Did I miss something, or did they really not address the no search option in the guild store? I know there is an add on, but I don't use them. Never will. There needs to be an official fix for this.
Malediktus wrote: »Good choice. The majority of the players are PVE players. Imagine the outrage if they would balance around Cyrodiil. The only way to make both happy would be to split the skills (making skills have seperate properties in Cyrodiil and in PvE)Ragnar_Lodbrok wrote: »Things are being balanced around PvE if you didnt notice.
"An Adventure Zone designed for groups of four Veteran Rank characters to explore, located between Cyrodiil and Skyrim."
Isn't Craglorn in Hammerfell.... WHY DO YOU HATE HAMMERFELL!!
For Arkay's sake, here is a map from the first elder scrolls game. You guys keep acting like Hammerfell doesn't even exist.
So far in ESO you have the DC Cyrodiil gates be called High Rock, the region does not even touch Cyrodiil. You have the Imperials like 2/3rds of the way into Hammerfell while everyone else battles them on the border, heck you moved Evermore into Hammerfell... You obviously hate Hammerfell for some reason.
So I repeat can you please tell me why you hate Hammerfell?? Do you just hate Redguards a ton? By the way, all this crap about Redguards having to give up land due to a necromancer summoning some corpses was never an issue before now. Now they just have to turn tail and run from Necromancers or be outcasted and dishonored. What!?
cucmw5ub17_ESO wrote: »Vampires are unbalancing the whole point of rolling any class for its playstyle.
"An Adventure Zone designed for groups of four Veteran Rank characters to explore, located between Cyrodiil and Skyrim."
Isn't Craglorn in Hammerfell.... WHY DO YOU HATE HAMMERFELL!!
For Arkay's sake, here is a map from the first elder scrolls game. You guys keep acting like Hammerfell doesn't even exist.
So far in ESO you have the DC Cyrodiil gates be called High Rock, the region does not even touch Cyrodiil. You have the Imperials like 2/3rds of the way into Hammerfell while everyone else battles them on the border, heck you moved Evermore into Hammerfell... You obviously hate Hammerfell for some reason.
So I repeat can you please tell me why you hate Hammerfell?? Do you just hate Redguards a ton? By the way, all this crap about Redguards having to give up land due to a necromancer summoning some corpses was never an issue before now. Now they just have to turn tail and run from Necromancers or be outcasted and dishonored. What!?
"An Adventure Zone designed for groups of four Veteran Rank characters to explore, located between Cyrodiil and Skyrim."
Isn't Craglorn in Hammerfell.... WHY DO YOU HATE HAMMERFELL!!
For Arkay's sake, here is a map from the first elder scrolls game. You guys keep acting like Hammerfell doesn't even exist.
So far in ESO you have the DC Cyrodiil gates be called High Rock, the region does not even touch Cyrodiil. You have the Imperials like 2/3rds of the way into Hammerfell while everyone else battles them on the border, heck you moved Evermore into Hammerfell... You obviously hate Hammerfell for some reason.
So I repeat can you please tell me why you hate Hammerfell?? Do you just hate Redguards a ton? By the way, all this crap about Redguards having to give up land due to a necromancer summoning some corpses was never an issue before now. Now they just have to turn tail and run from Necromancers or be outcasted and dishonored. What!?
lol they don't hate Hammerfell. They changed a whole lot in all areas. All of winterhold is missing from Skyrim for example.
Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets.
You people are all blind. This is the worst change any game can ever make. This is an extremely slimy and disgusting way to sneak something like this is in and not address it at all. This is zos trying to hide major game changes without addressing the community as to why they are changing it. We have been testing on the PTS and every and I mean EVERY aoe ability only hits 6 targets (Yes this is healing spells AND ULTIMATES as well).
This single change will make this game general and absolutely destroy the ability of small groups to take on larger groups of enemies. THEY MENTIONED IN ALMOST EVERY INTERVIEW THAT SMALLER GROUPS COULD KILL LARGER GROUPS. I am sorry but without having a reasoning behind this I can no longer support this game. This needs to seriously be reversed or make the damage worthwhile because aoe abilities already hit for jacksh*t.
Ragnar_Lodbrok wrote: »"An Adventure Zone designed for groups of four Veteran Rank characters to explore, located between Cyrodiil and Skyrim."
Isn't Craglorn in Hammerfell.... WHY DO YOU HATE HAMMERFELL!!
For Arkay's sake, here is a map from the first elder scrolls game. You guys keep acting like Hammerfell doesn't even exist.
So far in ESO you have the DC Cyrodiil gates be called High Rock, the region does not even touch Cyrodiil. You have the Imperials like 2/3rds of the way into Hammerfell while everyone else battles them on the border, heck you moved Evermore into Hammerfell... You obviously hate Hammerfell for some reason.
So I repeat can you please tell me why you hate Hammerfell?? Do you just hate Redguards a ton? By the way, all this crap about Redguards having to give up land due to a necromancer summoning some corpses was never an issue before now. Now they just have to turn tail and run from Necromancers or be outcasted and dishonored. What!?
lol they don't hate Hammerfell. They changed a whole lot in all areas. All of winterhold is missing from Skyrim for example.
Winterhold is in Skyrim, or are you talking the area in this game?
It is there. Under Combat changes. It is the second line.Knottypine wrote: »I was hoping to read something on armor decay.
Fixed an issue with several area-of-effect abilities where they could erroneously hit an unlimited number of targets.
You people are all blind. This is the worst change any game can ever make. This is an extremely slimy and disgusting way to sneak something like this is in and not address it at all. This is zos trying to hide major game changes without addressing the community as to why they are changing it. We have been testing on the PTS and every and I mean EVERY aoe ability only hits 6 targets (Yes this is healing spells AND ULTIMATES as well).
This single change will make this game general and absolutely destroy the ability of small groups to take on larger groups of enemies. THEY MENTIONED IN ALMOST EVERY INTERVIEW THAT SMALLER GROUPS COULD KILL LARGER GROUPS. I am sorry but without having a reasoning behind this I can no longer support this game. This needs to seriously be reversed or make the damage worthwhile because aoe abilities already hit for jacksh*t.
We have been testing on the PTS and every and I mean EVERY aoe ability only hits 6 targets (Yes this is healing spells AND ULTIMATES as well).
Let me know how elder siege online is like. I don't play this game to sit behind a siege weapon and shoot artillery at random targets. I play this game and many others play this game to have groups of 4-20 take on groups of 20-100. That is what really creates memories in PvP.Malediktus wrote: »I dont see the problem with the aoe cap. Unlimited AOE is gamebreaking
driosketch wrote: »
A group of 4-20 shouldnt be able to beat a group of 40-100 unless they are absolutly horrible. Zenimax doesnt want people to ragequit because they got wiped by small groups. Coordinated play is very strong already, no need to make it unbeatable because of no AoE cap. Large uncoordinated groups should be able to stand a chance against tiny coordinated groups.Let me know how elder siege online is like. I don't play this game to sit behind a siege weapon and shoot artillery at random targets. I play this game and many others play this game to have groups of 4-20 take on groups of 20-100. That is what really creates memories in PvP.Malediktus wrote: »I dont see the problem with the aoe cap. Unlimited AOE is gamebreaking
Not really. On the large map of Tamriel Eastmarch is a pretty large selectable region and a bit square like, but if you take the map of Eastmarch you'll notice the shape doesn't match at all. This is because the entire landmass north of Windhelm isn't drawn on that particular map. They should have made the selectable region on the Tamriel map smaller and fit the actual playable area, but then it would have probably been harder to select. I think in time the area north of Windhelm will be in the game as well, but only if people keep paying ZOSRagnar_Lodbrok wrote: »"An Adventure Zone designed for groups of four Veteran Rank characters to explore, located between Cyrodiil and Skyrim."
Isn't Craglorn in Hammerfell.... WHY DO YOU HATE HAMMERFELL!!
For Arkay's sake, here is a map from the first elder scrolls game. You guys keep acting like Hammerfell doesn't even exist.
So far in ESO you have the DC Cyrodiil gates be called High Rock, the region does not even touch Cyrodiil. You have the Imperials like 2/3rds of the way into Hammerfell while everyone else battles them on the border, heck you moved Evermore into Hammerfell... You obviously hate Hammerfell for some reason.
So I repeat can you please tell me why you hate Hammerfell?? Do you just hate Redguards a ton? By the way, all this crap about Redguards having to give up land due to a necromancer summoning some corpses was never an issue before now. Now they just have to turn tail and run from Necromancers or be outcasted and dishonored. What!?
lol they don't hate Hammerfell. They changed a whole lot in all areas. All of winterhold is missing from Skyrim for example.
Winterhold is in Skyrim, or are you talking the area in this game?
yeah, in ESO the entire area north of winhelm is under water and theres an odd huge island east of skyrim for some reason instead.
ZOS_GinaBruno wrote: »Everyone, please remember that these notes are specifically for the PTS, and are not the same notes you'll see on the live server. It's very likely that items will be edited and/or added in between the time it's being tested on the PTS, and when it will be available for everyone to play.
Ragnar_Lodbrok wrote: »"An Adventure Zone designed for groups of four Veteran Rank characters to explore, located between Cyrodiil and Skyrim."
Isn't Craglorn in Hammerfell.... WHY DO YOU HATE HAMMERFELL!!
For Arkay's sake, here is a map from the first elder scrolls game. You guys keep acting like Hammerfell doesn't even exist.
So far in ESO you have the DC Cyrodiil gates be called High Rock, the region does not even touch Cyrodiil. You have the Imperials like 2/3rds of the way into Hammerfell while everyone else battles them on the border, heck you moved Evermore into Hammerfell... You obviously hate Hammerfell for some reason.
So I repeat can you please tell me why you hate Hammerfell?? Do you just hate Redguards a ton? By the way, all this crap about Redguards having to give up land due to a necromancer summoning some corpses was never an issue before now. Now they just have to turn tail and run from Necromancers or be outcasted and dishonored. What!?
lol they don't hate Hammerfell. They changed a whole lot in all areas. All of winterhold is missing from Skyrim for example.
Winterhold is in Skyrim, or are you talking the area in this game?
yeah, in ESO the entire area north of winhelm is under water and theres an odd huge island east of skyrim for some reason instead.
Malediktus wrote: »A group of 4-20 shouldnt be able to beat a group of 40-100 unless they are absolutly horrible. Zenimax doesnt want people to ragequit because they got wiped by small groups. Coordinated play is very strong already, no need to make it unbeatable because of no AoE cap. Large uncoordinated groups should be able to stand a chance against tiny coordinated groups.Let me know how elder siege online is like. I don't play this game to sit behind a siege weapon and shoot artillery at random targets. I play this game and many others play this game to have groups of 4-20 take on groups of 20-100. That is what really creates memories in PvP.Malediktus wrote: »I dont see the problem with the aoe cap. Unlimited AOE is gamebreaking
spokenworddb14_ESO wrote: »Malediktus wrote: »A group of 4-20 shouldnt be able to beat a group of 40-100 unless they are absolutly horrible. Zenimax doesnt want people to ragequit because they got wiped by small groups. Coordinated play is very strong already, no need to make it unbeatable because of no AoE cap. Large uncoordinated groups should be able to stand a chance against tiny coordinated groups.Let me know how elder siege online is like. I don't play this game to sit behind a siege weapon and shoot artillery at random targets. I play this game and many others play this game to have groups of 4-20 take on groups of 20-100. That is what really creates memories in PvP.Malediktus wrote: »I dont see the problem with the aoe cap. Unlimited AOE is gamebreaking
I agree 100% with Morkulth here. Blanket changes often cause more problems than they solve. Large uncoordinated groups are not "entitled" to beat smaller coordinated groups via an in game nerf to AOE. If they want to "stand a chance" against a smaller coordinated force utilizing strategy they should expected to play better, develop skills and use coordinated play.
This change hurts more than it helps.. #badmove