have rather jumped to conclusions I feel - it states that they are changing something where UNLIMITED characters could be affected - what it doesn't say is that they are reducing anything that wasn't intended to be unlimited
Consider for a second the potential lag caused by every healer casting a spell that affected every single ally in the zone - and the outcome that could have on the server
Yes an there should be an AOE cap, but 6 is too small at least raise to 10
And some skill need to be nerfed ... vampire ...
Ah and complaining because there will be zerg ?
It's already the case 3 zerg taking fort and never confronting themself.
When want to roam ther is less and less player roaming.
And it's not an AOE nerf it's a debug, it was intended to be like at at the beggining.